Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.
User reviews:
Recent:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (166 reviews) - 81% of the 166 user reviews for this game are positive.
Release Date: Jun 10, 2014

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Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

 

About This Game

Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.

VENTURE TO A WORLD OF NORSE MYTHOLOGY

Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard.
Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.
Further gameplay elements, like switches, moving environment or items influence by physics add even more depth to the puzzles: by rotating the game's world, boulders and debris will rumble, roll and fall. Liquids like water or lava will flow accordingly and Norse runes will show the way to the raven's lost feathers.
Munin features nine amazing worlds, 81 exciting levels and roughly 7 hours of enjoyable playtime.

Key Features


  • Experience the exciting world of Norse mythology
  • Spin and shift the game world's elements to reach all the lost feathers
  • Solve tricky puzzles
  • 77 challenging levels featuring extraordinary worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: OSX 10.5
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: Ubuntu Linux 10.10 or later, other distros incl. Arch Linux, Gentoo, Debian should work. Both 32-bit and 64-bit systems are supported
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (11 reviews)
Overall:
Very Positive (166 reviews)
Recently Posted
Makahl
( 0.6 hrs on record )
Posted: April 27
It seems like a good game and the first level is decent, the only problem being a ridiculous bug in the game making it difficult to press any button due to a randomly jumping mouse (which only happens in this game, Alt+Tab and no problems to be found.) and the auto-walk to left which follows prevents you from climbing ladders (a requirement to finish the 2nd level) over all a great idea of a game let down by a buggy interface.
Helpful? Yes No Funny
Not John Malkovich
( 1.6 hrs on record )
Posted: April 3
Gets repetitive and boring quick.
Helpful? Yes No Funny
Kogaijy
( 6.2 hrs on record )
Posted: April 1
Another amazing puzzle game with a relative short life duration but sometimes no so easy to complete. I place this one in my top 50 of puzzle games.
Helpful? Yes No Funny
Horror Fox :3
( 11.8 hrs on record )
Posted: March 18
Hey everyone and this is my review about the game!

This is a Platform puzzle game.


Interface/Menu/Settings

There are multiple languages available.
You can change the resolution size.
You can play this in fullscreen or window mode.
You can change the music and sound volume. A number between 0 and 10. (al though i dont really see a huge difference)
You are able to choose previous chapters.

About the game.

It is a platform puzzle game where you have to rotate the area's to your favor. You need to do this in order to move on and complete the level. In each level there are feathers which you need to collect in order to finish it. You can't rotate an area if you are on the same location. You have to avoid spikes and other obstactles. If you die during a level, then you have to collect every feathers again in that level. There is no fall damage but you will instantly die if you get hurt by an obstactles. There are alot of chapters and levels. Each time there is a new "tool/object/obstactle" they will slowly introduce it to you and how to use it.

Background is okay.
Music is somewhat calm.
You shouldnt really look to the graphics but if you do they are a bit meh.
The game is unique and very interesting.

Other things.


-------------------

I Give this game a 8/10
Helpful? Yes No Funny
выдра
( 16.6 hrs on record )
Posted: March 10
Beautiful looking puzzle game with nordic gods as inspiration. Mechanics are good and I enjoyed this game. I liked that even if you get stuck on one level, you can still play by just taking another world until you figure your problem out.
Helpful? Yes No Funny
Jeremy
( 0.3 hrs on record )
Posted: February 26
Interesting concept and pretty but gets boring quickly.
Helpful? Yes No Funny
olivier.galet.22
( 9.3 hrs on record )
Posted: February 21
Munin is a wonderfully designed game, regarding both art style and level design.

Using a few, simple mechanics, Daedalic has provided us with a complex puzzle game that I would recommand to any puzzle lover. Know ,however, that despite its deceivingly easy first levels, this game is incredibly difficult, lacking the "rewind" mechanic that is present in most other puzzle-platformers.

The mythological base of the game is skillfully exploited, giving the game an omnipresent yet subtle aura of legend. Its few manifestations (the story, the various names, the few poems, ...) are secundary during the playthrough, and equally enjoyable to people well-versed in norse mythology and to uninitiated ones.

