Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
User reviews: Mixed (31 reviews)
Release Date: Jul 18, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy GhostshipAftermath

HALLOWEEN SALE! Offer ends November 3

-25%
$19.99
$14.99
 

Recommended By Curators

"This game is great, our team loves it, it has VR support! It's great! Go get it!"

Recent updates View all (24)

October 27

Happy Halloween!

It's a special time of year for Ghostship Aftermath, being a horror game and all. To celebrate this scary occasion we've chosen to treat you so that we don't get tricked, and have included some additional free content in the upcoming patch along with various optimizations and bug fixes.

Free Additional Content
- Several new enemies
- New story branch (missed deadline, will be in next patch)
- New weapon
- Instant Action Mode
- Trading cards
- Achievements

The trading cards may not make this one, but if not they're coming very very soon, like right after Halloween. It was a tough deadline and the developer's little boy had to have an emergency appendectomy which hurt the workflow and a lot is being done very last minute. His son is doing well though and that's the important part.

I won't spoil it and let you find out about the enemies, weapon, and story branch for yourselves ingame but I would like to share more about the Instant Action Mode with you. Your opinions are very important to us and we want to give you the game you want to play, so this mode was created for those of you not liking the permadeath and how long it takes for the game to get going. With Instant Action Mode you start in a random place on the ship with lots of weapons and already on one of the storylines. There is also no permadeath. This will be more akin to other games players are used to. However the achievements are only in the normal story mode. There's a reason they're called an "achievement" and not a "gimme", so no permadeath, no glory.

If you don't have the game this is a great time to buy it, and if you do have it buy a few extra copies to drop into those little orange pumpkin buckets for the poor sod waiting out by the road with a torch while his children extort you for candy.

From all of us at MAG Studios, have a safe and happy Halloween!

1 comments Read more

October 13

Thanks for Playing!

We hope you enjoyed your short time aboard the ghostship in VR and look forward to hearing about your experience in our "what did you think about VR" thread.

If you missed it we've got lots of pictures from the expo and posted the list of raffle winners. If you won and weren't at the drawing to receive your prize at the event we'll be contacting you Tuesday Oct 14th to send out the game codes and arrange postage for the other items. Congratulations!

Expo pictures and raffle winners.

0 comments Read more

Reviews

“I can't stress enough how canonical to the genre it looks, so if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”
RegretZero

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

New DLC Available

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Warning! *****THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Warning! *****THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

About This Game

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!
_____________________________________________________________________________________________________________________________

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!

Features

- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!

*****WARNING: THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Helpful customer reviews
7 of 13 people (54%) found this review helpful
83.2 hrs on record
Posted: October 4
After being away from Steam for a few years I returned start of August.Being of the older Generation I tend to struggle from data overload and as a result often miss bits of information.Consequently I have just found the reviews section.This game initially had me jumping not from scares, but with rage as I found diving straight in led me to die the dreaded permadeath far too many times:generally by trying to take on the Aliens in a War of the worlds style "Bows and arrows against the lightening".Once I started to read up I found not only what permadeath meant but how to aquire the sort of weapons that could actually kill things.For the first time I felt comfortable against the hordes.The game became easier to navigate and as the dev patched glitches the game also improved in quality.By version 1.3 it still had some issues.I would expect that in a game this vast (GTA still had issues if you knew where to look).Also the dev was adding stuff and reacting to the forums,but it was obvious no one was reading up on the changes.The pause key springs to mind whereby you could now stop the alien hordes and tootle off for a coffee and time to think just like Riggs.
A lot of my game time was spent early days just continually dying and trying to remember where everything was.If you're not prepared to do either forget this game.It was also good finding the reviews section later rather than sooner where people were changing their reviews from negative to positive to suit the changes in the game made by the dev.This made me feel there was some hope for the game and human nature.Most of the hard nosed professional you tube reviewers seemed to use the early versions of this game, with a vested interest, to criticise and poke fun at each and every error/glitch without referring to the fact they were reviewing 1.0 when 1.3 was available. Also a few of these people were programmers themselves and I wondered how they would feel, having their early work ripped to shreds, with no intention of doing a proper review but within a well scripted you tube environment.Myself I am old enough to make my own choices so my initial thumbs down must change to a massive thumbs up.I will be only too happy to buy the devs next release(If that's ok with my wife that is?) because I know he's learning well from the experience.
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
0.8 hrs on record
Posted: October 7
I give this game thumbs up for one major reason, and that is the hope that this game will get more patches and contents in future. As of now, game is buggy, glitchy, unfriendly,, walking and running are clumsy, controls are messy and overall, it doesn't motivate to play longer.
But this game has a HUGE POTENTIAL. It really reminds of older "Alien" movies (but no team to watch your back). Huge, abandoned ship, light problems, blood and broken alien (or they look like) eggs, not much ammo, semi-radnom stories... It appears this game has less focus on action and more on survival and horror (and this is actually good aspect).

