Build and command a fleet of starships and travel between planets as you explore, build, negotiate, and fight to preserve your vision for humanity.
User reviews: Mixed (1,081 reviews)
Release Date: 12 Mar, 2015

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CDN$ 16.99

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Buy Sid Meier's Starships and Civilization: Beyond Earth

Includes 2 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Starships

 

Recommended By Curators

"Slight but delightful, this is a lovely convergence of strategy and tactics."
Read the full review here.

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2 April

Minor update now live

A new update is available for Sid Meier’s Starships. This update includes minor bug fixes and should automatically download through Steam. If you are having issues triggering the download, please check your Steam Settings for the game or try restarting your Steam client.

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About This Game

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2/ Windows 7
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 8800 GT or better, or Intel HD4000 or better integrated graphics
    • Hard Drive: 841 MB available space
    • Sound Card: Audio output capability
    Minimum:
    • OS: Mac OS X 10.9 or higher
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: 256 MB nVidia 8800 GT or better, or Intel HD4000 or better integrated graphics
    • Hard Drive: 700 MB available space
    • Additional Notes: Input: Multi-button Mouse
Helpful customer reviews
66 of 81 people (81%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: 17 March
Pros: It's a cheap DLC package essentially.
Cons: The games are so short when playing against the computer, it almost makes no sense. It's mind-numbingly repetative tasks and very little in the way of actual gameplay. You basically have a small, static technology tree that you invest credits into. You have planets that you perform very basic tasks with and you essentially fly around the galaxy map as quickly as possible to friend or conquer as many planets as you can to win the game. The game seems very broken too. EPIC maps are fairly small and picking a victory condition seems to have no bearing on the ending at all. I've lost a number of games now where I picked domination as the victory and computer players have beaten me building wonders or having large populations despite not controlling most of the galaxy. Games rarely last 30 minutes or more. When you capture a number of planets, there is no central management screen, so you have to hop from planet to planet to build new cities or other improvements. It's really not what I expected. If you want a starship game, with control of resources, ship customization, civilization customizations and deep technology trees, then find Master of Orion III or Endless Space. This felt like a really cheap, unfinished knockoff of past, great titles and thankfully I only spent $14 on such a disappointment.
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36 of 44 people (82%) found this review helpful
2 people found this review funny
21.8 hrs on record
Posted: 28 March
A 1080p video review of Sid Meier's Starships:

https://www.youtube.com/watch?v=Jjpwfsr78ow

Sid Meier's Starships is a recently released light-4X turn-based strategy game. It takes a stab at integrating FTL-like space exploration, Heroes of Might & Magic-style combat, and minimal 4X strategy elements... but is extremely lightweight in all regards. This PC version is a mobile port that's seen less than the bare minimum amount of effort put into it: 30fps limit, no fullscreen, no graphics options (not even resolutions!), UI designed for touch devices & small screens, and dated graphics even by mobile gaming standards. The gameplay proved interesting for a few campaigns, but quickly fell apart.

See the video review above for more details - and some visual examples of what I'm talking about.


Recommendation
If you'd like to play a lightweight 4X space strategy on the go... then you might like the mobile version.
There's nothing here that should appeal to PC gamers with an interest in the genre on PC.
Despite its low price point there are many superior alternatives at even lower price points:
4X strategy in space: Galactic Civilizations 2, Sins of a Solar Empire, Sword of the Stars, etc.
Space exploration: Faster Than Light, Space Rangers, etc.

Technical Droning
120Hz - No
60 fps - No, it's limited to 30fps
Fullscreen - No
Borderless Window - Yes, but badly implemented
Graphics Options - None
Texture Quality - Low
Was this review helpful? Yes No Funny
29 of 33 people (88%) found this review helpful
1 person found this review funny
25.6 hrs on record
Posted: 22 March
Not sure I'd spend the $13 again. It seems like the start of a good game, but the gameplay mechanics are quite a bit mroe simple than what a couple of friends could come up with after playing Twilight Imperium for a weekend. Tech trees are incredibly shallow, starships are not visually customizeable, and a few of the wonders are honestly a bit too wonderful. Dual Commands breaks pretty much everything, and the move-while-stealth one turns stealth into a gamebreakingly good mechanic. I beat the game with untouched starships by just pumping my stealth up to the max and moving around plasma cannon-ing everything without any sort of retribution from the AI.