Though difficult, Munin is a masterpiece of art and game design that I recommand to any player intelligent, patient or brave enough to attempt its challenge.

Artstyle & soundtrack : 5/5 - Beautiful rendering of the mythological universe
Level & game designs : 5/5 - Skillfully exploited, simple mechanics
Story & characters: 3/5 - Sufficient and justified
Difficulty balance : 2/5 - Dangerously close to unfair
Helpful? Yes No Funny
Meow
( 4.1 hrs on record )
Posted: February 16
Bought this on sale, would have bought it if it wasn't too. Didn't really try a lot of puzzle games except this one but this really caught my eye. The puzzles are pretty hard but manageable, artwork and music is pretty good as well. Love that it has old Norse runes and Norwegian inspirations as well.
Helpful? Yes No Funny
Teddy A. Bear
( 4.0 hrs on record )
Posted: January 26
Very calming and incredibly difficult puzzle game. The water color style is very appealing and the soothing music helps think through the puzzles. The norse theme is just a bonus to an amazing game!
Helpful? Yes No Funny
stranger1982
( 8.9 hrs on record )
Posted: January 14
As Munin you've been stripped of your raven form by Loki and are now facing a journey through the nine worlds of Yggdrasil ro get your wings back: the actual gameplay consists of rotating parts of the levels and manipulating objects/ fluids present therein so you can collect all the feathers and be brought to the next section.
While it has alot of charm going for it and some of its levels can be truly enjoyable Munin sadly eventually turns into a frustrating and repetitive experience.

PROS:

-nice graphics and art style

-good soundtrack

-the first levels, and those lacking instadeath mechanics, are really good

-good level and puzzle variety (fluids, traps, platforming, light rays, elevators etc...)

-decent story

CONS:

-somewhat awkward controls

-frustrating instadeath made worse by the problematic controls

-having to start over each time you die gets aggravating fast, even more so when you consider you have to repeat all the previous moves and hope to succeed

-fluids look bad and their physics are quite skewed, making some puzzles harder than they'd be

http://steamcommunity.com/sharedfiles/filedetails/?id=600164952

Munin starts out quite nicely, the first levels ease you into the game and the eerie soundtrack can make playing the game quite relaxing: soon the levels get trickier and it turns into a proper puzzle experience, one that's still enjoyable.

Eventually though things get complicated with jumps, death rays, spikes, platforms...one false step will have you die instantly and when this happens you start over: you'll have to remember all the previous moves (or take notes, considering it might have been 5 minutes of work lost) and hope you don't fail a rotation or a jump, otherwise you'll start over again and again. This becomes even worse when levels require some hard timed jumping and/or rotating (e.g. spill the lava and run for the feather before it hits you) and you realize the controls aren't horrible, but just awkward enough to make said attempts quite hard at times.

I personally completed 8 out 9 worlds before it was too much for me, the last section was mostly a mix of previous mechanics/ deaths and felt very aggravating overall. Hardcore puzzle fans might enjoy Munin if they can get past the constant restarts and repetitions, but for the average gamer the frustration will soon set in and make this a game I honestly can't recommend.
Helpful? Yes No Funny
Cadfang01
( 2.8 hrs on record )
Posted: December 31, 2015
I definetly recomend this game to anyone who like puzzles. Its one of those nice go at your own pace puzzles and as you would expect it does get pretty damn tricky. Its a nice little mind tickler plus I have to give credit to the creators for getting a lot of the Norse mythology down pretty good. It's an absolutely beautiful little game. All in all this is one of the few puzzle games I really enjoy playing. So if you have some time to waste and don't mind getting frustrated at your own pace definetly check it out.
Helpful? Yes No Funny
Ravled
( 14.0 hrs on record )
Posted: December 29, 2015
Slow as ♥♥♥♥ and ♥♥♥♥♥♥ controls and movement are the real challenge here, guys. Much more than the puzzles themselves.

