Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you're up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens, and has 4 game modes: Boardgame, Campaign, Puzzle and Rogue.
User reviews:
Overall:
Mixed (57 reviews) - 52% of the 57 user reviews for this game are positive.
Release Date: Mar 26, 2014

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July 23

Paper Dungeons [1.24] Bug hunting.

Version 1.24 Release Notes
Saturday, July 23th, 2016


Hi everyone!

First, we just finished our last game Miaou Moon! You can vote for GREENLIGHT here (there's a demo available!)

Time to get back on Paper Dungeons to solve all last bugs known and get a stable game. The main hindering bugs concerned the game saves. We also added the improvements to the UI that you asked for.


UI improvements:
  • The character panel now stays visible when you open your Inventory or enter a Shop.
  • Added an [Abandon] button to the Rogue mode.
  • Added a confirmation menu when you try to [Restart] a map or [Abandon] Rogue mode.
  • Added the name of the map to the [Continue] button in all game modes.


Fixed bugs:
  • Fixed Rogue saves that wouldn't load properly sometimes (player on flame bug).
  • Fixed online campaign maps not loading. You can now download, create or upload your own campaigns online.
  • Fixed active power state that didn't save with the checkpoints (Active spells, Class powers, Dice powers).
  • Fixed conflicts between Offline modes saves and Online modes saves.
  • Fixed item inventory swap that was possible on the wrong slot.
  • Fixed Detecting Eye item that broke current effects or player statistics.
  • Fixed Online maps textures that didn't load properly.
  • Fixed various minor fixes.

Thanks all for your continued interest, happy gaming and thanks for your support!

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Reviews

“First off, if this game had been available either in my undergraduate or graduate time at university I would have failed - it's that addicting! (...) And do not let the cute graphics fool you. This game will kill you. :) This is simply a MUST buy.”
10 – VladVoivode

“A topdown turn based RPG that takes me back to my childhood days of playing Hero Quest with my friends. Fun graphical style and random dice mechanic make it enjoyable to play and a different experience every time. There is plenty of content to keep you occupied with game modes, classes, dice sets, and difficulty levels to unlock. 125+ basic levels and the ability to create and share your own dungeons with other players online.”
9 – dangergerbil

“Turned the game on this morning at 8am, what felt like 5 minutes later was actually 4 hours and 50 minutes, havent had that happen for a long time.”
EzPzJoystiq

About This Game

Paper Dungeons is a fantasy board-game boosted by online content. With the ability to create and share online your own levels, you are up for an infinite replay value! The game is visualized as a classic tabletop board-game with dice and tokens. You can destroy walls and auto-heal as you uncover new dungeon tiles, which widens your choice of moves.

Game Modes


Paper Dungeons features 4 SINGLE PLAYER MODES, each with a different gameplay:

  • Boardgame mode:
    Begin every dungeon as a new board from a long adventure set: each new dungeon, your character resets to level 1 fortunately you keep your inventory. Unexplored parts of the dungeons are hidden by a fog of war. Monsters and items are placed at random, combats based on your statistics and dice rolls. Mitigate the combat’s result with a 2d6 (one for damages and the other for effects). Favor one attribute when you level up. Unlock and collect sets of dice (common/uncommon/rare/epic), but Beware! Monsters use their own too. An awareness system makes the monsters move towards you if you are in their line of sight. Dig up the walls to flee, at the cost of some precious health...
  • Campaign mode:
    This new mode allows you to play a fully-fledged adventure with up to 10 dungeons linked together by an introduction, dialogs between dungeons and a conclusion. Your character doesn't reset and keeps his inventory between dungeons.
  • Rogue mode:
    Your character doesn't reset at each new dungeon and keeps leveling up until you meet your demise. What will remain is your name in the Hall of Fame and more powerful sets of dice that you can use in your next Rogue run.
  • Puzzle mode:
    Hard-core campaign levels with no place for luck. No fog of war: the dungeon's layout (mobs and items) is shown. Monsters are static and won't move towards you. Strategize all your moves to ensure victory.

Also availables:

  • A MAP EDITOR, to create your own dungeons and publish them online.
  • A CAMPAIGN EDITOR, to tell your own story and post it online.
  • ONLINE LEVELS feature, to play user's created content in Adventure or Puzzle modes.
  • A CODEX listing all elements of the game.
  • An hardcore difficulty THE VOID with alternate color for the monsters.

