Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. ATTENTION: CREATIVERSE WILL BE FREE TO PLAY AT LAUNCH -- we are charging for alpha access for those who want to contribute to the game's development with their feedback.
User reviews: Very Positive (483 reviews)
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

Approximately how long will this game be in Early Access?

“Long before we launched, we had estimated 4 - 6 months for Early Access. However, the realities of supporting a live game while developing new features and content quickly sunk in. We now feel 8 - 12 months is closer to what we'll need.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes. We are committed to launching as a free to play game. We believe it will allow us to reach the widest audience possible. Continued development will be supported by microtransactions. However, we are making every effort to ensure that in-game purchases are not tied to the core loop of the game -- we don't want to penalize players who simply want to play for free.

As a bonus to our Early Access participants, you will receive a gift of in-game currency equal to the price of Early Access once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. Please let us know if you have any suggestions, whether it's something you'd like to see added or changed or removed entirely. We've already added a bunch of stuff and made a number of changes to the game based on player feedback and we plan to continue listening and responding throughout Early Access.

So...send us your feedback, please! Here are the best places to do that:

Read more

Buy Creativerse

 

Recommended By Curators

"It's a generated world with sandbox elements. It is currently $19.99, with a planned price drop to F2P. Similar to every game in the Minecraft-esq genre"

Recent updates View all (15)

February 25

R12 - Bugfixes (and new doors!)

Hey Creatifriends,

R12 is just a small bugfix update - though there are a couple of fancy-looking new doors for the builders! You should also see some performance improvements, as well as a fix for the AI not attacking properly that we introduced in R11 (whoops!)

We've had a huge influx of new players over the last week, mostly from Europe. Behind the scenes, we've been working on some significant server fixes. Even with the larger population, you should be seeing improved server performance and connectivity, and fewer cases of worlds getting into bad states.

The patch notes are below. Happy building!

New Features and Content
  • New blocks
    • Bedrock Door (unlocks on Bedrock Wall)
    • Obsidian Door (unlocks on Obsidian Wall)

Improvements
  • Lighting performance improvements
  • Improved moss texture
  • Fire and corruption debuffs from enemies no longer apply to players under the influence of resistance potions
  • Other minor block texture tweaks
  • Minor user interface error message polish

Bugfixes
  • Fix for player’s sword getting visually “stuck”
  • Fix for AI not attacking properly (introduced R11)
  • Fix for placement on top of slabs (introduced R11)
  • Fix for old store bundles being unclaimable
  • Fix for wood planter prefab not being list
  • Fix for visual flashing on first-person gauntlet
  • Door animation no longer breaks if door is half-pulled
  • Alpha fix for stained glass blocks
  • Fix for selection issue with Grand Arctek Chest
  • Fix for timer display inconsistencies in Forge
  • Hotkey “swap” fix for quickbar 9 & 0 slots
  • Minor sound effect bugfixes

9 comments Read more

February 16

R11 -- UI Overhaul, Fuel System, Account-Bound Recipes

Hey Creatifriends,

You have a decent amount of new stuff to play with in this update. You’ll notice a big difference as soon as you enter a world. The UI has been expanded, streamlined and polished with our best Keepa oil. It affects everything -- crafting, the HUD, mining, storage -- making the game much more smooth and satisfying to play. We also added something we’ve been planning on from the beginning: a fuel system for the forge. We think it adds a fun layer of strategy to crafting, but don’t let that stop you from letting us know what you think.

Based on popular feedback, we decided to enable account-bound recipes. This means you can now bring recipes you’ve found or unlocked in your home world to others, giving you more freedom to venture out into other worlds without having to go through the recipe progression every time.

Finally, we threw a few extra things in there just for good measure: Hotfoot just got deadlier -- get too close and he’ll light you on fire. Corrupt mobs also do extra damage if you get too close (introverts hate when you invade their personal space, after all). And of course, there’s always the usual helping of the entrails of bugs we’ve squashed. Thanks for all your help finding them, by the way!

