Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Overall:
Very Positive (575 reviews) - 83% of the 575 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (84)

June 27

Update 1.0.10 on Unstable

Hello again everyone! I hope you all had a good weekend and the Steam Summer Sale has been treating you well.

Since the last update I've been working away on the multiplayer. Some huge fundamental changes in the underlying multiplayer code changed. I have done limited testing which is why I am putting this on the unstable branch. Please test with the unstable and let me know how it goes.

I will be continuing my efforts on multiplayer and other high impact issues for now. Thank you all for your patience.

Changelog
  • Huge rework of data syncing for multiplayer
  • Trees, plants and remna fountains now simulate time passed while it was unloaded (no more leaving and coming back to saplings)
  • Resolved issue with Light Orb not following the player to new realms
  • Resolved issue with some bosses being invisible in multiplayer
  • Resolved multiplayer issue with other players sometimes being invisible
  • Fixing Wand Proficiency level descriptions
  • NPC names are now localizable
  • Added automatic image redirection for images in the coremod directory

6 comments Read more

June 22

Status Update (June 22nd)

Hello again! I want to keep up the communication but I don't have an actual update so this will have to do.

There are unfortunately still several high impact issues that I'm working through. Many of these I was not able to get enough information but with the latest version I should be able to collect nearly all crash reports automatically with hopefully enough details that I can start quickly resolving these remaining crashes.

Before I get to working on those crashes though I am currently focusing on multiplayer issues some more. I believe that many of the existing issues stem from a single part of the underlying multiplayer parts of the game's engine. So I am targeting that and rewriting it to be more performant. At the very least it should help make it easier to track down these issues.

Thanks again for everyone's patience and help. I am working through these as fast as I possibly can. In the future I hope to bring some additional people on the team to help speed up development so things wont move so slow and be so dependent on one person.

I released an extremely small patch yesterday. I was originally just planning to include its change with the next update but I will just add it on here.

v1.0.9 changelog
  • Fixed Frostbite description and Regeneration skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

11 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (575 reviews)
Recently Posted
demon123XD
( 7.8 hrs on record )
Posted: June 28
great game
Helpful? Yes No Funny
Xoduox
( 9.4 hrs on record )
Posted: June 27
So, Heres A List Of What I Do:
> Buy The Game
> Download The Game
> Launch The Game
> Play It For A Bit
> Google 'How To Hack Crea'
> Hack Crea
> Find A Bug <---------\
> Reinstall |
> Find The Same Bug |
> Crea Crashes |
> Reistall |
> Find The Same Bug |
> Crea Crashes |
> Reinstall |

10/10 Woud Bug Again
Helpful? Yes No Funny
TTHAX
( 14.8 hrs on record )
Posted: June 27
Its GOOD game things start off SLOW but then your progression BLASTS OFF!
Do you like terraria? get this game!
Do you like upgrading your charecter?GET THIS GAME!
Do you like fighting?GET THIS GAME!
Do you like TONS of mining?GET THIS GAME
Helpful? Yes No Funny
Dredge
( 39.9 hrs on record )
Posted: June 27
Product received for free
Super fun and addicting!!
Helpful? Yes No Funny
digibluez
( 24.7 hrs on record )
Posted: June 26
Very nice looking game, its kind of slow paced,compare to terraria. Has a leveling and skill /talent system. Unique craftng with research. Really good game, just sit and chill, the music is great as well. Looking forward for more content with updates.
Helpful? Yes No Funny
sq33k
( 72.6 hrs on record )
Posted: June 26
I don't think there's much I can add to the numerous reviews already here, but I'm going to go ahead and add my opinion anyhow.

I've played the game some. And then some. I've never played Terraria (beyond the first few minutes of trying it), and never playing Starbound (though it's on my wishlist). So playing this presented a new type of challenge for me. I like platformers, I like building houses, I like exploring, I like crafting. Perfect! Backtracking a little, I like recipe based crafting. I don't like Mincraft style crafting where you put certain things in certain places and hope for the best. Wood + metal = Barrel! I shouldn't have to worry about the design necessary to create it. (Some people like to... that's fine with me. I don't.)