Features

  • Supports high resolution with native 1080p graphics.
  • Big adventure of 125 Boardgame levels and 31 Puzzle levels.
  • 5 character classes (warrior/archer/priest/mage/thief), male and female, each with a unique gameplay.
  • 2 Official campaigns.
  • Dozens of different dice sets to improve your character.
  • 80+ monster types.
  • More than 50 unique pieces of equipement, 30 scrolls and 8 potions.
  • 4 different starting zones, each with specific monsters and bosses, 3 sizes of dungeon and special boss stages.
  • 5 zoom levels.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Direct X Compatible
    Minimum:
    • OS: OSX
    • Processor: Intel
    • Graphics: 512 Mb
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: Linux Kernal 3.2 32 & 64 bits
    • Processor: Single Core 1.6 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 512 Mb non integrated
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Tested on Ubuntu with nvidia drivers.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (57 reviews)
Recently Posted
BauerHaus
( 1.8 hrs on record )
Posted: July 24
For as simple a game as this is it sure does crash a lot, nice bundle garnish but otherwise a pass.
Helpful? Yes No Funny
CoolMinebro
( 2.9 hrs on record )
Posted: May 20
Product received for free
Played for a while but found it to be fun but the concept slowly got old and there are other games that are the exact same thing but better. Sorry but I have to rate this one down
Helpful? Yes No Funny
Wungle
( 1.4 hrs on record )
Posted: May 16
Owned for awhile, but never got into. Too simple a game to be so complex.

Out of courtesy to developer, rating up.
Helpful? Yes No Funny
Draconis Nox
( 12.6 hrs on record )
Posted: April 4
Its not poorly made, but it is a bad game. The mechanics try to be like other far better thought out Rogue-Like games but it fails completely and in every way. Poor forethought on enemy abilities leave you mostly trying for luck for the first year of playing this, since you have to win to actually get better dice. GL, its not very fun, and its stupidly fustrating hearing the combat noises a thousand billion times because it sounds like your sticking it in their ♥♥♥ for the first time.
Helpful? Yes No Funny
Scarey
( 1.7 hrs on record )
Posted: March 28
boring dice game
Helpful? Yes No Funny
Obsidian Age
( 5.6 hrs on record )
Posted: March 12
Paper Dungeons is a unique game puzzle dungeon crawler wherein you roll dice to determine your strength. You uncover enemies to defeat and level up, before defating a final bos for each stage. There are multiple different game modes to play, such as a regular campaign and a 'puzzle mode', wherein there are no dice rolls, but you must plan out progression paths,

Positives

- A unique gameplay style that is very fun. You uncover map space in order to heal, which is certainly interesting. There are status effects that can be acquired and removed, both positive and negative. A final boss must be defeated on each level, and you'll need to boost your strength by defeating weaker monsters along the way.

- A unique art style that is very quaint.

- Achievements and trading cards.

- Multiple different game types that add a variety of ways to play the game.

Negatives

- Poor adaptation to windowed screen resolutions. Some of the arrows in the main menu selection don't line up anywhere near the associated action. Options are all still clickable, albeit hard to 'locate'.

- COMMON weird glitches that prevent gameplay. You start off as a warrior, and unlock other classes as you progress. On roughly a quarter of the levels, at some point I was randomly transformed into a rogue and couldn't move. In this scenario, the levels became impossible to complete, and the only solution was to re-launch the game. Goodbye level progress.

- Poor checkpoint loading. So you make a 'checkpoint' on level 1, fine. Then you progress to level 2, don't make a checkpoint, and die. You will get sent back to level 1, rather than simply restarting level 2. Why? This is such a simple piece of logic coding to get wrong.

- No ability to continue checkpoint progress from the main menu. Why? Often I found myself accidentally clicking 'Exit To Menu' instead of 'Restart' after death, due to the option being in the middle. There's no confirmation screen for returning to the main menu, and if you do so, you can kiss that level progress goodbye.

- Limited saving for most levels. Sure, it makes it more challenging... but the main challenges don't come from skill in the game, rather luck.

