Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.
User reviews:
Overall:
Very Positive (181 reviews) - 81% of the 181 user reviews for this game are positive.
Release Date: Jun 10, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Munin

Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

WEEK LONG DEAL! Offer ends August 1

 

About This Game

Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.

VENTURE TO A WORLD OF NORSE MYTHOLOGY

Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard.
Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.
Further gameplay elements, like switches, moving environment or items influence by physics add even more depth to the puzzles: by rotating the game's world, boulders and debris will rumble, roll and fall. Liquids like water or lava will flow accordingly and Norse runes will show the way to the raven's lost feathers.
Munin features nine amazing worlds, 81 exciting levels and roughly 7 hours of enjoyable playtime.

Key Features


  • Experience the exciting world of Norse mythology
  • Spin and shift the game world's elements to reach all the lost feathers
  • Solve tricky puzzles
  • 77 challenging levels featuring extraordinary worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: OSX 10.5
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: Ubuntu Linux 10.10 or later, other distros incl. Arch Linux, Gentoo, Debian should work. Both 32-bit and 64-bit systems are supported
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (181 reviews)
Recently Posted
Patrykgazing
( 0.5 hrs on record )
Posted: June 27
Product received for free
Nice puzzle-ish gameplay and even better overlay
Helpful? Yes No Funny
WhiteWabbit
( 17.3 hrs on record )
Posted: June 26
Munin is a fun puzzle platformer with a cool Norse theme. Each chapter has its own unique set of traps and features. The puzzles (in later chapters especially) are challenging without being frustrating. You can actually solve them on your own with trial and error, without spending hours on one level.
Helpful? Yes No Funny
Feather Rose
( 8.4 hrs on record )
Posted: June 23
The poetry that precedes every new world, combined with the music and backgrounds, deliver the theme extremely well. Unfortunately, the gameplay is lackluster, tedious, and quite buggy. Be warned: you will die many unfair and frustrating deaths due to hazards phasing through walls or detecting collision when you're a safe distance away.

The premise of the gameplay appealed to me greatly, but the puzzles it presents are merely tedious, rather than challenging. The game rarely punishes you for trial-and-error gameplay (in fact, many levels are designed to allow multiple paths to completion), which means you can act practically at random and still get through most of the game without much difficulty. The only really interesting puzzles were in the ninth and final chapter.

The background art is fantastic, but most of the game objects seem to have been given more cursory treatment. Graphics aren't particularly important to me, but the awkward, blocky character sprite and platforms seemed incongruous with the vast, beautiful (or menacing) landscapes.
Helpful? Yes No Funny
archcorenth
( 2.0 hrs on record )
Posted: June 20
I generally like this sort of game and was enchanted by the graphics, but there are better games of this nature out there, and I don't feel like this one particularly distinguishes itself. I think if it had had a story to pull you through, I would have like it more, but what little there is is very besides the point. Also, maybe it's my computer but some of the time my jump command doesn't make it through or is a bit delayed. Having to restart a level because of that certainly soured my experience and sure effects my review. In general the platforming works a bit like Braid or older click and create games and doesn't have that smooth feeling you expect from a retail game.
Helpful? Yes No Funny
Rylex
( 0.6 hrs on record )
Posted: June 18
Fun and simpel. Maby too simpel
Helpful? Yes No Funny
D3C
( 16.3 hrs on record )
Posted: June 16
I picked this game up as a fan of Daedalic's point'n'click adventure games, and because I was intrigued by the inspiration the game took from Norse mythology. I was underwhelmed on both points... and yet I have a hard time giving the game a thumbs-down.

On the mythology side, Munin features some really beautiful artwork in its title screens for each world in the game, complete with strong original poems inspired by Old Norse poetry. These manage to create a strong atmosphere for the game, and a sense of being part of a mystical world... which does not translate at all to the gameplay. Munin essentially takes the standard "X has lost his Y, and must regain it by collecting lots of Z" storyline, fills in X, Y, and Z with Norse inspiration, and then slaps it onto a puzzle game. In short, the setting and story are far less relevant to your motivation to proceed than your standard "must solve puzzles and collect lots of Z" gamer mindset.

