The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before.
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ΣΥΝΟΛΙΚΑ:
Ανάμεικτες (260 κριτικές) - Το 68% από τις 260 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 3 Νοε 2005

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Αγορά X3: Reunion

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά X3: GoldBox

Συμπεριλαμβάνει 3 αντικείμενα: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Αγορά X-SuperBox

Συμπεριλαμβάνει 6 αντικείμενα: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Αγορά Egosoft Collection

Συμπεριλαμβάνει 9 αντικείμενα: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

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Σχετικά με αυτό το παιχνίδι

The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium IV 1.7GHz or same grade
    • Memory: 512MB RAM
    • Graphics: 128MB 3D card compatible with Direct X 9
    • DirectX®: 9
    • Hard Drive: 4.5GB available space
    Minimum:
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 5 GB of free space
    Recommended:
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 5 GB of free space
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10 GB of free space
    Recommended:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10 GB of free space
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Πρόσφατα αναρτημένες
Tech2014
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 6 Μαΐου
Do your home work before you buy!

Game released in Nov 2005 and the last patch/update to address general issues was in Dec 2007. Last patch/update to address player concerns was never. The last patch/update to support money grabbing by way of expanding cultural language packages and DLC's was May 7 2013; no reference to game breaking fixes that I can see on Steam. IT appears they abandon this release and went directly to X3: Terran Conflict, a much better X3 game to purchase from this series imo.
mikro
( 35.3 ώρες στο μητρώο )
Αναρτήθηκε: 30 Μαρτίου
Beautiful game with amazing complication. Suffers from the same issue i have with Battlecruiser Millennium. Complex is good. Needing to be a business logistical expert to play the game....is not. Really hard to get into. I loved jumping into the game and playing, growing and expanding, but i found myself working rather than playing. And no multiplayer for "reasons" that the community sucks about "blah blah blah stuff wouldn't work right blah blah blah it would become EVE Online." 1/10 would rather make real money for the time i am working with this game.
Dies-A-Lot
( 43.4 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαρτίου
Total play time: 43 hours before I gave up in disgust.
Crashes: too many to count.

The good:
lovely graphics. (When you can see them beside the immovable overlay screens.)

The really ugly:
Worst user interface of any game I've EVER played. Confusing. Redundant. And impossible to actually FIND anything if you don't already know EXACTLY where it is.

Flight mechanics: ships in space aren't air fighters. or worse cars in mud. Why can't SPACE simulations get this right? If I shut off the engines, I don't just bloody stop. I keep going. But not in this game. Freelancer got it right, and it made space combat FUN. Others never seem to have learned the lesson. If I want an air-based dogfight game, I'll go get that, not a game that's theoretically based in space.

Mouse resolution seem to be hard-coded rather than depending on operating system settings, then they don't give you a means to reduce the sensitivity. So if you have a high resolution mouse, hope you like making micrometre movements to control things. Or go with a joystick, which isn't nearly as precise - and you have to be VERY precise when shooting because there's zero give.

Stupidly high learning curve, and (almost) zero tutorial. Examples:
-- In the FIRST tutorial (simulator) mission, you're told "don't forget to activate your turret" - and left with ZERO instructions on how to do that. You're on your own trying to figure out what you need. I did eventually figure it out, several hours into the game, and the answer is nowhere NEAR the weapon options panel they provide.
-- They give you a jump drive? You have to "just know" that you need lots of energy crystals for it, and where and how to get them.
-- Want to activate your jump drive? You better "just know" that it's going to make you stop in space with a big flashing "Hi, I'm a target" for a while. So although the enemy can jump as soon as they're in trouble, you trying to do so means certain death.
-- Want to buy something? Who created that interface? Wasn't anyone with any kind of user interface knowledge.
-- Want to do some trading? Well, it seems you don't have the trading interface. Except you DO have the trading interface, says so right in your ship inventory. Finally discovered that it's not the right LEVEL of trading interface, which is given a different name in the error message than it has in the inventory. Again, you just have to know.
-- The list goes on, and on, and on. Sadly, most of the online advice is written by people who HAVE that encyclopaeodic knowledge and forgot that they didn't once have it.
-- Regularly throughout the campaign you're told "meet you at XXX". Without being given ANY hints as to where it might be. Having to go to external sources just so you can actually figure out where you're supposed to next is definitely poor design.
-- Attempting to build a "factory complex" is an exercise in frustration since the positioning controls were done by someone who had never, ever used any kind of CAD program. It's what I'd expect out of a novice doing a project for a Bachelor level graphics class, and even then they probably wouldn't get a good grade. It's not something I would ever have expected out of a commercial product such as this one.
-- The list of faults goes on, and on, and on.