Also, we tried something new this time: a short preview video that goes beyond the patch notes with a few extra details and context (some secrets, too). Watch it here: http://youtu.be/yJSoNoFVgi0


New Features and Content
  • User Interface Overhaul!
    • Crafting station, forge, and processor overhaul
    • Quickbar items now accessible in all crafting stations
    • Pop-ups for collected items, armor / weapon damage, and newly-learned recipes
    • Improved in-game HUD layout
    • 10 quickslots (up from 6)
    • Armor durability widget
    • Stack splitting changes
      • Single-left “sticky” click to pick up stacks removed (use left-click-hold and drag instead)
      • To split stacks, left-click hold and drag a stack, then right-click to drop single items
      • Right-click shortcut moves entire stacks
    • ...and much, much more!
  • New Fuel System
    • Forging now requires fuel
    • Wood, coal, and many other items can fuel a forge
    • Different fuels have different heat levels, which will forge materials faster
    • Account-bound recipes
    • All unlocked recipes are craftable in any world
    • When you first enter an old world, any recipes unlocked there will be added to your account-bound list if you don’t already have them
  • Lava layer enemies now do fire damage
  • Corrupted layer enemies now do corruption damage
[/list]

Improvements
  • Improved selection of objects and blocks behind objects
  • Significant world persistence improvements

Bugfixes
  • Fix for worlds getting stuck in a bad state
  • Fix for “inventory full” message spam in multiplayer
  • Obsidian treasure chests no longer show up in surface desert areas
  • Healing beacon no longer incorrectly shows an interact option
  • Outdated “basic crafting” reference in moss torch description fixed
  • Fix for seeing through world when digging at chunk boundaries
  • Flowers, mushrooms, and beeswax now collectible even with full inventory if player has a partial incomplete stack
  • Fireworks text fixed (again)
  • Creature special attack effects now playing properly in multiplayer
  • Light now shines through tourmaline glass and diamond glass
  • Fix for visual issues with reinforced glass
  • Duplicate audio items removed

Known Issues
  • Minor animation glitch where sometime the player’s sword may get visually “frozen.” Swinging the sword again will correct it.

16 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It feels like a game with endless possibilities.”
FreeMMOStation

“This is definitely a title to keep an eye on if you’re a fan of the genre.”
MMOHuts

About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

You can purchase access to the alpha version of the game, where you'll have the chance to help shape the game's destiny with your feedback. Or you can wait until the game goes free-to-play to get in on the fun.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters; master the combat skills needed to dodge their unique attacks
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
Helpful customer reviews
73 of 97 people (75%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: February 11
Early Access Review

I wish there was a "blah" review.
Creativerse is one of many Minecraft "next generation" games, hoping to cash in on that $2B trend. It's a good game. It's visually more attractive than MC, but then, aren't they all? There are some interesting novel new ideas, in the arena of mineral extraction. The character avatars are currently limited to two congenital twin white people with the same armor/clothing. Here's to hoping they introduce more diversity of races, both real and fantasy.

You could spend a lot of time in this game, like Minecraft, just wandering around. They have plugged in more mobs, and the crafting system is more streamlined. One of their selling points in their own copy was "No more googling for craft recipes!" Ok, that's cool and everything, but not exactly original.

What needs to happen is for the developers to COMPLETELY disavow themselves of the pay for content model. They need to make an original game that works, right now, that people will flock to, or else it's just another bloated dead beta corpse in the water. When they said they wanted to charge for content and upgrades and rushed completion of contruction (they were/are going to use a pay-to-hurry-completion model similar to every exploitative MMORPG ever), that really pushed them into the margins. It was a major PR messup.

I know I'm probably not the first to suggest:

NPCs that are actually interesting and contribute to the environment in an original way. Vendors are the first thing people make in sandboxes. Okay, what could be more interesting? NPCs that give you missions. Okay, that's great. That would improve the game. What else? NPCs that form relationships with the characters, that can tell stories.

The mobs are more interesting in Creativerse than in Minecraft. They have "special moves" which seems to promise a lot of potential. Unfortunately, they're a little stupid, although seemingly more dangerous than in Minecraft.

Create features that are interesting to explore and interact with, not just showcases of a new graphical innovation or mob. Minecraft is minecraft. You can't compete with minecraft by being Minecraft. At this current stage, I see no major innovation in this game. No story, no new angle. Fun and playable, but nothing I'd buy again if given the chance.
Was this review helpful? Yes No Funny
110 of 174 people (63%) found this review helpful
7 people found this review funny
43.6 hrs on record
Posted: February 9
Early Access Review
It was almost like an accident. I didn't want to buy it at the first. But for some reason it felt very interesting to me, so i was like "screw it, lets give it a try".