So ♥♥♥♥ing boring. Intend do play again when trying to get sleepy. Soundtrack 7/10 as cure for insomnia.
Helpful? Yes No Funny
Nyx
( 5.7 hrs on record )
Posted: December 18, 2015
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▐█▐██has ▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓puzzle ▓███▓▓▓▄▀▐█
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http://steamcommunity.com/groups/CritiquingDoge
Helpful? Yes No Funny
Joblerone
( 0.6 hrs on record )
Posted: December 7, 2015
I had thought this game would be an interesting, soul-searching sort of game that would leave me reeling with philisophical implications when I bought it.

Safe to say, I was very wrong. A poorly-animated and uncanny creature runs around "interesting" puzzles and refuses to speak or do much other than perpetually stare at me, the player, with that uncanny-valley face that's as much bird as it is human. While I appreciate the concept, I am thoroughly disappointed in its presentation. 2/10, the puzzles are at least enjoyable when they aren't dumb as all hell (the water mechanic makes no sense)
Helpful? Yes No Funny
Gram
( 5.9 hrs on record )
Posted: November 28, 2015
I've genuinely enjoyed playing through this puzzle game for a very specific reason. Usually, puzzle games just keep ramping up the difficulty until you're left not even enjoying it, only because there's increasingly complex steps and only one "right" solution, so it's just you banging your head against a wall until you stumble into it.

Munin does something different. It proposes the foundation of its puzzles, and it never deviates from it (rotating squares to make new paths) However, rather than make them frustrating mechanically, they introduce different elements to the puzzles (water, rocks, etc) Paths you previously couldn't use can be filled with water to swim up, or use rocks to bridge gaps. Munin never makes it overly complicated, but instead rewards you for using the elements in clever ways. It's been enjoyable thus far, and it's enjoyable because you try and think of new ways to use what you have, rather than mindlessly rotate something until it lines up.
Helpful? Yes No Funny
FlashGordon
( 13.6 hrs on record )
Posted: November 21, 2015
This game was difficult as intended. The graphics are simple not to distract from the puzzle. There are levels you must think out of the box. If you play it you will get that hint. For what I paid I spent many an hour to solve these. It was very fun for me. The back drop and music were meant to be artsy and poetic so don't expect too much for a less than $5 game. The makers of these levels took some real talent in the creating. The low meta score I can see is due to frustrated players I'm guessing couldn't finish.
Helpful? Yes No Funny
Stonium
( 6.8 hrs on record )
Posted: November 10, 2015
For what it is worth I found it fun. Getting it on sale I felt that I got my money's worth. That being said the game might as well end at the 8th world (at least on linux) because after that bugs make it effectively impossible to beat.
Helpful? Yes No Funny
totorotipping
( 11.5 hrs on record )
Posted: November 9, 2015
While there were some rather annoying bugs, especially involving doors staying open even when they were "switched" to closed, as well as a few other weird bugs, overall the great level design and great art and music more than made up for the annoyance. The annoyance at the difficulty was welcome though! It's good when a game is hard enough that you feel compelled to step away from it and cool off, but engaging enough that you come back to finish it before much time has passed.
Helpful? Yes No Funny
«Riniel»
( 15.1 hrs on record )
Posted: November 5, 2015
I loved this game! It was super fun.
The goal is to collect all the feathers. There are 9 worlds with 77 levels. Each world has a different obstacle you have to work with, like platforms, water, lava, boulders, matching runes. Only the last world combines some of these obstacles to make it trickier. You spin parts of the level in order to make a path for your character to walk through safely. Most of the time you have a lot of time to think about what you are doing. A few times you need to move quick.
Helpful? Yes No Funny
trentvh
( 7.8 hrs on record )
Posted: October 25, 2015
I loved Munin. Great idea for the main puzzle concept, new mechanics introduced in each chapter, just tons of fun.
It was pretty challenging at times, but always doable. Not once do I remember getting overly frustrated. The puzzles were always solvable with some patience and trial and error.
Highly recommended.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
21 of 27 people (78%) found this review helpful
1 person found this review funny
Not Recommended
8.9 hrs on record
Posted: January 14
As Munin you've been stripped of your raven form by Loki and are now facing a journey through the nine worlds of Yggdrasil ro get your wings back: the actual gameplay consists of rotating parts of the levels and manipulating objects/ fluids present therein so you can collect all the feathers and be brought to the next section.
While it has alot of charm going for it and some of its levels can be truly enjoyable Munin sadly eventually turns into a frustrating and repetitive experience.

