Classic Japanese style vertical manic shooting action! Shoot, dodge and explode your way through the second entry in the critically acclaimed Danmaku Unlimited series. Battle through nail-biting bullet patterns and compete for dominance on the global leaderboard!
ユーザーレビュー:
Overall:
非常に好評 (286 件のレビュー) - このゲームのユーザーレビュー 286 件中 95% が好評です
リリース日: 2014年3月18日

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Danmaku Unlimited 2 を購入する

サマーセール! 7月4日 に終了

 

レビュー

“Best indie shmup of 2013”
http://www.shmup.com/index.php?id=778

“A gorgeous and addictive entry into the bullet-hell genre.”
Pocket Gamer

“Some Bullet Hell Shooters are Too Hard. Some are Too Easy. This One is Just Right.”
Kotaku

External Controller Supported

このゲームについて

Danmaku Unlimited 2 is an indie labor of love to bring classic Japanese vertical shooting action to modern HD systems. Inspired by Japanese doujin shooters and being authentic to a fault, the game features epic stages filled with beautiful but deadly bullet patterns, nail-bitingly difficult boss fights and seriously rocking soundtracks!

Features


  • Authentic indie J-STG style action in 60fps HD.
  • Battle countless enemies as you fight across 5 beautiful, action-packed stages
  • Weave and dodge against unique, exhilarating bullet patterns in epic multi-phase boss battles.
  • Level up and outfit the powerful Senko fighter to suit your personal play-style!
  • Music by the talented Japanese indie group BLANKFIELD
  • 4 levels of difficulty
  • Choose between 2 full-featured game modes
  • Bonus features: Go for a challenge in the Boss Rush mode or practice your skills in the Free Play mode.
  • External controller support
  • Steam leaderboards and achievements
  • Vertical (tate) mode

システム要件

    最低:
    • OS: XP, Vista, 7, 8
    • プロセッサー: 2.0 Ghz
    • メモリー: 1 GB RAM
    • グラフィック: GPU with Shader Model 2.0
    • ストレージ: 110 MB 利用可能
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
Overall:
非常に好評 (286 件のレビュー)
Recently Posted
Ishvii
( 記録時間: 1.1 時間 )
投稿日: 5月22日
A low budget bullet hell game. Some controller support. Many many flashy lights. Your field of fire is so wide and the viewport is so zoomed in that it's hard to miss, so its more or less just a waiting game while you dodge bullets.
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Murasame
( 記録時間: 4.8 時間 )
投稿日: 5月17日
This is a focus training tool. Too many things on your screen, too many disruptions. You need to focus and prioritize what to do.

If possible, think forward and predict.

Lol, bullet hell in its truest form. 10/10
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Doombrowski
( 記録時間: 2.8 時間 )
投稿日: 5月14日
Amazing visuals, audio/soundtrack, and gameplay. Top notch vertical shooter. Would definitely recommend to fans of the genre. Well worth the price tag.
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ヤヒヤ
( 記録時間: 6.3 時間 )
投稿日: 5月11日
Great bullet hell shooter with lots of moving lights. Also a good intro into the genre. Great looking graphics and music. The intensity picks up later on. 10/10
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Wsujrdfginoh ▲▼▲
( 記録時間: 5.5 時間 )
投稿日: 5月1日
A very fun and satisfying Bullet Storm game.
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Profhero
( 記録時間: 1.8 時間 )
投稿日: 3月31日
A good shump game. Has 5 main stages and two game modes. Weapons(3 weapon mode), lives, continues of ship are pre-upgradeable. No in-game powerups (or i didn't see them because of bullet rain). Weapons don't give much variety after some point. Good music.
Overall this game is a good little time killer but it is not addictive.
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Kobe Bryant Beef Injection
( 記録時間: 7.4 時間 )
投稿日: 2月27日
This is one of the best bullet hell shmups I've ever played, and I've played them all. If you like Cave, Touhou, buy this now.


Good
-You are a spaceship that shoots stuff, and there are other spaceships shooting at you
-No waifu animu stuff
-Two game modes that are different enough to warrant mentioning
-Soundtrack by Animals as Leaders
-Manageable bullet patterns that can be learned and practiced
-Development team of one dude in Canada
-$5

Bad
-Score system not explained well
-No way to tell which ships will hurt you when touching
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死ぬがよい
( 記録時間: 4.6 時間 )
投稿日: 2月12日
Proof that westerners CAN do a decent danmaku game. This one is a masterpiece, it does pretty much everything right, the graphics, the controls, the action, the boss patterns and esspecially that soundtrack.
I prefer DnB and other electronic "trash" music, but I sure can appreciate that soundtrack, it's just too good to talk ♥♥♥♥ about.