The game man ... Its hard to explain feelings when playing this game. It doesnt really matter what ill write or what anybody will read about this game. If that person is familiar with a minecraft, he will think that this is nothing more than a bad clone for the most parts.

I played minecraft. And i mean i played a lot of modded versions of mc, because playing vanilla is like playing 1/4 of minecraft. And ye its amazing game but after some time it felt like it needs something new. Like mc 2.0? I dont know what exactly i would like. It just feels so old.

Creativerse looks similar to mc but what exactly do you expect from building voxel sandbox game? Dont be crazy.
I didnt expect much when i started to play this game. And i had "mc clone" in my mind too. But from the very start i just didnt believe what i feel. Everything felt so fresh. I dont want to say "new" but "more enjoyable to me" seems like better explanation. Also i didnt get mc in my mind a single time. And for early access its already so well done. I simple love it and thats it. This game still needs a LOT of content to be made but the game is still in development and what is important, everything it already has, works so well and is fun to play with friends.

The closest comparison for me would be - this is similar like LoL to Dota.
Ye, its clone. But you still cant just say that those games are the same. Playing both feel different. And both are fun.

That is how i see it. Not a single care given about any hard-core mc fanboys. Play your game you like. Leave a game that others like. I almost didnt even buy it because of them. I am lucky that i did.

That is all i wanted to say and share with others. I wish good luck for developers to make this game awesome.
Now i have to go back to my fort.
My new friend Pigsy is waiting for me. =P
Was this review helpful? Yes No Funny
1,005 of 1,130 people (89%) found this review helpful
2 people found this review funny
25.4 hrs on record
Posted: September 17, 2014
Early Access Review
As of this moment I see the potential to be the evolution of minecraft. I mean this game could be fun and fantastic co op. They had to be greedy and ruin it with a cash shop though. You literally have to wait on extractors and things to mine and build 5 minutes and up. You can of course rush things with their in game mojo points. When you run out though, despite paying 20 bucks for the game. It's either pay to mine or wait forever. Oh well, was fun while the stuff lasted onward to better games.
Was this review helpful? Yes No Funny
723 of 823 people (88%) found this review helpful
2 people found this review funny
14.9 hrs on record
Posted: September 26, 2014
Early Access Review
The game that makes you wait longer then you can take a dump. Pay or wait forever. Pay to have the best items. Purchased recipes can't be earned in game. It's your classic Free to Play get rich now regardless of how badly it messes with the game. It could have been bigger then minecraft.

Save your money and time unless waiting 5+ minutes for each ore to be harvested. The best extractor can only be bought. So theres your pay for best items. Currently (going to be removed and reworked) they have a pay now to speed up crafting. I'm probly half way through the games ladder of ores. Crafting is insanely long. It's like 3 hours in-between mining runs spent on crafting. People have over 50 crafting machines because this games design is so flawed trying to get around it. Like I said it's changing but I mention it to demonstrate the character of the these devs. They thought lets make crafting take hours and stick a pay now button next to it.

We have a best item only available through purchase.
wait time attached to everything from crafting to mining.
Pay for quicker noraml paced gameplay. (extractor and the pay now)
Online only cloud saves. Game no longer supported its over.
Was this review helpful? Yes No Funny
1,245 of 1,626 people (77%) found this review helpful
9 people found this review funny
83.9 hrs on record
Posted: December 14, 2014
Early Access Review
What is worse than a game with angry fan boi's? A game in alpha early access full of angry fan boi's... Seriously, this review will get 10-50+ "was not helpful" within a week of being published, all from these same fan boi's. Don't think that is true? Look down at the reviews, anything that said "would not recommend" for any reason have 0/10 found this helpful and every one that said "would recommend" (even if all the review said was, darrrr I went up in tree fell down died, darrrr would die again 11/10) has 10/10 found helpful. I would post names but 'Rules and Guidelines' would have my head- if you are really curious just look up some threads and you'll know...