PROS:

-nice graphics and art style

-good soundtrack

-the first levels, and those lacking instadeath mechanics, are really good

-good level and puzzle variety (fluids, traps, platforming, light rays, elevators etc...)

-decent story

CONS:

-somewhat awkward controls

-frustrating instadeath made worse by the problematic controls

-having to start over each time you die gets aggravating fast, even more so when you consider you have to repeat all the previous moves and hope to succeed

-fluids look bad and their physics are quite skewed, making some puzzles harder than they'd be

http://steamcommunity.com/sharedfiles/filedetails/?id=600164952

Munin starts out quite nicely, the first levels ease you into the game and the eerie soundtrack can make playing the game quite relaxing: soon the levels get trickier and it turns into a proper puzzle experience, one that's still enjoyable.

Eventually though things get complicated with jumps, death rays, spikes, platforms...one false step will have you die instantly and when this happens you start over: you'll have to remember all the previous moves (or take notes, considering it might have been 5 minutes of work lost) and hope you don't fail a rotation or a jump, otherwise you'll start over again and again. This becomes even worse when levels require some hard timed jumping and/or rotating (e.g. spill the lava and run for the feather before it hits you) and you realize the controls aren't horrible, but just awkward enough to make said attempts quite hard at times.

I personally completed 8 out 9 worlds before it was too much for me, the last section was mostly a mix of previous mechanics/ deaths and felt very aggravating overall. Hardcore puzzle fans might enjoy Munin if they can get past the constant restarts and repetitions, but for the average gamer the frustration will soon set in and make this a game I honestly can't recommend.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 42 people (93%) found this review helpful
2 people found this review funny
Recommended
2.3 hrs on record
Posted: June 16, 2015
I wish there was a neutral option when reviewing games on Steam and choosing whether to recommend this game. I wouldn't not recommend it, but I'm also not certain I would recommend it either... It's one of those games that's not terrible but not great. I enjoy some of the puzzles, but find myself only able to play for about 20 minutes before getting bored. It feels like a shell for something that could/should have been more.

The gameplay is smooth however and the puzzles, which can at times be annoying, aren't overly difficult. If I found myself stumped at any point, I simply stopped for the day and when I started it up the next day with fresh eyes, I solved the puzzle right away. I find it plays just as easily whether using a mouse or a controller and didn't find myself preferring one over the other at all.

Graphically, while the art style has a certain charm to it, it can get monotous and at times ugly. I actually feel like I would've liked this game a lot more and could have forgiven its lackluster gameplay if it had just looked prettier. It feels bare partially because it looks bare. When you make a game as basic as Munin, you need to make it stand out in some other way, whether it be art direction or sound design or something like that. Speaking of sound design... I honestly can't even recall the sound in this game. It was that forgettable. Is there music? Probably. Are there sound effects? Probably. Nothing that stood out enough to me that I can actually bring to mind any of it though.

