Castlevania: Lords of Shadow: Mirror of Fate is the second game in the Lords of Shadow Trilogy. After I played the first game- which I found to be a great first step albeit not without some noticeable flaws- I was looking forward to playing its sequels. And when I got to Mirror of Fate, it did not disappoint.
Whereas the first Lords of Shadow was primarily a hack and slash beat 'em up with Prince of Persia style platforming, Mirror of Fate combines the combat of the first Lords of Shadow, the platforming of the original Castlevania, and the exploration of the Symphony of the Night-style Metroidvanias, mixing them all together to form a playstyle all its own.
Visual Presentation: 2.4/3
While not as visually stunning as its predecessor, the scenery in Lords of Shadow still does not disappoint. It manages to showcase a wide variety of areas within the castle, each with its own unique feel and artistry behind it, all of which is very well done.
The story, while not necessarily bad, is rather short and simplistic- and the only real "twist" to the game's plot is revealed in the opening cutscene. It's presented well enough, but if you're hoping for the story-heavy narrative that was presented in the first game, you will be disappointed.
Also, I would like to complain about the cutscenes... For some reason, the game has FMVs that are done in a completely different style from the main game and in-engine scenes; while they're not bad on their own, the contrasting style is a bit of annoying, being an unnecessary and jarring change- though not as bad as that of the DLC cutscenes in the first Lords of Shadow.
Audio Presentation: 2/2
The flawless voice acting of the first game returns, and while there's not nearly as much of it, what is there hasn't lost a step, including Robert Carlyle reprising his role as Gabriel Belmont.
The music is wondrous, being ambient when it needs to be, and powerful when it comes to boss fights. For the most part, you have these quiet, eerie themes which add much to the atmosphere of the haunted castle, and it really picks up when it needs to. There's really not much to discuss here, I can't think of a single thing in this area to complain about.
Gameplay: 4.8/5
As mentioned in the opening comments of this review, Mirror of Fate seems to combine elements from all three styles of former Castlevania games, and blends them together into something all its own. The game is divided into three chapters (plus a prologue which only adds a few minutes to the game), each of which has you playing as a different character: Simon Belmont, Alucard, and finally Trevor Belmont.
Platforming at times is reminiscent of the original Castlevania games, whether you're jumping over pits of rancid water, using your whip to swing over pits too large to jump on your own, or climbing up the signature Clock Tower that so often tells you that you're near the end of your journey.
But mind you, you don't start out with all your abilities... Much like the more recent main series Castlevania games, exploration is key. While the main game can be quite short, there's plenty of hidden goodies to find in true Metroidvania fashion, although in some ways it feels more Metroid than 'Vania. What I mean by this is that you're not finding RPG-style equipment dropped by enemies and increasing your stats by leveling up, but rather, you instead can find health, magic, and subweapon increases scattered throughout the castle, all hidden to various degrees. The map system is an excellent aid for this, and even allows you to take notes to remind yourself to go back to an area you couldn't reach before.
And finally, we have combat- while not nearly as varied as the original Lords of Shadow, the combat here is still quite solid, maintaining the direct attack/area attack style that was originally found in Lament of Innocence. Whereas in Lament of Innocence and Lords of Shadow, area attacks were meant to hit lots of enemies all around you, Mirror of Fate takes a slightly different approach due to its 2D sidescroller nature, and instead makes it so that area attacks are more focused around attacking both ground and air- while most area attacks will still leave your six exposed to enemies.
Each character has two subweapons which are unique to them. While none of the weapons can be combined with magic as in Lords of Shadow, they can all be charged up to unleash more powerful versions of them. Some are redesigned versions of classic Castlevania subweapons- such as the axe, boomerang (cross), oil flask (holy water), and hourglass (stop watch), while two others are newcomers to the series in the form of bats and electric bombs. In classic Castlevania style, you collect hearts which serve as ammunition for these weapons, and for some reason do not heal you... People have been confused by this since 1987, I'm not expecting an answer now.
In addition to their weapons, each character has two unique types of magic, one defensive in nature and one offensive. Simon calls upon the power of a holy maiden to protect himself from attacks, or upon the power of an ancient warrior to fire arrows upon his foes. Alucard can transform into a mist to dash through enemies and drain some of their life force, and can turn into a wolf to increase damage. And finally Trevor can use the medallions from Lords of Shadow, allowing him to heal himself with attacks via light magic, or simply deal more damage through them with shadow magic.
Boss fights are interesting and varied, and as with Lords of Shadow, they are the best part of Mirror of Fate. They represent the most powerful minions under Dracula's command, and eventually even Dracula himself, giving intense challenges and often blocking the path of the greatest rewards.
Finally, quick time events have be drastically reduced from Lords of Shadow; no longer do they interrupt the flow of gameplay every time you need to perform a finisher, though they do still appear at a few points in the game, including a "boss battle" which is just one long quick time event sequence.
Final Verdict: 9.2/10
All in all, Mirror of Fate is a game that takes the best of the new and the old, and learns from the mistakes of its predecessor. While it doesn't bring anything particularly new to the franchise, it does make an effort to ensure that everything it does, it does well. It is an excellent game that I can see appealing to a large variety of fans, including those who enjoy action-adventure games, those who enjoy beat 'em ups, and those who enjoy platformers.