The gameplay itself, I found to be a bit of a mixed bag. The visual aesthetics of the game play were initially disappointing (though suddenly, unexpectedly impressive in a couple of rare moments), but eventually began to grow on me. The basic gameplay mechanic gives you the ability to manipulate the surrounding environment by rotating sections of the screen to alter connections and pathways in the landscape. With either 3 or 6 panels per level, finding the solution is occasionally simply a matter of combinatorics—simply keep eliminating possibilities until you find the only one that works. But with other mechanics that are introduced as the game progresses, such as switches that activate/deactivate depending on the rotation of a particular panel or runes that need to be aligned at the edges of two panels before a particular Z becomes collectable, the puzzle-solving can become enjoyably complex.

Personally, I ran into a level early in the game (in the 2nd world out of 9) that completely stumped me, and quickly lost interest in playing (see motivation, above). I came back to it several months later, more interested in collecting some more of the game's 18 achievements than in collecting Z, and found a rather straightforward solution for the puzzle that had blocked me. From there, I completed the game over the next three days. And this is why, even though I initially intended to, I can't give the game a negative review... because in those three days, I actually found myself enjoying playing and making progress.

It's not an enthusiastic recommendation, but if you happen to find this title on sale and like solving puzzles/collecting things, the artwork and (eventually) the gameplay may make the purchase worthwhile.
Helpful? Yes No Funny
Sarkoth
( 31.1 hrs on record )
Posted: June 15
A very unique puzzle game with mechanics I haven't seen before. Brainteasing and beautiful.
Helpful? Yes No Funny
ElLirogono
( 4.7 hrs on record )
Posted: June 9
This game feels like one of Reiner Knizia's board games. It's very well constructed, much thought over, easy to learn but difficult to master. And, what's characteristic to Knizia's games - it's pure mechanic. The story is redundant. You could as well play as a square gathering circles from the map.
I am really into Norse mythology and was looking forward to playing Munin because of the connotations, yet I feel fooled.
It's platform, not 'adventure' as one of the main tag states.

Another reason why I give a 'thumbs down' for this fairly good game is because its puzzles do not give you the sesne of satisfaction after solving them.
No reward, just tedious level after level after level.
Helpful? Yes No Funny
Not John Malkovich
( 1.6 hrs on record )
Posted: April 3
Gets repetitive and boring quick.
Helpful? Yes No Funny
Kogaijy
( 6.2 hrs on record )
Posted: April 1
Another amazing puzzle game with a relative short life duration but sometimes no so easy to complete. I place this one in my top 50 of puzzle games.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: June 27
Product received for free
Nice puzzle-ish gameplay and even better overlay
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 42 people (93%) found this review helpful
2 people found this review funny
Recommended
2.3 hrs on record
Posted: June 16, 2015
I wish there was a neutral option when reviewing games on Steam and choosing whether to recommend this game. I wouldn't not recommend it, but I'm also not certain I would recommend it either... It's one of those games that's not terrible but not great. I enjoy some of the puzzles, but find myself only able to play for about 20 minutes before getting bored. It feels like a shell for something that could/should have been more.

The gameplay is smooth however and the puzzles, which can at times be annoying, aren't overly difficult. If I found myself stumped at any point, I simply stopped for the day and when I started it up the next day with fresh eyes, I solved the puzzle right away. I find it plays just as easily whether using a mouse or a controller and didn't find myself preferring one over the other at all.

Graphically, while the art style has a certain charm to it, it can get monotous and at times ugly. I actually feel like I would've liked this game a lot more and could have forgiven its lackluster gameplay if it had just looked prettier. It feels bare partially because it looks bare. When you make a game as basic as Munin, you need to make it stand out in some other way, whether it be art direction or sound design or something like that. Speaking of sound design... I honestly can't even recall the sound in this game. It was that forgettable. Is there music? Probably. Are there sound effects? Probably. Nothing that stood out enough to me that I can actually bring to mind any of it though.

