Set during the events of WW2, Strategic War in Europe is a classic turn-based strategy game that combines a deep strategic layer with accessibility and ease-of-use.
Évaluations des utilisateurs :
Globales :
variables (100 évaluation(s)) - 41% des 100 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 mar 2014

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Inclut les 4 articles suivants : Strategic War in Europe, The Campaign Series: Fall Weiss, Storm over the Pacific, World War 2: Time of Wrath

 

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À propos de ce jeu

Strategic War in Europe takes you back in time to World War 2.

This game is about:
Panzer Corps
Waves of Infantry
World War 2
Land, Naval and Air battles
Providing supplies

Following the 'easy to learn, hard to master' design principle, Strategic War in Europe combines accessibility with a plethora of strategic options. A compact, large-scale map and clear basic rules will not overwhelm you, yet the choices you will be presented with should satisfy all your tactical needs. From overthrowing governments and researching new technologies, to securing air supremacy and supplying your troops by water and railway, Strategic War in Europe is a strategist's dream.
Seven scenarios with up to 25 controllable countries, each with five scaling difficulty settings make for an incredible replayability. When pitching yourself against the AI is not enough, Strategic War in Europe offers hot-seat and PBEM for all your multiplayer needs. Match your wits in an epic East vs. West showdown or try to survive together as Poland and Norway.

Muster Your Panzer Corps!
Prepare Waves Of Infantry!
The War Begins Now!



Main Features

  • Take over one or more of 25 countries, ranging from Nazi Germany to Iraq
  • Play through seven unique scenarios, including six historical from 1939 to 1944, and a fictional 1945 West vs. East campaign
  • Command hundreds of historical units and leaders
  • Declare wars, host elections and carry out coup d'etats
  • Experience dozens of historical events with great repercussions on gameplay
  • Enjoy tactical battles, with weather, supplies and terrain all being important factors
  • Control the skies with air combat, recons, fighter interceptions, bombardment, and even nukes!
  • Sail the seas using a naval system that includes convoys, raiders and sea battles
  • Manage economy and research
  • Fight against your friends in hot-seat and Play By E-Mail multiplayer modes

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP
    • Processeur : 1.2
    • Mémoire vive : 1024 MB de mémoire
    • Graphiques : 256 MB
    • DirectX : Version 9.0c
    • Espace disque : 500 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 8
    • Processeur : 1.8 Dual Core
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : 512 MB
    • DirectX : Version 9.0c
    • Espace disque : 800 MB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (100 évaluation(s))
Publiées récemment
MSDN
( 6.6 heures en tout )
Posté le : 24 juin
not very good but not very bad at the same time.
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afcassidy
( 0.1 heures en tout )
Posté le : 13 mars
Essentially, this is a terrible and -- in my experience very buggy -- knock-off of the Hearts of Iron games. I'd suggest you save your money.
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BWheatley
( 2.5 heures en tout )
Posté le : 20 janvier
Good game, and important to support indie devs.
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OldWizKid
( 28.5 heures en tout )
Posté le : 24 novembre 2015
A quick and easy to learn grand strategic game of WWII in Europe that can be played in a few hours. It has enough variety of units and technologies to be interesting but not too much to create a micromanagement headache.
It is a fun quick game that is still fun to replay. Especially with the ability to play as either one of the major or minor powers.
Although there is no editor, many of the scenario files are text editable so you can change many aspects of the games, including adding new events.


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CA$HTR1CK
( 12.4 heures en tout )
Posté le : 24 novembre 2015
Why did i buy a game i knew i would not like.
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Soul Reaver
( 40.5 heures en tout )
Posté le : 17 octobre 2015
This is a really nice game, but the biggest challenge here is not defending Warsaw for 5 turns in polish defence campaign of 1939, but ... moving to next turn. This game crashes a lot, mainly after saving game (either manual or auto save). It happened to me once, that autosave, after/during which the game crashed, has simply disappeared and that was the only save for the current game. So when you want to end your turn, the game tries to create autosave and crashes, sometimes it crashes a bit further - when it is calculating supplies. My best score is restarting the game 5 times in a row, after crash on the same turn.

About achievements: it's hard to max this game out. REALLY HARD
Problem here are the crashes ofc (after crash, I haven't got any achievement in the continued campaign), but also the fact, that partial scores are sent to steam only at certain levels, i.e. you want to get 1000 infantry achievement? you have to build 250 in a single campaign for this partial value to register ...
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Whiteswart
( 35.8 heures en tout )
Posté le : 24 septembre 2015
In short, don't! There are too little content for its price. I can buy two Paradox games of much greater capabilities with the same amount of money. And I suggest you to look the other way, as well.

