A worthy successor to X3: Reunion. With more ships (including bombers, which are a powerful addition for anti-capital ship combat). But lets not forget the biggest deal of all. You can play as a Terran! At long last we have seen our Terran brothers again, and can even play as them!
Pro:+Great Story! (You'll need context of the other games to fully understand it though)
+Wide variety of mission types
Combat missions alone include assassinations, defend a station, patrols, escorts, and even convoy hunting,
Trade missions have you supplying or delivering wares to stations, or buying used ships (can be a great way to turn a profit when you repair it yourself).
Build missions to have you build stations for the universe (thats right, get PAID to build stations. Last type of missions are the "
think" missions, which have you transporting passengers, scanning asteroids, returning stolen or abandoned ships, tracking ships, etc.
+Randomly generated missions
+Vast options of ships/equipment to choose from. (Scout ships, interceptors, heavy fighters, bombers, transport freighter normal/heavy/super freigther, "Transport Large" (capital ship sized transport ship), corvettes (like a small frigate), frigates, destroyers and carriers.
+
Player HQ (when unlocked) can reverse engineer ships (possibly jump beacons if you can get enough!) build ships, and house many ships,
+Living breathing universe. All those ships you see flying somewhere are doing things around the universe. Be it supplying a station somewhere, patrolling the sectors for hostiles. (Dont worry, escorts and the various ships respawn over time ... stations on the other hand ... dont (exception being shipyards and equipment docks)
+Reputation system for factions (how friendly/hostile they are to you, your clearence from shipyards, trading discounts, etc.)
+
Autopilot!. Game can run autonomously in trade/exploration/combat aspects. Just buy the ships, buy the ship software from military bases and equipment docks. And you can have self sufficient fleets that can even automatically do trading across the universe for you (with Trade software MK3).
+Build your own stations. You can contribute to the universe and turn a decent profit when built on the right spots. Especially useful for obtaining some of those harder to obtain wares.
+Piracy, you can steal from freighters, capture capital ships, and smuggle illegal goods accross sectors.
Cons:- Starts off a little slow. Because it takes a bit of time to work your way up (more from finances than from reputation; which is slightly hard to raise, easy to destroy).
-A little buggy. two story missions can be rather difficult, and can break if you arent careful (Mission six of Terran Conflict can break, so make a special save before you start it). and Mission seven can be annoying because you have to try to board and steal a capital ship (but dont worry, after a time your allies do it for you). Other than that, its pretty much bug free!
- Autopilot can be clunky sometimes. Such as when navigating around the massive Terran stations, or when flying the bigger ships.
- Relatively steep learning curve. This is for those who havent played any X games. If you havent, I suggest doing the tutorial (which only teaches you how to fly and communicate. Then reading up on the basics of trading, or of things in general (could learn even helpful basics in combat)