Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Recent:
Mostly Positive (16 reviews) - 75% of the 16 user reviews in the last 30 days are positive.
Overall:
Very Positive (295 reviews) - 82% of the 295 user reviews for this game are positive.
Release Date: Jun 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Approximately how long will this game be in Early Access?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

How is the full version planned to differ from the Early Access version?

“Features:
  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

What is the current state of the Early Access version?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Will the game be priced differently during and after Early Access?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

How are you planning on involving the Community in your development process?

Every possible way!
Read more

Buy Crea

Buy Crea 4-Pack

 

Recent updates View all (62)

April 20

New Update!

Greetings! I have just released a new update with a ton of bug fixes and a few other smaller changes. Thanks for everyone's patience since the last update.

A new update is great and all but what is more important right now are the issues not in the update. There is a good number of issues that I am having troubles with and need your help!

Before getting into individual details I'd like to help you help me with reporting issues. When reporting an issue it is important to provide as much information as possible. This includes the logs (or full report), details on when it happen, steps to reproduce, screenshots if you think it'd help, how frequent it happens and any other information you think may be useful.

Current Issues
Below I have outlined several issues that I need help with along with a status update on a few others. I have created a separate thread for each issue I need help with. If you have any information or even if you don't but are running into the issue then please post on the corresponding thread and let me know.

Disappearing items
Some items disappearing randomly. I need help tracking down exactly what is going on here.
Discussion Thread

White Screen on Startup
Crea freezes with a white screen. I've seen a few people say that unplugging their Xbox One controller fixes the issue. I bought an Xbox One controller and cannot reproduce this.
Discussion Thread

Music/SFX not playing
A few people have reported this but I am unable to reproduce it.
Discussion Thread

Pixelated line
A few reports of an odd line cutting diagonally across the game. Trying to determine cause and severity.
Discussion Thread

Interactions not working in multiplayer
Not much information on this yet. Need help tracking down how to reproduce this.
Discussion Thread

Multiplayer Issues
Multiplayer bugs are always harder to fix and I could use everyone's help on tracking these down. When playing with a friend and you run into an issue write down what you and your friend where doing and if you can keep trying to reproduce it. Doing this will help me greatly and I'll love you forever.

Windows XP not working
This is an issue caused by the UI library breaking backwards compatibility. They will hopefully fix it soon.

Character creation doesn't show character on OSX
Again, another issue caused by the UI library that they are working on. Sorry!

Other issues
Just because I didn't mention an issue you are running into doesn't mean I don't know or care about it. If you are running into an issue that is blocking you from playing the game or a major inconvenience then please make sure I know. As mentioned above, when reporting issues be sure to provide as much information as possible.

Moving forward
Moving forward I will continue focusing on resolving issues until everything is more or less stable - multiplayer included. Once that happens I will be finishing up the 1.0 content and adding some polish. The release is not too far off!

Changelog 0.42.0
Changes
  • Changed hardcore death to be tracked and immediately saved. Now dead hardcore characters are shown in the menu.
  • Reduced stamina infusion from +3 to +2
  • Reduced delay for stamina regeneration to start
  • Reduced melee attack stamina cost
  • Increased stamina regeneration rate
  • Widened all weapon combo windows making it easier to perform attack combos
  • Stamina consumed when blocking now scales to how much damage it blocked relative to the threshold
  • Reworked combat experience formula to grant more experience to lower level characters even when nearby a higher level character

Bug Fixes
  • Resolved issue with tile id not being updated resulting in tiles changing
  • Resolved crash that could occur from removing a light source
  • Resolved issue with map causing the game to crash
  • Potentially resolved crash when an entity is destroyed and we are trying to remove its map marker
  • Resolved issue with combat numbers showing on clients in multiplayer
  • Resolved issue with in-game text not being displayed properly on OSX
  • Fixed stalactite and stalagmite graphics
  • Resolved issue with some equipped items (torches) not being consumed properly when crafting with them
  • Resolved crash that could occur when hitting blocks
  • Resolved issue with notifications being cut off when UI zoomed
  • Resolved issue with tiles sometimes not being rendered when they should resulting in holes
  • Resolved issue with hiding map with the controller

5 comments Read more

March 26

Finally Returned

Hello everyone! I just wanted to let you all know I am back around now. I went on vacation to a conference in California and then of course returned home sick for the past week. I am just about better now and am anxious to get back working on Crea.

I am still formulating an exact plan but I'll likely be focusing on fixing up some issues for the next few days. Apologies to anyone who has been experiencing any issues. I'll try to get an update out once I have something substantial enough to warrant one.