Now, what is it all about? WW2 in Europe, of course. But the title is not quite right, though. From where I stand, the "Strategic" elements in this game are its weakest spot, and you know what is the strongest? Well, the strongest will be the interface. There are not much to do but to build units, send them to direct battles and... idling for more resources. There are a "Diplomacy" button in the hud, yes... but forget about it! It is useless because there are no chance you'll get Diplomacy Points until the point you don't need them already. I mean, there are really exist a possibility to play for no-big countries like Greece or Romania, or even Ireland! But there are not a chance you'll change the course of history by playing one of them.

Game mechanic is quite simple, but that's not so good trait, as you can think (as I thought buying this lame piece of code). Every country has "Resources" and a counter how fast they restock. Those "resources" in fact a single digital, and it can only be improved by conquering other lands. And if you choose Ireland , well... grab some popcorn, the only button you'll ever need is "End turn". That's a bugger, really, as there are dozen f2p facebook games, where you can actually build up your power, improving digits of manpower, morale, etc... And I'm not talking about "Hearts of Iron" or even "Civilization". This "Strategic War in Europe" in fact is dumber than f2p facebook games!

About changing the course of history there. Let's suppose you're playing for France, and destroyed Nazi for good, defeat Germany in the early 1941. Italy becomes the leader of Axis, you defeat them as well... but at this time, Bulgary joins the Axis and becomes the leader of Axis, after defeat of Italy! Bulgary! Yeah, Very Realistic game mechanic, which reacts properly on every change in alignment. My Back!

I'm not done speaking about mechanics, sorry for my rudeness. So, you have "resources" digit, it will raise with time passing, while you still have some land on your side of border. With those resources you buying units (ground, air and naval), and you can also spend some to hurry the researchers. A vague relate to Paradox titles, those researches are "infantry", "tanks", "air", "subs", "naval" and "nuclear", with tiers from 0 to 5 (although nuke has only 0/1 tier). Now! You have some units from the start, you can build more, you can transport them via railroads or boats from one end of Europe to another... in theory. In fact, you'll probably not ever use railroads or embarkment, unless you'll choose USA or England (neither of them is recommended). Basically, you just get what you have, and march on enemy lines, with some common-knowledge maneuvers, like to cut Maginot line through Belgium, And even there, in the armies basic management, we have a big disadvantage. The map is SMALL! Forget about limitrophes like Estonia! Christ, the POLAND has only 2! cities there, Warsaw and Lvov! And there are an achievement, to defend Warsaw for 5 turns. How?! The Germany always start first, so by the time you get the wheel, there are only two white-and-red ground units, so that's impossible to hold even two! rounds for Poles, no matter what you'll do (unless you'll cheat it some weird way).

Okay, let's summarize:

+ easy to start with, mere interface, obvious goals

+ the events in the game goes along with the history books, well, except in more primitive view. Much more primitive and one-way scripted, really.

- the major strategy is always build some tanks and rush to enemies cities. No artillery, very basic usage of air forces, almost useless fleets... And forget about spies and diplomacy!

- the only chance to get more resources is to capture some cities, and capturing them feels... no, it doesn't provide any feelings, you're just pointing square A (your tank) above square B (any city). Booring!

- the game is weak as strategy, but the achievements... well, they're the worst thing that game have, if not minding the price. Like to build 1K submarines, or infantry units. While game prompts, that it will count that thousand of units along all sessions, in truth, you need to finish that in one session, or the counter will reset. And there are absolutely no chance to have enough resourses to build that many. And I'm not even speaking about nukes there... To be frank, there is no legit way to complete achievements. Some use SAM about that game, and I can't really blame them, even if I hate SAM myself.

- and what finished me, is the backup the devs give to the complaints. Just look at the community hub about the game, read some discussions, to make your own impression.