- RNG to the max. Some of the die rolls can make the difference between defeating an opponent in one turn as opposed to five. Opponent damage works in the same way. If you're lucky, you can beat an opponent much stronger than you. If unlucky, you will get dominated by opponents weaker than you. To top things off, it's actually coded in the opponent's favor; you will hit your 'negative' rolls far more often than you should. Couple that with the limited saving for some real anger-inducing gameplay!

- A poor 'dice unlock' system. I saw that you could get extra dice to play with, and I thought 'cool, I can finally get rid of these terrible negative dice!'. Nope. Rather than unlocking individual dice, you unlock dice 'packs' to play with. Each pack contains both negative and positive dice. They're all fairly well-balanced, with weak negative dice paired with weak positive dice, and devastating negative dice paired with amazing positive dice. Essentially you simply unlock greater/lesser variance of your ability to deal damage.

Conclusion

Considering how buggy the game is, the asking price is *very* high. If the developers were to fix every bug, I'd price the game around $5 USD. With the bugs, it's not really worth any more than $2 USD. It's a fun game to pick up on special, but there are so many other great games that provide bug-free gameplay for far cheaper.
Helpful? Yes No Funny
Wacek
( 34.7 hrs on record )
Posted: March 11
Unfinished game, fun but have a loot of bugs.
Helpful? Yes No Funny
Wereboar
( 9.1 hrs on record )
Posted: February 27
Cardboarding

I read several times that this game is similiar to Desktop Dungeons, even that it's a copy of the game.

To be exact, it isn't anything like the DD game. Yes, it has some superficial similarities, yes some mechanics play a lot in the likelyhood of the former game - but no. It isn't and it never will be a surrogate to DD.

Paperdungeons is even more Random than Desktop Dungeon, and even a good layed out plan can ultimately fail in this game. The Randomness makes this game challenging and sometimes very nice casual pasttime. But forget about the often termed comparison to Desktop Dungeons.

The game is neither the best, nor the worst game I have seen. But I have found a conclusion given on the things I felt during the game.

Pros:
  • Challenging, up to a specific level.

Cons:
  • After a while, and with collecting dice you suddenly feel that the game is developed around the wrong play behaviours.
  • It then becomes boring and, oh yes... the story isn't something you want to relate with... superficial funny, but no real humor.
  • Dicerolling Ok... anyone remembers the collectible Dragondice Game from TSR back some time? No? There must be a reason!

Not Recommended!

Don't get me wrong, the devs had some ambition in this project - but the game is storywise more a jumble of clichees, mostly funny stuff and inside jokes of hardcore RPGs. This alone can be anoying to no end, but the custom dice and the pure chance aproach is taking the air quickly out of the novelty. It has some good sides, like the music running in the back, which is mostly more atmospheric stuff - or the nice "handdrawn" sketches in the story. But, no, it doesn't suffice to give the game a recommendation. Yes, it isn't a lemon... but no, it's not sufficient enough - even with the long playtime. And another thing comes into my mind: Roguelike? Really? I must have played ROGUE in another universe then... Where Death was permanent, and no Rollback possible... No Savepoints given... and most important... Monsters a pure chance.
Helpful? Yes No Funny
Gino
( 9.2 hrs on record )
Posted: December 5, 2015
its somewhat an hard game had to restart alot maybe im just bad but its also addictive lol
Helpful? Yes No Funny
Arabin
( 7.2 hrs on record )
Posted: October 19, 2015
When you first boot up Paper Dungeons, you'll be presented with a messy main menu interface, which only gets worse as you unlock more links. But, as soon as you move beyond the menu into the game itself, you find a fun, addictive adventure. It's easy to pick up and play for 10 minutes here and there, or to find yourself playing for a couple of hours.

Now there are still some issues, like the zooming and scrolling of the map in game is a bit awkward, but it in no way detracts from the fun of playing the game.

I normally post mini-reviews after 15-30 minutes of gameplay, indicating whether I'm interested in playing more or not, but I'm a few hours into Paper Dungeons now and had to force myself to pause and write this.

If you enjoy rogue like, tile based dungeon exploration games, such as Desktop Dungeons, you'll find a lot to like here.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
96 of 141 people (68%) found this review helpful
2 people found this review funny
Not Recommended
3.7 hrs on record
Early Access Review
Posted: March 29, 2014
I am a huge fan of Roguelikes, dice and card games and RPGs, so I thought this sounded like the perfect game. I was extrememly disappointed and I feel like I wasted $15.

