Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Mixed (11 reviews) - 54% of the 11 user reviews in the last 30 days are positive.
Mostly Positive (566 reviews) - 78% of the 566 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (99)

October 21

Small 1.1.4 Patch

Hello! Just throwing up the changelog for this small 1.1.4 patch. Potentially will release more patches leading up to the huge update in December. Have a great weekend!

  • Potentially resolved issue preventing players with older versions of Windows from playing Crea 1.1.
  • Resolved issue with the "!" (new item) showing up when it should and causing some UI havoc.
  • Fixed the name of Condensed Chaos (previously was incorrectly named "Contained Chaos") that should clear up progression

0 comments Read more

October 18

Crea's Future

Hello everyone! It has been a few months since Crea's launch and I thought it was time to share what is planned for Crea's future. It is an exciting time for Crea as we change up some of the team and plan for many amazing changes and new content.

Inventory will soon be expandable to show all items

Since the last update there are a few larger issues that have come up that are begging for a patch. I am working on putting that out soon!

Short Term
We have been focusing on polishing up Crea since it launched. The 1.1 update saw a reworked researching system and many bug fixes. We are now working on the next huge update that will contain a plethora of changes to nearly every aspect of the game. We've introduced a death penalty, implemented a new event system, incorporated tons of feedback, and much much more. We're planning to release this update early-mid December!

A sight you will soon be all too familiar with

Long Term
After the next big update we will continue to enhance the existing features and content. Additionally we will begin to create new content. We will first be focusing on filling Crea with more monsters and animals. Beyond that anything is a possibility. We will continue to make awesome updates as long as we have the community's support! Speaking of which, thank you for your continued support! <3

22 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.

  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history

  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die

  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items

  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world

  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (11 reviews)
Mostly Positive (566 reviews)
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431 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
67.4 hrs on record
Posted: October 15
New Review:
Thanks to the dev's quick response and fix the bosses now spawn.
the game itself is actually quite fun although sometimes combat can feel abit wonky
overall crea is a fun game that has alot of potential

Old Review:
Second boss doesn't spawn in multiplayer leaving you unable to progress in the 'story' line

Edit: no bosses past sano will spawn in a multiplayer world for anyone other than the owner of the server which should be okay but hey guess what you cant tp in to help as the realm vanishes as soon as the fight starts 0/10 [Review may change at a later date]
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Not Recommended
11.6 hrs on record
Posted: October 22
I would like to point out that, in a sense, this game is very good and with such frequent updates has high potential. The game lags a lot less than it used to as well.

That being said, there is one part that makes me neutral on this game.
The crafting system.

Essentially, I don't mind the format. What makes me slightly angry is that it takes a very long time to select a recipe, or even a category for it. It just takes forever to register. Whether it be ten seconds or five minutes, it takes ages.

This also applies to talents, inventory, character info, settings, and basically anything involving selecting an object or option.

The reason this is infuriating is because it takes twice as long to progress compared to how fast you *should* be progressing. I don't want to say this game is bad, but until this is fixed, I have to leave a "don't recommend" on it for the time being, seeing as it's just an annoying chore to do anything.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
19.0 hrs on record
Posted: October 24
Nothing like spawning into three dungeons on seperate occasions only to be trapped in stone and die.
Crafting is starting to seem meaningless.
The whole game is starting to feel like its a lot of "world" with the same montsters over and over again.
Good idea, at first. Just like this review.
But just as the game, I have grown bored with it.
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2 of 5 people (40%) found this review helpful
15.0 hrs on record
Posted: October 10
It was okay until started to not proceed from loading to game playing, I am sorry if I started seem like whining to some of you here but it was really good game, graphics was 10 and sound 10 and fact I kept dying on level at night has me bothered just little I kind wished there way to make auto magic turret because while your researching or crafting something vines would show up if your not careful and monsters would creep in even if you had walls built underground? I was like what the heck? I made mine pretty big I couldn't make multiplayer like I kind wanted probably why it doesn't load anymore.
Anyone trying to beginning to play -> small world beginning but then if get hang of it and your undermined by monsters suggestion to go multiplayer medium world it might save you time when your going battle stranger things.
I would say game has ups and downs but its still hanging in there.
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2 of 5 people (40%) found this review helpful
15.8 hrs on record
Posted: October 20
First of all, if you're thinking "Just another Terraria rip-off", I'm going to stop you right there and let you know that you're not correct.
You are right to think that Crea is a game full of adventure, roleplaying, crafting, survival and more. However, Crea adds so many incredible features that I've never seen in this genre.

