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Colonies Online is an open MMO-sandbox, set in the distant future on the far reaches of space. Players unite as colonists to explore vast territories of far-out planets, fight with alien monsters and search for rare resources to build their new home in the outland.
Release Date: May 1, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Early Access to the game for us is not just a way to raise up funds but also an opportunity to communicate with players. Although we have a clear concept of the project, we are very much interested to know how the new opportunities we are introducing are received and how they are used.

Purchasing Early Access makes you a part of the development process and allows you to follow the progress of the project. Standing among the first colonists you will be able to watch game opportunities transform from ideas to realization.

Attention! Please make sure you understand that the project is currently in the active stage of development. Not all of the features are implemented by this moment. We cannot guarantee constant trouble-free running of the game and servers.”
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Buy Colonies Online

$14.99

Buy Pyromancer Pack

$19.99

Buy Dreadnought Pack

$39.99

Buy Citizen Pack

$49.99

Recent updates View all (3)

UPDATE 0.8.1

September 18

Good day, colonists!

Introducing update 0.8.1! This version features several important improvements that affect both the balance of the game and the overall feel of the gameplay. Let’s see each of them in detail:

List of changes:

Turrets

  • New model for turrets.
  • New principle of work for all turrets – now you can buy a basic platform for a turret and then install any gun on it! Now with the development of your colony you can always replace current turret’s gun with more effective one.
  • The cost of a defencive platform is much lower than the cost of an entire turret – you can buy more powerful weapons for turrets on saved money.
  • Turrets now require more energy to work.
Resources

Changes in the balance of resource mining – now diggers extract resources more often!
Resources selling cost reduced.

Interaction with the constructions

Now players can not interact with the established constructions and their interfaces through obstacles - such as walls, doors, windows, etc. With this improvement in mind, colonists can safely place their constructions closely to the walls without fear of being robbed :D

ILU

Significantly reduced the power of ILU’s shields – now in will be much easier to destroy the ILU of other colonist. All the ILU’s, that were deployed in the game’s world at the moment of the update, were undeployed.

Early Access

We are pleased to announce that with this update we start a special promotion: when you purchase Early Access to the game you get a Starter Pack with Scout items for free! This will ease the entry point to the Colonies Online for new players.

Bug Fixes
  • The game works again on Windows XP!
  • Fixed bug with incorrect display of the cursor when you start the game not through a Steam.
  • Fixed some bugs.
Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

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UPDATE 0.8

August 29

Translation from the command: “All units, immediately commence resource gathering protocol! Full-scale expansion is in progress. No excuses!”

Good day, colonists!

Here comes the update 0.8! We put a lot of effort into the development of the Colonies Online, and this update lays an important foundation on the way to the final incarnation of the game – a persistent universe where players have all the tools to become a true space colonists!

Attention! When the game starts, not from under Steam may be problems displaying the cursor. Run the application as an administrator to resolve this issue.

List of changes:

Resources

We have added resource gathering to the game. Now here are three types of resources: minerals, crystals and polymers. Within these types we’ve implemented a variety of resources that you can extract. Resources are divided into common and rare - common ones you can usually find in large quantities, but rare will be more difficult to locate, and you can’t extract much of them in one place.

Full list of added resources and their gradation of rareness you can read on our forum: http://colonies-online.com/en/forums/topic?id=288.

To start mining resources, you will need the following things:

  • Resource digger - portable disposable device with limited amount of uses, which you can use for sampling soil for the presence of minerals. There are three types of diggers - one for each resource type. Important note: gather rare resources with this device, using mine to extract small amount of recourses is unprofitable!;
  • Resource mine - construct, designed for automatic large-scale resource extraction. Mines are also divided into three types according to resources they can extract. Don’t forget that you will need power generators for mines to work;
Currently you can sell resources to vendors, but we recommend to reserve a part of them for yourself - in the next major content patch they will come very handy (shh, we did not say anything to you).

Turrets

Now defensive turrets require energy to work, so you need to have in mind that a power generator now is a must to protect your facility.

The character's health

The rate of character's life regeneration has been highly reduced.
Added the chance to get a non-regenerable wounds when monsters inflict damage directly to your healthbar. To replenish your health just visit a medic on the outpost of the first planet.

Energy shields for the characters

There is a new way for colonists to protect their precious health - an energy shield! Purchase one of these on the outpost of the first planet, but also do not forget to buy some quark batteries to power your shield;

Bug fixes, major game optimization

Do not forget, the game is in early access state - a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game!

