The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before.
User reviews: Mostly Positive (216 reviews)
Release Date: Nov 3, 2005

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Buy X3: Reunion

Packages that include this game

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Downloadable Content For This Game

 

About This Game

The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 8.1 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium IV 1.7GHz or same grade
    • Memory: 512MB RAM
    • Graphics: 128MB 3D card compatible with Direct X 9
    • DirectX®: 9
    • Hard Drive: 4.5GB available space
    • Sound:
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M"
    • Hard Drive: 5GB of free space
    Recommended:

    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card"
    • Hard Drive: 5GB of free space
    Minimum:
    • OS: Ubuntu 12.04 lts
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: "256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with mesa 9.0"
    • Hard Drive: 10GB of free space
    Recommended:
    • OS: Ubuntu 12.04 lts
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: "512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)"
    • Hard Drive: 10GB of free space
Helpful customer reviews
102 of 135 people (76%) found this review helpful
1 person found this review funny
442.4 hrs on record
Posted: March 30
This is a game. It looks like a game, it acts like a game, it even plays like a game. You press buttons to move, you press buttons to shoot, you can even press buttons to do other stuff and there's lots of stuff to do. You can build stuff, you can build stuff that builds stuff AND you can build stuff that blows stuff up. You can attach stuff that blows stuff up to stuff that moves, and you can make stuff that moves move around stuff that doesn't. You can also watch the stuff you buillt up blow other stuff up, OR you can fly around in stuff you put stuff on and blow stuff up yourself. It takes time to get some stuff done, and you do need patience to play if you want the best stuff or even a lot of stuff... even longer if you want a lot of the best stuff... but when you get a lot of the best stuff and throw it at a load of other stuff, the stuff that happens is pretty awesome stuff. So if you like a game with lots of stuff and no singular direction to do stuff in, then this stuff is for you.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: August 19
Ok, first off, I have never played any of the X series until now. X3: Reunion is amazing beyond beleif. Yes, the learning curve might be too difficult for some, but for others, this is amazing. The open world universe is amazing, AND it runs 40-70 fps on my NETBOOK. My INTEGRATED CELERON GRAPHICS NETBOOK! But, this game NEEDS a tutorial! And a quicksave feature. I would recommend this to all my friends, and I recommend it to all of you! Here is a pro/ con list:
Pros:
+Amazing open world
+Combat is great
+Story line, while predicatable, is actually decent
+Good trading system

Cons:
-No tutorial
-NO AUTOPAUSE WHEN PRESSING ESC!!!
-NO WORKSHOPE SUPPORT. With this, people could create their own GALAXIES, and upload them for other people to play!!!

All in all, GET IT NOW!
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109 of 119 people (92%) found this review helpful
1 person found this review funny
23.2 hrs on record
Posted: November 27, 2013
After years of playing on and off again with over 500 hours both on and off Steam under my belt, I can say this is my favorite game. This won't be universal, though, as the game has a very large learning gap and very little instruction, coupled with a format of gameplay that is best discribed as "love it or hate it". The lack of a tutorial doesn't help.

For those wondering if this is worth playing or buying, one must ask themselved what do they want first. Do you want to be a pirate in space firing on ships outside of the areas controlled by the law, and don't mind the high dificulty?
Do you want to spend many hours trading items from one station to another to gain money and eventually buy your own states, hiring ships to trade for you and leading your new found corporate empire to grand wealth?
Do you want to explore the universe, and all it's mystory and see it's dark secrets, with all the risks that may bring?
Do you want to be a cop, shooting down pirates, evil robots, evil incests and whom ever else may oppose order?
This and much more is in the game.

However: if you want instant gratification, always playing at a fast pace, or everything being handed to you?
Then this game is not for you.
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48 of 54 people (89%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 8, 2014
Ah the X Series. I haven't heard anything good about rebirth the latest installment to the series but this review isnt about that. X3: Reunion Was the game that turned me on to the whole series. In fact just thinking about it now is making me want to sink even more hours into a title i have already sank more than what would commonly be called healthy gaming. Once you get past the steep learning curve and learn how to fly and fight and trade effectively, this game suddenly turns into how you would want to live in a future that affords you your own space oddesy. Space suddenly turns into your own playground and you become immersed in a universe that is fully dynamic.

With that said i think this title, X3 Terran conflict and X3 Albion Prelude were accidental. Terran conflict takes place after the events of this title, and adds a Major graphics overhaul. And prelude again expands on the story of Terran conflict as well as this title adding features and interfaces that were touched on in this title but done poorly. It is pretty evident the beauty of this game and the other X3 titles is the immersion of the struggle you are put through to learn, and adapt to the changes that happen around you all while getting the sense of achievement from overcoming and growing from the experiences you encounter.

What these games lack is a sense of person however. You sort of create a character or take on a storyline however you rarely interact as that character. You never really see the character and the universe usually refers to you as pilot. In Reunion, the main story you play as julian brennan. working along side Elena Kho. Trying to find your place in the universe. There is an extensive storyline and it all seems to fit very well all things considered. The other characters however offer a backstory as to why you start out where you do, and how the other races react to you in the beginning. Ultimately it defines how difficult the game is in the beginning to get started. Once you get on a roll however and you grow all plots start and play out no matter who you play as with the exception of Julian's plot. his has a little more frosting so to speak. Otherwise its all essentially the same. Reunion is also of the three X3 games that has a main character. Terran Conflict and Prelude do not feature main plot character who playing as change the dialogue or offer any additional content.

Pros:
Dynamic Universe - Everything you do or not do effects the universe in some way.
Rich plots - The back story to each of the plots are very compelling and their rewards give a strong sense of achievement
Diverse spacecraft - Each ship has its own classification as well as strength and weaknesses. Even some that are unique and rare.
Races - Each race is unique in its own way and their ships fit the typical role the races engage in.
Fleets - You can build, or buy your own fleet and wage war against anything within the universe, ofcourse doing so will have consquences such as you may end up destroying something you want later. The good news is there is one race you can attack and murder with extreme prejudice and not have to worry about losing a future trading station.

Cons:
Voice acting - Its there but at the time this game was released other studios did it better.
Races - While each race is unique there is nothing unique among their individuals. Humans however occasionally have diversity among males and females but you will be hard pressed telling a male or female split, paranid or teladi.
No planetary exploration. The planets in each system are just there to look pretty it seems.
No station exploration. Each station you only dock at and interact with through the ship.

From what i understand Rebirth attempted at affording planetary and staion exploration however at the cost of starship diversity. Further more these features were not done well and as such losing the ability to fly and construct a diverse fleet was too great of a sacrifice against bland cookie cutter stations.
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35 of 37 people (95%) found this review helpful
406.0 hrs on record
Posted: August 5, 2014
As a programmer, any game that lets you actually create "software" to manage your space-trade-fleets, has got a leg up already. While I'm not fan of the "jump-gate" type galaxies, that is probably my only complaint about this game. Individual combat is fun, but I have yet to build a combat fleet, so I'm not sure how that will go. The economic system is quite impressives, with dozens of different space stations you can dock at, and trade with. Eventually you can even build stations of your own. The game lacks a good tutorial, built into the main plot, so I was fumbling around quite a bit for a while. But once I got the hang of things, you can really see how well the various components of the game work together.
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