First of all, do not think this is at all a roguelike. There are only a few simple items to be found in the game, all of which are restoratives or just give Attack +10% or Defence +10%. Then +20%, etc.

It gets VERY boring after only a few levels. There is not enough content here for the randomness to mean anything. Just where dumb simple items are and monster placement. If anything this is a mediocre puzzle game, that's it. All of the dice sets are relatively balanced and basically the same. You are just choosing from a few effects you want on your dice and how dangerous you want them to be (HUGE loss of damage if you roll wrong but huge boost if you roll right, versus just mild miss chance but no great reward.)

Don't waste your money unless you want a simple mindless diversion for a couple of minutes at a time.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
Recommended
53.5 hrs on record
Posted: October 10, 2015
Addicting rogue-like, turn-based, dungeon crawler with occasional bugs (gameplay bugs as well as in-game enemy bugs!).

There have been a lot of negative reveiws and I can understand some of their points, but for me the gameplay is addicting and that helps me overcome the irritation of the bugs. I think some reviewers are too hard on indie developers.

Story:

There is minimal story and I don't remember much (I tend to skim past story scenes so I can get to the killing!). There are scenes every 5 or so dungeons. So if you're more of a story lover than a gameplay lover, this may not be a game for you.

Gameplay:

All right, let's get to the important part (imho). There's the main adventure mode with the story (called Board Game), but also a Puzzle mode and Endless. There's also a board creator so you can make your own boards and play other people boards, though I have not tried that at all.

The first few levels of Adventure mode are small and give you tutorial info. This game is turn-based, so you can take your time planning a strategy. There is blackness everywhere you have not been (fog of war). Each time you advance a space the blackness goes away in 1 space around you and you also heal a little bit from uncovering the blackness. It's wise to save some of the back areas if you can tell they are dead ends so you can come back later and heal.

The enemies do not move, they are stationary (at least so far as I have played in game). If you move into the space in front of a monster he wakes up but battle does not commence until you click on the monster, so you can back out if you are not ready. The monster will follow you until he loses sight of you or if you have a special ability to get away.

Your goal in every dungeon board is to find and kill the boss monster (wears a crown). There are pathways but you can also make your own path by either moving onto a wall (only certain types of walls) but you damage yourself a little, or if you have a magic book and mana to remove one section of wall.

Your character starts at level 1 every time and gains experience along the way in that dungeon. Items you find carry over, but NOT gold or experience. Monsters have a number above them telling what level they are at. It's best to stick to monsters with the same level you are or maybe one or two above depending on the monster. Later on some monsters poison you or decrease your attack, and those abilites stack until they are healed.

Damage is done by rolling special dice. Both you and the monsters have different dice you roll. So there is some randomness to damage done and received. Sometimes you have to reload from a save point and try again. There are all kinds of different dice sets to choose from. Some are better against elemental enemies, some for undead, some give you more gold with each kill, and some have a chance to heal you a little.

Occasionally you get items from fallen enemies. You have to spend 30 gold to identify them (or just take a chance and use it anyway). Mostly you get potions or scrolls but sometimes an armor or weapon item. Potions could be healing, mana, or a negative potion. Scrolls are mostly helpful but sometimes negative. Thankfully you can sell the negative ones or ones you don't want. Just keep in mind that money does not carry over. If you have extra money at the end make sure to spend it at a store before finishing the boss.

Characters:
You start the game with a Warrior. As you complete more levels (or boards) more characters will be unlocked. It can be a bit grindy in the beginning until you unlock the next character. Each one has it's own special abilites and differences in life, attack, mana, etc.

I'll have to look them up in the game and write them down, but this is from memory:

Warrior - good attack but small amount of mana. can see monsters even in black areas (ability has cooldown)
Archer - good defense but bad attack, however he can attack from 2 spaces away! special ability attack
Priest - good life and mana. can transform an enemy to random type (could be good or bad)
Rogue - (I just unlocked him and haven't tried him out yet)

Puzzle Mode:

Unlike the Adventure Mode, in Puzzle Mode your damage is not random. No dice are used, instead you can mouse over each enemy to see their attack and defense so you know ahead of time what the result will be. It's a puzzle because you have to use certain strategies to finish the board, especially with monsters that poison you or the skeletons that down your attack power. Your items do not carry over in Puzzle Mode.