And, finally, the kicker: the storyline breaks. Hard. With no way to figure out how the hell to fix it. Mission 7, finding the crystals, your contact doesn't show up where they're supposed to be, which means no way to continue. Since I've spent several hours between the previous mission and this one trying to earn enough credits to get a better ship, I have NO idea where it might have gone wrong.
I might as well have started one of the "no storyline" missions, because this one is now totally hooped.

Not to mention crash after crash after crash making game (almost) unplayable. Latest one? You finish a long mission (only the 2nd or 3rd one) with zero chance of saving and... it just hangs there, staring at the piece the Talon just dropped, keyboard locked. Did I mention no chance of saving and no quick-saves so you have to repeat the whole, long, frustrating experience rather than restart from further along the mission line. Worse, apparently there's a way to save without docking, as I was reminded by the game when it misinterpreted my "fire at the enemy" for "save this game", but I was defeated in trying to figure out where or how to purchase the necessary bits and pieces to make it possible. I'm pretty good at figuring things out usually, but this game is that obtuse.

I was REALLY looking forward to playing this game. But as it stands, it's an unplayable mash of crap that requires an encyclopaedic knowledge of the game JUST TO PLAY THE FIRST BLOODY MISSIONS!

I'm sure the game is fun for those who took the hours and hours to develop that encyclopaedic knowledge required to do even the most basic tasks in the game. For someone like me who doesn't mind some complexity, but would rather just get in and play before I'm hit with the whole enchilada, this game isn't for me. Or for anyone else who feels that it shouldn't be necessary to digest a 96 page manual, megabytes of online information, and go through several hours of online learning just to complete the first few missions.

Annoying. Very annoying.

edit: 8-Mar: yet I still intend to master this game. Yes, it's annoying in so many ways, but hopefully once I *have* acquired the required encyclopaedic knowledge (or at least a portion thereof) it gets better? Certainly has promise, I just hope it can realize that promise.

edit: 11-Mar: after trying for many hours to get this game to work, all I can say is "no, not for me". If you want a game that takes hours of research just to START the game, and many more hours of external out-of-game research to even have a hope in hell of doing anything, then you might try this game. If you want something fun, not frustrating in the extreme, and something that doesn't resemble more of an office job than a "game", stay away. Far, far away. Personally, I'm giving up in disgust.
TheEffectTheCause
( 23.8 ώρες στο μητρώο )
Αναρτήθηκε: 23 Φεβρουαρίου
Seem to be the lest eventfull spacesim ever, maybe go work out how to build your own ship, definately more fun
Iron Ranger
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 19 Φεβρουαρίου
The controls and UI are the worst I have ever seen. I would get a refund if I could. Totaly unplayable.
CMDR Herne
( 68.6 ώρες στο μητρώο )
Αναρτήθηκε: 9 Φεβρουαρίου
In essence a very good game that is the spiritual successor to Elite. A reletively steep learning curve for a new comer to the series but there are plenty orf tutorials on Youtube and on the Egosoft forums for help.

Combat especially when piloting fighters seems quite reasonable so far. The interface is only slightly differrant compared to the later expansions of Terran Conflict and Albion Prelude and is not clunky in use. For referance I'm currently playing campaigns in both Reunion and Albion Prelude.

It might be said that the only reason to get Reunion these days is if you want to play the plot especially if you have the other two expansions. Which might be valid for some but I like Reunion for the lack of money early in the game compared to the later titles as it really gives you a sense of achievement further on. As well as various differculty settings starting the main plot {in regards to starting money etc} You are also given alternative starts of the Humble Merchant, Bankrupt Assasin, the explorer and a custom start. These ignore the plot and are perfect for a total sand box experience.
Though these are not as many as contained in x3:TC and x3:AP

Reunion is more than just a space trading and fighting sim as it is also a strategy game at heart that you can build your own industrial or millitary empire or even both.

If you can't afford Terran Conflict and/or Albion Prelude Reunion is a good place to start.
nopphong
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 20 Ιανουαρίου
How can i play this? start in middle of space. No tutorial no mission just in middle of space.I have to go back to play X2 before come to play this again.
soter7teen
( 1.4 ώρες στο μητρώο )
Αναρτήθηκε: 26 Δεκεμβρίου 2015
It looks like a really fun game. I even watched some youtube gameplay before buying. However, there are absolutely no instructions or tutorials. Not even an online manual. It makes the game almost unplayable. There is no quest log, instead you have to dig down inside the messages to find out what you are supposed to do. Of course, with no tutorial or manual, you have no idea what the keys are so that takes time. Pretty much the whole game is like that. Very disappointing. I'm a huge fan of freelancer and all the X games feel like they could be a sequel, but right now I just can't recommend.
thomasbn33
( 3.1 ώρες στο μητρώο )
Αναρτήθηκε: 7 Δεκεμβρίου 2015
This game chashes all the time and because i played just over 2 hrs no refund only stupid automated rejections it impoaaible to talk to and actual peson on this site