Early game I found myself getting my butt kicked... mercilessly. Again, new style of game... plus playing a platformer on a keyboard has never been particularly easy for me (I'll rock MegaMan on a controller all day long though). As I learned the enemies, their attacks, and my own skills I became a much more profecient killer. Now, at level 50 with 50 Arms level... there isn't a damn thing that frightens me. (Aside from the dark. That's still scary.)

There are beginners guides out there if you need them, or just want them. I'll just give a little tip... gather. Stone, wood, and especially ore early game... that's what it's all about. Investing in good armor will save your ♥♥♥ too. Also, when you find boxes and loot them, feel free to gather the box too. Bows are tricky but allow you to stay mobile. Also, pressing down while holding either direction will cause you to tumble. You will avoid all damage while doing this... including falling damage (there's an achievement associated with this).

Learning new recipes can be challenging. You learn stuff based on material drops you've gotten, or things you've crafted. Keeping a researcher near your boxes keeps you from having to grab items from your boxes in order to see if you can learn something new. Additionally, most materials have different rarity tiers. (White, green, blue, purple, gold... just like rarity for weapons and armor.)

The developer is great, he's always working on the game and generally streams as he's doing it. He's constantly reading the comments/questions on his channel and answering them while he works too. So far he's the first (and only) Twitch subscription I have. Updates are released frequently, which is great.

Lastly, dungeons are instanced temporary maps that have different goals. The end goal is always to make it to the crystal, but some times you have to avoid damaging monsters, sometimes you have to kill them all, sometimes you just have to flip switches. There are also different affects applied to your character or the mobs making the instances constantly different (to an extent).

The ultra rare stuff is hard to find. I have yet to find some things and I have most all of the bosses on farm mode and have traveled to the four corners of the map.

All in all, I recommend the game. It isn't perfect but Jasson strives at getting it there, and then revamping what already exists.
Helpful? Yes No Funny
AshleyMarie
( 8.0 hrs on record )
Posted: June 26
This game is much like Terraria but some key differences include actual character leveling, skill trees of a sort, summonable dungeons. among other things. It is fun and I would buy it again but I must point out that this game is BUGGY/GLITCHY as HELL! I have had to restart about 4 times in my 6 hours of game time. Hopefully they fix some of this soon.
Helpful? Yes No Funny
Orge Lambart
( 7.2 hrs on record )
Posted: June 26
Product received for free
I quite enjoyed Crea, the game is very similar to Terraria, with some variations. Crea has your character leveling up, spending skill points, wielding magic, etc. You level skills such as tool speed, attack boost, defense boost, tool reach, and more. The crafting system takes its own direction as well, using research to learn new recipes. This system allows the game to feel like more than just a clone. Is the addition of RPG elements enough to set Crea apart from the other games like this.. I'd certainly say yes, it's unique enough to offer the hardcore 2d sandbox gameplayer, while keeping all the core mechanics that make the genre fun. Building, crafting, looking, exploring and killing, can all be found in one neat package.. While Minecraft is the king of 3d sandbox games, the market for 2d sandbox games exploded, and has brought about many games of various quality, Crea isn't the first but it's one of the best.

Game play

Much like other games in the genre, Crea has no real purpose outside of the users own imagination, build yourself a mammoth base, stock up on the rarest of materials and gear, or explore the depths of the earth and see if you can find out what makes the world tick. Outside of the mechanics that are present in other games, the newer elements such as leveling, and gaining skill points really sets the game apart. The RPG elements are a breath of fresh air.