Mark 4.2/10 - "lame". I recommend you to stay with Hearts of Iron and Civilization titles, for way better experience. And if you are up to something different, find two KOEI games: "Operation Europe: Path to Victory" and "PTO: Pacific theather of operation". Despite the fact they were made more than 20 years ago, they a Way deeper as strategies (than this "Strategic War in Europe") and in terms of visuals, well, almost the same thing.
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davidkanorr
( 0.2 heures en tout )
Posté le : 22 septembre 2015
This game was a waste of my time and money, its not easy at all, its very confusing and it dont make any sense and the screen cuts off 25% of the map which is not easily navigated, my suggestion do not waste your money on this.
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yuru
( 3.8 heures en tout )
Posté le : 6 septembre 2015
Excel the world war sheet
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Swamp
( 5.5 heures en tout )
Posté le : 22 juin 2015
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
4.4 heures en tout
Posté le : 13 juin 2014
Good game but many bugs, too...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
Recommandé
3.6 heures en tout
Posté le : 13 mai 2015
tres bon jeux de stratégie merci
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0 personne(s) sur 4 (0%) ont trouvé cette évaluation utile
Non recommandé
4.0 heures en tout
Posté le : 24 janvier 2015
beug sur beug
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 6 (0%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
4.3 heures en tout
Posté le : 4 février 2015
Je l'ai juste lancé pour avoir des cartes
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90 personne(s) sur 110 (82%) ont trouvé cette évaluation utile
Recommandé
2.6 heures en tout
Posté le : 7 avril 2014
A first impressions review. I've just played my first game without bothering to do the tutorial or read the manual. Of course I lost, but my point is that it's easy enough to figure out how to play it as you go along. Sure, there's things I still don't understand, but my first impression is that it's a quick, fun and easy game to play, even if you don't fully understand everything that's going on.

Some of the game mechanics are a little unusual, but simple enough once you get used to them. Navies are just set and forget, you send them to a sea area and they conduct battles on their own, so there's no naval manoeuvring as such, which is convenient if you just want to concentrate on the land combat. Multiple units can attack an enemy simultaneously, which is a nice touch.

It's a strategic level game of course, as the title indicates, so you have to deal with research, production, supply and so on. I didn't learn much about them in my first game but they seem straightforward enough. Compared to Hearts of Iron or Making History, this is a tiny game that focuses just on Europe. In spite of its relative simplicity (or perhaps because of), this is a great way to experience the European theatre of WW2 quickly, possibly in one sitting, which makes a nice change from games that take weeks to play.

As is typical of wargames, the graphics are hardly state of the art, but they are quite functional, and the game is highly playable as a result. They actually look better (sharper and clearer) than the screenshots above when you play it. There are options to display the map and units in different ways so you can choose the one you like the best.

Some have said that the interface is confusing but it seems straightforward enough to me. Once you become familiar with it you should have no problems. Others have reported crashes and bugs, but I've encountered none so far (I've been playing it on Win XP). Some also say the music is terrible but it sounds fine to me. Maybe they just don't like the style? You can turn it off of course, if you don't like it.

To sum up, this is a fairly simple (but not too simple) game of WW2 in Europe, which can be played quickly and easily on a smallish map. It would suit anyone who's interested in WW2 and wants to replay the entire war quickly and easily, without the insane depth and complexity of games like HOI. As such I think it's an ideal introduction for newcomers to strategic scale wargames.
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72 personne(s) sur 90 (80%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
566.2 heures en tout
Posté le : 19 juin 2015
This is a turn based, grand strategic, WWII game that can be played to conclusion over a weekend. If you prefer real time, micro management, or first person shooter games, this one is not for you.

I rate the game 9 / 10.

There are numerous negative reviews about this game and before I purchased the game, I read every single review. Personally, the negaitve reviews are just a big ole bunch of whining. Here's why:

1) The game will crash. So what? Save often or upgrade your PC. FYI autosave happens at the end of every turn.

2) The navigation and unit commands are unusual. So what? Read the manual, its full of useful information. Invest the time to learn how to play the game.

3) The balance of play is unsatisfactory (i.e. USSR tank armies are too strong, German forces are overwhelming). So what? Mod the game to your liking or figure out how to win.


Here's why I LOVE THIS GAME.....

1) It is a labratory of history. What if Operation Sea Lion or Operation Felix were successful? What if Germany developed an atomic weapon? What if the Italians stayed out of Greece? What if Spain entered the war? What if the Warsaw uprising of 1944 held and the city reverted to Allied control in between the German and Red Armies? All of these contingencies can be played out in this game.

2) Great value for the price. Steam just lowered the price too.

3) Takes me back to fond memories of other great grand strategic WWII wargames: Third Reich (AH), Storm Accross Europe (C64) and High Commannd (IBM-DOS). Anybody remember these?
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44 personne(s) sur 53 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
35.8 heures en tout
Posté le : 24 septembre 2015
In short, don't! There are too little content for its price. I can buy two Paradox games of much greater capabilities with the same amount of money. And I suggest you to look the other way, as well.