But, in my honest opinion, this game needs time and support. And lots of improvements. Maybe in a few months (maybe even years), this game could make a blast. But for now, it ain't much playable.
Was this review helpful? Yes No
3 of 7 people (43%) found this review helpful
2.2 hrs on record
Posted: October 9
Ghostship: Aftermath is the creation of a one man team, and is a very ambitious undertaking that takes your character into the deep reaches of space where you have been sent to see what went wrong with a ship called Goliath. Now the rest of the story is a bit hard to explain, that's because no two adventures are the same. You see the developer decided to allow for infinite playability in this free roaming sc-fi horror game.

The graphics in this game look pretty solid, and you can definitely tell that this game was developed first for a VR device, and then pulled back to allow others to enjoy the game. It does utilize the Unreal engine, though I have some serious questions about the hardware that this game was being developed on. There are several different areas and levels of the ship, most requiring you to move between pressure holds, aka the loading screen. The odd thing is the constant appearance of these pressure holds. I was not aware that the Unreal engine was killing my processor so much that it required very small bite sized chunks of a world to be accessible between loading screens. The enemies that you will face, of course are of the alien variety, and you will be utilizing very generic looking weapons.

The sounds of the game have a very deep space spooky vibe, and you will notice that things that are supposed to be voiced, are indeed voice, if not VERY LONG WINDED. There is the ability to cause two audio dialogue tracks to play one after another, which of course destroys whatever information that you were listening to and have just triggered.

The controls are the usual WASD for movement, SPACE to jump, use the mouse for camera movements, to aim and to fire.

Alright so here's the deal, as I stated before this is a very ambitious project, and I like the fact that the developer wanted people to have a unique experience every time they played, the only problem is that I have yet to have that experience where I am DYING to continue deep into the game. Well let me correct that, I've died way too many times, with very limited ammo, yes survival game, but once I'm out of ammo, the only thing I can do is run to the pressure holds, which what am I going to do then? Oh there's one fun little fact about the pressure holds. It is a one way in, one way out type of system. So lets say you accidentally go into the wrong pressure hold, you were supposed to go to floor 5 but accidentally went in on floor 4. Well what you will have to do is actually exit the pressure hold, and then re-enter it, you can't just turn around and take the door that just a second ago, before a brief load screen was active.

As far as I can tell there is no melee combat in the game, you HAVE to use a gun, and if you don't have one, well I'm not sure what you are going to do, but the game will hold your hand to get your first gun of the game.

There are so many variables in this game that its a bit too much. To be honest I think that the developer probably should have made one hell of a solid storyline, making sure all the pieces of the game work to perfection, and then started to add little random stuff into the game. As it is now, its very cookie cutter, and there's not a whole lot that keeps one's attention, besides the frustrating pressure locks. Oh and if you die in the game, that becomes where you saved your game and so you can NEVER start back at a checkpoint. That reminds me of something else, while we are on the topic, the in game menu, is completely useless, and has a delay on it after you make a selection. Let's say that you accidentally call it up and then you just want to click on Resume game, well that menu is going to stick around for a bit, and of course the cursor is still going to be showing, so you will think that its broken, and I have successfully locked up the game by clicking rapid fire between the only two options on the menu, resume or exit game. With a game this complex there really needed to be a control layout, and perhaps a log/journal to help the player in the game. I still have no idea how to do many of the actions. Yes I have looked at the information from the start screen, but its a completely different ball game when you are in game, and all of a sudden you need to use a key/button that you haven't used yet, and now you have no way of figuring it out short of hitting every key/button.

