Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space. Deal with allies, threats and enemies.
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très positives (179) - 81% des 179 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
20 mai 2014
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“As a small indie studio we need all the feedback we can get. Adding new features and balancing the game dynamics is a quite complex task within the global simulation of our planets. Additionally the income of early access helps us to stay independent. We want to take the time to evolve this game into a little sensation. Something that has never been played this way before. The first planet colonization climate survival game.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“We plan to release Imagine Earth 2018.

There is a new alpha release every month!”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“Currently there are four big things to do:
- Add more interaction with other (AI) colonies: taking over, sabotage, ...
- Improve trading system and add crafting with the gathered resources
- Make the general gameplay more diverse.
- Iterate until the whole thing is perfect ;-)”

Quel est l'état actuel de la version en accès anticipé ?

“Please read the feature list in the description below.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“No, the release price will be the same.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We need your thoughts, ideas and direct feedback on what you experience during gameplay. To keep you updated about the actual development process we are writing a friday report every week and there's a major update release once a month. The complex interconnections between the buildings are a hell of a balancing job on which your opinion is highly appreciated. Name the features you would be most excited about and let's make this thing a unique experience together.”
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4 mars

#41 "Colony Interface & Desertification"

Welcome back colony managers,

here comes a set of awesome new features improving your space colonization systems. This month we spent a lot of time into pimping the user interface of the game into it's 4th evolution and making it 4k ready by the way.

With the remediation center a very important infrastructure building made it into this release and also the logistic center got a workover enabling you to fully automate repairing and cleaning processes. And there's more...

  • New user interface
  • Remediation center & carbon sequestration
  • Logistic center is now maintenance station
  • Desertification threat and temple power
  • Solar park and wind farm alignement
  • Mountain variations
  • Fixes & improvements

New User Interface
The existing user interface clearly did not meet the demands of our colony & planet simulation. It was very clumsy and reminiscent of a casual mobile phone game.

So we rebuilt it, using the smaller and much clearer Roboto font for all text elements, while keeping our futuristic fonts for headers and elements that need highlighting.

The new interface now has become much easier to read while taking less screen space and thisway giving even more focus to the planet itself.



If you are using a relatively small screen with a high resolution you can still zoom the interface up to 150% in the options.

A side effect of our work is that the new user interface has a higher resolution and thus is ready for your 4K display.

Remediation Center & Carbon Sequestration
The new building remediation center comes with an additional worker drone and uses this drone to automatically start the clean up process for nearby fields.

An powerful upgrade for the center is carbon sequestration - the technical separation and storage of CO2 emissions from surrounding buildings and power plants. Thanks to underground compression, the exhaust gases do not enter the atmosphere.

The second ugrade for this building is "Advanced Remediation Process" it halves the cost of soil clean up in the area.

Logistic Center is now Maintenance Station
The logistic center is now called "Maintenance station" and automatically repairs nearby damaged buildings by default. It's upgrades are the fire station and "Advanced Repair Process", which halves the cost of repair processes in the area.

Desertification Threat and Temple Power

In the course of global warming there will be new deserts emerging next to others. Thereby the infertile wasteland is growing. The only way to prevent this is to plant forests onto desert fields so it can't spread. Trees will effectively stop the process of desertification.

In the illuminati temple you can use gaian energy to create a field of desert anywhere around the world. Except on fields with forests on them.

Solar Panels and Wind Farms
They are aligning to the sun and the wind direction now.

Mountain Variations
Each mountain has two versions now to bring more variety into the game's look.

These two versions are now put to the three edges of big mountains as well to make it easier to see whether a field is blocked by mountains.

Fixes & Improvements
  • Fixed animation problems: we had some seriously strange problems with sub models and animations. Mystery finally concluded!
  • Ships and oilplatforms no longer visible under water, while being built.
  • City expansion now also needs drones.
  • Show diplomatic relation progress as ring (full ring reaches next diplomatic level)
  • Fixed orientation angle of volcanoes and huge mountains on small planets
  • Sandbox category for mushroom forests
As always, have fun and give feedback!
Jens & Martin
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25 janvier

#40 "Diplomacy"

Space colony people, may we have your attention please?

The age of diplomacy just kicked into Imagine Earth! Other corporations now have an attitude towards you. When you are being offensive they will find appropriate strategies to react to your doings. Also there's a mighty construct in this update for you as well: The Midras Extractor creates tornadoes and does terraforming.

Read your way down through all those good news to catch a glimpse of some future plans we have.

Thanks very much for being with us! If you do like the way we do things here please consider giving the game a thumps up on Steam. It would help as a lot!

Why not follow our brand new twitter account @SeriousBrothers?

  • Diplomacy
  • Midras Extractor
  • Niter pumpkin seeds
  • Planet Bonus Goals
  • AI & Merchants
  • Fixes & Improvements

Did you always want to interact more with the colonies you share the planet with? Well we did ever since. Now the other corporations have a mood set in seven levels from being allies to enemies. They react to certain events that you trigger like stealing their land by building a tower or using a hacking tool against them.

As you can see they stopped trading stuff with us because I threw an asteroid on them. There reactions go down to aggressively taking my terrain and buildings.