Now, what is it all about? WW2 in Europe, of course. But the title is not quite right, though. From where I stand, the "Strategic" elements in this game are its weakest spot, and you know what is the strongest? Well, the strongest will be the interface. There are not much to do but to build units, send them to direct battles and... idling for more resources. There are a "Diplomacy" button in the hud, yes... but forget about it! It is useless because there are no chance you'll get Diplomacy Points until the point you don't need them already. I mean, there are really exist a possibility to play for no-big countries like Greece or Romania, or even Ireland! But there are not a chance you'll change the course of history by playing one of them.

Game mechanic is quite simple, but that's not so good trait, as you can think (as I thought buying this lame piece of code). Every country has "Resources" and a counter how fast they restock. Those "resources" in fact a single digital, and it can only be improved by conquering other lands. And if you choose Ireland , well... grab some popcorn, the only button you'll ever need is "End turn". That's a bugger, really, as there are dozen f2p facebook games, where you can actually build up your power, improving digits of manpower, morale, etc... And I'm not talking about "Hearts of Iron" or even "Civilization". This "Strategic War in Europe" in fact is dumber than f2p facebook games!

About changing the course of history there. Let's suppose you're playing for France, and destroyed Nazi for good, defeat Germany in the early 1941. Italy becomes the leader of Axis, you defeat them as well... but at this time, Bulgary joins the Axis and becomes the leader of Axis, after defeat of Italy! Bulgary! Yeah, Very Realistic game mechanic, which reacts properly on every change in alignment. My Back!

I'm not done speaking about mechanics, sorry for my rudeness. So, you have "resources" digit, it will raise with time passing, while you still have some land on your side of border. With those resources you buying units (ground, air and naval), and you can also spend some to hurry the researchers. A vague relate to Paradox titles, those researches are "infantry", "tanks", "air", "subs", "naval" and "nuclear", with tiers from 0 to 5 (although nuke has only 0/1 tier). Now! You have some units from the start, you can build more, you can transport them via railroads or boats from one end of Europe to another... in theory. In fact, you'll probably not ever use railroads or embarkment, unless you'll choose USA or England (neither of them is recommended). Basically, you just get what you have, and march on enemy lines, with some common-knowledge maneuvers, like to cut Maginot line through Belgium, And even there, in the armies basic management, we have a big disadvantage. The map is SMALL! Forget about limitrophes like Estonia! Christ, the POLAND has only 2! cities there, Warsaw and Lvov! And there are an achievement, to defend Warsaw for 5 turns. How?! The Germany always start first, so by the time you get the wheel, there are only two white-and-red ground units, so that's impossible to hold even two! rounds for Poles, no matter what you'll do (unless you'll cheat it some weird way).

Okay, let's summarize:

+ easy to start with, mere interface, obvious goals

+ the events in the game goes along with the history books, well, except in more primitive view. Much more primitive and one-way scripted, really.

- the major strategy is always build some tanks and rush to enemies cities. No artillery, very basic usage of air forces, almost useless fleets... And forget about spies and diplomacy!

- the only chance to get more resources is to capture some cities, and capturing them feels... no, it doesn't provide any feelings, you're just pointing square A (your tank) above square B (any city). Booring!

- the game is weak as strategy, but the achievements... well, they're the worst thing that game have, if not minding the price. Like to build 1K submarines, or infantry units. While game prompts, that it will count that thousand of units along all sessions, in truth, you need to finish that in one session, or the counter will reset. And there are absolutely no chance to have enough resourses to build that many. And I'm not even speaking about nukes there... To be frank, there is no legit way to complete achievements. Some use SAM about that game, and I can't really blame them, even if I hate SAM myself.

- and what finished me, is the backup the devs give to the complaints. Just look at the community hub about the game, read some discussions, to make your own impression.

Mark 4.2/10 - "lame". I recommend you to stay with Hearts of Iron and Civilization titles, for way better experience. And if you are up to something different, find two KOEI games: "Operation Europe: Path to Victory" and "PTO: Pacific theather of operation". Despite the fact they were made more than 20 years ago, they a Way deeper as strategies (than this "Strategic War in Europe") and in terms of visuals, well, almost the same thing.
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39 personne(s) sur 49 (80%) ont trouvé cette évaluation utile
Recommandé
15.5 heures en tout
Posté le : 27 mai 2014
A decent entry level strategy game. While not as deep as games such as Hearts of Iron, it offers a fair amount of depth. Things like research and diplomacy are in the game, but not so detailed or timed consumer that they take away from the game. If you are looking for something fun that can be played in a few sittings then consider Strategic war in Europe.