DON´T BUY IT IT DOESNT WORK AND U WON´T GET A REFUND
littleblackbear17
( 4.6 ώρες στο μητρώο )
Αναρτήθηκε: 28 Νοεμβρίου 2015
I found myself in a system that had one large planet with a moon, looking very similar to Earth. I decided I was going to fly my Mamba spacecraft right into that damned moon, or die trying. After about 10 real-time minutes of flying full speed towards the moon I got bored and ejected from my ship, needless to say my ship wound up about 500 meters ahead of me after the jump. I went full speed in my space suit towards my ship, intending to get back on board and keep at that ol' moon who now seemed to be taunting me for my stupidity. As my ship got closer I reralized I was coming in too hot. "No problem," I confidently stated, "I'll simply slow down." Upon pressing the key to decelerate I realized it was too late, and my suit slammed face first into the hull. That was it, I had died at the hands of my own eagerness to end my life by ramming a moon with a spaceship.

10/10 Would definitely die by crashing into my own spaceship again
[C4C] niko_20010
( 23.3 ώρες στο μητρώο )
Αναρτήθηκε: 23 Νοεμβρίου 2015
Back in the day i played the non-steam version for countless hours...
10/10
Pros:
Good modding system
deep story (like the other games from the series)
good graphics for its age
good linux port

not-really-cons:
Time eater

cons:
nothing i know of
Beta_Cyth
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 19 Νοεμβρίου 2015
It's way too complicated to play without a tutorial. I couldn't even get the autopilot to dock anywhere. Just got stuck in a constant loop. I've had this problem with the other x3 games to.
SteelHeart
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 9 Νοεμβρίου 2015
so here is my first 10 minutes in game:
ok, new game, first option, normal mode, going to assume a tutorial will be given.
start of game, so i can move my ship, wait how do i accelerate. button mashing
oh, x accellerates, then the heck do WSAD do? oh, strafing.
waht slows me down?
ok, mission is to go to south gate. wait, there are three gates, it was south right?
umm, is there a way for me to look a tmy missions? what is it with this NEW MESSAGE spam.
oh, right click lets me acces some menus. missions? not listed. the turoiral must be past south gate.
1 minute of flying later. this is boring. oh here we are!
tutorial? no. oh well, where was it i was supposed to go? mission objective? hello? where do i go?
2 minutes flying around later.
the only reason i wont be refunding the whole package is because it was a gift.
Bradb3rry
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 12 Οκτωβρίου 2015
I don't understand a thing and what to do but it can be fun, I have heard.
cailubus
( 101.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Σεπτεμβρίου 2015
The game has a history of crashing for no reason. I found this particularly problematic
Eldmm
( 618.0 ώρες στο μητρώο )
Αναρτήθηκε: 12 Σεπτεμβρίου 2015
The 580-odd hours on steam are only a fraction of the time I've spent playing this game.

Of all the 'X' games I think this one stands out in terms of UI, economy balance and overall optimisation, the number of menu's and commands can be a little overwhelming to start with and it's quite a grind to get your empire going but once you have a couple of fully upgraded cargo ships with the universe trader skill (all of which takes WORK) the money starts rolling in and you can begin to focus on building your fleet of combat ships allowing you to go out and control the trade - lanes.

My favourite part of the game is the economy which you can engage and exploit through the completion of various transport and combat missions, by building factories and creating automated buy/sell orders (which in itself has a great level of depth) or through trading with the AI factories using your cargo ships, all the while influencing and manipulating Universe-wide commerce.

I really like the balance of automated ship functions and direct interaction, you can spend a significant amount of time parked in a command ship setting up or monitoring fleet commands and economy trends but there is also the unending task of exploration and combat, much of which needs to be done manually.

I've read many positive reviews about he storyline, but have had so much fun engaging with the universal play that I've not actually got around to following the script, which for me is testamant to a truly great game and leaves me with still more to discover, thousands of hours in!
Sain
( 47.0 ώρες στο μητρώο )
Αναρτήθηκε: 28 Αυγούστου 2015
If you're looking for a hardcore gamer's game, you found it! An excellent sandbox space sim, with an interesting universe to explore, regardless of how you choose to play the game. Be prepared for a steep learning curve though, this is the most player-hostile game I've played. Newcomers might be better off with some of the newer X3 games (Terran Conflict or Albion Prelude). Graphics still looks beautiful today, 10 years after the game was released.
MORIATY
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 22 Αυγούστου 2015
My god! This is a blast Scfi, time consuming, beutiful graphics, super detailed, long long , neverending game.
And also it is A loong, looong., loooong long game. And its just one part. There are albion , teran.... and ofcurse X2 universe before.