Overall Munin is an absolutely middling game. For the $.99 it's currently selling for on sale (which is what I paid for it), I'd say it's worth it. I would most definitely NOT pay the full price of $10 though. This feels like it shouldn't cost more than $5 at most, and honestly I can't help but feel kind of bad for those folks who've paid full price for a game that feels like a demo or the final project of an undergrad.
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38 of 44 people (86%) found this review helpful
3 people found this review funny
Recommended
1.8 hrs on record
Posted: June 15, 2014
Munin is an intelligent and original puzzle platformer with a steep difficulty curve. The rotation mechanic adds a cool dimension to the puzzles and the Norse themes and overall the art style make the game stand out for me. I would definitely recommend Munin.
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
3 people found this review funny
Recommended
14.1 hrs on record
Posted: July 1, 2014
I didn't want to write this review before I finished the game, and now that I'm over, I must say I recommend Munin to everyone who enjoys some puzzle time.
I am new to this kind of game and I really liked the challenge it represented. Each world had it's unique mechanics so it didn't got boring, and the final world just mixes it all up. I have to say that the difficulty between the first 8 worlds and the last is very different and it should be more progressive. I've spent very little time in the first 8 worlds compared to the hours I spent in Asgard. I also noticed that Asgard has some bugs (which made more difficult to level up) but I'm sure that will be corrected soon enough.
The artwork is amazing and the music is adequate.
It's a 7/10 for me.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
3 people found this review funny
Recommended
14.8 hrs on record
Posted: December 19, 2014
Munin is a great puzzle/platformer game. It doesn't do anything groundbreakingly innovative, but it sticks to a formula that has proven to work with indie platformers and they have executed it in a unique and captivating way.

So if you can't tell the game's lore is Norse. It fits the game and genre well. I have never played a Norse game like this and the story or informative pieces of the game are conveyed through short snipets of dialog about each of the worlds at the beginning of each chapter. They provide neat little background information.

The game follows the same formula many other platofrmers follow. Thre is a world tree, and each world has 9 levels, except for Asgard. Each world introduces a new kind of mechanic to learn and progress through puzzles. They fit the game nicely and make sense.

Puzzle are moderately difficult. You shouldn't be stuck on a level forever, nor should you be able to breeze through the majority of levels. The game is well balanced. However, overall the game is relatively short. There are no bonus levels and once it is over, it is over. Achievements will keep you busy for another hour or two.

Conclusion: Braid was groundbreaking and innovative when it came out years ago and started this indie games/platforming phenomenon. This game doesn't do that. But it is a wonderfully enjoyable game that I would put up there with Braid, Fly'N, TRINE, LIMBO, SMB, and Fez if you take it for what it is.
Was this review helpful? Yes No Funny
39 of 56 people (70%) found this review helpful
2 people found this review funny
Not Recommended
6.7 hrs on record
Posted: August 3, 2014
Is this a bad game? No.

But the question is not about the quality it’s about recommendation. And sadly I can’t clearly recommend Munin.
I like the indie logic-platform games, but the Munin can’t grab me. The game doesn’t have serious flaws but it hasn’t got any serious pro either. For me games like Braid, Limbo, Thomas was Alone give more.

Munin hasn’t got great atmosphere, unique visual style or soundtrack either. The puzzles are not very interesting. Basically it’s like a dumbed down FEZ. The only thing was stand out a few annoying puzzles where you easily can die because the deadly “lasers” reflect from mirror to mirror. You won’t know how you can rotate the platform until a few amounts of trial and error.

However the game is longer than the average indie platformer I give it that. The rest of the games what I mentioned is takes around 2 hours to complete. The duration of Munin is ~6 hours.

In the end I only recommend to the hardcore fan of genre. For everyone else there are far better games you can try out.

6/10
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24 of 31 people (77%) found this review helpful
2 people found this review funny
Recommended
1.5 hrs on record
Posted: June 12, 2014
Munin is a fairly interesting platform puzzler, in which you rotate sections of the level to forge a path for the hero. Your goal is to collect each of the feathers scattered around each level, and although it seems quite tame at first, the puzzle prove rather tricky after a short while. Definitely one for those who enjoy puzzlers like The Bridge and Closure. You can watch my short playthrough here: http://youtu.be/WntpZdxUNAY
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
23.2 hrs on record
Posted: May 28, 2015
What I really like about this game is that there is no need to act quickly most of the time. I always have trouble with puzzle games where timing is important. In this game, you usually just need to figure out a safe place to stand while rotating the other parts of the puzzle. There are a couple of parts where being too slow can kill you, but even in those, you don't need to be really quick, just not stop until you're safe.

Usually I need help with puzzle games after the first few levels, but in Munin, I've managed to get to the last world all by myself. It has taken a lot of trial and error, but fortunately you have two or three worlds available simultaneously, so if you get stuck in one, you can go to another and come back later. Also, the puzzles are logical, so you should find the answer, if you just have the patience to try all options available.