Unfortunately I think the scale of this project was a little too big, and so this game doesn't really do it for me in the end. I was really hoping for maybe a Dead Space lite type of game, but this game has some enhancements and fundamental improvements before it gets there. This game gets a 4.3 out of 10.
Was this review helpful? Yes No
2 of 10 people (20%) found this review helpful
1.3 hrs on record
Posted: October 4
This is my first review so bear with me, I will try to be clear...

THIS IS THE WORST GAME I HAVE EVER PLAYED.

I can't even begin to explain why. Just too lost. What is going on? Where do I go? Why don't my guns kill anything? Why can't I open any doors or go anywhere unless something lets me? Why can't I jump or sprint more than a few feet in zero gravity? why do I restart in a different part of the story after I die? do I have inventory? Who is the stoned surfer on my headset guiding me? Who am I?
Was this review helpful? Yes No
 
A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
183 of 264 people (69%) found this review helpful
4.9 hrs on record
Posted: July 19
<edit - I give up, I don't think Ghostship Aftermath can be fixed to a playable state. Avoid /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>



First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages as asked however as those bug reports have since been deleted you'll have to follow the imgur links to find them:
/edit>


* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.


I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
Was this review helpful? Yes No
 
A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
84 of 132 people (64%) found this review helpful
6.4 hrs on record
Posted: July 22
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
Was this review helpful? Yes No
80 of 127 people (63%) found this review helpful
8.4 hrs on record
Posted: July 19
*NOTE NOT A FINAL REVIEW, Since patches are coming to fix up the game. This review is for what it is right now. Devs are patching up and refining the game and are taking notes at the complaints itself. The only reason I thumbed this game down was for those issues that are in the game currently, The reason I thumbed this game up now is because the dev is taking his work seriously, listening to the community and actually making these fixes to make his game better. Which is the best thing a game dev can do.

So after speaking/playing with the dev who is very active with the community and actually playing the game for a good amount of hours I got a better understanding where the devs are getting at in the game. This is a hardcore survival horror that isn't meant to be finished in a single night and also meant to be a really hard game since the devs goal is to give you the an immersive survival gameplay on a ship with changing enemies, a story that changes up a bit with random events . The game is actually a finished product but has bugs and issues that seriously needs to be ironed out which causes players to not want to progress too far. I am still playing the game as we speak overlooking the bug to see what the game has to offer deeper in. The only reason I didn't progress so far is because of the issues. Going in deeper I see this game has alot to offer.

The game itself is a ported off the rift version and and was released so that we will get a chance to play it without having to use the rift (devs explained this to me). The Vr version will be included in what you bought but due to this reason some bugs and problems does exist in this version.

So the game starts off with you entering a ship that was used as an experiment on prisoners when an alien lifeform overtook the ship and infected everyone on board. Your job is to get things operational again and to find out information about the lifeform to counter against it because it will be humanity's greatest threat. Many things are randomized in this game and it is never the same, the events, the branch of the story and the way the enemy are spawned at you.

The gameplay is a first person survival/ horror shooter which starts you off with 59 minutes of battery life, a full tank of oxygen and you'll probabaly be armed with a weapon if you get a certain branch. As you progress you'll find guns and supplies via the clues left by blood and writing on the wall along with hints about enemies attack. So it has to be found and it is in limited quantity. The laser for the guns recharges slowly and the other weapons is limited by clips so you'll have to be careful on use and also on reload also because you could potentially empty a clip full of bullets from your best gun which will cause you to rely in the laser guns. The guns themselves j

The controls are fixed and feels much better. You can also play this game with a joypad but you cannot change the keybinds in any way. There is also no save function except for checkpoints or where you leave off so be careful

The game main goal is immersion which is very important for these type of games and that is the star here, the enemies jumping out of places, the sound effects is unlike anything you ever heard, the creepy music at times and the environment itself along with the game's roguelike elements where things arent the same makes it immersive and scary because you don't know what will pop out during your second plays after restarting either from death most likely or finishing which will cause you to second guess and panic.

While the strength lies in immersion, its weakness lies in the rest of the places. some of the enemy's ai is fixed up a bit but can still get stuck in places, they are more effective now. The collision of you towards environments sometimes will cause you to jitter sometimes.

