A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo?
User reviews: Mostly Positive (73 reviews)
Release Date: Mar 20, 2014
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Buy The Samaritan Paradox

 

Reviews

“It's well worth a play for anyone looking for an intelligently told, challenging story”
4/5 – Telegraph

“Puzzle enthusiasts should definitely check the game out. The journey towards the finale is a very entertaining and interesting one”
8.5/10 – Capsule Computers

“A political thriller whose hardcore puzzling and mechanics will greatly appeal to old school adventure gamers”
79/100 – RageQuit (Greece)

About This Game

A writer has died. His daughter seeks the help of you, Ord Salamon, to find his secret last novel. During the search, questions will emerge. Did her father really kill himself? What is the secret novel all about? What is going on at the island of Fardo? Crack codes, decipher secrets & find a lost fortune in this exciting adventure for Windows PC.

+ Old-school style point & click adventure
+ Full English voice acting, 2000+ lines
+ Hand-drawn art & animation, 60+ rooms
+ Original soundtrack by Lannie Neely III, 45+ mins
+ Additional languages (text only) included, EFIGS

The Samaritan Paradox is set in Sweden in the 80's. Ord Salomon has agreed to help Sara Bergwall find the book her father, Jonatan Bergwall, wrote before he died. During the course of this treasure hunt, he learns that Jonatan was investigating the weapons industry, and more specifically some covert affairs with foreign dictatorships.

But more questions arise. What is the book about, and why does Sara want Ord to find it for her? Did her Alzheimer's-stricken mother know the secret before she grew too demented to share it? And how did Jonatan actually die?

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: XP
    • Memory: 500 MB RAM
    • DirectX: Version 9.0
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: XP, Vista, 7, 8
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Debian 7
    • Memory: 500 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Debian 7
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
Helpful customer reviews
15 of 22 people (68%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: April 11
the samaritan paradox is an ambitious pnc adventure game that tries its best at political intrigue and some more personal character issues but ultimately fails because of very poor puzzle design (pixel hunting, arbitrary gating, and its basic use/examine mechanics being very inconsistent and just plain unfriendly) and a generally underdeveloped story

it has good elements but they never really pan out and the answers to the game's questions are ultimately plot and not much else. it never really bothers to examine what these themes mean and so it ends up being quite shallow
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6 of 10 people (60%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: May 17
puzzles are too hard ( sometimes doesnt make sense at all )
and the twist at the ending ruined the story, but i still reccomending this game for you to play.
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: August 4
Pros:
- Interesting detective story on the serious topics (hypocrisy of the western democracies, money-making religion, difficult interpersonal relations) with an unexpected twist, lasting ~10 hours;
- Though the story is linear and there's actually only one positive ending, there's a lot to explore and to experiment with;
- Smart dialogues, convincing voice acting, and great soundtrack (if you purchased the game through Desura, don't forget to download the OST, otherwise refer to the author's page).

Cons:
- Not only 90's-nostalgically-looking but also 90's-highly-awkward and 90's-somewhat-glitching interface;
- At times you feel rather bored and tend to use a guide;
- Incomplete Steam integration (there are achievements and cards, but I haven't managed to run Steam Overlay while playing).

The verdict:
The game is recommended for the point'n'click fans who probably would enjoy the game; otherwise better pass on. The problem is that the game is generally good but haven't anything really special, anything what makes you cry "wow!" My impressions are actually mixed but as there's no possibility to vote so, I'll rather say "no."
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
Posted: July 10
I really, really, really wanted to like this game. The style is awesome, I love point and click games with the old pixelated style. The voice acting is also well done. Unfortunately, beyond that, things are a mess.

The gameplay is very flawed. There will be instances where you need to click on a very specific area, but it can take a few tries since there is no indicator as to what is the right spot. Sometimes, the puzzles are completely obscure and make no sense. Figuring out how to move through them will make you scratch your head.

The biggest flaw though, comes from the story. It is okay up until the end, and then everything just falls apart. Nothing is resolved, nothing makes sense, and honestly it just ruins the entire game. I seriously don't know what they were thinking.