Overall Munin is an absolutely middling game. For the $.99 it's currently selling for on sale (which is what I paid for it), I'd say it's worth it. I would most definitely NOT pay the full price of $10 though. This feels like it shouldn't cost more than $5 at most, and honestly I can't help but feel kind of bad for those folks who've paid full price for a game that feels like a demo or the final project of an undergrad.
Was this review helpful? Yes No Funny
39 of 45 people (87%) found this review helpful
3 people found this review funny
Recommended
1.8 hrs on record
Posted: June 15, 2014
Munin is an intelligent and original puzzle platformer with a steep difficulty curve. The rotation mechanic adds a cool dimension to the puzzles and the Norse themes and overall the art style make the game stand out for me. I would definitely recommend Munin.
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
3 people found this review funny
Recommended
14.1 hrs on record
Posted: July 1, 2014
I didn't want to write this review before I finished the game, and now that I'm over, I must say I recommend Munin to everyone who enjoys some puzzle time.
I am new to this kind of game and I really liked the challenge it represented. Each world had it's unique mechanics so it didn't got boring, and the final world just mixes it all up. I have to say that the difficulty between the first 8 worlds and the last is very different and it should be more progressive. I've spent very little time in the first 8 worlds compared to the hours I spent in Asgard. I also noticed that Asgard has some bugs (which made more difficult to level up) but I'm sure that will be corrected soon enough.
The artwork is amazing and the music is adequate.
It's a 7/10 for me.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
3 people found this review funny
Recommended
14.9 hrs on record
Posted: December 19, 2014
Munin is a great puzzle/platformer game. It doesn't do anything groundbreakingly innovative, but it sticks to a formula that has proven to work with indie platformers and they have executed it in a unique and captivating way.

So if you can't tell the game's lore is Norse. It fits the game and genre well. I have never played a Norse game like this and the story or informative pieces of the game are conveyed through short snipets of dialog about each of the worlds at the beginning of each chapter. They provide neat little background information.

The game follows the same formula many other platofrmers follow. Thre is a world tree, and each world has 9 levels, except for Asgard. Each world introduces a new kind of mechanic to learn and progress through puzzles. They fit the game nicely and make sense.

Puzzle are moderately difficult. You shouldn't be stuck on a level forever, nor should you be able to breeze through the majority of levels. The game is well balanced. However, overall the game is relatively short. There are no bonus levels and once it is over, it is over. Achievements will keep you busy for another hour or two.

Conclusion: Braid was groundbreaking and innovative when it came out years ago and started this indie games/platforming phenomenon. This game doesn't do that. But it is a wonderfully enjoyable game that I would put up there with Braid, Fly'N, TRINE, LIMBO, SMB, and Fez if you take it for what it is.
Was this review helpful? Yes No Funny
40 of 58 people (69%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: August 3, 2014
Is this a bad game? No.

But the question is not about the quality it’s about recommendation. And sadly I can’t clearly recommend Munin.
I like the indie logic-platform games, but the Munin can’t grab me. The game doesn’t have serious flaws but it hasn’t got any serious pro either. For me games like Braid, Limbo, Thomas was Alone give more.

Munin hasn’t got great atmosphere, unique visual style or soundtrack either. The puzzles are not very interesting. Basically it’s like a dumbed down FEZ. The only thing was stand out a few annoying puzzles where you easily can die because the deadly “lasers” reflect from mirror to mirror. You won’t know how you can rotate the platform until a few amounts of trial and error.

However the game is longer than the average indie platformer I give it that. The rest of the games what I mentioned is takes around 2 hours to complete. The duration of Munin is ~6 hours.

In the end I only recommend to the hardcore fan of genre. For everyone else there are far better games you can try out.