Edit:Don't bother commenting on review to let me know that "you ♥♥♥ need go die in whole yo!" because I will just delete it...
Edit: I guess people don't even get this far in my review before posting comments about how stupid I am and how worthless the review is; as I have said, don't bother I honestly delete them without even reading them. You don't like something downvote and move on. Ignoring this just proves you didn't even read this.far...


You want an actual review and not some digital pleasure fest the fan boi's are giving free of charge? Here it is...

What you want from early access:
-A game that is somewhat playable
-to be able to feel like you can constructively critique said game
-to be able to feel comfortable enough to give feedback
-to feel welcome and able to bring yourself to the table without selling yourself short
-dev's that respect the critique as much as the praise and try to calm their fan boi's that are trying to impress down

What you get here:
-A game that is playable but full of pay to win/play/continue whatever you feel like calling it built into the gameplay and mechanics. Some pay to play features are turned off, but if something confuses you in game and you wonder "why is that?" ask yourself, "could they charge money to fix that problem?" and you'll have your answer... It's as easy as just 'turning it back on' when the time is right, and when you ask the dev's about it they are very clear that the store will be coming back; so saying they are not there currently in game is a half truth as they are just currently 'hiding it'.
-A game that will be pay to win/play/continue at launch and is showing no signs of changing
-Fan boi's that will attack and troll (aggressively) anyone who even brings up the pay to win's placed throughout the game, denying that they even are there
-Fan boi's that will attack and troll (aggressively) anyone who even brings up Minecraft, Terraria, or any other similiar game for any reason other than to say they sucked
-Fan boi's who will attack and troll (aggressively) anyone who even suggests that some (any) game mechanic is broken and needs to be fixed
-By all accounts (according to fan boi's) a game that shouldn't be in Alpha, should be on shelves everywhere today as it is a complete product that God himself would play
-A game that what you buy now in early access will most likely be what you get when game launches, any new content (such as stained glass and a slew of other building obects) will be for sale at the store... Yeah, if you want to build in this building for free game it will cost you... But it isn't pay to play! I swear!
-Dev's that will respond to you within minutes of post if all you are doing is giving digital pleasure provided free of charge, and Dev's that will all but ignore any of the threads that have critique, mention Minecraft/Terraria, pay to play, etc, unless they are trying to fuel their army of fan boi's who attack like wolves, unrestrained or calmed by the devs...
-If you get in now a lot of what they might be selling to others later you might get for free! But wait... It will cost you to get in now...

Pros of this game:
-If you are lonely and want to feel like part of a wolf pack and don't mind selling your soul to get it, there is a tight group here that wouldn't mind taking you in. You can feel warm and protected and important and VIP and better than all of those 'other people' who actually want the game to get better
-If you have money and don't know what to do with all of it, this game will help you!
-Breathtaking graphics for this style of game and just enough content to get you interested, frustrated, and then annoyed to the point where you wish there was something you could buy to fix your problem...
-Currently called 'Minecraft on graphical steroids with less content but that's for sale'

Cons of this game:
-What you see is what you get, the hogwash being thrown around like 'your voice matters' and 'they actually change the game based on critique' is really not happening- fan boi's make sure of that and dev's let them. Sure, if you want to throw in an idea for a brick? Absolutely they want to hear that, they can sell it!
-Huge two faced community, over the top fake friendly on the one hand and trained feral wolves on the other. If you think something is broken, keep it to yourself.
-The entire point of being in an early access is broken because of above points, might as well wait for game to come out
-Feels more like a Beta, in which the game is in the condition it will be at launch, and all they are doing is getting 'block ideas' from community (and other similiar objects) to sell in the future
-Serious lack of content... If you are coming from Terraria, or even Minecraft, you will find yourself in an empty world. But it is early access, that will change! Maybe... But most of the dev's time is clearly spent trying to 'fine tune' their pay to play mechanics and bricks they plan on selling you and not on actual content.
-There are a ton of great looking sandbox games coming up soon which are not going the FTP pay to play route, this is not an 'only option' kind of deal
-Currently online only on their homemade servers; further putting up the red flags that you have a dev CO that wants all the $$$.