If you choose not to break the game, by ignoring the wonders, then the gameplay can actually be tactically rewarding. Even so, while a board game like Twilight Imperium might have a dozen such space battles over the course of the game, literally every mission is a space battle and it gets very repetitive very quickly. There are a few different types of space battle missions but there could be far more and, honestly, there could be more diplomacy as well. Diplomacy in the game boils down to the other player giving a simple "take it or leave it" offer... no haggling, no asking for Planet X and I'll leave you alone, nothing. What if they've got tons of metal that you need, but all they offer you to keep out is energy? Well, guess you'll just have to go in and take it by force, because you can't even ask for it.

This is the first game I've played that I really felt had a "Sid Meier Markup". If the game was just called "Starships", it'd be a $3-$5 tablet game. Unfortunately, it's "Sid Meier's Starships" so it's a $13 game. I almost felt the same way about Civilization: Beyond Earth, which feels very flat compared to normal Civilization games, but I stopped somewhat short because, honestly, a lot of that is a lack of "history" giving a real feel of advancement as a society rather than advancement as a tech-tree. But with this game, I definitely feel it. No strategic depth, no real incentive to pursue most of the technologies, and Wonders that make the rest of the game take a back seat in importance, and quickly push the tactical gameplay toward an undefeatable super fleet. If you're looking for a good space empire sim, this isn't it.
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18 of 21 people (86%) found this review helpful
4.2 hrs on record
Posted: 22 March
Review from Whiskey Reviews

Sid Meier's name has become a stamp of instant approval over the years, ever since Pirates! we've accepted it as a seal of quality on Civilization games. Beyond Earth was hugely disappointing, so can the follow-up mend Sid's damaged appeal or is it time to hit end turn? Follow the link to find out.

Lets be upfront; Starships is a huge disappointment. Like a good PC gamer the first thing you'll want to do is hit the options button and change resolution and bindings and the like; good luck getting any of that. The game is simply full screen or windowed, though you can resize the window it has the feel of playing a tablet game on your PC - and I've looked favourably upon many a tablet/phone port in the past but Starships stinks of lazy.
It's not a bad looking game, resembling Civ 5 on medium settings but tough ♥♥♥♥ if your PC can't handle it because there's no graphical quality options to tinker with.
While we're being upfront, there's no multiplayer either. If you're mainly a Civ multiplayer person then you'll probably want to skip right to the score and replace whatever number I pick with a big fat zero.

The most thrilling Starships ever gets.

That feeling doesn't subside with the actual gameplay either, you have one fleet of starships that you can upgrade and move around a randomly generated map. You can build more ships but they always go into this one fleet and no matter how much you upgrade them they're always one of a couple of classes and strategy is rather basic.
Like Civilization combat takes place on a hexagonal grid, this time littered with asteroid fields of varying density that you can hide behind and which will lower the power of or block your shots entirely. Unlike Civilization 5 weapons have gigantic ranges of half a dozen tiles or more and more than one unit can occupy the same tile, eliminating what few tactical advantages the hex grid system had.
There's no point building a flimsy cruiser loaded down with torpedoes because the enemy can just shoot its long range lasers past your friendly units and take it down, for example.
Your two main tactics come in the form of asteroids and stealth.
Asteroids as previously mentioned will lower a shots power or block it entirely. It's not always a perfect solution but you can hide weaker ships behind partial asteroid fields and launch fast but flimsy fighters or torpedoes from safety.
Stealth meanwhile is a game breaking ♥♥♥♥♥♥♥♥ button. Hitting the stealth button puts a ring around your ship, enemy ships have to get into this ring to detect your ship and fire upon it. It doesn't take many upgrades to bring this down to a one-hex or even half-hex size, making your ships almost entirely undetectable since the AI seems to forget sensors exist.
Coupled with long range lasers, or even powerful short-range plasma weapons and you have a recipe for domination no matter what the odds. Throw in a wonder that allows you to enter stealth at no cost, activating it for free when you move which allows you to remain invisible and fire at the same time and you've got an instant win that'll allow as little as two or three moderately equipped ships to rampage across the galaxy freeing planets from your enemies influence often with no opposition as the AI attempts to preserve resources by not facing you for fear of being dominated.