This is massive universe, and you feal it in the game. When you start, you will need hours of teaching yourself how to do what, and after few hours you will forget most of it that you can use.

Only after 2-3 days game kicked in.

In start you feel so small, irelevant. WHen you start explore, even smaller. But what will you do its all up to you.

You can just plot a course and say ok "This way! Engage!" and stay on course for days and not reaching the end.

The game i massive, and one thing pops in mind, this is more like a simulator, story is some, but lets say that you are creator of the story. Where will you go? With whom will you side? What aproach will you take?

Great game/simulator, i cant stres how tih looks on full graphics, on some at least 27" screen, and one thing that most of them forgot to mention,...... THE SOUND!!!

I plugged in my two 250W stand alone towers for most of the games, but in this game sound of ships engines, sound of disrupters, lasers firing, colisons, it freezes you for a moment. Total universe immerison.

Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
3 από 6 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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0.1 ώρες στο μητρώο
Αναρτήθηκε: 6 Μαΐου
Do your home work before you buy!

Game released in Nov 2005 and the last patch/update to address general issues was in Dec 2007. Last patch/update to address player concerns was never. The last patch/update to support money grabbing by way of expanding cultural language packages and DLC's was May 7 2013; no reference to game breaking fixes that I can see on Steam. IT appears they abandon this release and went directly to X3: Terran Conflict, a much better X3 game to purchase from this series imo.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
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Δεν προτείνεται
43.4 ώρες στο μητρώο
Αναρτήθηκε: 7 Μαρτίου
Total play time: 43 hours before I gave up in disgust.
Crashes: too many to count.

The good:
lovely graphics. (When you can see them beside the immovable overlay screens.)

The really ugly:
Worst user interface of any game I've EVER played. Confusing. Redundant. And impossible to actually FIND anything if you don't already know EXACTLY where it is.

Flight mechanics: ships in space aren't air fighters. or worse cars in mud. Why can't SPACE simulations get this right? If I shut off the engines, I don't just bloody stop. I keep going. But not in this game. Freelancer got it right, and it made space combat FUN. Others never seem to have learned the lesson. If I want an air-based dogfight game, I'll go get that, not a game that's theoretically based in space.

Mouse resolution seem to be hard-coded rather than depending on operating system settings, then they don't give you a means to reduce the sensitivity. So if you have a high resolution mouse, hope you like making micrometre movements to control things. Or go with a joystick, which isn't nearly as precise - and you have to be VERY precise when shooting because there's zero give.

Stupidly high learning curve, and (almost) zero tutorial. Examples:
-- In the FIRST tutorial (simulator) mission, you're told "don't forget to activate your turret" - and left with ZERO instructions on how to do that. You're on your own trying to figure out what you need. I did eventually figure it out, several hours into the game, and the answer is nowhere NEAR the weapon options panel they provide.
-- They give you a jump drive? You have to "just know" that you need lots of energy crystals for it, and where and how to get them.
-- Want to activate your jump drive? You better "just know" that it's going to make you stop in space with a big flashing "Hi, I'm a target" for a while. So although the enemy can jump as soon as they're in trouble, you trying to do so means certain death.
-- Want to buy something? Who created that interface? Wasn't anyone with any kind of user interface knowledge.
-- Want to do some trading? Well, it seems you don't have the trading interface. Except you DO have the trading interface, says so right in your ship inventory. Finally discovered that it's not the right LEVEL of trading interface, which is given a different name in the error message than it has in the inventory. Again, you just have to know.
-- The list goes on, and on, and on. Sadly, most of the online advice is written by people who HAVE that encyclopaeodic knowledge and forgot that they didn't once have it.
-- Regularly throughout the campaign you're told "meet you at XXX". Without being given ANY hints as to where it might be. Having to go to external sources just so you can actually figure out where you're supposed to next is definitely poor design.
-- Attempting to build a "factory complex" is an exercise in frustration since the positioning controls were done by someone who had never, ever used any kind of CAD program. It's what I'd expect out of a novice doing a project for a Bachelor level graphics class, and even then they probably wouldn't get a good grade. It's not something I would ever have expected out of a commercial product such as this one.
-- The list of faults goes on, and on, and on.

And, finally, the kicker: the storyline breaks. Hard. With no way to figure out how the hell to fix it. Mission 7, finding the crystals, your contact doesn't show up where they're supposed to be, which means no way to continue. Since I've spent several hours between the previous mission and this one trying to earn enough credits to get a better ship, I have NO idea where it might have gone wrong.
I might as well have started one of the "no storyline" missions, because this one is now totally hooped.