Pros

RPG elements (leveling, skills, etc etc etc)
The Modding Community is fairly impressive and getting better
Full controller support
Great big worlds

cons

quite a few bugs and glitches
Tutorial could be a bit more involved,
Combat could be tweaked a bit to be more inline with other games of this genre

recommendation

If you enjoy sand box games, using your imagination and exploring an amazingly fun world, Crea will be right up your alley. So many positives about Crea, that the few negatives are greatly overshadowed. I think if you enjoy other games in the 2d sandbox genre, you'll love this one as well. It has loads of content, loads of mods, and will leave the gamer feeling engaged. I highly recommend the game to any and all sandbox gameplayers..
Helpful? Yes No Funny
Loops
( 77.6 hrs on record )
Posted: June 25
Product received for free
Review Written on Sunday, June 26th, 2016

Review

This game is an unmistakable descendant of Terraria, and it stays true to the look and feel of the original with many similar game play elements. However, there is enough innovation and variation here to make it well worth playing. It's a relaxed, explore-at-your-own-pace game -- ideal as an enjoyable, long-running endeavor to play whenever you have some free time. Drop in to explore, collect resources, expand your home base, kill some ugly creatures, and then call it a day. Your world is saved and will be waiting for you to explore and build when you return.

If you need high-octane battles and constant action, youll not find a happy home here. On the other hand if you enjoy exploring and learning, there is more than enough depth to keep you entertained for many hours. Progression is limited by how much you have leveled up your talents and how much research you've managed to complete. Both of which gently guide you toward the next thing you need to learn in order to advance. The environment is forgiving, and the consequences of dying are almost none; you can feel free to give any idea a whirl.

Having played 50+ hours so far, there have been many aha! moments, but there is still a lot to learn. Its quite addicting if youre prone to getting lost in the details with games like this. When you divide the price by the number of hours worth of quiet enjoyment you can get out of this, it looks like a real deal. Even better if you have friends who play and you can arrange some multiplayer fun along the way.

Rating:

9.0/10

Pros:

  1. True to the original without being a clone
  2. Very active developer, continuing to improve the game
  3. Runs very well under Linux, even on a modest laptop.
  4. Completely playable and fun as single-user, but multiplayer is supported too
  5. Some clever control features, which remove the tedium of moving around in world

Cons:
  1. A few user-interface actions are not quite as obvious as they could be
  2. The tutorial is very basic and youre on your own to discover how things work
  3. The web site creawiki.net is full of spoilers :-)
  4. Over 50 hours of play, had a single game crash
  5. I should be doing my actual work instead of crafting and building.

Hardware Information

HardwareType
MonitorAcer AL2416W
Headphones-nope-
KeyboardLogitech
Controller-none-
MouseLogitech
Microphone-none-
MotherboardMSI Z77A-GD65
CPUIntel i5-3570K
GPURadeon R7 260X
RAM8G
OSFedora Linux
HDD250G SSD

Disclaimer:

Source of consideration: Siege Games provided a gratis review copy.
Helpful? Yes No Funny
Sinatr
( 48.4 hrs on record )
Posted: June 25
Don't get me wrong the game is great. But...

- It's a poor Terraria clone: less content, less items, less enemies, less bosses, less crafting;
- There are skills, but... too few skills, some are totally useless;
- Craft here is based on recipes and they don't drop, this lead to allmighty 50 lvl character with everything maxed in 32 lvl gear... sigh...
- No need to build anything, same sickness as in Starbound, all you need is few craft stations and a lot of chests;
- Tedious inventory management, there are so many reagents (multiplied by 4 tiers) stacking those in chests manually is really annoying.
- Crafting is progressive (low level item is upgraded), but craft UI is terrible, it's constant scrolling up-down to find manually which item you have to craft first, which second, etc..

End-game is basically running dungeons with 65-lvl mobs (you are lvl 50). It's very quickly become boring. When skills are maxed there is no progression anymore.. apart from trying to find recipes. Clearing 50 horde realms to find 1 (!) recipe is pretty much tells about RNG in this game. I wanted to do all achievements in this game, but after seeing this I just gave up.

It has 0 replayability. Random world? Well, the smallest word will hold all content replicated several times. Another character? There will be no difference, because stats do too little and gear is again all the same.