There are 8 guns in the game, each guns handle differently and each gun requires you to find, the guns starts off weaker than you think with the laser guns that are rechargable but takes some time to do so. They can be used to kill off weaker infected while the stronger guns found later will benefit you greatly against the stronger ones. You can shoot enemy in the head to kill them quicker and also the weak guns has uses such as using them to strategically light your way in dark areas so that you do not waste your batter power.

The graphics uses unreal engine, has some nice effects and shading at times but unfortunately does look a bit outdated and this is because it came from the rift version, it is supposed to look much better on the rift but looks decent on the non rift version.

Long story short I think this game was rushed just a bit and had some issues and problems that it came with that really needs to be ironed out, as the dev says he is fixing right now and also creating a manual for the community to help them a bit.

Overall I hope the game progress with updates as time goes on to polish it up, so far from just touching the game the game feels MUCH better than what is was previously. Hopefully when everything is done there will be a decent price sale that will gather more players into this great immersive game that is different everytime you play it.

+ Immersion is amazing even without occulus rift you can feel it, scary sounds, music and darkness will scare the crap out of you.
+ Limited supply of battery/oxygen will cause you to panic when things go wrong, thank god you can replenish oxygen but not light so be mindful and use your laser weapon to light your way strategically
+ Lightning and fog is done great well placed in places that will add to the immersion
+ The clues/writing lieing around to help you find what you need is well written to help give you hints
+ The objective is explained very well and its your goal to find the way. The ship is massive and offers places to explore. it is your job to learn how it works and find your way.
+Controls are much better after being fixed!

+- Map is hard to understand and will take time to get use to
+- Decent Ai

- Voice acting is just ok, its corny but fits the game perfectly (lol shaun)
- Needs ability to rebind your own key.
- Some clipping issues at places.
- Graphics looks good but are said to look even better on rift because of the way they are designed
- We can't get a rift yet.

* I really want the rift version to fully enjoy this game immersion, as for the version it is now hopefully the patches will fix up the problems players find unenjoyable at the moment.
Was this review helpful? Yes No
66 of 103 people (64%) found this review helpful
0.7 hrs on record
Posted: July 22
[JUST NOTE THIS REVIEW IS TO DO ON RELEASE BEFORE ANY FORM OF PATCHES HAVE COME THROUGH.]

All right so I've played this to the point that I died. Watched a few hours worth of gameplay and so forth.

So I'm going to start with this. If you enjoy a Survival Horror game that can take up to ten hours to complete one of the many different stories (Note: The game starts you off differently each time, you might have a gun, you might not have a gun. Also gives you different objectives) and you have to maintain ammo usage and a lot of the time, run for your life.

You can ♥♥♥♥ off the AI protagonist that's telling you what to do.
You only have a specific amount of light and oxygen to maintain.

Any how to the pros and the cons.
Pros:
- Immersive Environment and Gameplay
- Keeps you on edge
- AI (although buggy) is unique to the point that even
the guy who coded it still can't judge the AI movement
- Not overly graphical intense
- Doesn't hold your hand
- Different to the horror genre
- Riddles
- Exploration that actually can help you in the end, or even make you lose
- You actually have to be careful
- You need to remember the environment
- You have to listen
- You have to read
- You have to be cautious
- When you are dead, you're dead
- Easy to learn controls
- Enemies toy with you

Cons:
- A few bugs here and there that don't affect gameplay much
- Aiming the weapons is a little difficult
- Doesn't have a proper pause menu (You can click pause on the keyboard to pause the game but not many people are that bright)
- Can't currently modify key mapping
- Doesn't support a wide range of resolutions
- A lot of loading
- A few sounds gets irritating (When you step on a box)

Well thats all from me, try the game out. It's really worth your time!
Was this review helpful? Yes No
118 of 195 people (61%) found this review helpful
2.0 hrs on record
Posted: July 18
The game could have been good for an indie release lots of potential but it was quickly hindered when encountering enemies :( they suck and the AI sucks both need MAJOR work maybe even would been better left out of the game completely. The game is riddled with bugs, glitches, poor audio, lack of options, and things that just plain dont make sense.