Not to mention crash after crash after crash making game (almost) unplayable. Latest one? You finish a long mission (only the 2nd or 3rd one) with zero chance of saving and... it just hangs there, staring at the piece the Talon just dropped, keyboard locked. Did I mention no chance of saving and no quick-saves so you have to repeat the whole, long, frustrating experience rather than restart from further along the mission line. Worse, apparently there's a way to save without docking, as I was reminded by the game when it misinterpreted my "fire at the enemy" for "save this game", but I was defeated in trying to figure out where or how to purchase the necessary bits and pieces to make it possible. I'm pretty good at figuring things out usually, but this game is that obtuse.

I was REALLY looking forward to playing this game. But as it stands, it's an unplayable mash of crap that requires an encyclopaedic knowledge of the game JUST TO PLAY THE FIRST BLOODY MISSIONS!

I'm sure the game is fun for those who took the hours and hours to develop that encyclopaedic knowledge required to do even the most basic tasks in the game. For someone like me who doesn't mind some complexity, but would rather just get in and play before I'm hit with the whole enchilada, this game isn't for me. Or for anyone else who feels that it shouldn't be necessary to digest a 96 page manual, megabytes of online information, and go through several hours of online learning just to complete the first few missions.

Annoying. Very annoying.

edit: 8-Mar: yet I still intend to master this game. Yes, it's annoying in so many ways, but hopefully once I *have* acquired the required encyclopaedic knowledge (or at least a portion thereof) it gets better? Certainly has promise, I just hope it can realize that promise.

edit: 11-Mar: after trying for many hours to get this game to work, all I can say is "no, not for me". If you want a game that takes hours of research just to START the game, and many more hours of external out-of-game research to even have a hope in hell of doing anything, then you might try this game. If you want something fun, not frustrating in the extreme, and something that doesn't resemble more of an office job than a "game", stay away. Far, far away. Personally, I'm giving up in disgust.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
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Προτείνεται
68.6 ώρες στο μητρώο
Αναρτήθηκε: 9 Φεβρουαρίου
In essence a very good game that is the spiritual successor to Elite. A reletively steep learning curve for a new comer to the series but there are plenty orf tutorials on Youtube and on the Egosoft forums for help.

Combat especially when piloting fighters seems quite reasonable so far. The interface is only slightly differrant compared to the later expansions of Terran Conflict and Albion Prelude and is not clunky in use. For referance I'm currently playing campaigns in both Reunion and Albion Prelude.

It might be said that the only reason to get Reunion these days is if you want to play the plot especially if you have the other two expansions. Which might be valid for some but I like Reunion for the lack of money early in the game compared to the later titles as it really gives you a sense of achievement further on. As well as various differculty settings starting the main plot {in regards to starting money etc} You are also given alternative starts of the Humble Merchant, Bankrupt Assasin, the explorer and a custom start. These ignore the plot and are perfect for a total sand box experience.
Though these are not as many as contained in x3:TC and x3:AP

Reunion is more than just a space trading and fighting sim as it is also a strategy game at heart that you can build your own industrial or millitary empire or even both.

If you can't afford Terran Conflict and/or Albion Prelude Reunion is a good place to start.
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23.2 ώρες στο μητρώο
Αναρτήθηκε: 27 Νοεμβρίου 2013
After years of playing on and off again with over 500 hours both on and off Steam under my belt, I can say this is my favorite game. This won't be universal, though, as the game has a very large learning gap and very little instruction, coupled with a format of gameplay that is best discribed as "love it or hate it". The lack of a tutorial doesn't help.

For those wondering if this is worth playing or buying, one must ask themselved what do they want first. Do you want to be a pirate in space firing on ships outside of the areas controlled by the law, and don't mind the high dificulty?
Do you want to spend many hours trading items from one station to another to gain money and eventually buy your own states, hiring ships to trade for you and leading your new found corporate empire to grand wealth?
Do you want to explore the universe, and all it's mystory and see it's dark secrets, with all the risks that may bring?
Do you want to be a cop, shooting down pirates, evil robots, evil incests and whom ever else may oppose order?
This and much more is in the game.

However: if you want instant gratification, always playing at a fast pace, or everything being handed to you?
Then this game is not for you.
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442.4 ώρες στο μητρώο
Αναρτήθηκε: 30 Μαρτίου 2015
This is a game. It looks like a game, it acts like a game, it even plays like a game. You press buttons to move, you press buttons to shoot, you can even press buttons to do other stuff and there's lots of stuff to do. You can build stuff, you can build stuff that builds stuff AND you can build stuff that blows stuff up. You can attach stuff that blows stuff up to stuff that moves, and you can make stuff that moves move around stuff that doesn't. You can also watch the stuff you buillt up blow other stuff up, OR you can fly around in stuff you put stuff on and blow stuff up yourself. It takes time to get some stuff done, and you do need patience to play if you want the best stuff or even a lot of stuff... even longer if you want a lot of the best stuff... but when you get a lot of the best stuff and throw it at a load of other stuff, the stuff that happens is pretty awesome stuff. So if you like a game with lots of stuff and no singular direction to do stuff in, then this stuff is for you.
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5.6 ώρες στο μητρώο
Αναρτήθηκε: 8 Νοεμβρίου 2014
Ah the X Series. I haven't heard anything good about rebirth the latest installment to the series but this review isnt about that. X3: Reunion Was the game that turned me on to the whole series. In fact just thinking about it now is making me want to sink even more hours into a title i have already sank more than what would commonly be called healthy gaming. Once you get past the steep learning curve and learn how to fly and fight and trade effectively, this game suddenly turns into how you would want to live in a future that affords you your own space oddesy. Space suddenly turns into your own playground and you become immersed in a universe that is fully dynamic.