Attention! Temporarely disabled support of Windows XP.

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Early Access + Free Scout Pack (Limited time promotion!)


Early Access Pack will allow you to taste the game for yourself right now, also it will be your pledge that will help us to develop a better game. Also by purchasing the Eartly Access you get the Scout Pack of items for free! It will ease the first steps in the Colonies Online for new players.

The set includes:

  • Early Access
  • Scout Armor Set
  • Scout Rifle Mk2

Note: You can acquire all items at the Item Pick Point at the Outpost on the first planet – you will arrive there shortly after the beginning of the game.

Pyromancer Pack


Get access to the game and obtain equipment of Special Incendiary Division. As they start to sense thrill of the battle, these reckless guys turn out-of-control killing machines. Tactics and covert operations are not their strongest points, but if you require to clear a certain sector, no one will do better! The constructions that go with the pack are enough to install a moderate size facility which can be used as a storage for your trophies.

The pack includes:

  • Early Access
  • Pyromancer Armor Set
  • Flamethrower Mk2
  • Repair Nanobots Rp4
  • Set of constructions for a building

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

Dreadnought Pack


Purchasing Early Access pass for two, you get an equipment set of Dreadnought Division. Dreadnoughts are legendary for their iron discipline and strongest will-to-win spirit. Unstoppable like an iron fist they move through the battlefield, able to accomplish the most important missions. And the more Dreadnoughts are feared by enemies, the more respect they earn from their allies! With this pack you also get a number of constructions for setting up a defended post which is sure to become a convenient base for projecting your operations.

The pack includes:

  • Early Access x2
  • Dreadnought Armor Set
  • Assault Rifle GR-50
  • Repair Nanobots Rp4
  • Set of constructions for a defended post

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

Citizen Pack


For players with serious intentions we prepared Citizen’s Pack. The set of constructions included in this pack allows you to start your colony almost right off. Walls with electric shields, power generators and several turrets is all you need to build your first home on a far-out planet. Additionally you shall receive a special full-dress uniform of the Citizen, assault rifle GR-50, and Early Access for three of your friends who you think can contribute to the colony development.

The pack includes:

  • Early Access х4
  • Citizen Armor Set
  • Assault Rifle GR-50
  • Repair Nanobots Rp4
  • Set of constructions for a colony

Note: You can get in-game items in the game on Delta Outpost in a special terminal "Item Pick Point".

About the Game

Distant future, the frontier of known space. Brave colonists are making their path on uncharted planets, fighting for a place under foreign stars.

One of these brave men is you. Drop down to the surface and make the first steps towards building your own space colony! Fight with hostile fauna, conquer new territories, build alliances and march to war against each other. Build settlements, protect and develop your foothold as you like – most importantly, do not forget that it will not be so easy to survive, to preserve and increase your belongings – in Colonies Online the world is common for all, and there are many colonists besides you in the game, and all of them are operating their own interests – that means that nothing and no one is safe.

Vast areas for colonization, countless monsters, lots of planets and unexplored possibilities are right in front of you. Are you ready to take the risk?


All players in the Colonies Online are in a single game world – there are no instances, no restrictions, full interaction with others! Everything you create in the game world will be available to other players even when you're offline. System, that we’re implemented in the game, allows us to create an infinite number of planets with an area of several thousand square kilometers, so we don’t need to divide players in different game worlds, and at the same time we can ensure that there is enough place for everyone to have their own adventures.


A key feature in the Colonies Online. Colonies which players build, will be a centers of communication, research, trade and so on. Players will decide what type of colony they want to build – a secure military base for your guild or free trade spaceport, which will allow everyone to enter. Various building blocks will allow players to create a truly unique structures and security systems to protect them from unwanted visitors. Auction houses, item storages, vendors and so on, disposed on the territory of a colony – all of this will help to make a particular colony a unique place.


New Update! All planets in the Colonies Online are rich in mineral resources – you just need to find and to extract them. Some resources require large-scale approach to exploitation – building mines and long-term development. Locating deposits of rare resources and their further development can become a true adventure in remote corners of planets.


The game uses fair non-target system. In conjunction with the isometric view and WASD-controls that makes battles more dynamic – more like a fights in Action genre games than of the classic MMO fighting mechanics. Players will have to think well of their surroundings and tactics to blast their opponents and at the same time not to injure their teammates – friendly fire, you know!