Bottom line:
Could this game be worth playing at launch? No doubt about it... But is there any reason for you to pay now just to give them ideas on what they can sell back to you in the future? Is the early access worth the money? No... Don't waste the time and/or the support, there are other indie companies that would die for your support and are actually trying to add real content to their games; not just pay to continue, or artificially inflating gameplay time, or riddle the game with 'slow downs!'. And if you think you can come in and change anyones mind, that you could save this game and help it become bigger and better than Minecraft; think again, fan boi's will attack and insist the game is in perfect working condition. I beg you gaming community, don't support pay to play games and ruin gaming forever; let these games change or die.

Currently there is no control over the trolls in the community (on the threads or grief in game; as such myself and my friends have left the community worlds as well as unsub'd from all the threads) and the game has way too many stop blocks put into place to take money (currently it is centered at and around the 'obsidian level', where the best lights, extractors, ect are all made with obsidian) where everything degrades and you are forced to rebuild and search for new minerals to farm to build the same item again, etc etc etc; anyone who is familiar at all with the pay to win/play games and has half a brain can see the writing all over the walls of this game. If the game direction changes and if the dev's get control of their own community (in game and out of game), things could change; but in its current state and direction of pay to play, the gaming community needs to step up and let these games die or watch as gaming as we know it dies.

TL:DR= You want to know how the game plays and don't believe me go to Playfulcorp.com/candycraft2
Was this review helpful? Yes No Funny
472 of 625 people (76%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: October 19, 2014
Early Access Review
Game looks pretty, plays smooth. Thats about as far as they got with it.

Interface is half-built. Can't even see the keybinds in-game, and the keybind menu out of game is utterly irrelivent and makes absolutely no sense.
No control for the field of view, which is supidly narrow considering how close the mobs are to you when attacking you.
Can't group with friends, or disable friendly fire.
The night time mobs are insanely overpowered. Killing the player in 3 hits.
Game is not ready to be played or even tested. They actually have to build some mechanics.
They don't even have a female body model.

I got the impression the devs came up with the idea "What if we made minecraft with smooth gameplay and graphics?" So they made the core mechanics and it worked. Then they lost interest.

This is just another Minecraft wannabe vaporware project.
Move along.
Was this review helpful? Yes No Funny
673 of 931 people (72%) found this review helpful
25 people found this review funny
0.2 hrs on record
Posted: September 28, 2014
Early Access Review
Dont buy this game, snort gravel isntead, roughly same experience.
Was this review helpful? Yes No Funny
337 of 460 people (73%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: October 26, 2014
Early Access Review
I've had this game for a couple of months. I've held off on reviewing it
since I figured I might get the hang of it or it might get better.
I haven't and it hasn't. Only good thing about the game is the graphics.
It looks good . They just did some update and now the few crafting station
stuff I had is gone. I've looked and looked but cannot get anything to upgrade
so I can gather stone. Without stone there is no point in bothering with this game.
Nobody should pay anything more than 1 or 2 dollars for this and even then
there's better similar games on Ipad and Android for 1 or 2 dollars.
I like to be considerate and constructive but this game isn't a game.
It has nothing to to bring to the table and considerably less than most games of this ilk.
Sorry guys, but make it creative without searching for the lost city of gold and add
intelligent npcs or this isn't going to cut it.
Was this review helpful? Yes No Funny
312 of 430 people (73%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 4, 2014
Early Access Review
I really can't say what i should think about the game yet.... seems like minecraft in pretty graphics... with less possibilitys.... unique? naaah.... ingame shop .... oh come on guys! the game is a 20 euro game.... that is very rude! and i don't see what it makes it really diffrent from other block crafting games... at the moment i would say i cannot recommend it... sorry!!!
Was this review helpful? Yes No Funny
188 of 276 people (68%) found this review helpful
1 person found this review funny
78.4 hrs on record
Posted: January 15
Early Access Review
Dear Consumers, Avid Gamers, and Concerned Passerby's
It makes me sad to read all the negitive reviews on this game, it almost kept me from getting it to be honest. After playing this game for 11 hours straight I can honestly say that although aesthetically similiar to minecraft, with alot of the same gameplay elements as minecraft. It is not minecraft at all. In the time up untill writing this review I have made a multilevel portal system using the built in nameable portals, created a chest based item sorting system using the nameable chests, created a medieval thatched cottage with a sloped roof(screw you minecraft stairs) and went to the depths of hell in search of precious metals while avoiding evil pigs, anglerfish, and other pokemon-esque monsters. True it is like minecraft in some ways but that is what makes this game truely awesome. It takes elements from a good game and goes a step up and kind of to the side. Minecraft was not the first of its kind, it helped make the genre popular sure, but this could be the next step in the evolution.