With that said i think this title, X3 Terran conflict and X3 Albion Prelude were accidental. Terran conflict takes place after the events of this title, and adds a Major graphics overhaul. And prelude again expands on the story of Terran conflict as well as this title adding features and interfaces that were touched on in this title but done poorly. It is pretty evident the beauty of this game and the other X3 titles is the immersion of the struggle you are put through to learn, and adapt to the changes that happen around you all while getting the sense of achievement from overcoming and growing from the experiences you encounter.

What these games lack is a sense of person however. You sort of create a character or take on a storyline however you rarely interact as that character. You never really see the character and the universe usually refers to you as pilot. In Reunion, the main story you play as julian brennan. working along side Elena Kho. Trying to find your place in the universe. There is an extensive storyline and it all seems to fit very well all things considered. The other characters however offer a backstory as to why you start out where you do, and how the other races react to you in the beginning. Ultimately it defines how difficult the game is in the beginning to get started. Once you get on a roll however and you grow all plots start and play out no matter who you play as with the exception of Julian's plot. his has a little more frosting so to speak. Otherwise its all essentially the same. Reunion is also of the three X3 games that has a main character. Terran Conflict and Prelude do not feature main plot character who playing as change the dialogue or offer any additional content.

Pros:
Dynamic Universe - Everything you do or not do effects the universe in some way.
Rich plots - The back story to each of the plots are very compelling and their rewards give a strong sense of achievement
Diverse spacecraft - Each ship has its own classification as well as strength and weaknesses. Even some that are unique and rare.
Races - Each race is unique in its own way and their ships fit the typical role the races engage in.
Fleets - You can build, or buy your own fleet and wage war against anything within the universe, ofcourse doing so will have consquences such as you may end up destroying something you want later. The good news is there is one race you can attack and murder with extreme prejudice and not have to worry about losing a future trading station.

Cons:
Voice acting - Its there but at the time this game was released other studios did it better.
Races - While each race is unique there is nothing unique among their individuals. Humans however occasionally have diversity among males and females but you will be hard pressed telling a male or female split, paranid or teladi.
No planetary exploration. The planets in each system are just there to look pretty it seems.
No station exploration. Each station you only dock at and interact with through the ship.

From what i understand Rebirth attempted at affording planetary and staion exploration however at the cost of starship diversity. Further more these features were not done well and as such losing the ability to fly and construct a diverse fleet was too great of a sacrifice against bland cookie cutter stations.
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406.0 ώρες στο μητρώο
Αναρτήθηκε: 5 Αυγούστου 2014
As a programmer, any game that lets you actually create "software" to manage your space-trade-fleets, has got a leg up already. While I'm not fan of the "jump-gate" type galaxies, that is probably my only complaint about this game. Individual combat is fun, but I have yet to build a combat fleet, so I'm not sure how that will go. The economic system is quite impressives, with dozens of different space stations you can dock at, and trade with. Eventually you can even build stations of your own. The game lacks a good tutorial, built into the main plot, so I was fumbling around quite a bit for a while. But once I got the hang of things, you can really see how well the various components of the game work together.
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892.5 ώρες στο μητρώο
Αναρτήθηκε: 4 Ιουνίου 2013
X3 Reunion is a game of monstrous proportions. Everything in it is vast and massive in a way that's both exciting and daunting. It is relatively easy to get overwhelmed by the sheer scope of the game and the lack of any sort of proper guiding hand to teach you the basic will make many newcomers run for the hills. If you stick it out however you will find that underneath it all is one of the best open space games since the last game from the X series.

Reunion picks up where X2 left off and starts you as Julian Brennan once again. Your trade empire from the previous game destroyed by the Khaak you now have to resurrect it from the ashes, if that's what you want. The story missions available are in true X style utterly forgettable and easily missable. They can even be disabled entirely by picking from one of several sandbox starts this time around.

As always you start you start your adventure in the X universe in a small dingy of a space worthy craft and set about making your mark on the galaxy. How you do this is entirely up to you, you can trade, fight, explore however you like and in whichever forms you want. Some players might want to avoid the fighting aspect entirely and just set up a gigantic trading empire. Others might want to sustain themselves through pirate activity. The beauty of the X games have always been the choice they give you in going what you want to do, you are never forced to fight or forced to trade, it's all entirely up to you how you want to proceed from any given position.