Endless Mode:

Sounds good but it is brutal. You get totally random dungeon, random enemy types, but your character starts at level 1 with nothing and some random layouts are just instant death (surrounded by fire). I suppose this mode might appeal to players who love perma-death games.

Game Bugs: Sometimes weird things happen in the dungeon, and I'm not talking about seeing a floating eyeball. I have had the game bug out so that I can't move my character. It doesn't happen often but does happen sometimes. It's only really bad when you're in a large dungeon, because the only way I have figured out how to fix it is to quit the game entirely and reload it. But your in-dungeon progress doesn't save and you have to redo it from the beginning. So if you're one of those people who can't play a game with a chance of random bugs, then you might want to wait until the devs fix it or just take a pass on this game. Like I said in the beginning, it doesn't bother me too much. I just reload and continue on killing.


tl;dr

Turn-Based (enemies don't move)
Rogue-Like-ish (random loot)
Fog of War blackness
3 game variations: Adventure, Puzzle, Endless
5 characters (only one at first, others unlock)
Board Creator (have not tried it)
Damage done by Dice roll (lots of dice sets to choose from)
Sometimes game bugs: can't move

Hopefully I remembered everything since I'm lazy about updating my reviews. I really wish Steam would go with a numbered review system instead of a yes/no. Some games can look bad when they're really not all that bad. Like I'd give them game a 7/10. Not the greatest, but still good enough for me.

I forgot to mention Graphics and Sound.

Graphics are cute and cartoony. I love them. You can view screenshots to make up your mind if it is your style or not.

Music and Effects: Background music is kind of blah. It's the same track all the time even in the later sections. It gets old. And it's not even that great to begin with! But not a big deal for me as I am usually caught up in the strategy of the game and don't notice the music. The sound effects are nice. There's thumps and things like that. When you are poisoned and walk around you hear "ow, ow" with each step until you either heal or the poison wears off. When you successfully complete a dungeon (kill the boss) a voice-over says stuff like "Too easy" or "Boo-yah!". I think I saw in the options that you can turn that off.
Was this review helpful? Yes No Funny
39 of 55 people (71%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Early Access Review
Posted: May 20, 2014
I don't really want to be derisive about this game, it isn't horrible or anything, however I found it to be super repetitive.

Personally I was hoping for a DND like adventure and this wasn't anything of the sort. The Idea of unlocking different sets of die isn't nearly as nice as different weapons & items to modify stats. There are stat modifiers in the game but they are very bland. You can find or purchase +1 modifiers, and a few other mechanics but it's a shallow pool. The different classes of characters have to be unlocked from playing and they don't really give you a diverse experienceof play. Each class does have their own set of abilities, but it was shocking to me how little difference it made to the game. I guess in that lane of reasoning it doesn't have the depth of a traditional DND type game, which is what the name "paper dungeon" conjures to mind.

To me it seems that a game like this is supposed to appeal to your imagination in lieu of awesome graphics or gameplay, this didn't do that for me. YMMV but I wouldn't recomend it.
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19 of 27 people (70%) found this review helpful
1 person found this review funny
Recommended
9.8 hrs on record
Early Access Review
Posted: November 23, 2014
Fun game in the same vein as Desktop Dungeon, but with 1/10th the frustration. At no point does it feel like a game is unwinnable with a decent strategy.

The dice throw an interesting spin into the mix, with adventurers allowed to carry two sets into each dungeon. One will invariably be a general damage set, while the other will tend to be anti undead. Of the various types of enemies, the undead are by far the most crippling, with a severe -% damage stat that stacks for each one. More enemy variety, or more parity on which enemy is the toughest would be nice.

The game still has some room to grow. The abilities are not randomized and you will have full access to them a few hours in, with an untold number of hours to go. I suspect the modes may get stale before I finish it. Of the 3 classes I have unlocked, they play slightly differently, but not enough to change the actual strategy. Find the weakest mob available, kill it, repeat.