Key points of the game

Unit types:

The types of units include Infantry, Mechanized, Armor, Airborne, Fighters, tactical bombers, strategic Bombers, and a verity of Naval units. Land units (except Airborne which are corps) can be bought as either army or corps. Armies are bigger and thus cost more. Depending on the size and type of unit it will be ready for deployment in 1 - 3 turns.

Research:

Players can research, infantry, armor airplanes, navel, subs and nuclear bombs. Nuclear bombs are only one level (you either have them or you don't) and once you do you gain a bomb every few turns which can be dropped by one of your strategic bombers.
All the others come in five levels (some countries start at higher levels than others) and each level needs 100 points to reach. Players spend production points to increase research effort in the area of their choice. Any area can have up to three investments (represented by light bulbs), the first one cost 200, but the price for future ones goes down as the research gets closer to the 100 mark. For example if you buy all three investments upfront it will cost you 600 (3 * 200); but if you buy the initial 200 and wait a few turns the next investment might only cost 170. I seen it go as low as 30 when it was 87 out of the 100 needed. Of course once 100 is reached that level is unlocked and all the light bulbs go out and the player must start investing again
Nukes work slightly differently, there is only one level that needs 800 point and the initial investment is 1000 production points.
As new levels unlock better units can be bought at an increased price. For example if you ahve 4 levels of infantry unlocked you can buy them at any of those four levels.

Mod support:

While there is not allot of stuff in the workshop yet the game does allow for mods. Want to change something, simply ask the developers on the forums and they will point you in the right direction. They even explain to one user how to remove the turn limit

Scenarios:
There are a great number of scenarios included; ranging from beginning of D-day (13 turns) to full campaign (70 turns). Other options start with Operation Barbarossa and even a what if, that has the Allies fighting the Russians after the fall of Germany

Play as any country or countries:
One thing I really like is the ability to play as multiple countries. Where most games let you only play one, here you can play as many as you like. This really helps in saturations like the invasion of Russia where in many games the players German troops get stuck behind the AI Italian or minor axis allies forces. In fact if you want to play as all the axis, all the allies or as Russia there is even a quick start where you pick a faction and control all the nations in it

Difficulty set by country:

You can set the difficulty level for each country in the game. The different levels adjust how much income the nations receives. This allows you to boost or subtract from nations for some interesting what if. Say the Italian economy was more in line with the other nations, or America was not the economic powerhouse that it turned out to be.

CONS:

Like any game Strategic War in Europe does come with its faults. The two biggest are: Random crashes and achievements not opening up. In both cases the developers are on the forums discussing the issues and are actively working the solution
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46 personne(s) sur 62 (74%) ont trouvé cette évaluation utile
Non recommandé
12.5 heures en tout
Posté le : 10 novembre 2014
This game is very much in need of patches. there is so many little bugs along with some real big one's.

It's almost like it's a half finished beta. If it ever gets fixed it's going to be a outstanding game but for now don't buy it.

Oh and if you do buy it, save your game alot as it crashes,,,,,,,alot.
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25 personne(s) sur 30 (83%) ont trouvé cette évaluation utile
Recommandé
137.7 heures en tout
Posté le : 6 décembre 2014
As a fan a WWII strategy games I decided to give SWiE a try. The game has several playable scenarios and you can play as any of the axis or allied countries (or multiple). Overall the game is fun and the ability to play different countries makes playing multiple games interesting. You can also choose to nerf or boost individual countries. The game also incorporates some of the historical treaties and invasions of WWII and prompts a player to follow history or go a different way. Playing a single scenario may take 5-10 hours.

A strength of the game is the number of combinations of land, air, and sea units. Land units can be pne of three: infantry, mechanized, or armor. Air units include fighters, tactical bombers, and stategic bombers. Sea units include three types of the following: subs, cruisers, aircraft carriers, and battle ships. These different types coupled with indiviudal unit strengths, levels, experience, and the ability to assign a handful of historical commanders to some of the units creates a variety of attacking strengths.

The negatives would be the AI, lack of Pacific Theater and network play. The AI is fair adept but after replaying it becomes easier and easier to counter upcoming moves. However, this AI is far superior to the AI in the Hasbro Axis and Allies game. The game would be greatly enhanced if the map were expanded to include the Japanese empire. By far the biggest downfall of the game is the ability to play against others online...you simply can't. The game has a play by email option which is almost laughable. I guess they figured nobody would be willing to find someone to play long enough to finish a scenario. Too bad the game makers didn't break down the scenarios into smaller chunks and add network games.

If you are fan of the Axis and Allies board game and looking for a good strategy game, this is a good choice. I would rate it an 8 out of 10.
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