Remember that options screen from earlier?

Some flavour is added to the combat via each encounter's random modifier, for example you might not be allowed to move directly right (referred to as "east" in game) or asteroid fields might disappear as the battle goes on, or shields might not work as well. They're minor, sometimes annoying and calling them flavour might have been a bit too generous because after four or five matches you'll stop reading them and just hit next.
Second on the flavour menu is battle cards, again random effects that buff your fleet for varying effects; perhaps adding an extra shield level or allowing you to move two spaces further or even repairing your ships or damaging the enemies. They're useful in the right situation but I've gone whole campaigns without even using one, mainly because my ♥♥♥♥♥♥♥♥ stealth fleet was untouchable.


Ooh! Choices! Those are the default selections by the way.

The metagame is likewise light on stategy and content; you have crew morale/fatigue and that limits how many times you can move your fleet each turn. The idea being to jump between planets and secure influence to bring them into your empire in order to gain their resources and benefits.
You do this by taking part in randomly selected missions for rewards. Having them randomly selected is nice but the serious lack of them, I think there's only about 7 or 8 in total, makes for a lot of repetition even in a medium sized galaxy let alone over multiple games. The missions generally come in three flavours; blow something up, run away, or play king of the hill with an AI too stupid to capture more than one of the points.
One mission type I particularly hate, to the point that I let AIs actually take that planet and start a war to get it back later is the maze type. You either get limited sensor range or a limited number of turns and have to navigate a dense asteroid field set up like a maze, sometimes with enemies chasing you too. It's boring and stupid and if I wanted mazes I'd be playing a better game like Rogue, or Shining Force.

Gameplay: Still not that good.

Resources come in four flavours and have a single use each:

Energy allows you to upgrade your ships or add new ones to the fleet.
Metals allow you to buy planetary upgrades and build wonders.
Food allows you to build cities, improving the resource generation of planets.
Research allows you to research things (duh).
Credits, lastly, are for buying the other resources via a Sins Of A Solar Empire style market.
While I can't complain about the simplicity of the resource system, it does turn into a checklist of things to do every turn, since there's not much point holding onto anything because the diplomacy system might as well not exist so you may as well just dump everything into upgrading your own empire as soon as possible.
The only resource you'll really put any thought into is energy, because it's used for repairing damaged ships you'll want to hold a little back each turn in case of a disastrous defeat or, more likely, a ding in the paintwork.

Research is similarly ♥♥♥♥♥♥♥♥.

Wonders make a return too, not every planet has one but many do and they're expensive to build but confer a powerful and ride ranging set of bonuses upon your fleet, and only your fleet.
Bonuses range from the almost useless Torpedo Boosters (extra torpedo move speed) to the must-have Cloaking (free and automatic stealth) or Fleet Tradition (fatigue doesn't lower your crew's performance), making your third battle per turn just as easy to win as the first.
The problem with wonders is that they're also a victory condition, having seven of them is an instant win so if you're late grabbing territory the AI can score an easy victory over you but this also backfires spectacularly as you can just let them build the wonders then go in and start stealing them out from under their noses.
Of course, it wouldn't be Starships if they didn't manage to ♥♥♥♥ up the implementation somehow. Wonders aren't the only victory condition, but you'd be forgiven for thinking they are because it's so easy to accidentally win a wonder victory. For example, if you're going for a domination victory (holding 51% of all the planets) you'll have to grab enemy territory and their wonders along with it which leads to accidentally hoarding seven of the bloody things and winning via the condition you didn't want.