Any real shmup fan should give this one a try, it's pure sex.

If I really had to complain about something, the player ship IS a bit sluggish, kinda like the red fighter from DoDonPachi DaiFukkatsu on boost when playing as power style.
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wrygrass
( 記録時間: 2.4 時間 )
投稿日: 2月6日
I rate this 3.5/5 pretty good.

This is a fun top-down view 1980's arcade-style bullet hell shooter with nice pastel graphics in the same general style you might recognize from Crimson Clover or Raiden III. It's interesting that the game gives you an additional 'continue' as an award for playing it each time. This game is not nearly as pretty as it could be but it runs fast and has no bugs that i've seen. It's challenging but, if played casually, not frustrating. Just a nice little diversion. The music is crummy and so is the sound but the gameplay is frenetic, repetitive but fun. A fun little nostalgic game and can be gotten for relatively cheap during special Steam sales.
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kokmaister
( 記録時間: 1.2 時間 )
投稿日: 2月5日
I've played the game for 30 mins and can easily recommend this little indie SHMUP gem to the SHMUP fans. It might not be the prettiest one and has some rough edges here and there, but it has some really nice stuff going on - good ideas well executed and a lot of nice bullet patterns to dodge. Nice boss battles and a nice soundtrack also. Well worth the price.

The only gripes I have with this game is the rather poor controller support and the fact it doesn't close properly on my computer (Win 7). But really, support this dev. I at least want to see more from Doragon in the future!
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Most Helpful Reviews  Overall
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 12.7 時間
投稿日: 2014年3月18日
機械翻訳曰く『過剰に正統』、その売り文句に偽りなし。
おもてなしの心と殺意を兼ね備えた弾幕は、『ごっこ』には満足できない人向け。
本家そのまんまなクラシックモードに加え、アレンジ版的なバーストモードも遊べる。 本家ブラックレーベルが攻撃力強化なのに対して、こちらは弾消し頻度が強化される。 ホワイトレーベルと言ったところか。
自機のパワーアップがポイント振り分け型だというところも楽しい。 Aタイプな正面特化、Cタイプな低火力ワイドなど、想像どおりのショットを強化して『同時に発射』できてしまう。 それに加え残機や体力(!)クレジット数にも割り振れるのだ。 ポイント稼ぎが面倒くさそう? ご安心を。 数回プレイすれば頭打ちだ。 全てを最大にはできないので取捨選択の楽しみが保たれる。
振り分け型パワーアップと4つのゲームモードは非常に相性が良い。 「あのモードにはこの振り分け、この振り分けはどのモード向けかな?」などと、プレイしていない時ですら楽しめるのだ。
些細な問題は残っているものの、本質的な愉しさを損なう程ではない。
さぁ、モニタを回転させよう。
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.1 時間
投稿日: 2014年10月25日
その名の通り、弾幕シューティングゲーム。
DESURA版をSteamで配信される前にプレイしておりました。

同人や多種に渡るSTGのアイデアを混ぜながら、独自のアレンジを効かせた作品である。
美しいテクノデザインと、分かりやすいバーストシステムで、
派手で爽快、押し切る快感を幅広いユーザーが親しむことができる。

何せ他のシューティングゲームと比べると、難易度が意地悪ではないため華やかである。
華やかに散らしても、咲き誇る望みは届く作品である。

ただ問題点となるのは、スマートフォンで配信されている作品であるため、
PCでわざわざプレイする気分があまりしないというところ。
綺麗であっても、PCでプレイするにはいかんせん解像度が低い。
スマートフォンでプレイすると、消費電力が半端ない作品なので、PC版に力を入れてほしかった。

システムとヴィジュアル、演出など凝っているのに、ネーミングセンスが何かカッコよくない。
いい作品なのに非常にもったいない。

個人的意見だが、携帯ゲーム機のソフトで販売して欲しかったな
このレビューは参考になりましたか? はい いいえ 面白い
33 人中 21 人 (64%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.0 時間
投稿日: 2014年12月1日
どんなにアンリミテッドな弾幕かと思ったのですが、リミテッドな弾幕を肌に感じました。
お金返してください。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.9 時間
投稿日: 2014年11月16日
元がスマホゲーなためか難易度はヌルいです。
回復もするライフ制なので意外とゲームオーバーにならず、初見でもノーコンで4の中盤まではいけました。

