Munin is a spatial reasoning puzzle game that casts you as the titular raven from Norse mithology, turned human by the trickster god and forced to wander the words in search for the feathers that will allow her to once again sit on mighty Odin's shoulder.
You create your path to the feathers by turning around blocks of the level in a way that makes them navigable. Puzzle elements are introduced slowly and you always have a chance to see their interactions in a safe context. But it does ramp up the difficulty and on the latter half of the game I found myself exhausted and needing a break after each level.
In a good way, mind. As with every good puzzle game, you feel that jolt of pride after solving the intricacies of each level. It is challenging, while never seeming impossible. As soon as you start moving in a level, you start looking for patterns and after you are familiarized with the central concept of the game, you start getting that wonderful feeling of knowing intuitively which piece to move even before you have thought out the whole solution.
What you wont find is a great narrative. Each new world is introduced with a poetic blurb to help set the tone, but that's that. The art, on the other hand, is quite evocative and unique, with a shimmering, living painting quality that the screenshots do no justice to.
If you enjoy brain-teasers and want to put your abilities of spatial reasoning to the test, this is one of the best games to get.
-- Great Mechanics
-- Evocative Art
-- Suitably challenging
-- Little to no story
-- Movement is fiddly at times