6/10
Was this review helpful? Yes No Funny
24 of 31 people (77%) found this review helpful
2 people found this review funny
Recommended
1.5 hrs on record
Posted: June 12, 2014
Munin is a fairly interesting platform puzzler, in which you rotate sections of the level to forge a path for the hero. Your goal is to collect each of the feathers scattered around each level, and although it seems quite tame at first, the puzzle prove rather tricky after a short while. Definitely one for those who enjoy puzzlers like The Bridge and Closure. You can watch my short playthrough here: http://youtu.be/WntpZdxUNAY
Was this review helpful? Yes No Funny
24 of 31 people (77%) found this review helpful
1 person found this review funny
Not Recommended
8.9 hrs on record
Posted: January 14
As Munin you've been stripped of your raven form by Loki and are now facing a journey through the nine worlds of Yggdrasil ro get your wings back: the actual gameplay consists of rotating parts of the levels and manipulating objects/ fluids present therein so you can collect all the feathers and be brought to the next section.
While it has alot of charm going for it and some of its levels can be truly enjoyable Munin sadly eventually turns into a frustrating and repetitive experience.

PROS:

-nice graphics and art style

-good soundtrack

-the first levels, and those lacking instadeath mechanics, are really good

-good level and puzzle variety (fluids, traps, platforming, light rays, elevators etc...)

-decent story

CONS:

-somewhat awkward controls

-frustrating instadeath made worse by the problematic controls

-having to start over each time you die gets aggravating fast, even more so when you consider you have to repeat all the previous moves and hope to succeed

-fluids look bad and their physics are quite skewed, making some puzzles harder than they'd be

http://steamcommunity.com/sharedfiles/filedetails/?id=600164952

Munin starts out quite nicely, the first levels ease you into the game and the eerie soundtrack can make playing the game quite relaxing: soon the levels get trickier and it turns into a proper puzzle experience, one that's still enjoyable.

Eventually though things get complicated with jumps, death rays, spikes, platforms...one false step will have you die instantly and when this happens you start over: you'll have to remember all the previous moves (or take notes, considering it might have been 5 minutes of work lost) and hope you don't fail a rotation or a jump, otherwise you'll start over again and again. This becomes even worse when levels require some hard timed jumping and/or rotating (e.g. spill the lava and run for the feather before it hits you) and you realize the controls aren't horrible, but just awkward enough to make said attempts quite hard at times.

I personally completed 8 out 9 worlds before it was too much for me, the last section was mostly a mix of previous mechanics/ deaths and felt very aggravating overall. Hardcore puzzle fans might enjoy Munin if they can get past the constant restarts and repetitions, but for the average gamer the frustration will soon set in and make this a game I honestly can't recommend.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: June 9
This game feels like one of Reiner Knizia's board games. It's very well constructed, much thought over, easy to learn but difficult to master. And, what's characteristic to Knizia's games - it's pure mechanic. The story is redundant. You could as well play as a square gathering circles from the map.
I am really into Norse mythology and was looking forward to playing Munin because of the connotations, yet I feel fooled.
It's platform, not 'adventure' as one of the main tag states.

Another reason why I give a 'thumbs down' for this fairly good game is because its puzzles do not give you the sesne of satisfaction after solving them.
No reward, just tedious level after level after level.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
1 person found this review funny
Recommended
73.2 hrs on record
Posted: October 30, 2014
Due to it's review not being featured on Metacritic because they deemed this "a Mac game so it doesn't fall under the PC review section" I'm taking the liberty of posting Polygon's review here.

Polygon gave us a 7.5 score and you can read it's review here.

Here's an excerpt:
#Discussions_QuoteBlock_Author
It burrowed deep into my mind, so much so that I started dreaming in its weird 2D logic of rotating platforms and constant twists to the formula. Like the severe landscapes it evokes, Munin is a worthy, starkly beautiful challenge.

Since then we have updated the game to address some of the harsher criticisms and the floaty controls.
Was this review helpful? Yes No Funny