ネオンカラーが多様されて、一見綺麗なんですがゲーム中は正直うっとおしいです。
スコアアイテムの星がそこら辺の無料素材かと思う出来。
更に大量に出てきて、すごく邪魔になったりもします。

BGMはすごい盛り上がるわけでもなく、下がりもしない普通の曲。
STGな曲というより普通に作った曲、ゲームのために作った印象はまったくしません。
つまり普通の曲・・・普通すぎる。

弾幕は狂ったように埋め尽くしたり、弾速がおかしいのがギュンギュンくる!ってのはないので平穏が保ちやすいです。
でもやっぱり弾幕ゲー、段々と殺しに来る弾の増え方はあります。
思い切って前に出たほうが避けれる物や、しっかり見ればちゃんと避けれる弾幕なので初心者が度胸をつけるのにいい感じです。

ー値段の割にしっかりと作られていて、難易度も高くなく、弾幕ゲーの基本を覚えられるかもしれない。
初心者にちょっとだけ「こんなのあるよ」って感じにおすすめするゲーム。
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8 人中 1 人 (13%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 71.7 時間
投稿日: 2014年11月30日
彈幕作品としては凡庸。彈幕だいすきです!の個人が試作しましたの印象。

実績も全然工夫がない。各面攻略と経験値をためて
もらえる稱号のみ。繰り返して遊戯すれば獲得できる。

そして解像度も低い、緻密さがない機体の造形。
1面から5面しかないので内容も少ない。


しかし音樂番だけは優秀。迫力と鋭い樂器演奏はみごと。北毆洲の技巧メタルが
すきな人は必ずきにいる。録音状態もよい。

10点中5点くらいかな。評価
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19 人中 1 人 (5%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.5 時間
投稿日: 2014年4月29日
虫姫や怒首領蜂に比べると簡単ですね。次回はもっと難易度の高い弾幕を期待します。
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206 人中 175 人 (85%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.5 時間
投稿日: 2014年3月18日
It's like Touhou, though there are no waifus.

Oh, and, the soundtrack is great.
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45 人中 43 人 (96%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 16.9 時間
投稿日: 2014年3月18日
I find the simple fact that this is on PC amazing. This game really manages to find the sweet spot in terms of difficulty and mechanics. It also feels really modern while staying true to the old school roots of the genre. The controls are super smooth and they really couldn't be more responsive. The graphics are also smooth and nothing ever feels confusing. I really like the simplicity of the art style as well. The soundtrack is awesome and very appropriate. Everything just blends really well with this game and feels refreshing. If I'd have to point out a downside it would be the tutorial which isn't necessarily the best. But the game gives you enough feedback for you to figure out all the details of what's going on. Finally, just check out the feature description, there seems to be something here for all sorts of fans of the genre. It really is glorious to see all this shmup greatness running at 60fps in HD. It would be a sin not to give this one a shot if you're into bullet-hell.
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45 人中 43 人 (96%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.5 時間
投稿日: 2014年10月13日
Vertical Bullethell shooting games are a big thing. You've seen tons of them at the arcades, the japanese gaming industry pumping out thousands of them, even indie developers like ZUN making ENTIRE SERIES of them. The thing is, that's because they are brutally challenging, aesthetically pleasing, and reward high risk gameplay and daredevil flying, so a lot of skill and high reactions are required. Danmaku Unlimited 2 is perhaps one of the purest examples of such a thing. It's the Bullethell shooter genre distilled into a two-flavoured package.

I say that because DU2 actually has two modes of play. Both are exactly the same game, and the upgrades and progressing you unlock (oh yes there's that too) apply to both modes, but each mode changes the core mechanics of the gameplay.

It's not immediately obvious from the outset, so here's a rundown. You have Burst mode, and Classic mode to choose from when you start a game. Classic Mode is your average Bullet-hell style shooter. You have a ship that's pretty mobile, it has a tiny little hitbox (that nice glowing core on your ship, don't let bullets touch it!), and you can shoot your guns. Your primary fire (Z, or X on a 360 pad) is your wide area rapid fire shooting, and your secondary fire (X, or A on 360 pad) is your Focus ability, which most STG fans will know is where your fire goes to a narrow path straight ahead and is concentrated, all point items on screen are sucked towards you, and movement is slowed allowing for more precision movement. This allows you to weave in and out of the beautiful bullet patterns to "Graze" your ship along bullets. Grazing increases your score multiplier and also powers up your "Trance" ability (C, or Right Bumper on 360 pad), which is the same between both modes - a quick wipe of all bullets CURRENTLY on the screen, and your power is massively increased, allowing you to destroy enemies rapidly, also causing them to drop very high value point items... for a limited time of course. Once Trance runs out, it has to recharge. In Classic mode, it automatically recharges over time.