In Colonies Online players can start a firefight with anyone, anywhere. Living opponents will always pose a serious threat – you will need to defend your territory to avoid becoming a victim of aggressive raids. And you can hunt for others, too – it is dangerous, but it is often worth the trophies: arms and supplies, resources and technologies of other players – all this can be taken away for good.


Game features a full character equipment system: armor, helmets, weapons, energy shields – all things that will be helpful for you to dominate in the colonies. In future, with addition of crafting, everyone will be able to make unique items from scratch!


Game will not have predefined classes, instead, there will be a wide variety of skills, from which players can create sets. By combining skills in an interesting set, player will be able to create a profession out of it and teach it to other players. And if such set will contain a rare skill, it can be profitable to sell!


Almost all items in the Colonies Online will be made by players with use of their technologies. Flexible craft-circuits will allow creating unique equipment and construction props, as well as customizing any of their parameters.


Game has an original system of "influences". By investigating patterns of substances, obtained from defeated monsters, players can explore new technologies and use the results of their research to create a more powerful equipment. However, you should be careful – cool technologies in your hands will attract greedy glances from others.

Key features

  • One common game world with big number of planets;
  • Planet sizes estimated in dozens of thousands square kilometers;
  • Isometric view and non-target combat system;
  • Versatile crafting;
  • No restrictions for building – build anything, anywhere;
  • Flexible character development;
  • Open PvP with massive battles of hundreds of players at one time.

How to Play

If you have any questions about the gameplay, start with checking the official game FAQ: http://www.colonies-online.com/en/game/faq
Also, feel free to ask us anything on Twitter: @ColoniesOnline

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3 / Vista / 7 / 8
    • Processor: CPU that supports SSE2 (Intel Dual Core @ 1.6 GHz, AMD Dual Core @ 1.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
    Recommended:
    • OS: Windows 7 / 8
    • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Supports SSE, Direct Sound compatible
Helpful customer reviews
235 of 272 people (86%) found this review helpful
3.0 hrs on record
Early Access Review
Early access. Do not buy unless you have intentions of helping it along. They do not mention the cash shop available on their website, with a limited selection of items to 'help' along players and there are more options for different packs to invest in the game (Ala Kickstarter type stuff.)

Edit 2 - The game is clearly also 'Pay to win' right now. The more money you invest into the game is going to net you better gear, which makes it easier for you to hunt mobs and make PvP a simple matter of holding your gun straight at an enemy and holding the mouse button for a split second until they crumple under your overwhelming DPS. To give a comparison, the starting gun has a stated 16 DPS - The gun you can buy in a bundle has 300+dps, and you have a meager starting 50hp. None of the armor seems to reduce damage by any tangible amount either.

To make it even worse, safe areas are not clearly designated or noted, and so you don't even know if you're even capable of defending yourself or being annihilated until you trade shots, and then you just sit there daring the other person to leave whatever safe area you've found so you, or they, can shoot each other in the back.

Edit 3 - Game seems pretty stable if lacking in graphical options. Zero ability to adjust any graphical options at all and I couldn't find any to adjust in the files. Everything you build can be destroyed while you are offline, including the stuff you've bought in the bundles, and there isn't a damn thing you can do about it. If you lose your ILU (Basically your transport unit until they add more stuff for it) while you are offline and log back in, you are effectively stuck on the planet until you suicide into bugs. Hopefully you killed a bunch of stuff with that bundle you bought (You bought it, right? Hope you like doing zero damage and getting ganked all day if you didn't) because if you didn't, you'll be starting over from nearly ground zero. Re-grind for money to get another ILU to transport yourself to another planet only for it to be destroyed the next time you log off.

ANYTHING YOU BUILD CAN BE DESTROYED WHILE YOU ARE OFFLINE. It is INCREDIBLY easy to do this. This wouldn't be such a huge issue if you weren't transported to another planet and dropped next to two to three other players ILU's, of which you can shoot if you want. You can also damage your own if you shoot it. The basic turrets provided to all ILU's only fire at mobs and not players regardless if you're being fired at or not.

Edit 4 5/3/14 - PvP protection has been enabled on the first planet for all players. It's an entirely Co-op experience until you get your first ILU and get off planet and into another. No more camping complete newbies. Safe areas are labeled with a (SAFE AREA) in safe areas, but you still don't know when you're near one (The only safe area I know of now is the entire first planet.) Game is significantly more playable now because of the change.