This game need another year of development to become something what Terraria already is.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
9 of 12 people (75%) found this review helpful
Recommended
7.2 hrs on record
Posted: June 26
Product received for free
I quite enjoyed Crea, the game is very similar to Terraria, with some variations. Crea has your character leveling up, spending skill points, wielding magic, etc. You level skills such as tool speed, attack boost, defense boost, tool reach, and more. The crafting system takes its own direction as well, using research to learn new recipes. This system allows the game to feel like more than just a clone. Is the addition of RPG elements enough to set Crea apart from the other games like this.. I'd certainly say yes, it's unique enough to offer the hardcore 2d sandbox gameplayer, while keeping all the core mechanics that make the genre fun. Building, crafting, looking, exploring and killing, can all be found in one neat package.. While Minecraft is the king of 3d sandbox games, the market for 2d sandbox games exploded, and has brought about many games of various quality, Crea isn't the first but it's one of the best.

Game play

Much like other games in the genre, Crea has no real purpose outside of the users own imagination, build yourself a mammoth base, stock up on the rarest of materials and gear, or explore the depths of the earth and see if you can find out what makes the world tick. Outside of the mechanics that are present in other games, the newer elements such as leveling, and gaining skill points really sets the game apart. The RPG elements are a breath of fresh air.

Pros

RPG elements (leveling, skills, etc etc etc)
The Modding Community is fairly impressive and getting better
Full controller support
Great big worlds

cons

quite a few bugs and glitches
Tutorial could be a bit more involved,
Combat could be tweaked a bit to be more inline with other games of this genre

recommendation

If you enjoy sand box games, using your imagination and exploring an amazingly fun world, Crea will be right up your alley. So many positives about Crea, that the few negatives are greatly overshadowed. I think if you enjoy other games in the 2d sandbox genre, you'll love this one as well. It has loads of content, loads of mods, and will leave the gamer feeling engaged. I highly recommend the game to any and all sandbox gameplayers..
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
Recommended
56.6 hrs on record
Posted: June 22
There are already plenty of detailed reviews on this game so I'll be brief:

I've gotten over 50 hours of playtime out of Crea but it still feels a bit unfinished. Should you buy now? Depends on how bad you need to scratch your Terraria itch and how much patience you have with a game still in development. Though I'm starting to feel "finished" with the game at this point I do feel like I got my money's worth and I'm sure if I come back to it later there will be new things to discover. The developer is very active and I have faith that bugs will be fixed and content added as time goes on.

7/10
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5 of 7 people (71%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 24
This game is very clearly heavily influenced by Terraria, but it takes that influence and runs with it in its own direction.

As someone who has dumped quite a lot of time into the sandbox craft/fight/dig games (mostly Minecraft, but also a bit of Terraria), the addition of a skill system in this game is a very welcome improvement. There's an actual sense of progression rather than just weakly gated tiers of items that you can rush through. Of course, there are item tiers as well, but at least at the early levels the skill progression seems to have just as much if not more impact.

Coming from Terraria, the control scheme threw me off for a bit, as there are a total of four (4) hotbars, split between two modes (combat and exploration) and two tab groups each. After I got used to it, I came to appreciate the ergonomics, but there was a bit of a learning curve.

Overall, quite impressed with this game thus far, but there are competing games at a lower price point that are probably better entry points into the genre.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
122.9 hrs on record
Pre-Release Review
Posted: June 24
As you can probably, see, I've sunk over 100 hours into this game, over a wide variety of patches, changes and ideas. I've talked with the devs, found fun errors, created amazing things, and killed pretty much everything by blade, spear and bow.
tldr; Crea is Dark Souls lore and exploration in an open world setting. Ambitious, awesome, and has many strands of progress.

Crea is a good, different take on the Terraria style game the genre descends from. Instead of handholding, guides and mysterious landmarks, Crea has tasked you with exploring, investigating and noticing things. I stumbled into the first boss by crafting a Chaos Bed, and then using it. Maybe I should've expected a magical, cloning, nightmare boss, but holy hell was that a pulse pounding victory.

Later, I check the other teleporter tabs and found a new boss I had not seen before, and proceeded to get my stuff kicked in until I found a strategy that worked and actually pulled it off. Was it easy? No. Was it fun? Mostly. Was it exciting? Yes. Like many things, the boss fights are taking a known value [Enemies, lava, water, fallling] and adapting a strategy. Instead of the Terraria style "Build your own" arena, Crea bosses come with an arena, or spawn in a fixed area where you determined they should be.