In BURST mode on the other hand, you still keep your regular primary fire as normal, but your Focus ability is changed to a "Beam" ability. It has all the benefits of the usual Focus mode, EXCEPT that you don't fire again until AFTER you release the button, and ONLY if your Beam gauge is full, sort of like a mini Trance power! The Beam power is STUPIDLY powerful, and wipes out bullets it shoots too, so FANTASTIC for getting out of a tight spot. However you can only actually fire with it if the gauge has enough power in it, and hte more power, the longer it fires for. How do you build up the guage for the beam? You collect point items! Simple yes? Trance is exactly the same in BURST mode, except that in THIS instance you can ONLY build your Trance gauge up if you graze bullets. It does not automatically refill this time. You actively have to put yourself at risk to get it back so you can save yourself in a pinch.

Here's where Danmaku Unlimited 2 really shines. At its core it's pretty bog-standard STG format, with a few little twists (like Burst Mode for example), but it is a game entirely built around risk and reward, ESPECIALLY with the Burst Mode. The closer you are to enemies when you destroy them, the more your multiplier is built up, and the higher value pointitems they drop. The more bullets you graze, the higher your score, the quicker you get back your Trance gauge. The better you do and the further you get, the more 'XP' you get, which grants you more points to spend on upgrades to make your ship ever more powerful.

It's devilishly hard, and a lot of fun... and that's not even mentioning the ASTOUNDING soundtrack by BLANKFIELD. Give it a listen, it's pulse-pounding, adrenaline-fuelled metal and it is GLORIOUS. It's just a terrible shame it's so pricey at $9.99!.. but then you do get the soundtrack for the previous game in the series, the sadly iPhone only "Storm Strikers". Oh well!

(I think there's a Danmaku Unlimited 1 as well, but that's again iPhone only... and may actually be Storm Strikers, I don't know. I can find VERY little details on both Storm Strikers and Danmaku Unlimited 1!)
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32 人中 28 人 (88%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.7 時間
投稿日: 2014年3月18日
Danmaku Unlimited 2 is a fantastic game that has provided dozens of hours of enjoyment (prior to the Steam release) and which has acted to kindle a massive surge in my interest of the incredible shmup genre. In the course of gaming for nearly three decades, I've played many shmups since Space Invaders on the Atari, but have only begun to truly appreciate them in the last year - better late than never! With developers like Cave, Treasure, Raizing, Seibu Kaihatsu, and many more - there is an enormous wealth of quality titles to experience and yet, Danmaku Unlimited 2 holds an important position within the genre in my estimation as a relatively "new" player. While those many other games are awe-inspiring on a number of levels, they are largely geared toward the very practised player and require a level of skill that can be offputting to somebody who is trying to gauge their interest.

Danmaku 2 has the perfect balance of accessibility and ramping difficulty. The mechanics of the game are very clear, and the hitbox of the player ship is obvious and visible. The visuals are crisp, clean, and colourful, without creating any visual confusion, and the music is fanastic and sets a great atmosphere. I feel that Danmaku Unlimited 2 is the perfect "training course" to the greater arena of shmups, and by investing time into this game, my skill level has increased by leaps and bounds in the other games. Still, it's plenty challenging in its own right, and I've yet to 1-continue complete the game on any skill level above normal. I find it a sublime rush to play on the hardest difficulty - with the excellent soundtrack blaring on full blast through my headphones, the screen rotated vertically (Tate) and my arcade joystick sat on my desktop, I often experience a feeling while playing DmkU2 that may resemble so-called "battle calm" - a tranquil trance-like state of absolute focus and heightened response where time seems to slow down and greater reflexes allow dodging through seemingly impossible bullet-hell situations. I can't honestly say I've really experienced anything similar in other gaming genres, and it feels awesome - that's why I find myself becoming avid about shmups! Danmaku Unlimited 2 is a brilliant game, and it blows me away that it's developed by a one-man development studio - I recommend that you pick it up straight away!
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