Some points to note:

-Being in early access means things can change
-Your paying for early access, a chance to play it before it goes free to play for everyone
-It has few bugs, but being in alpha it has to be expected
-It has great Mechanics so far
-A butt load of content(11 hours in and still so much I havent seen)
-Runs so smooth, over 60 fps on the highest settings
-memorable gameplay
-Fun respawn mechanic (via a telepad that you can relocate any number of times)
-TELEPADS! You can teleport to your friends, they can teleport to you and it doesnt ever feel like your cheating.
Cons: (Not included things that go along with any alpha)
-No mounts yet (have already been hinted at though)
-Besides combat, few survival elements, e.i. no hunger or thirst system
-Slight learning curve(Although very satisfying when you do figure things out)
-lack of explosion noises(Tnt makes tiny boom)
Otherwise I personally love this game as it stands now. I also give it 10/10

Edit: Now with many more hours under my belt I am happy to report that this game is very little like minecraft. I ran into what I would equate to the Nether in minecraft, I found that I could dig deeper still. Let me tell you, there are places and things down in the depths minecraft would have nightmares about ;) still loving it 10/10
If you guys have positive or negitive experiences you want to share to add to this review I really want to hear them.
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179 of 277 people (65%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: September 14, 2014
Early Access Review
I really like the game, I love the graphics and the sound etc. The problem is that the game is full of bugs and may be not worth the money for the moment, I would rather wait until they release the game, when it will be Free To Play.

If you wanna help them developin' the game, then I recommend you to buy it.
Was this review helpful? Yes No Funny
152 of 239 people (64%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 6, 2014
Early Access Review
This might be the WORST optimized game ever, I mean SERIOUSLY!? I have a 2Gb graphic card, and 3.30 GHz Processor and it still lags like sh@t on lowest graphic. I did not buy this game (one of my friends irl gifted it to me), and I really feel sorry for that guy. This game is NOT worth wasting 20 Bucks/Euro on. Also, when I started to play this game there was no tutorial, NOR a guide to show how to start so the only thing I could do, so I was jerking around having absolutely NO idea what to do. I know this is an "Early Access" game, but I think the price is too high.
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177 of 290 people (61%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: December 8, 2014
Early Access Review
For the 6 hours I played, non-stop mind you, I have to give this game a lot of credit. A friend bought this for me after telling me about it and I was a bit iffy on the idea of another sandbox game similar to Minecraft. But, there is a lot of differnces between the two games.

The structure of the game itself gives a whole new feel if you are use to playing Minecraft. It's not as easy as chop some wood, mine some stone, then you're good to go. There is a lot of depth to just the crafting alone. While it is still fairly easy to find all the resources you need, you need a lot of them. Even after you collect them, you might need to use some tools to break it down into a different matterial. (For example, breaking vines down into twine.) Yes, you have wait times on crafting stuff. While it isn't too terribly bad, the times do get a bit longer as you start using more advanced materials such as Obsidian, Iron, and Diamonds. But in my opinion, it adds more to the game because now you have to wait 5 minutes to advance and in that time, you could go out and collect more resources or even go spelunking.

The creatures in the game is definitely unique. While some do remind me of creatures from Jak and Daxter (the night Pigsy's and night Leafi's), they still have a unique vibe to them. And they of course vary in difficulty. While a few of them have unique skills such as blinding you for a short time or spinning to do a lot of damage, there isn't a lot to worry about as long as you keep some distance.

Also, there is furniture. And to be honest, it actually looks pretty nice. There is also a lot of ways to customize and build your own house and make it stand out from your friends. You have different types of carpet, walls, and even slanted roof planks you can craft. You even have different colored lamps. You could use them like my friend does and make each room different colors. Though the blue sometimes confuses me because I never know if it is dark out or not. But it still looks really nice. Much like a room with a bunch of black lights.

To add on to the crafting idea to the game, you do not start off with being able to craft everything in the game. You have to work your way up and find the recipes. While some of them are scattered in chests around the world, you usually unlock new ones after you craft something else. Like weapons for instance. After you craft a wood sword, you unlock the crafting recipe for a stone sword. Which means you have to work to find better things, meaning you actually have a goal to work towards.

