The second chapter in one of the most loved and respected Japanese shooting game series ever: The Tale of ALLTYNEX by Japanese indie developer SITER SKAIN. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shooting game communities.
사용자 평가: 매우 긍정적 (평가 62 개)
출시 날짜: 2014년 3월 27일
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RefleX 구매

 

게임에 대해

The second chapter in one of the most loved and respected Japanese shooting game series ever: The Tale of ALLTYNEX by Japanese indie developer SITER SKAIN. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shmup / shooting game communities, both in Japan and overseas.

Story
Many years have passed since the ALLTYNEX incident and humanity’s resettlement of the Earth. The world’s nations have joined to form a unified economy and a global militaristic government. However, in opposition to the worldwide mass oppression, a resistance organization arose: Valkyness.
The decades long conflict between the Global Unified Army and Valkyness is suddenly interrupted when an alien force arrives seeking vengeance on humanity for atrocities inflicted upon their people.
Earth's war against the Raiwat leads to a surprising ending that reduces almost the entire planet to scorched earth, brings mankind to the verge of extinction and sows the seeds of the events to follow in KAMUI.

Features
  • 8 stages of action and massive boss battles!
  • Use the reflective shield system mechanic for perfect defense or to powerfully reflect enemy attacks!
  • Carefully crafted dramatic developments to match the in-game story progress!
  • Take on a diverse roster of enemies: from the Global Unified Army forces to the Raiwat invaders and their apocalyptic living devices!
  • Features Arcade, Training and unlockable Soundtrack mode!
  • Steam Trading Cards

Coming to Steam soon:
The other two installments to The Tale of ALLTYNEX trilogy, KAMUI and ALLTYNEX Second!

시스템 요구 사항

    Minimum:
    • OS: Microsoft Windows 2000 / XP / Vista / 7 / 8
    • Processor: Intel Pentium4 1.4GHz or better
    • Memory: 128 MB RAM
    • Graphics: DirectX 8.1 or above and Direct3D with 64MB or more of VRAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectSound-compatible Sound Card
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
RefleX is a bullet hell shoot-em-up with the traditional oldschool graphics and inferface. Secondary attack activates a self-recharging shield which blocks or reflects enemy attacks. Everything here is excessive - the explosions, the starting firepower, the enemies. And while a lot of this has been done to death, there were actually quite a few moments in RefleX that made me say "Wow that's pretty cool." Admittedly the game didn't hold my interest for very long, but I think it's still one of the better titles in this genre.
게시 일시: 2014년 6월 1일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
Fairly decent shoot-em-up with an interesting shield mechanic (absorbs some shots while reflecting others) and scoring system. Like any shoot-em-up of this nature, it's very challenging, but still fun for a while. Recommend using a controller for this game.
게시 일시: 2014년 6월 27일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
11.6 시간 기록
great japenese indy shooter everytime you play you go a bit further with its great learning curve graphics are great loved playing iti would give it an score of 8 out of ten
게시 일시: 2014년 8월 9일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
1.3 시간 기록
FANTASTIC vertical shmup with an instrinsically satisfying gimmick: Your button that isn't "shoot" reflects projectiles and laser beams allowing you to focus on combat rather than power-up collection. Great graphics and mesmermizing Mode 7-esque sprite rotation sucks you in as you respond to manic bullet threats from all sides and all dimensions. I much prefer horizontal shmups but this one grips me like few shooters can. I can't really compare it to anything properly but it definitely brings me back to playing Truxton on the Mega Drive or 1942 in the arcade.
게시 일시: 2014년 9월 6일
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
4.9 시간 기록
Amazing shmup! The excellent visuals, music and enemy designs will lure you in, the intense action will keep you playing. While the patterns are a bit too bullethellish for my taste it ultimately didn't matter - RefleX is an excellent effort and possibly my favourite shmup on Steam right now. The reflect-system that is in place provides a nice dynamic between firing your lasers and avoiding bullets to recharge as well as using reflected shots to score the big points.

I gotta say: I love Stage 3 - it stands out the most for me. It is a massive space battle among many capital ships - it is so epic! Gigantic lasers and all. And it reminds me nicely of one of my favourite shmups ever (Raystorm). In fact, the storyline told pretty much exclusively through gameplay is what kept me going - the game just goes completely bonkers towards the end.

It's the kind of grandeur and scale that only japanese arcade games could provide for the longest time - and RefleX is a nice throwback to the old days of screenfilling bosses, massive explosions and destruction on a global scale and it does so without any waifu-fanservice (which is a big plus in my book).

It should provide plenty of challenge for the casual shmup-player (me!) as well as the truly hardcore who have to 1CC everything. Can't wait for the next games in this series and would highly recommend you give this game a try.
게시 일시: 2014년 5월 11일
이 평가가 유용한가요? 아니요
15명 중 13명(87%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
Short Answer: Yes, this game is amazing. Buy it now!

Long Answer: I picked up this game last year from Nyu Media's website, and I'm glad it finally made it to Steam. Yeah, I've got a few buddies I'm going to corrupt with some Alltynex goodness.

There's a great sense of design behind this game. From the way the levels flow into each other, to the progression of escalating boss fights, everything looks in place.

Even the unique bullet colors have consistent meanings; some can be absorbed, some can be reflected, and some can be shot down. Knowing when to shoot, when to reflect, and when to just let off the fire button and recharge, is the key to victory.

The scoring system comes naturally. Use the reflect feature well, and get big multipliers. It's great fun sending off a mass of reflected bullets and homing lasers, followed by some giant x64 kills. Or for those who just want to play to the end and enjoy the spectacle, continues are awarded on a regular basis to aid progress.
게시 일시: 2014년 3월 27일
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