The crafting game is both light and heavy, and is constantly getting refined. You can make a weapon out of the barest, meagerest supplies possible, or you can forge it from start to finish to be a high quality, polished work, and the quality of the item will reflect this. This is done through a satisfying mini-game, where you race the chaos level you're injecting your works with, it starts out hilariously easy, 25 quality to 100 chaos, but will happily jump up to 200 quality to 100 chaos, and ramp up the challenge to perfect as well.

The game mechanics are crisp, polished and are really based on comitting to an action [without the imput delay of the PC Dark Sous games], and through planning, posititioning, properly levelled skills and the use of the dodge roll, I found myself going from a struggling meatbag to an acrobatic jerk who would dance through the enemies and loot their remains.

Above all, Crea rewards determination. As you do a thing, you get skill points for it, which can make you better at that. Crafting begets cooler crafting techniques, weapon combat helps you combat harder, etc. Not innovate, but well paced and most skills either bring a brand of utility [healing spells, ranged attacks] or help you get better at storming the world [ extra jumps/jump height, grappling ledges, extra inventory slots.] And yes, determination means I wish the game could be faster, but I also feel a sense of attachment for the characters I create.

Overall, Crea is a very good, lightly flawed game. The dev himself is a kind, generous person, who may have dropped the game a bit early, but he had high hopes and a great heart behind it, and I know he's going to keep slamming out updates, content and great gameplay.
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2 of 3 people (67%) found this review helpful
Recommended
65.0 hrs on record
Posted: June 20
I love this game. I've played Starbound and Terraria and it is similiar to those two but Crea truly shines. Starbound is fun and I hope they fixed the "Oops I acccidentally killed my rare NPC" glitch. Terraria was just too fighty for me. Crea is challenging and beautiful and I love playing it with my friends, but it is also fun to play by oneself. Good job Jasson, I hope you expand this game to the stars!
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2 of 3 people (67%) found this review helpful
Recommended
31.9 hrs on record
Posted: June 21
So. The first question when looking at Crea is "Did I like Terraria?". If you did not like Terraria, chances are you won't like Crea.

Crea right now feels like Terraria did on Release. Comparing them by the numbers, Crea has 4 Bosses, and Terraria had 5 Bosses at release. But in Crea's System the Bosses scale up in level when you defeat them. So you can't just run through a weak boss at endgame, they scale at basically the same rate as you.

The main point brought up about Crea is the strange crafting/researching system. The way crafting works, is just like a RPG crafting system where you gain experience by either crafting or researching. The higher level your crafting gets, the more crafting recipes and skills you unlock. The next part is that if you pick up an Iron Ingot, you don't automatically know what you can make it into. So you have to research the item; which either consumes the item, or consumes Scraps as a Replacement based on which button you press. Once you research Iron Ingot, it unlocks some things that Iron Ingot is used for. But it doesn't unlock every single recipe the first time you research an item. You can see how far along you are on researching an item, and what crafting level you need to be to research it again.

The game uses a minigame to determine the quality of the item you create called "Chaos Crafting" which is using skills you have unlocked from leveling to try and get the "Quality Bar" as high as possible before the "Chaos Bar". It can be confusing at first, but everything happens exactly how it says it will on the skills or the interface. An example is "in 5 steps +20 Chaos"; means in 5 turns of the crafting minigame the Chaos bar will fill up by an extra 20. The effects like that are completely random, so every craft will be a little different.

The best selling point of Crea so far to me is the ability to make and customize Dungeons. You can choose your own modifiers and pay a large fee based on what you choose, or just run Randomly generated dungeons for a smaller fee. The dungeons have a Theme that is either Ice, Magma, Forest or Castle. This is furthered by the fact that you can find portals to a specific monster's world. So you can find a portal to a Slime world that has a few Slime Spawners that are scaled to your level and give a reward for clearing them,

Now for the major Con when dealing with Crea. There is a large buglist for the solo developer to deal with. While the Developer does almost daily streams while working out bugs, the major problem spot is Multiplayer. Right now Multiplayer has lots of terrible bugs that ruin the experience of lots of people that try to play. If you are willing to not play Miltiplayer, the bugs affect you a lot less. But Multiplayer has lots of problems in it's current state.