~Update on patch 1.2

This has been the most frustration biggest pile of ♥♥♥♥ game iv ever had the misfortune of wasting my time, money and hope on.

For real from the opening horrible audio dialog from your copilot to the non stop glitches getting stuck on everything. The textures are horrible the lighting is garbage, the menu and options are next to non existent. Seriously its as if the devs dont even play real games to have some real inspiration from and compare to the standered we as gamers expect in 2014.

Last time i was this let down and ticked off was WarZ we all remember that game and the road it went down. Iv been patient waiting for fixes and updates but its to little to late this game should be taken off Steam or lowered to a price of $1.99.

~Update

Got into it with the devs, they don't like criticism they lock, edit, delete comments and threads that go against there game. You have an issue with the bugs and glitches? Well that's your own fault not the game it self you need to read the manual according to the devs. They are actively trying to sway reviewers opinions and block people who tell the truth about the game.

http://steamcommunity.com/app/280890/discussions/1/34094415787543676/#c34094415796867709

My advice do not support this game or MAG studios!
Was this review helpful? Yes No
 
A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
74 of 118 people (63%) found this review helpful
9.6 hrs on record
Posted: July 19
I think its about time we get this out of the way off my review list.

Ghostship Aftermath is one of the better indie horror titles of this year. It even took me back a bit with the way the game feels from other games such as system shock 2. Now I understand that many people don't recommend this game due to higher expections or *too much money* or not finished. So really quickly, I wanna get the pro's and con's out of the way before I write a long paragraph.

Pros:
A good horror elemnt, aka The fear of the unknown.
A wide range of weapons.
It is different each playthrough.
A huge open world ship *Though the missions kinda make it hard to roam.*
A good nostalgia factor of both Dead Space and System shock 2.
VERY innovative, which is what helps with the horror.
All the features listen on the store page, are actually in the game, whether or not it's buggy, it's still listed.

Cons:
Poor AI
Unoptimised
Poor voice acting *I know it's one guy but eh, Im greedy.*
Average story.

So heres where the paragraph comes in, lemme start with the pros once more. In this game, while still using Jumpscares*Not loud noises though, so BIG bonus.* it creates the sort of feel of the unknown, especially when you are first trying the game. And while you may get used to the enemy encounter, you never know what to expect with each playthrough. You may have to go though the game without a single important chracter, or some missions are different, or even random encounters with things OUTSIDE the ship. My point is, this guy knows what makes good horror, and thats the fear of the unknown.

So while all that is nice and dandy, there are some flaws that may concern the audience, and that may be its AI. While the gameplay itself is really slow, the ai is VERY basic. Pretty much the ai does nothing but go at you, and once you touch the hitbox, you take damage, and that is it. No pathing, or anything really smart. On the bright side though, you get a wide range of enemies to deal with, whether it be big or small, they still proove to be a challenge to kill, especially in groups.

So I think that pretty much sums up the game in general. I hope this review helps your thinking of the game.


Was this review helpful? Yes No
38 of 55 people (69%) found this review helpful
4.5 hrs on record
Posted: August 26
People are far too critical of this game. Yes it has some issues here and there, But the game itself has a lot of gameplay/time that you can spend roaming the full sized ship. Most of the issues that many people have said have been fixed in updates of the game. Some of the reviews have been based around the official release. I myself do not think the price of the game is too high as you can put a lot of time into the game and still enjoy it whenever you play the game.

Personally I believe that this game beats a lot of other indie horror games on the market. The reasons for this is that some games will contain a couple of jump scares but not have the same atmosphere as Ghostship Aftermath. Although I haven't put a lot of hours into the game I still enjoy playing Ghostship.

Although the game was made for the rift playing on the pc is just has fun. Although you don't have the same atmosphere as being on the rift the game is still able to make you on the edge of the seat when playing. Another possitive point is the sound. The sound makes the atmosphere of the game a lot more scarier.

The controls of the game work fine it also supports controllers. I find that using either one works fine and haven't really noticed anything wrong with the control scheme of the game.