-Improve your character through leveling him/her up
-Spend "Talent Points" to give your character incredible powers and abilities
-Learn magic and focus on certain traits
-Hang from ledges
-Learn grapple, and grapple your enemies (plus I hear the dev plans to make a CHAINSAW grapple!)
-So much more

On top of all of this:
-the creatures and monsters are amazing
-the OST is beautiful
-Sprite art is so detailed and creative
-Tons and tons of recipes to learn (in a really unique way)
-Tons of weapons and tools
-Dev is constantly updating, and will fix bugs in a timely fashion
-Steam Workshop allows for tons of fun mods to spice up the gameplay

This game is TOTALLY worth the $14.99. I have been playing it since its first Early Access release and I have seen such a profound transformation. I'm proud to be a fan and supporting of this game and the game's dev.
If you love open world sandbox games, rpg's, suvival-crafting genre - you will love Crea.
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1 of 3 people (33%) found this review helpful
Not Recommended
47.0 hrs on record
Posted: October 20
There's not a whole lot to do especially on multiplayer. You can only do two bosses as the rest won't spawn properly. But even then there's a very limited amount of things to do. On average there's like 20 hours of gameplay, which isn't that much given the other games like it like Terraria.
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A developer has responded on Oct 24 @ 10:12pm
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2 of 8 people (25%) found this review helpful
17.2 hrs on record
Posted: October 5
It's good. Go buy this or Terraria. Either is fine.
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1 of 6 people (17%) found this review helpful
18.8 hrs on record
Posted: October 14
Good game
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1 of 18 people (6%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: October 15
this games is trash honeslty could have but its bin abandoned and the doungeons doesnt even work its a piece of ♥♥♥♥ dont get this till they come back which they wont
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Most Helpful Reviews  Overall
283 of 345 people (82%) found this review helpful
16 people found this review funny
184.3 hrs on record
Posted: July 26, 2015
Hi everyone. I've been part of the Crea community for a very long time now and I finally got around to updating my review. I'm going to go through the features of the game and talk a little bit about them so you know a little about the game beforehand.

First of all, let's talk the game's origins. This game originally started with the idea of "Terraria but moddable" according to the dev. Since then it's changed wildly. The game is still a 2D sandbox game (and indeed to many people that's enough to make it practically the same as Terraria) but it has integration of RPG elements and a strong emphasis on exploration.

Next let's discuss the combat. The combat in Crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat. However it does take some getting used to which may be a downside for many people. The combat in the game has a different patterning compared to most other 2D games that makes you watch the enemy closely and react to their patterns in order to attack optimally. While not similar to Dark Souls combat, the difference between Dark Souls combat and standard 3rd person combat in video games is a good comparison. It requires you to engage enemies differently from any other 2D game I've played, and it requires you to think about what you're doing actively. This isn't for everybody, so just know what you're getting into, and know you'll have to think if you want to fight well in Crea.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover the recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe. Some people love this while unfortunately this comes off to others as grindy. I personally believe this is a presentation issue, and the developer has discussed doing massive changes to the crafting system to improve it, so that may see changes in the future.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The next big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding. Of course that does first require that a community forms, which is something to keep in mind, but if one does form you'll see modding content created much faster and more seamlessly than most other games out there.

The next thing I'm going to talk about is my least favorite thing in the game, the primary toolbar. While many people like the strange toolbar that Crea opted to go with, my personal opinion is that it's not the best. The toolbar at the bottom has two modes which each have two loadouts. There's a combat and exploration mode. You switch between the modes with R and the loadouts with tab. It's clunky when you start but as you get used to it becomes efficient. That said, I'm a bigger fan of the simplicity offered by a single toolbar. I think that simplifying the toolbar would benefit the game greatly.

Next is something I feel I should discuss in this review. This game had a rough launch. I'm going to briefly tell the story of what happened though from my perspective. Leading up to the launch the game looked very stable. The developer was looking for bugs and encouraging people to test it, but none were showing up (or rather no one was reporting them if they were). I know this since I was (and still am) a moderator of the forums. As far as the developer could tell, the game was stable. As such, he left early access. On leaving early access the amount of people playing the game increased a hundredfold. Literally the number of people playing Crea was about 100 times greater than it was during early access. Because of this many, many bugs appeared. For some people the game was refusing to run, for others it crashed often, for some the multiplayer was unplayable. It was a mess. The main developer was distraught and spent a ton of time fixing bugs. He was constantly working his way through a list of bugs for over a month after launch, and these weren't small bugs. For a couple of them, he had to do things such as completely rewrite the netcode for the game. Anyone who's even tried to program netcode knows that's no small feat. The developer several times worked from 9 AM one day to 3 AM the next to fix the bugs. The community watched him do it to, it's common for the developer of the game to livestream the development in order to interact more readily with his community (and contrary to some accusations I've seen, the developer definitely doesn't play favorites if people subscribe or donate. In fact I don't even think most of the people subscribed own Crea, they just like to chat as they code....) The game is now stable. Watching the reports, there hasn't been a crash report in a while. I won't say the game's perfect, it's a long way off. Getting the game stable is only now (July of 2016) getting close to wrapping up and after that the game still needs a lot more content and needs some systems reworked before it's full potential is available, but it will get there. I've been along as this game was developed for a long time and the developer has consistently shown he puts the playerbase first. He takes feature requests, he actively engages in solving bugs that only plague one person, he requests feedback on ideas before implementing them, he listens to player feedback and reverts changes that people don't like. If nothing else, I have confidence in what this game will become because I've seen the developer in action and he's exactly what most people wish the developer of their favorite game was like.

Crea is not for everyone, but I think many people will enjoy it, if not now, then in the future.

Anyway, long story short, I'd recommend this game (if you somehow didn't get that already).
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Recently Posted
25.1 hrs
Posted: September 25
This is a videogame that i played.
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