I can understand the disappointment from those that had the game for a long time with slow development. The current state is completely playable and enjoyable. It easily parses into an hour of enjoyment, with quick progress through the earlier levels. If you like the strategic rougelike with generally winnable situations, the game is worth a try.
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19 of 30 people (63%) found this review helpful
2 people found this review funny
Not Recommended
27.7 hrs on record
Early Access Review
Posted: April 13, 2015
The game is entirely based on grinding for new dice sets.
The only RPG element seems to be from classes and the fact that you can level up. No story no over all plot other than kill the monsters.

Over all i guess the game is okay if you just want to spend a few mins every now and then but it isn't that great if you ask yourself why you are playing the game. It is just "oops i died. well time to try it again and see if the dice like me this time."

Your "charecter" doesnt even keep their levels between dungeons. Each dungeon is a new charecter that you start at the level of whatever they decide to start you at.
Was this review helpful? Yes No Funny
54 of 98 people (55%) found this review helpful
3 people found this review funny
Not Recommended
13.6 hrs on record
Early Access Review
Posted: June 30, 2014
TL:DR version: AVOID THIS GAME LIKE THE PLAGUE. I STRONGLY DO NOT RECOMMEND IT AT ALL.

I can only describe this game as: an EXERCISE IN ANGER MANAGEMENT.

Rated: 3/10

I have spent well over 25+ hours playing this game between Steam and Desura. Any reviewer who has played less than 10+ hours of this game, you should be very suspect of their game review.

One of the first points that will tell you this game got brought into Green Light and Early Release on Steam is that almost all of the reviews of this game on Desura blankly give it 9/10 or 10/10 and no description WHY it has that rating. Many of the reviews of this game on Desura are by no-name accounts. Also, those glowing early reviews of the game that were written, chances are they have not played more than that which was required for them to write the review and they have not played it since.

The game is 'relatively' Bug-Free. To be fair, I find the graphics cute enough and well done enough to give this game a unique personality. The music and sound is decent but not outstanding. Other than this, I really cannot mention anything positive about the game. What holds this game back is poor design.

The key design element of the game is dice rolls to determine attack and defense outcome. The dice rolling animation is horrible. A child with a broken arm can roll dice better. After a while you can predict with a fair amount of certainty what the dice rolls will come out like. If a player rolled dice this sloppily at my DnD table, I would kick them out of the game or force them to use a dice tower. While there is a large variety of dice, there is no real way to acquire enough of a variety or decent dice to make your game play better.

The gameplay between the three available modes of play quickly become repetitive and boring. Even with a nice variety of art for the monsters. There is no real variety in what your character can use as weapons, armor, magic or even tactics to keep it interesting. After an hour of game play, chances are you already have seen all there is to see with any character class.

To level up you must kill monsters in order from lowest to highest. You have to kill all of the level 1 monsters so you can level up to level 2. Then you must repeat the same process killing the level 2 monsters to be able to level up to level 3. Rarely, can you ever face a monster more than a level above your character and hope to survive. The frustrating part about 'leveling-up' is that you must wander around a map trying to find these monsters of lower level to try and kill them so you can progress. This is because of the game randomly places the monsters all over the map in all but the Puzzle Mode games. More often than not, your path will be blocked by a higher level monster so that you cannot find the low level monsters you need to kill to level up. Frequently your character will start a new dungeon and be surrounded by monsters too high a level to fight preventing exploration. Thus, your character is dead from the start and you must die or restart to even hope to have the appropriate level monsters nearby to try and get started.

Rogue mode is the only one that is the truly rogue-like and fun. Yet, to get a decent start and not die in the first few minutes of the game it is all purely luck based on when it is generated.

I do not understand why the developers would brag about having 125 dungeons for Adventure Mode when I never got past the 10th dungeon because of being blocked in by high level monsters. I was never able to experience anything other than the Warrior class because of the bad design of the game or to be able to unlock more than three pairs of extra dice other than those I started with. Again, this was after 25+ hours of gameplay.

I think many people would be surprised that I did not shoot my computer or throw it out of the window due to the frustration and anger I experienced during the time I played this game. That is why I describe this game as only an exercise in anger management.

There are many, many more games out there that are cheaper and more rewarding to play than this game is after two hours of game play. It is not at all worth $15. I doubt this game would even be worth $2.99 even if it ever does make it out of Early Access.