I would definitely recommend getting this game as you can play the game as many times as you want and the experience wil be different all the time.
Was this review helpful? Yes No
68 of 108 people (63%) found this review helpful
22.4 hrs on record
Posted: July 30
I have been playing this game alot, and can highly reccomend it. The Developer is very talented and very serious about his work, he listens and will do what is needed to grasp the attention from the community, I can definely say this is a game you wanna have and also a developer you wanna keep tabs on.
Was this review helpful? Yes No
68 of 108 people (63%) found this review helpful
10.1 hrs on record
Posted: July 22
I seriously don't get why so many people are complaining about this game. Ok yes it has some bugs but that's allowed in my opinion (think of SimCity when it launched).

The graphics are pretty awesome and so far, from what I streamed last night, the game is immersive and the story is very gripping. Yes the creatues have some issues but they will be fixed when the patches start rolling out.

Highly recommended for people that love survival horror games with gun action. Also for those that like Rogue-like elements, this game always starts differently and came have some very major impacts on the game itself.

Video review will be forth coming as I have to sit down and script it, but it's an awesome INDIE game for what it's worth and I loved every second of playing it.

-EDIT as of VERSION 1.2-

This game has only gotten smoother since the latest update went live. So many more startings and scenarios have been included and someone just blow my mind (no giving any away). I streamed this a few nights back and actually managed to finish one of the story branches (videos currently uploading to youtube) and I have to say, the amount of thought that went into each story is breath taking.

Don't believe what the haters have said (yes they came in troves simply to make the game look bad). If you want to see the game in action don't hesitate to message me on steam. Be happy to point you in the right direction.
Was this review helpful? Yes No
64 of 101 people (63%) found this review helpful
3.2 hrs on record
Posted: July 22
Re-edited review people!!!

After that monster sized update.... Game works! 9/10

Turn around the corner, gun ready, full health, lights on and.... BAM!! No one.... lol

But every corner feels scary. there haven't been many games since Deadspace that is legit SCARY!

The atmosphere is Great. Amazing... But the rounding of the edges still needs to happen sometime.

There is still the odd issues here and there popping up, but the odd ones is the controls?
Im not sure if there is other controls that are hidden, but some of my F keys do weird things. Like instant spawn a gun? goto checkpoint? even turning my shaders off. Might just be an AMD issue, but if you don't press those keys, which aren't used anyways the game runs great.

Final verdict = Let's see what a patch or 2 can do to make it a 10/10 game like it should be.
Was this review helpful? Yes No
60 of 94 people (64%) found this review helpful
9.0 hrs on record
Posted: August 7
Ghostship Aftermath is a sci-fi survival horror game which has been made to scare you but it also makes you think and use tactics, this game meets its criteria very well. I have been playing this for a while now and what i have played has been an awesome experience. Its made me think, its made me use stratagies and tactics i havent had to use in other games because you are not "pushed through it". You really have to switch on those survival instincts. It makes you feel vunerable. Its completly random and gives you a diffrent storyline each time you play and the amount of times i have almost jumped out off my skin is unbelievable. I can only imagine how god dam scary this game will be in VR.
I think its a shame that people are only seeing the bad reviews this game has had because with the updates and fixes that the devs have worked on, the game works fine, and in my opinion, definatly worth the price( both VR and Non VR versions, a free roaming DLC and free content coming for halloween). Bargin

overall i think the game has been well made, fits its criteria, is actually scary and has lots of play time. I really enjoy playing this game. I would give this game a 9 out of 10 because it has to be one of the best sci-fi horror games ive played. I would definatly recommend this game.

keep up the good work Devs
Was this review helpful? Yes No
67 of 107 people (63%) found this review helpful
5.8 hrs on record
Posted: August 2
amazing, immersive, well done, some things need fixing and more content might be needed, but overall its a very solid game, very spooky
Was this review helpful? Yes No
52 of 82 people (63%) found this review helpful
0.3 hrs on record
Posted: July 31
i couldn't find a gun and i nearly ♥♥♥♥ myself even though i only hallucinated

10/10
Was this review helpful? Yes No
91 of 156 people (58%) found this review helpful
12.0 hrs on record
Posted: July 15
Worth the price, scary as hell! play at night with the lights off for a better thrill! no playthrough is the same, think you found something familier? WRONG! think you know an foe is going to be in the next room simply because he was there last time? WRONG! the game changes up constantly! it even has random events that happen well.. randomly! so grab your copy and count to 5, leave the lights on if you have too, or turn them off if you dare!
Was this review helpful? Yes No
14 of 17 people (82%) found this review helpful
16.7 hrs on record
Posted: September 16
This game is not an FPS, it is a sci-fi survival horror game. Survival here means you have resources you need to manage other than health and ammo. You start out with only 90 minutes of oxygen so you need to keep track of how much you have and try to find a place to recharge before you run out, and sprinting uses 4x the oxygen so you have to be aware of your situation and decide whether it's more important to move fast or breathe longer.