Give this one a pass, there are much better options - please see The Last Door or the Blackwell series.
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100 of 107 people (93%) found this review helpful
17.9 hrs on record
Posted: April 19, 2014
So I bought this game solely based on the fact that it was published by Screen 7, the same company that published The Cat Lady, a fantastic point and click adventure in the same vein as this one. Despite this my hopes weren't set too high. See, I don't play these puzzlegames very often. And if I do, I mostly look up solutions if I don't find them myself within a certain amount of time, depending on how patient I feel that day. I couldn't do that here, so at points it was a scramble to find somebody who could help me(which I am ever so grateful for, grateful to the ones that helped me in moments of desperation). At points it was mindlessly trying every possible combination of items and move-sets to get things to work. This game was hard. I mean, it switched between real world logic and videogame logic in a way that really kept you on your toes - or made you bash your face repeatedly into a wall. This game is intelligent, especially when it comes to puzzle design. Every puzzle I didn't get at first, but later figured out(when I did it on my own), made me impressed by the way the game designer set it up. It wasn't a case of finding out what you missed and then feeling like an idiot(not as much as some games make you feel, at least).

There are parts of this game where I felt the need to write down symbols to crack a code, in real life. One could say I got invested into my character, immersed, even! Although I am not too sure how necessary it was, but post-FEZ I have a tendency to write down ciphers games give me. I truly love how games give you a mindset that you can use throughout the whole game. Where there are audial timings, visual timings, that takes play in the puzzles. Which is useful to have in mind during the whole game. The Samaritan Paradox doesn't drop parts of itself. It's a neat parcel. Puzzlegames can easily feel contrived at points, but this game didn't suffer from that same nuisance. Everything felt organic and was explained through story and environment.

The story:
We play as the suitably named Ord(Ord means Word in Swedish). He is a cryptologist working on his Ph.D, only he's lost all momentum. His life is boring, he spends the days vacantly listening to the vapid, dull voices coming from the TV. As we get reign of his movement, we decide to check the newspaper. A famous author committed suicide! It happens to be the same author that our friend (Magnus) conveniently gave us a book from, making us recognize the name. We call Magnus and tell him about this code we found in the first page of the book, you know, being a cryptologist and all, it happens. Not contrived. He suggests we should contact the authors daughter and let her know of this amazing find! "There's one more", as in one more posthumous book from said author. Ord contacts her and with his trustful face, gets her(Sara) to hire him, as her very own professional puzzle solver. With a supportive friend, and his well-meaning wish to give us back our lack of momentum through deadly adventure, we are unstoppable.

The Samaritan Paradox, it's all in the name really. Being this righteous, ivory tower-moral guider, being this way because of guilt. Making it the Samaritan Paradox. One is only good because of the blood that has already been drawn. It takes an act of evil to become lawful good. And when this moral highroad is nothing but a series of half-baked ideas and semi-researched claims, what good is the actual good side? The game doesn't say much beyond this, I suppose it doesn't have to. The game does leave you with a lot of questions, is the momentum from this adventure enough to fuel his thesis? Will the emotional damage Sara runs away from never come back to haunt her? Will suppression and delirium make reality less pungent? What happened with Magnus and the dinner date? What about the thesis? And the unpayed bills? I guess thinking too much about it doesn't change what's actually there. In the games universe everything ended happily ever after. The mirror image of reality based gameplay with reality based story would be nice, to me. But then again, only for the sake of symmetry. At times things may work out, lives can be lived happily in worlds of violence and corruption. Just try not to be cognizant of them. Spewing vague criticism is so much more fun. It makes you a good person. Everything is starting to feel like a paradox now.

This game is a corroborative delight. A hard and frustrating delight. Piquant visual style and, in truth, at points beautiful. Clever writing and puzzles that are always challenging are to be expected. I was not let down by this purchase. It took me the whole day to complete, and what a day it's been. It was exciting, truly. An intriguing detective story mixed with a fantasy side-story paralleled with the real one. A metaphorical storyline beside the real, adding a whole new layer to the game. A nice escape from the mundane cityscapes, it kept the game fresh and provided some real nice landscapes.

Apart from some of the voice acting(which is to be expected from a lower-budget title), everything was excellent. If you are not too put off by the pixel art I would wholeheartedly recommend this game, it's cheap and it has at least 8 hours in it, if you solve puzzles quickly. Enjoy!

By the way, be aware of some bugs that could make progressing weird, save the game as often as conveniently possible, if things seem wrong, they probably are.
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