Great ideas that some AAA games could learn from!
I'm approaching this review and game as what it is, and not a fully finished, polished release product, at the point in time that it reaches that, I will re-review and give my honest opinion and impressions of this title.
This game has a depth to the gameplay, and a simplistic(yet difficult at times), fun that can appeal from ages 6-96, and is a true example of an indie tale of hope from its origination as an Xbox Live title, to Kickstarter project with the abiltiy given by funds to expand to other platforms, to Midnight City Games, with its further exposure at gaming events, to Steam Greenlight, to its now release on Steam in Early Access.
The editor is very robust, and easy to use, the game is great for being at an early access phase for not having everything implemented of yet, more playable than some fully released games I've played. I would put it at the equivalent of a prelaunch first patch that's idea is solid, and fun, and the concept gives plenty of room for expansion to "Branch" in new directions.
Good job Last Limb Games. Having been in contact through the kickstarter and steam with both Anatole and Damon, I know that they are very excited, and open to ideas, and feedback to further build upon thier game into a refined, solid base for plenty of universal expansion with the share area, and have a schedule in place and keep us updated with release plans of future content, updates, and features.
Though a bit long-winded, with heavy praise, I am hopeful that this game will have a long lifespan and continued support, structured updates, and a passionate staff of developers and staff to give Organic Panic! the best chance of success market saturation to keep the community growing with plenty of dlc, story expansions, sequels, spin-offs, and whatever other kinds of directions the creator's wish to take it.