Light is a limited resource that needs managed for survival, but also plays into the horror side of things. Dark is scary and scary is good, but you can't see items, messages, or enemies in the dark so you need a flashlight to survive. If you're using a flashlight it's not so dark and not so scary which is bad for horror. So for middle ground between a scary dark ship and being able to see things and survive you only get 60 minutes of flashlight battery (non-rechargeable). If you run out completely... good luck with that.

All gamers know with melee enemies and guns that backup+shoot=win. To disrupt this equation there are boxes all over the ship that are collision enabled. Here if you try and run backwards shooting you risk running into a box and getting caught by the bad guy if you don't jump over it fast enough. This is an intentional feature designed to make you watch where you're going and prevent you from playing this like an FPS. Remember where I said "this is not an FPS" earlier?

Additionally, enemies are very difficult to kill, especially in groups. It imbues a sense helplessness in the player, and being helpless is scary. In one variation of the storyline I ended up in a corridor filled with aliens yelling "F*CK YOU DIE DIE DIE! F*CK YOU DIE DIE DIE!" as I poured plasma rifle fire into the oncoming swarm and screamed "NOOOOOOOOO!" as I was overwhelmed and eaten.

Perma-death is listed in the features section and seems self explanatory, but I feel it needs reiterated because some people don't quite get how it works. The game does save at loading screens so that you can quit and pick up the story later if you need to, but there is no manual saving or loading. When you die though your last save point dies with you and you have to start a new game. Having a save point to fall back on makes dying less of an imposition and alleviates the player's fear of dying and doesn't emphasize survival.

The game does lack some polish and is rough in some areas, but if you consider it was made by 1 developer with 0 budget, it is understandable. He has been continually improving the game over time, releasing updates periodically. He has also already released 1 free DLC and will be releasing another for Halloween as a token of appreciation to the customers and as an apology for the buggy release. He's not perfect, but how many developers even bother to try and make things right with their customers?

Even if it is rough in places, the tension in the game is palpable. I usually play games to relax, and I've got to say that I almost don't like playing this one because it keeps me wound up the whole time. The biggest part is you don't know what's going to happen next. The storyline is randomized, enemy spawns are randomized, the only thing you can be sure of from one game to the next is your own name, the location of some weapons/objects, and that you're on a big scary Ghostship.

Even the way you move is tense, difficult, and adds to the atmosphere. You clunk along slowly in your heavy spacesuit with magnetic boots, and although you can "sprint" (I use that word loosely, its more like a fast jog) it is only for a couple seconds before you have to go back to walking speed. After all, you are Dr. Jake Abbots from the Colonial Science Division, not a space Marine.

I recommend this game because it achieves its overriding goal, to scare you the entire time, and the randomized storyline is a novel idea that provides tons of hours of re-playability. I've also posted a few technical considerations in the forums I didn't have room for here.
http://steamcommunity.com/app/280890/discussions/0/613936673351290353/

P.S. I HIGHLY recommend reading the MANUAL and watching the getting started video from the developer before playing the first time as you're thrown into the deep end on this game. https://www.youtube.com/watch?v=2H4gNxImVng
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
1.4 hrs on record
Posted: September 2
Pleasant suprise.

It's a survival horror game with permadeath, in space. Also it has some bad textures and animation.

BUT...

It has really scary atmosphere, huge space ship to explore. Also it generates each game, so it's allways a new adwenture.
Really good mist and use of light and darkness. Sound enviroment is scary as hell!!!
Done by one dude.

So if you can get pass those little low budget things ( Game had 0, zero, budjet.) This can keep you fearing the darkness.

In indie scale I give it 7.5/10.
Was this review helpful? Yes No