While there is still some bugs in the game with it being early access, it still runs fairly smooth and it's easy to play with friends. No port forwarding or setting up custom servers. Simply create a world and set a password so your friends can join up. Even when you are offline, they can still join the world and continue which to me, is pretty awesome. I would gladly recommend this game to anyone who likes Minecraft or sandbox games in general. And I think if you actually take some time with this game, you'll find there is a lot of possibilites with it.
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27 of 46 people (59%) found this review helpful
1 person found this review funny
26.3 hrs on record
Posted: November 30, 2014
Early Access Review
...was finnished with all the content in about 2 days. Unless you never built things in other games like Minecraft, there is not much to get here.

+ nice graphics
+ intresting crafting and mining system

- very little content (compared to todays minecraft standarts)
- sometimes unstable
- cant customize keybindings and mouse speed (gamebreaking for me)
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143 of 267 people (54%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: January 8
Early Access Review
I'm sorry that I have bought this game as it sucks wihin the server connection screen. I have tried every possible solutions but none of them can fix the problem. I have played many games via steam and those required network connection / authorization but none of them have such problem. I have wait over a month for their update and hope that it can fix the problem but IT'S STILL SUCK WITHIN THE SAME SCREEN. I buy this game just because it clearly declared that it contain a single-player mode... WHAT'S THE POINT I HAVE TO CONNECT TO THE SERVER WHILE I SIMPLY WANT TO PLAY IN SINGLE-PLAYER MODE!?!?!?!?
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83 of 163 people (51%) found this review helpful
1 person found this review funny
155.8 hrs on record
Posted: December 1, 2014
Early Access Review
Creativerse is a very enjoyable crafting/exploring game that has dominated my recent game time since purchasing it not long ago. While it has obvious ties to Minecraft it is much more than a mindless clone and I highly recommend it.

I want to start by specifically addressing the issue on the price and in-game store. The 20 dollars you pay now is for early access, the devs have repeatedly stressed that the game will be free-to-play at launch, and not only that but those of us that pay for early access will get free cash for the store anyway. The devs have also pulled the store for a rework since the community was unhappy with the pay to reduce crafting timers that was present and will be returning when it is reinstated. The store will not be pay-to-win or pay-to-play; it will be there for cosmetic and vanity items and not to directly give a player an advantage over others. The game is still in early access and while that does not forgive every issue, it does behoove one to not jump to conclusions against the business model when it’s in flux and the devs are already fixing it based on the community’s feedback, which is what early access is for!

That aside the game has a lot going for it. The game world is blocky but the textures are attractive and the game has a specific ‘feel’ that I enjoy. The character you play (currently only a young white male but a female version is coming soon and there have been discussions of increasing diversity and more customization options in the future) and the enemies you fight are not themselves blocky but are rather of a cartoony nature. The animations and combat are smooth and dynamic although we could use some ranged weapons and the night needs to be more dangerous than it currently is. We could of course also use more creature variety but there are more beings on this planet than meets the eye of the initial arrival and most have special attacks that may surprise you.

Exploration is rewarded by more than just finding a huge tree or a new mountain range or deep dark tunnels full of dangerous creatures, although those abound as well, there are chests that spawn all over the place that contain all kinds of things including new recipes to craft. The crafting often rewards rewards you by opening up new recipes and many new recipes are discussed on the community forums. I have opened up many cool new things to make and beyond building blocks, storage, crafting stations, and lighting, you have potions and bombs to create to deal with a variety of foes from benign to deadly, and there is also furniture, and of course armor and swords to make as well.