**I will continue to update this review as the game fixes it's initial problems. I'm in for the long haul in this one.**
Posted: May 1
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167 of 198 people (84%) found this review helpful
22.7 hrs on record
Early Access Review
I bought this game and I feel strongly cheated

The idea for this game is great! Seriously, I really like it... but:

I built my first base. I spent a couple of hours to build. I built turrets, power-generator, item-storage, etc..
After some time, came another player. He killed me with "one shot" and destroyed ALL of my base in less than a minute! My turrets (4 of them) is not fired even one time!
This is the most stupid thing I've ever seen. This game is a huge waste of time and money.

Worst thing I discovered after buying the game: This game has a shop! Where you can buy weapons, armor, etc. .. You have to pay for a game that should be F2P and has a system: Pay for Win!

On the other hand: If you spend huge (real) money, someone come and destroy everything you have built in 5 minutes without a problem.

I love PVP, but the game which have open PVP + shop with guns, armours, resources, etc.. is a BIG fail!

My good advice: do not buy this game! Never!
Posted: May 2
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88 of 97 people (91%) found this review helpful
4.5 hrs on record
Early Access Review
All in all I would have to say my experience has been under board since day one, from the non-stop safe zone camping to griefing.

The funny part is that every single positive review about the game is written by the very same first day griefers who ran off about 50% of the first day non-pvpers with griefing.

And now for the funniest part to top all of that off, the very same griefers have been appointed mods by the developer's in the steam hub to squash any kind of negative feedback, no matter how civil it is.

Ya know you might be going about handling this all wrong? Just saying.

IMO anytime a developer gives power to a player it's a bad thing, especially over others idea's and opinion's no matter how negative or positive they might be. tsktsk

This game is a total lost cause in my book. To bad I had to be the fool to spend the 50 dollars in support of the game only to be ran off by power wielding developer's pet's, not just in game but in the steam hub as well.

Let this be a warning to all those who think they are gonna play this game the way they want to or have their own idea's.

They will ♥♥♥♥ all over you.


Edit: Just an FYI, now they are even telling people to ignore the reviews and negative feedback, which they so rightfully earned for themselves by abusing the very people who were trying to support this game.

I wonder if they will stop treating people the way they are or if it will continue? Think I'll keep an eye on this one just out of curiosity. I certainly won't be playing it anymore even if they do have my 50 dollars. Not worth the abuse from the Mod appointed by the dev's to be honest. At least I can say that without flinching.

I feel really bad for the people who are stuck with the game and the lost money who can't say that it's no big deal they got screwed over. Best of luck to all of you though.
Posted: May 9
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66 of 82 people (80%) found this review helpful
3.9 hrs on record
Early Access Review
At this point in time there are really only two features in the game. Base building and loot grinding to buy better weapons. Until crafting and skills come into play you will tire of the game quickly.

Pros:
-Base building is solid and you can edit structure per tile leading to high creativity. Costly and slow to do if you are not a bought in premium player.
-Combat is fun and they got the tactical elements right. Hiding behind cover, flanking and leading your targets are all relevant to comabt.

Cons:
-Content is minimal. Shoot a few monsters a thousand times, sell monster parts, buy new gear. Repeat. This is IT to the game beyond building bases.
-Lack of progression system, skills or crafting contributes to the extremely repeditive play.
-Minimal anti greifing systems compounds the minimal content causing players to get bored and muder people.
-UI needs work. Badly. Across the board.
-Base security is minimal and most tiles can be destroyed/griefed without specific sheilding.

Summary:
Unless you want to support the developers do not buy this game yet as it is extremely early access and likely wont keep your interest for more than a few hours. I do however recommend following this game to see if it does get beyond its current itteration as the potential for something special is clearly there.
Posted: May 2
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59 of 77 people (77%) found this review helpful
2.1 hrs on record
Early Access Review
I know the game is early access but the available features really are terrible. Apart from shooting bugs and following an extremely arduous mission line, the game has only one other feature - construction. However, as appealing as this may sound, a considerable amount of time (or money) will have to be spent in order to even think about construction. Aside from this, there's the annoying ganking and grade-A molesters who like to kill you at every opportunity they can get (as PvP isn't optional). Although I myself don't have a problem with that, I can imagine if someone went on a spree to kill a load of noobs the noobs would think it's an awful game and quit, straight up. The only way to earn money (it would seem) is to kill bugs, sell their carcasses and keep grinding on and on and on and on... My main "bug" (get it) with this therefore is just the lack of features. I've heard rumour that they will add these in as time goes on but at the moment, in alpha (or whatever stage it is in), I would say the game is worth about £2.99.
Posted: May 2
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