Crea seems like a game for a Completionist. Trying to gather all of the blueprints that are rewards from certain monsters or getting all of the achievements is the easiest thing to aim for. I personally never built a giant fancy mansion in Terraria. I have around 200 hours in Terraria over my accounts. And that was a mix of Singleplayer and Multiplayer. My goal in Terraria was creating a set of gear for every playstyle possible. I can do that in Crea. Right now Crafting/Researching levels might be a bit unbalanced. But it is planned to be worked out over time. If you are the type of person that likes to build themed houses then Crea has all the resources for you to build to your heart's content. There is a bunch of decorations and building materials to choose from.



The TL:DR for that is Crea is a nice game in it's base stages. It might grow into something great over time, or stay as something okay.

Music 8/10 - has a few relaxing tracks that fit the theme of your area.

Content:Combat 6/10 - Non Dungeon combat is not that rewarding. You don't run into many monsters while underground mining for the ores or gems. The only reason it is a 6 is because Dungeons are really really fun about 90% of the time

Content:Noncombat 9/10 - There is a ton of themed furniture and decorations and blocks to choose from when building. And you even have the option to Purify an area so no monsters spawn there. You can really customize your building to match almost anything you want.

Singleplayer 7/10 - I would say the Singleplayer is solid right now. The combat is less zooming around and more strategic placement of yourself while you are playing. There are a few Items or Skills that are only useful to Multiplayer, but they don't make that much of a difference not using them in Single Player. There are very few large bugs in Singleplayer. I have had no bugs so far that had any bad effects for me.

Multiplayer 3.5/10 - In the game's current state there is multiple bugs relating to multiplayer like Items losing their stats from not saving properly or players getting kicked out of dungeons for not loading in properly between floors or Players/Blocks being invisible when there is a connection problem. If you don't run into a bug in multiplayer you are probably really lucky in the current state of the game.


Overall Crea is a great game in my experience, and would earn at least a Solid 7/10 if it wasn't for Multiplayer Bugs.

So 7/10 for Singleplayer
Around 4/10 for Multiplayer with friends. (with the potential of an 8+)

This review was written when 1.0.8 came out. The developer is constantly working on bugs every day, while streaming most of it. If the multiplayer bugs are fixed as planned the Multiplayer has the potential to climb to around an 8.5, But until then if you are getting Crea you should most likely stick to Singleplayer.

And on a final note. The Wiki is in really early stages right now and might have outdated info. So you either need to figure out things as you go along, or you need to ask the community a question about whatever you need.
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2 of 3 people (67%) found this review helpful
Recommended
15.3 hrs on record
Posted: June 21
A lot like Terraria, but with plenty of leveling up. It's all very confusing at first, and I found the controller support a bit hit and miss, so I quickly swapped back to keyboard and mouse. Early days, but a lot of fun so far.
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2 of 3 people (67%) found this review helpful
Recommended
8.0 hrs on record
Posted: June 26
This game is much like Terraria but some key differences include actual character leveling, skill trees of a sort, summonable dungeons. among other things. It is fun and I would buy it again but I must point out that this game is BUGGY/GLITCHY as HELL! I have had to restart about 4 times in my 6 hours of game time. Hopefully they fix some of this soon.
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6 of 11 people (55%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: June 23
The game is "neat" but it feels like a clunky alpha of Terraria which is way better of a game at the moment. I see this game having potential to compete but as of writing this review I dont feel it's close yet. I've had teleport bugs where it wont let me move. I've had loot issues that dissapear for no reason. The game also feels limited in variety for building things. I do like the game, but can't see myself playing until another big content update. Maybe then I can give this game a better review.
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1 of 2 people (50%) found this review helpful
Recommended
6.5 hrs on record
Posted: June 21
Loving it so far!
Slightly frustrating how the research system works, but maybe as I play more it will make sense?
Well worth the time/money so far!
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