Note that these are our first "diplomatic steps" and will definitely need some refinement and your feedback!

Midras Extractor
The Extractor is a high tech construct of the Midras. It absorbs the power of fallen asteroids to generate force fields. It can do rare condensation to turns rocks into gold. Technically it condenses all the small metal particles so they become harvestable. A second power generates a force field in the sky to create a small-scale air vortex in the earth's atmosphere with an almost vertical axis of rotation - a tornado. Third it enables you to do terraforming.

For the next update we plan to build these and other temple structures with artifacts you can buy from the various races.

Nitro Pumpkin Seeds
Natives will sell pumpkin seeds now. You can use them to plant your own nitro-pumpkins whereever you like.

In addition they trade ideon treasure maps showing how much ideon is in the nearest ideon deposit. Of course, you will also find classic products like gaian energy containers and the universes most favorite meal drug "Spice" in their shop.

Planet Bonus Goals

The bonus competition missions in the campaign mode now have 5 goals which help to introduce the victory point systems. This will make it more of a challenge to reach full points in your game profile.

AI & Merchants
  • The different AI fractions have individual item crafting preferences
  • AI finally has trade demands for energy, food and goods
  • AI actively buys resources for crafting tactical items
  • AI pays more attention to its emission balance
  • AI starts with less money because the where to rich!
  • Merchants only offers rare resources and goods - no longer food and energy
  • Merchants tries to offer things the player likely needs (e.g. for crafting)

Fixes & Improvements
  • Nice new snowy mountains
  • New construct: ski lodge for winter sports. Ahm no, just kiddin'! Time for spring to come...
  • Titanium goal on Tuto had a problem that we fixed.
  • Lithium goal on Lorian had an error regarding the amount of lithium that you were about to harvest.
  • Laser rotation speed got faster now to shoot asteroids in time.
  • Icon render order fixed.
  • Fixed profile generation available colors.
  • Fire spreads slower - we felt it was to dangerous.
  • Building city center no longer costs extra money. The landing permission is enough.
  • You can now destruct assimilator ruins. We wonder why nobody did complain, about this.

Future Constructs

During the holidays Jens scribbled down some ideas about the next buildings that will fill the build rings in of our game. Tell us which one feel most intriging to you or what other possible game features you would like to see. The 3 most original ideas in the comments of our blog will win a steam key for yourself or a friend:

Thanks for reading about Imagine Earth!
Martin & Jens
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“The demo is quite charming... There's already evidence of a decent game”
Rock, Paper, Shotgun

“Imagine Earth is a refreshingly streamlined and charming apporach to civilization sims - and one with plenty of room to grow as it wades through Early Access.”

“This environmentally-conscious title may very well prove to generate news in the months to come.”

À propos de ce jeu

Planetary Colonization

Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Expansion & Research

Raise great cities and satisfy their appetite for resources by building power plants, farms and factories. Dig for ideon crystals, pacify riots, research technologies and constructs and maximize your growth while maintaining a healthy ecosystem.

Allies, Threats & Enemies

Get ready to deal with threats like asteroid strikes, twisters, wild fires, volcanoes and rising sea levels. Fend off space raiders and alien investors. Coexist and trade with natives, merchants and hostile colonies.

Capitalist Space Age

In 2048 huge corporations have divided Earth among themselves and exploited its natural resources to a large extent. Now the discovery of ideon crystals allows journeys into space, while technologically and ideologically almost everything remains the same. The laws of the market are being spread into the universe.

Competition and Economic Warfare.

On each discovered planet a competition for economic dominance breaks out. To expand your colony as fast as possible and overcome your opponents you exploit the freely available fossil resources and minerals. Additional money is provided by selling shares of your colony. Take over opposing companies by buying up their shares.

Trade Resources and Technologies

Merchants and technology traders organize the interplanetary trade and will happily buy all minerals and resources you extract from your territory while selling expensive technologies. The same goes for cooperating colonies and alien tribes that live on some of the planets.

Profits vs. Ecocide

You will experience a massive conflict between the profit goals of the interstellar corporations and the need to preserve living conditions for your people. Exhaust emissions and ground pollution impact the global climate as your colony is growing. Increasing temperatures melt down polar caps and your colonies are destroyed by rising sea levels.


  • Global and realtime world experience instead of playing on limited square maps.
  • Fully playable and story based campaign with 7 planets / missions.
  • Freeplay mode with a procedural planet generator for endless worlds and challenges.
  • Competition mode for matches against up to 4 AI corporations per planet.
  • Planet Editor for terraforming, building and customizing individual planets which can be saved and shared.
  • Development of over 30 colony buildings with individual upgrades
  • Global simulation of local pollution and worldwide emissions
  • Disasters: Chemical spills, oil slicks, radioactive contamination, wild fires, tornadoes, volcanoes, dying forest and growing deserts, alien and robotic invaders, etc.
  • Melting polar caps will raise sea levels and flood your coasts in case of global warming[/list]

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7/8/10
    • Processeur : 2 GHz or multiple cores with 1,5 GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DirectX 11 compliant graphics card with 1GB dedicated memory
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : Windows Vista and XP might work, but are not officially supported
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