The game is still in early access and the devs are improving the game based on their own ideas and those of the community who are involved heavily in the evolution of the game, which is of course what early access is for but some early access games don’t deliver at all and few are as responsive as what I’ve seen from Playful games. I do agree with the abhorrence towards the in-game crafting timer reductions being purchased with real cash that some negative reviews have brought up and if they kept that model I would be aghast as much as anyone but the devs have shown a willingness to adjust and adapt and that issue has already been removed. There are of course some bugs and we need more biomes and more recipes that involve less-used resources, but Creativerse is already a worthy effort that I plan on playing for some time to come, give it a try and likely you will find a lot to love here.
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30 of 59 people (51%) found this review helpful
1 person found this review funny
49.0 hrs on record
Posted: January 19
Early Access Review
This is a fantastic open world survival game. I loved Minecraft back before the hunger system and most of the new features became a part of it. It felt simple. You mined your materials and built your place. I always had a problem with how hard it was to find resources, though, and not being able to retain significantly lengthy defense felt like it detracted from my experience.
This game isn't close to being done, but I would advise anyone play it over Minecraft.
The visuals are great. It has a combination of the voxel (block) world and 3d character models. The character that you play kind of feels like a blank slate at the moment, but not in a noticeably bad way. The creatures are cutesy at first, then become monsters at night. They can be a hassle while building as they'll sneak into your structure when you're in a menu and kill you.
The progression feels right. Minecraft had that wrong, I believe. This actually has progression. You can only craft advanced items or decorative pieces after crafting the precursory items first. It just makes sense.
Hopefully the game will get a weather system soon and more interactive blocks in nature. Otherwise, it has that same homey feeling some may have gotten playing Minecraft. You will invest hours into this game. I spend many days after work digging, building, and adventuring.
Buy it or wait till it's free. If you don't buy it, put it on your wishlist and hopefully you'll remember to try it when it's free. You should totally buy it. Convince your friends to buy it, too.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
31.4 hrs on record
Posted: August 17, 2014
Early Access Review
Update 2 --

The devs have added a lot to the game since launch, but their approach to the payment system in the game and how they are handling it is what is going to kill it, or stop people from playing.

They refuse to remove the microtransaction structure etc.

You are 100x better off playing ANY other voxel based game that doesn't ask for microtransactions for the whole reason they exist (creativity)

The game its self is fine in playability, you can get a lot out of it, but expect paywalls when you want to build a base as cool as your friend has.

I had high hopes for this game, nevermind 2/10
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34 of 67 people (51%) found this review helpful
956.1 hrs on record
Posted: August 20, 2014
Early Access Review
One word comes to mind... WOW!

I've been looking at (and buying) many Early Access games on steam, most have left me with a pretty bad taste in my mouth, or in some cases the previews are better then what is actually in the E.A. Game.

This was NOT the case with Creativerse, After a marathon 16 hour first day play session with some friends this game has quickly made it's way into my top 5 games.

Take Minecraft, add better graphics, shaders, sky, and sounds, more dynamic enimies, and even passive enemies and you START to see why this game is just so great.

I'm very happy I was shown this game yesterday and given a key for it, I will surely be a loud supporter of the game from here on out!
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29 of 58 people (50%) found this review helpful
5.3 hrs on record
Posted: August 14, 2014
Early Access Review
The game has a lot of potential, and visually its really good-looking. The transition between day/night is fluid, gameplay runs smoothly and the "sucking" materials using the hand-device is actually pretty good. There is a lot of content added in the game thus far, which suprised me, considering the game hasnt been out for so long. Coding of this game seems to be really well-made, which is something you dont see every day at the early access page.

I was worried about the fact that they plan on making the game free-to-play, and that there is(as of this moment) a market or a shop where you can purchase stuff using "mojo" which is an in-game currency that you acquire by purchasing it using real money. But there is no worries, because the stuff in the shop is nothing game-changing, there is no special buffs or weapons or anything. You only buy stuff like decors for the house, some cool-looking block-shapes etc.. basically nothing that makes the game unfair.

I havent spent much time in the game yet, but from what i can tell there doesnt seem to be a "hunger" system just yet, although there is food in the game which you can eat and regain health after an injury. But what i would like to see is a hunger system which includes food/water/and or maybe cooking meat etc. much like minecraft/rust or any other type of survival game.

The creatures in this game .. well.. lets just say that they can look really adorable and cute, but deadly as hell so beware. :)

All in all the game has lots of potential, will it beat minecraft? that depends on the community, and the amount of people who play it. The game is simmilar to minecraft but still have a lot of differences. Overall its a fun and great-looking game which i would recommend for everyone who likes building stuff, crafting, exploring and surviving.

Personally i hope they re-think their business-model regarding this game. Making it free-to-play is great and will hoard people, but then again some people might get scared away when they see the shop/ingame currency system.
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