Too long for Steam: Read the rest at http://wskosc.blogspot.co.uk
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31 of 46 people (67%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: 18 March
i expected a bit more from this.... even civilization from 1991 was more fun and more complex.... shame Sid :(
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14 of 17 people (82%) found this review helpful
1 person found this review funny
40.4 hrs on record
Posted: 22 March
Very good concept, great play through. However, one glaring unexcusable problem. Not long enough. Right as you are getting really drawn in with the game, really starting to enjoy it..... its over. Boom, no more. Game over. Each play through once you figure out what you're doing (which takes 2-5 play throughs) takes at max 1 hr. The potential for this is great. The reality is a tease.... and I VERY much want to like it, but I feel dirty everytime I play it.
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14 of 18 people (78%) found this review helpful
35.4 hrs on record
Posted: 25 March
Really disappointed. For the price, I would be happy with it as is, if the few gameplay settings they provide actually did anything to change the game. I set Victory Conditions to "Domination" only, changing it from the default, 'All' setting. I expect to be able to play until I completely conquer the AI players. Why then, does it tell me that I lost the game, with 74% of all planets, to an AI Player who achieved a 'Science Victory' with only about 12% of the planets. It happens that way no matter how you try to set up the game. There's never a warning of any kind, just suddenly, BOOM, game over. I don't want to say I wasted $15, but until they correct this, playing the game is pointless. Without being able to set it up how you want to play, there just isn't enough here to justify it. Very poor quality.
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25 of 41 people (61%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: 17 March
Waste of time, this "game" (more like a mini-game) would only be worth 5 dollars. I've never been so dissapointed from a game of the Sid Meier's seriers.
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6 of 6 people (100%) found this review helpful
2.7 hrs on record
Posted: 23 March
Personaly i find this game to be a major let down compaired to the past games created with Sid Meier's in their name i do not recommend this game if you want to play a long term Domination game because you cant Victory Conditions only apply to the player the computer can win a population victory even if you set it to Domination only because of that this game is really no fun to play
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10 of 14 people (71%) found this review helpful
1 person found this review funny
23.5 hrs on record
Posted: 25 March
I want to like this game... I really do. It's fun for about 30 minutes. I've played a little over an hour and it's already list it's appeal. It was a cheap game so I didn't really expect much, but it didn't even meet my expectations. The game is just way too thin. There isn't enough strategy, customization or story to keep me interested. I am a huge Civ fan and bought this game with Beyond Earth. Both a pretty big disappointments. Step your game up Firaxis.
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7 of 9 people (78%) found this review helpful
82.0 hrs on record
Posted: 20 March
This game is skewed more towards casual play than hard core strategy gamers. It's like Civ Lite, almost. I've seen it compared to Pirates or other titles. What's important is this: the game is easy for a casual player to pick up. You can knock out a game in a few hours, or stretch it out by trying different victoty modes. I'm an old FASA tabletop player, so I really like that 2D combat grid system as it is implemented here. This is a Great Buy at the price (under $15 via Steam Sale.)
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10 of 16 people (63%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: 19 March
*sigh*

I wanted to like this game dispite what the masses were saying on how it was not what was expected.

Mr. Meier, I really wanted to like your game. You and I have been doing business for many a year now, but Starships made me sad.

Maybe it was the lack of options when choosing a leader (It seemed pretty redundent). Perhaps it was that I was able to win in less then 30 minutes and then instead of being to just roam and explore (as your other games allow) I am forced to start all over again.

To the Development Staff, The game is awesome looking. You did make sure that the game is smooth and very eye catching. Thank you for that. But maybe if you don't feel the need, you could maybe let this game open up so we can have the people step in and add to the game, open it up for more possiblilties. Like I stated before, I would personally like to see more of a playability then 30 minutes. Set my enemies further apart. Allow allies and alliances maybe? Trading? etc...

Hard mode, 4 players on an Epic sized map... All 4 were bunched around my planet.. for an epic map?

Please Mr. Meier Keep your money, I feel I got what I deserved for not listening to others. But do me a favor? Put that money to good use making an even better Civ VI!

Thank you
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6 of 9 people (67%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: 20 March
This is the most boring game with Sid Meier's name on it I ever played. After 10 hours I guess I've seen it all. The first time I played the enemy won the game for me. My 4 opponents were constantly at war with each other until one of them erased the other three. The next turn I got the population victory. Even on "impossible" difficulty the game is easily beatable because of the stupid AI that constantly runs it's ships into my torpedoes. The graphic options of the game are a disgrace to all games ever published on a PC. There are none. I'd lie if I say that most 4x games are better than this one. Imho ALL 4x games are better than this one. Yes, even MOO3.
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2 of 2 people (100%) found this review helpful
11.4 hrs on record
Posted: 11 April
Very shallow and buggy. Crashes often on start or when winning. There's really just a hand full of different unit types, and realistically you ever have access to three of them. The integration with Beyond Earth is a neat idea, but it really adds nothing of real gameplay value. Some buffs, etc, but it doesn't make the game any more interesting, just easier, which it doesn't really need help being.