As many of the other reviews say, Munin isn't anything ground-breaking, but it's still fun.
Was this review helpful? Yes No Funny
15 of 20 people (75%) found this review helpful
1 person found this review funny
Recommended
73.2 hrs on record
Posted: October 30, 2014
Due to it's review not being featured on Metacritic because they deemed this "a Mac game so it doesn't fall under the PC review section" I'm taking the liberty of posting Polygon's review here.

Polygon gave us a 7.5 score and you can read it's review here.

Here's an excerpt:
#Discussions_QuoteBlock_Author
It burrowed deep into my mind, so much so that I started dreaming in its weird 2D logic of rotating platforms and constant twists to the formula. Like the severe landscapes it evokes, Munin is a worthy, starkly beautiful challenge.

Since then we have updated the game to address some of the harsher criticisms and the floaty controls.
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8 of 9 people (89%) found this review helpful
Recommended
10.2 hrs on record
Posted: March 27, 2015
Hooked on this little Viking themed platform puzzler. Solving each level requires rotating different sections of the screen in order to reach inaccessible areas. Sounds boringly simply, but the game successfully builds upon this premise, gradually introducing new kinds of obstacles. Levels start very easy and gradually get harder, without ever becoming hair-pullingly difficult - which is what makes for a perfect puzzler, in my book.
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9 of 12 people (75%) found this review helpful
Recommended
13.7 hrs on record
Posted: July 1, 2015
This is a pleasant and addictive little puzzle game. You have to rotate sections of the screen in order to collect the feathers. At first the puzzles are easy, and then you have to deal with things such as boulders and water that you figure out how to use and/or avoid. I can recommend this game to fans of casual puzzle games.
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15 of 24 people (63%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Posted: June 30, 2014
If you like puzzle games munin is a must have.
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
Not Recommended
12.6 hrs on record
Posted: July 27, 2015
While Munin is inventime and interestering, it feels... incomplete. Like an alpha release.
Bug-wise, finnicky controls are in the realm of forgiveness.
Random death is not.
Unsolvable puzzles are not. (Hint: Reduce your screen resolution to improve performance. It's the only way I could solve certain levels.)
Inability to choose a sub-level is... OK, that's more of a wish than a bug.

I will happily change this to a Yes once certain critical issues are addressed, but until that time I vote No.
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16 of 27 people (59%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: June 12, 2014
Phalanx takes a look at the Norse mythology puzzle game from Gojira.

http://youtu.be/CVHExfFklf4
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7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: January 7, 2015
tl;dr -> If you ever wondered what it would be like to live in a grid-world with rotating pieces and stab yourself in the brain multiple times, then this is the game for you.

I got this game gifted to me by one of my super generous friends, and I've since added it to my list of go-to puzzlers (that also drive me crazy).

If you like fairly casual, puzzle platformers with a novel mechanic, then you will probably enjoy this game.

The aesthetics are decent, the artstyle and detail in the background is okay. The music and sounds are calming, which can sometimes cause irritation when I am struggling to solve one of the stages and failing miserably over and over; however, it matches the ambiance of the game. I eventually turned off the sound, as it got repetitive pretty quickly.

The controls are very simple - you click to rotate parts of the world, and move with the WASD keys. Due this simplicity, there isn't really a difference between using the keyboard+mouse combo vs. a controller, so it comes down to personal preference. There isn't really a tutorial, but the main goal is simple enough, so it isn't required - you just have to collect all of the raven feathers littered around each level without dying. The learning curve is minimal to (probably) challenging, depending on your proficiency at puzzle-based games. A lot of pre-planning and trial and error will be used here, so understanding how the level pieces fit together (and the correct order to gather the feathers) is essential to success. It is possible to get physically stuck in a level if all the surrounding level pieces are inaccessible, and if this happens (with no way to escape, like filling your piece with water so you can reach another piece), then you will have to restart.

