Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.
User reviews: Mostly Positive (91 reviews)
Release Date: Jun 10, 2014

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Packages that include this game

Buy Daedalic Indie Bundle

Includes 7 items: Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Munin, The Last Tinker™: City of Colors

Buy The Daedalic Hamburger Bundle

Includes 4 items: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

 

Recommended By Curators

"If you are a puzzle game junkie this will offer a lot for you so check it out and get lost in the soothing magical world, for everybody else, be warned."
Read the full review here.

Recent updates View all (5)

January 16

Polish subtitles added

Hi all,

we’re happy to announce that today we added Polish subtitles to Munin.

Have fun!

Best,
Your Team Daedalic

1 comments Read more

Full Controller Support

About This Game

Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.

VENTURE TO A WORLD OF NORSE MYTHOLOGY

Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard.
Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.
Further gameplay elements, like switches, moving environment or items influence by physics add even more depth to the puzzles: by rotating the game's world, boulders and debris will rumble, roll and fall. Liquids like water or lava will flow accordingly and Norse runes will show the way to the raven's lost feathers.
Munin features nine amazing worlds, 81 exciting levels and roughly 7 hours of enjoyable playtime.

Key Features


  • Experience the exciting world of Norse mythology
  • Spin and shift the game world's elements to reach all the lost feathers
  • Solve tricky puzzles
  • 77 challenging levels featuring extraordinary worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: OSX 10.5
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: Ubuntu Linux 10.10 or later, other distros incl. Arch Linux, Gentoo, Debian should work. Both 32-bit and 64-bit systems are supported
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Hard Drive: 2 GB available space
Helpful customer reviews
7 of 10 people (70%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: January 7
tl;dr -> If you ever wondered what it would be like to live in a grid-world with rotating pieces and stab yourself in the brain multiple times, then this is the game for you.

I got this game gifted to me by one of my super generous friends, and I've since added it to my list of go-to puzzlers (that also drive me crazy).

If you like fairly casual, puzzle platformers with a novel mechanic, then you will probably enjoy this game.

The aesthetics are decent, the artstyle and detail in the background is okay. The music and sounds are calming, which can sometimes cause irritation when I am struggling to solve one of the stages and failing miserably over and over; however, it matches the ambiance of the game. I eventually turned off the sound, as it got repetitive pretty quickly.

The controls are very simple - you click to rotate parts of the world, and move with the WASD keys. Due this simplicity, there isn't really a difference between using the keyboard+mouse combo vs. a controller, so it comes down to personal preference. There isn't really a tutorial, but the main goal is simple enough, so it isn't required - you just have to collect all of the raven feathers littered around each level without dying. The learning curve is minimal to (probably) challenging, depending on your proficiency at puzzle-based games. A lot of pre-planning and trial and error will be used here, so understanding how the level pieces fit together (and the correct order to gather the feathers) is essential to success. It is possible to get physically stuck in a level if all the surrounding level pieces are inaccessible, and if this happens (with no way to escape, like filling your piece with water so you can reach another piece), then you will have to restart.

There are different "worlds," each with a unique theme and a set of levels. For example, one world will have rolling rocks that you must manipulate to help you reach higher areas, while also avoiding them crushing you to death. Another world (I am currently stuck on this one) requires you to play with water streams to help you reach places - you will fill spaces with water so you can swim and jump higher. The mechanics in each level add to the variety of strategies you must use, and you can invest at least a few hours playing through the entire game. Other hazards like spikes, fire pits, etc may litter the levels, and touching these will instantly kill you, forcing you to restart. This can be particularly frustrating if progress through a level requires many steps, but persevering will really help you find the solution (eventually). In the later levels, you may also encounter a new mechanic - rotating one square in the level will also rotate another one. Keep in mind, you CANNOT rotate a square that your character is standing in. I've found a sort of loophole - if you can hop between two squares quickly enough (this is quite rare), you can rotate a block and then immediately land on that same block; however, I have not noticed any puzzle requiring you to do this so far. It also has not really helped me solve any particular level.

Overall, the game is the right amount of challenging, and puzzle enthusiasts should definitely give this one a try.

Recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: June 16
I wish there was a neutral option when reviewing games on Steam and choosing whether to recommend this game. I wouldn't not recommend it, but I'm also not certain I would recommend it either... It's one of those games that's not terrible but not great. I enjoy some of the puzzles, but find myself only able to play for about 20 minutes before getting bored. It feels like a shell for something that could/should have been more.

The gameplay is smooth however and the puzzles, which can at times be annoying, aren't overly difficult. If I found myself stumped at any point, I simply stopped for the day and when I started it up the next day with fresh eyes, I solved the puzzle right away. I find it plays just as easily whether using a mouse or a controller and didn't find myself preferring one over the other at all.

Graphically, while the art style has a certain charm to it, it can get monotous and at times ugly. I actually feel like I would've liked this game a lot more and could have forgiven its lackluster gameplay if it had just looked prettier. It feels bare partially because it looks bare. When you make a game as basic as Munin, you need to make it stand out in some other way, whether it be art direction or sound design or something like that. Speaking of sound design... I honestly can't even recall the sound in this game. It was that forgettable. Is there music? Probably. Are there sound effects? Probably. Nothing that stood out enough to me that I can actually bring to mind any of it though.

Overall Munin is an absolutely middling game. For the $.99 it's currently selling for on sale (which is what I paid for it), I'd say it's worth it. I would most definitely NOT pay the full price of $10 though. This feels like it shouldn't cost more than $5 at most, and honestly I can't help but feel kind of bad for those folks who've paid full price for a game that feels like a demo or the final project of an undergrad.
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1 of 1 people (100%) found this review helpful
13.7 hrs on record
Posted: July 1
This is a pleasant and addictive little puzzle game. You have to rotate sections of the screen in order to collect the feathers. At first the puzzles are easy, and then you have to deal with things such as boulders and water that you figure out how to use and/or avoid. I can recommend this game to fans of casual puzzle games.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: May 21
A very well balanced, physics based puzzle game.

As with all puzzle games, things start off simple enough to ease you into the game and play style, but gradually the difficulty increases making use of a bit of extra grey matter. Things don't get so taxing that you end up completely stuck, unable to move on any further, but equally, it's not so simple that you'll fly through it without a hitch. There is a certain amount of pride achieved from working through a puzzle logically which, at first glance, looks like a pain in the backside!

I'm looking forward to seeing how the puzzles progress throughout the game.

Watch my first half hour...

https://www.youtube.com/watch?v=HeCdXEYv_ho
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2 of 3 people (67%) found this review helpful
10.1 hrs on record
Posted: February 23
It feels like Gojira put a lot of work into this little puzzle/platformer (emphasis on puzzle). Often puzzle games feel pretty bare-bones, but this one has great atmosphere which it draws from it's creative use of establishing a setting. The whole time I was not only driven by the fun and increasingly challenging puzzles and the introduction of new mechanics but that I wanted to see Asgard! It was a nice surprise, kudos to the designers for making such great puzzles.
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