Reunion is not without it's faults however and in this case, it's the bugs top the list. The game was almost completely unplayable at launch and while patches have managed to remove most if not all of the problems it is still not an issue that is so easily forgivable.

Graphically is where the game is truly impressive however, never before has space looked this beautiful and the objects that inhabit it looked this crisp. Every new sector you visit has a sense of uniqueness about it that just makes you want to keep going to see what's in the next one. The ships are beautifully detailed and the background ambient images of stars, nebulae and planets tickle the imagination. This is indeed one stunning visual experience.

The soundtrack is the standard space opera opus that we have heard so many times before, it doesn't detract anything from the experience but it doesn't add anything to it either. Luckily it is easy enough to disable the ingame music and put whatever you feel is appropriate on the stereo. The voice acting you encounter throughout the game, from the missions to your ships onboard computer voice, is downright atrocious however and take you out of the game with an annoying level of certainty.

All in all X3 Reunion is a solid continuation of the X saga, building on the foundations that has remained mostly unchanged since the very first game. Should you desire an open ended space epic then this is the game for you. If you have the stamina to get into the learn the ropes then X3 is as good as it gets, at least until the next X game is released.
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618.0 ώρες στο μητρώο
Αναρτήθηκε: 12 Σεπτεμβρίου 2015
The 580-odd hours on steam are only a fraction of the time I've spent playing this game.

Of all the 'X' games I think this one stands out in terms of UI, economy balance and overall optimisation, the number of menu's and commands can be a little overwhelming to start with and it's quite a grind to get your empire going but once you have a couple of fully upgraded cargo ships with the universe trader skill (all of which takes WORK) the money starts rolling in and you can begin to focus on building your fleet of combat ships allowing you to go out and control the trade - lanes.

My favourite part of the game is the economy which you can engage and exploit through the completion of various transport and combat missions, by building factories and creating automated buy/sell orders (which in itself has a great level of depth) or through trading with the AI factories using your cargo ships, all the while influencing and manipulating Universe-wide commerce.

I really like the balance of automated ship functions and direct interaction, you can spend a significant amount of time parked in a command ship setting up or monitoring fleet commands and economy trends but there is also the unending task of exploration and combat, much of which needs to be done manually.

I've read many positive reviews about he storyline, but have had so much fun engaging with the universal play that I've not actually got around to following the script, which for me is testamant to a truly great game and leaves me with still more to discover, thousands of hours in!
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47.0 ώρες στο μητρώο
Αναρτήθηκε: 28 Αυγούστου 2015
If you're looking for a hardcore gamer's game, you found it! An excellent sandbox space sim, with an interesting universe to explore, regardless of how you choose to play the game. Be prepared for a steep learning curve though, this is the most player-hostile game I've played. Newcomers might be better off with some of the newer X3 games (Terran Conflict or Albion Prelude). Graphics still looks beautiful today, 10 years after the game was released.
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65.1 ώρες στο μητρώο
Αναρτήθηκε: 13 Οκτωβρίου 2014
Buggy, but still really fun. If you don't have the time to drop in Eve, this is a good alternative. Just don't buy Rebirth.
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73.1 ώρες στο μητρώο
Αναρτήθηκε: 14 Δεκεμβρίου 2013
This game appears to be working fine since it was bugged at it's first release. Although the navigation and space stations seem a bit more awkward compared to the original and X2. But the most interesting part is more weapons, ships and hidden secrets within this game.

This game does have a flat learning curve, but you maybe best to try the Original X Beyond The Frontier, first.

You may get used to it over time, but you never know - as you may find this game not so boring as you got lots to explore the galaxy. And this game is open-ended and never stops, despite its linear storyline.