There are different "worlds," each with a unique theme and a set of levels. For example, one world will have rolling rocks that you must manipulate to help you reach higher areas, while also avoiding them crushing you to death. Another world (I am currently stuck on this one) requires you to play with water streams to help you reach places - you will fill spaces with water so you can swim and jump higher. The mechanics in each level add to the variety of strategies you must use, and you can invest at least a few hours playing through the entire game. Other hazards like spikes, fire pits, etc may litter the levels, and touching these will instantly kill you, forcing you to restart. This can be particularly frustrating if progress through a level requires many steps, but persevering will really help you find the solution (eventually). In the later levels, you may also encounter a new mechanic - rotating one square in the level will also rotate another one. Keep in mind, you CANNOT rotate a square that your character is standing in. I've found a sort of loophole - if you can hop between two squares quickly enough (this is quite rare), you can rotate a block and then immediately land on that same block; however, I have not noticed any puzzle requiring you to do this so far. It also has not really helped me solve any particular level.

Overall, the game is the right amount of challenging, and puzzle enthusiasts should definitely give this one a try.

Recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
5.9 hrs on record
Posted: November 21, 2014
A very good puzzle platformer. The introduction of new mechanics for each of the worlds you'll be puzzling your way through keeps things fresh, and while the early puzzles in each world can be easy they are definitely introductions to the later ones which require a lot more thought and planning. The artwork is beautiful and I found the music lovely, very fitting to the atmosphere of the game. I would definitely recommend this if you're looking for a puzzle game!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: September 15, 2014
Munin is a spatial reasoning puzzle game that casts you as the titular raven from Norse mithology, turned human by the trickster god and forced to wander the words in search for the feathers that will allow her to once again sit on mighty Odin's shoulder.

You create your path to the feathers by turning around blocks of the level in a way that makes them navigable. Puzzle elements are introduced slowly and you always have a chance to see their interactions in a safe context. But it does ramp up the difficulty and on the latter half of the game I found myself exhausted and needing a break after each level.

In a good way, mind. As with every good puzzle game, you feel that jolt of pride after solving the intricacies of each level. It is challenging, while never seeming impossible. As soon as you start moving in a level, you start looking for patterns and after you are familiarized with the central concept of the game, you start getting that wonderful feeling of knowing intuitively which piece to move even before you have thought out the whole solution.

What you wont find is a great narrative. Each new world is introduced with a poetic blurb to help set the tone, but that's that. The art, on the other hand, is quite evocative and unique, with a shimmering, living painting quality that the screenshots do no justice to.

If you enjoy brain-teasers and want to put your abilities of spatial reasoning to the test, this is one of the best games to get.

Pros:

-- Great Mechanics
-- Evocative Art
-- Suitably challenging

Cons:

-- Little to no story
-- Movement is fiddly at times
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Posted: December 5, 2014
Nice puzzle game with loads of twists and turns. You will use all your brain capazity on later levels. The firsts ones just to get you warm. I can promise that you will bend your brain more than once. The gfx is not bad but not super great either but that is not important here! The game mechanics is fun and the game runs fluid. I would recommend that you played this together with some friends so you could laugh on each others attempts to complete the levels or just help each others out.

GFx 7-10 (Gfx of the character and some background animations are really good but levels could use some polish if you want to be nick picky)
SFx 8-10 (Music is ambient and fits this type of game)
Gameplay 9-10 (Controlls are great and the puzzles are fun and challenging)

I will gladly recommend this game. Daedelic have once again released a quality gem.
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3 of 4 people (75%) found this review helpful
Recommended
10.1 hrs on record
Posted: April 22, 2015
A good game that's just challenging enough, every set of stages introduces a different mechanic and it's really rewarding to solve each puzzle from the last set, where several of those mechanics are mixed and matched.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: November 2, 2014
There's hardly any story to it, just enough to set a Nordic mood. But the puzzles are good, each area with a different mechanic: lasers, rolling balls, and lava trying to kill you, plus water you can swim in and other various things. The music's pretty good (awesome in some worlds) and the art is decent. Not regretting buying it for an interesting puzzler.
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