Diplomacy is limited, as is what you can do with planets, so there isn't really a diplomacy "win". Most planets have a wonder, which makes the "culture" win objective really easy. Most of the objectives are rather easy now with how extremely streamlined this game is, with population being at 51% (you can pump up the population of your planets infinitely with city upgrades) and conquest being the regular old "kill everyone", which is now by far the hardest objective to aim for what with population boosts from taking over enemy federations.

A lot of AI behaviors are locked off behind difficulty walls, so if you play normal or whatever you'll usually never see AI get aggressive enough to invade your homeworld. I kept digging looking for some sort of "rare" encounter, planet, etc, but it seems like no matter the difficulty or size you'll probably see most of everything.

I've definitely played worse strategy games, but I feel like the Sid Meier name gets affixed to titles that tend to have some depth. I came in thinking this would be something like a "Civ lite", but it's more like "Civ barebones" with just the most basic of gameplay elements left to the Sid Meier name, almost to the point where it looks like a halfassed attempt to clone the Civ franchise.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: 22 March
I love Civilization series, so I've decided to give Starships a try. Bad decision.

I suppose this game performs quite good as a mobile game on iOS devices, but as a PC game it disappoints. A lot.
The game is just too simple, too small and too easy. After 2-3 hours of playing I've seen everything, been everywhere. There is just too little variety of ships, planets, towns, upgrades - in just one game scenario you can see and try everything. There is no "one more turn" syndrome - because every turn looks exactly the same. And that's a shame, if only the game were bigger and more complex, I'd really like it. But at this point it's totally not worth the money they're asking for it.

4/10
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10 of 18 people (56%) found this review helpful
1.3 hrs on record
Posted: 6 April
Oh Sid, what a cash grab. And it really doesn't make up for beyond earth at all.

Such dissapoint.
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1 of 1 people (100%) found this review helpful
4.7 hrs on record
Posted: 11 April
the price is just too high for game experience ull get, but if u r sid miers fans like me, i recommend this game just for collection and having fun
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1 of 1 people (100%) found this review helpful
17.0 hrs on record
Posted: 12 April
This is a very very small game, simple to play, no need to use you brain, its just click'n play...
That said, it would have been better on a mobile device, its not worth the 15€, dont buy it untill summersale or something like that. :)
The game is ok fun, but its all over in 30-50 rounds, no matter what victory condition you choose....kinda annoying. :(
I wont recommend it - if you want a 'serious' 4x game, but if you want a few hours of nothing, then go on, buy it...I completed it like 13 times in like 10 hours... Sooo...

Not recommended / Recommend....ok recommend it, if you want to click off your brain and do nothing for an hour or two. :)
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1 of 1 people (100%) found this review helpful
84.5 hrs on record
Posted: 28 March
I enjoy this game as it takes an hour or two. For people expecting an in depth strategy or a long game plan this is not for you. Also if you're a save-aholic its not for you (makes it too easy) -- I play and live with my decisions so if I lose a battle it makes the game that much more interesting rather than reloading. The homeworld claim (get all enemy turf) makes the game easy to win, however the AI can surprise you with a population win as the AI can grab other AI homeworlds unexepectly to win. All and all its worth the money to be able to play a game after work in a causal manner.
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14 of 27 people (52%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: 20 March
It's a nice minigame!
Nothing more, nothing less.

This game is about your fleet. Caring about every ship. Caring about every move and turn.
I really like the aspect, that you can upgrade your ship, step for step. So that your initial small ship grows to a mighty battlecruiser. In order to do that, you need ressources. Planets. To get them you have to do initial missions and later on you can plain conquer them from other people.

There are some ways to vitctory, but most time is spent on the hexagonal battlefield. Playing a few games there is fun, but after some time its start to be repetive because you don't have much options to varify your strategy. Its like playing chess, but only with towers and pawns.

Nevertheless the game makes a lot of fun, especially if you want to play a more laid back game, than in other strategy games.
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