If you are keen to learn or find some spoilers to avoid any long-term mistakes in your space campaign, you best looking in the EgoSoft forums. Don't use any mods or any cheats that will permenently modify and corrupt your saves and stats, if you are that fussed.
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44.7 ώρες στο μητρώο
Αναρτήθηκε: 26 Φεβρουαρίου 2014
X3 Reunion was introduced to me by a friend. when i first saw the game i wasn't into it. but he insisted. I loaded x3 reunion and x3 terran conflict on my system. I tried it, and never looked back. So what can we do in the universe of X.. i though i'd never ask. You can build a massive Trading Hub or be a trader - pirate - explorer - and when you get there.. a fleet commander of mind blowing hive formations and other formation lines. And when i say build a fleet, i mean buy 200 carriers 200 destroyers 200 corvettes 200 Mammoths. Fill them with missiles for other ships. Shields to repair and ammo. all kinds of stuff for the front lines. here's the fun part... build that fleet 200 times more because you can. if you can mannage them. sit back durring the war, commanding and taking pics like a tourist. at the same time your factories are making everything for your ships and other factories. your trade lines are protected by lasers and also have satelite info feeds to situational awareness. maybe for fun, a mine that i encourage everyone to fly past ;) the squash mine. i would make the info on it read - " Caution, this mine bites the hand that feeds it." when docked at a station you can read funny events, and take on personal contracts looking for ships, lost people and wares. Starting out is slow but its not like your gonna speed through space in 3 minutes and have it all - in one of the X3 series is a ship that simply can never fit through a gate and can build and store a whole fleet. i recommend this game to anyone interested in a different experience. p.s It's nothing like eve
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21.9 ώρες στο μητρώο
Αναρτήθηκε: 10 Ιουλίου 2014
As many other people said,the x3 series are one of the best games i have ever played.
When you take the first look,its seems boring and content-less:try it,and you'll see that everything you expected,will be horribly wrong,so lets review positive/negative:

POSITIVE:
-Open world,you can be WHATEVER you want,do whatever you want
-"Money-managing" is a key to the game,and it needs strategy,which is cool,finally the trading system is REALLY important.
-Impressive space stations of course!
-Lot of different ships
-A lot of replay-ability (even though i only played for 2 hours,i already know that,its obvious)

NEGATIVE:
-Really hard to bein with
-♥♥♥♥♥♥ UI
-Absolutely no tutorial for beginners

Here we go,thats all i have to say,so YES i clearly recommend this game,its a must have,aswell as albion prelude or terran conflict!
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5.8 ώρες στο μητρώο
Αναρτήθηκε: 19 Αυγούστου 2015
Ok, first off, I have never played any of the X series until now. X3: Reunion is amazing beyond beleif. Yes, the learning curve might be too difficult for some, but for others, this is amazing. The open world universe is amazing, AND it runs 40-70 fps on my NETBOOK. My INTEGRATED CELERON GRAPHICS NETBOOK! But, this game NEEDS a tutorial! And a quicksave feature. I would recommend this to all my friends, and I recommend it to all of you! Here is a pro/ con list:
Pros:
+Amazing open world
+Combat is great
+Story line, while predicatable, is actually decent
+Good trading system

Cons:
-No tutorial
-NO AUTOPAUSE WHEN PRESSING ESC!!!
-NO WORKSHOPE SUPPORT. With this, people could create their own GALAXIES, and upload them for other people to play!!!

All in all, GET IT NOW!
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172.2 ώρες στο μητρώο
Αναρτήθηκε: 3 Απριλίου 2014
I still love this game. For those like me, who like super deep games with tons of complexity, this game and the other X games are the best of the best imo. The controls suck, but I can forgive that to enjoy the detail and depth that this game offers.

This is not your pew pew game where you blow up entire fleets in your tin can with lasers. This game has economic, diplomatic, combat, black market, exploration, empire building, strategy, and so many more aspects its amazing. This game is like a living galaxy within your computer.

Biggest problem this game suffers imo is the learning curve. You can expect that the first few sittings with this game are going to frusterate you. If you can get past that, you'll enjoy the same complexity that frusterated you to begin with.
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318.6 ώρες στο μητρώο
Αναρτήθηκε: 5 Οκτωβρίου 2013
I have been trying for hours upon hours to play this game. It is the hardest game to learn how to play ever that is still mildly enjoyable. I'm not even sure I can play it anymore because there are so many misleading and difficult features in the game.

To extend this review: you had better be willing to do some research online to know how to do almost anything. If you can get past that, then the game is enjoyable. I look forward to playing some newer versions of this title in the near future now.
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82.4 ώρες στο μητρώο
Αναρτήθηκε: 29 Δεκεμβρίου 2013
This is a great sandbox space game (it has been described as a one-player version of Eve Online). A good mix between exploration, trading, and combat, with a largely optional story-line. The story is a bit confusing to people who haven't played X2, but it's a minor portion of the game.

Definately one you will want to read the manual (and guide) for as it is fairly complicated. Things like sector/universe trading and complex construction are essential for mid/late game money making, but poorly explained (or not at all!) in-game.
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0.1 ώρες στο μητρώο
Αναρτήθηκε: 14 Ιανουαρίου 2014
This game is definetly great. It is an old game but it's very replayable, more than most of modern games. If you're new to this game it will be hard to learn as it's not casual game. Simply google for guides and tutorials, egosoft.com forums are full of it. Once you learn and read some stuff playing the game will be very satisfying for you.
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163.2 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιανουαρίου 2015
I really enjoyed the freedom in this game. The ability to build an empire and the trading. I always enjoyed the interface and ability to buy the trading modules and remotely control your ships trading across the galaxy.
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