Please, do yourself a big favor and avoid this game, even if it does get out of early release. You can find better games out there to play and enjoy than this - even if it is playing tic-tac-toe with a child.
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23 of 39 people (59%) found this review helpful
1 person found this review funny
Not Recommended
4.5 hrs on record
Early Access Review
Posted: December 29, 2014
Art design
The sprites are kind of cute, but other than that the design is crappy. Sounds and music are incredibly repetitive. Textures and icons could really use some work. And some enemy sprite variation would be nice.
2 / 10 — Terrible

Gameplay elements
I got this game thinking it would be a fun roguelike. Don't make this mistake. It is terrible as a roguelike. Mechanics are too simple to create any meaningful interactions and decisions. The enemies scale poorly and since rogue mode keeps your character consistent between floors you can quickly call a run successful as early as the first or second floor because you know you'll be overpowered if you find a good item. There is no mechanic in place to prevent you from grinding every mob on a floor, giving you another method of reliably becoming overpowered. Combat is a snore, you just attack one of the possibly enemies next to you and they attack you back, they don't really have many interesting effects or spells. EVERYTHING IS SLEEPING for some reason. No monsters hunt for you or even roam, if they are chasing you they will easily ignore you and fall back to sleep if you go around a corner, which is absolutely terrible. Food is overpowered as you can easily find clumps of 5-10 of it and only a couple will heal you to full health out of combat.

Adventure mode is alright when taken as a puzzler, but still way to simplistic. Since it doesn't have the persistence of rogue mode you have to tackle every floor from scratch, leading to an actual BALANCED experience. The main strategy you need to employ is figuring out how to get around high level enemies to reach lower level enemies that you can farm up, before you tackle stronger enemies, and eventually the boss. The one interesting mechanic of the game is the magic walls which make up most of the walls in the game, you can crash through them for a health or mana penalty, which allows you to carve your own path through the floor and find secret areas. In adventure mode though the stats, items, and enemies are still just as dull as they are in rogue mode.
5 / 10 — Engaging for a short period, but repetitive once you figure it out

Story and characterization
Not applicable. Game doesn't really have a story or characters.


I know the game is in Early Access, but the game doesn't feel promising on a fundamental level. There is also no open forum where the developers can interact with the players publicly, so I wouldn't expect its issues to be addressed.
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9 of 13 people (69%) found this review helpful
Recommended
20.6 hrs on record
Posted: August 21, 2015
The game may look simple in concept and setup, still it takes some planning to get ahead. The various dice may affect the game and there seem to be a lot to unlock. I had fun playing this game.

http://played.today/paper_dungeons.html
https://www.youtube.com/watch?v=LnWKehLiFtU
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17 of 29 people (59%) found this review helpful
1 person found this review funny
Recommended
30.8 hrs on record
Early Access Review
Posted: July 13, 2014
Pretty Enjoyable if you're after what I'd describe as "iPad D&D".
If you're after a rogue-like/lite or anything of the sort, just know that this is NOT THAT. Instead, it's definitely more akin to a true dungeon-crawler, with dice rolls determining attacks, a grid-based field, and fog-of-war.

Some could complain about its "Lack of Depth", but "Simple Mechanics" could just as easily describe it with a much less negative connotation. It's a "dungeon crawler" stripped to its absolute minimum, and as such, I'd probably agree with others saying it's not really worth $15, at least in its current state. Though, if you can pick it up at a good discount or find it in one of the innumerable game bundles out there, it's definitely worth a good couple hours of playtime.
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15 of 26 people (58%) found this review helpful
1 person found this review funny
Recommended
26.0 hrs on record
Early Access Review
Posted: March 27, 2014
I know this is still early access, but this game is great. Adventure Mode is the only mode originally unlocked. It can be quite hard at first but evens out to a fair level of difficulty over time. Puzzle mode offers around six hours of gameplay. With lovable artistry fitted to adventuring music, this game is beautiful. Multiplayer is to be added in a later release which I'm sure will only add further play value. The level editor and ability to share those levels online keeps the gameplay fresh even after finishing the initial game. It's worth the price and I would definitely reccomend this to anyone who enjoys dungeon delvers, strategy puzzles, tabletop games, or mixture of the three.
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