Excited to be back on working on Crea! Time to get 1.0 finally out!

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (16 reviews)
Overall:
Very Positive (295 reviews)
Recently Posted
Berco
( 9.2 hrs on record )
Early Access Review
Posted: April 25
I have been playing this game for about 10 hours now, and I have to say that it is actually a lot of fun.

I wasen't really interested in the beginning but after play a bit and figuring out how the experience working. It has a very hard learning curve, but after learning how it works its a a very fun system.

It might still be in early access but the game is pretty good untill now. The game has some bugs, but the dev is working on it every day. He even streams how he works on it, and how he fixes the different bugs.

I know this review is really short, but I hope this might make you want to try this game.
Give it a shot :D
Helpful? Yes No Funny
Zahmir01
( 14.6 hrs on record )
Early Access Review
Posted: April 24
This game is something worth it's cost today and will continue to develop into something much better in the near future.
Helpful? Yes No Funny
IlVegio
( 13.5 hrs on record )
Early Access Review
Posted: April 18
Hi!
I just have to say that this game is awesome.
It's a great combination that can't annoy a player that is looking for a sandbox, a rpg or an indie.

This game has a huge potential and it's totally worth his price.

can't wait to see it in his release version
9/10
Helpful? Yes No Funny
Zaylen99
( 7.7 hrs on record )
Early Access Review
Posted: April 6
What a game! It is something that I have been looking for in these kind of games for a long time! Totally worth 14.99 and hopefully a lot won't change dramatically like in Starbound while we wait for the fulll release...Big RPG lover and love the way that the crafting system is implemented! Anyway thank you Seige games I will be playing this one for a long time!
Helpful? Yes No Funny
salah_alqwadi
( 2.0 hrs on record )
Early Access Review
Posted: April 3
i can't play this game i need help plz ....
Helpful? Yes No Funny
TENTRIKE
( 1.1 hrs on record )
Early Access Review
Posted: March 30
OK. It sounds very interesting...
Well, il tell you, it probaly is.
But on mac, there was so many glitches and other stuff..
So first, you cant see your characters when your creating it,
also, all the names are screwed up like one "oil slime" was called :
:<:">>>">:"":>>?>":>":>}":>? (somthing like that)
Like what.
Im on mac, and plz fix this
Helpful? Yes No Funny
catboiFTW
( 11.2 hrs on record )
Early Access Review
Posted: March 27
8/10 rated by the RB loads a bit to slowly
Helpful? Yes No Funny
VinValentine
( 0.7 hrs on record )
Early Access Review
Posted: March 26
DO NOT BUY THIS!

I sat here for five fragging minutes trying to figure out how the HELL TO EVEN FIGHT.

Starbound, Terraria, HELL... Exanima!

These games are rather simple. Avoid getting hit.
This?
It gives no tutorial on how the hell to avoid attacks, to block or even use your spells. I understand you are level one, but for christs sake, EVEN OBLIVIONS FIRST FIREBALL COULD KILL A RAT!

Waste your money if you like, its your choice and I did my duty as a gamer to warn others. SCREW THIS GAME.
Helpful? Yes No Funny
geo_geo26
( 5.9 hrs on record )
Early Access Review
Posted: March 26
the game keep skipping :C
Helpful? Yes No Funny
Boxtacular
( 3.6 hrs on record )
Early Access Review
Posted: March 19
Terraria-like game with actual progression, based on what you do. Gathering increases your gathering skill which will give you points to improve your speed/power/etc while gathering. Same thing with combat, exploration, and crafting.

Personally I REALLY love character-based progression, so this game clicked with me despite being a bit clunkly to play. I'd recommend giving it a try if you enjoy Terraria-like games (2D Minecraft), though I suspect that some people will not enjoy the level-based progression.

Some cons would include a complaint here that archery feels bad (arrow drop is overtuned IMO), the starting stamina is really really bad, and I do wish there was some kind of quest-based progression as well (a la Terraria or Starbound). However, the game is in EA so it could very well improve over time.

So far, 7/10, I am satisfied with what I bought.
Helpful? Yes No Funny
nero
( 1.3 hrs on record )
Early Access Review
Posted: March 18
I don't usually write reviews, TL;DR at the bottom.


From what I've played, It seems pretty great to me. The RPG/Explorer is a sucker thing for me. I love how the crafting elements is so immersive, you must research in-game to figure out how to craft new things. The combat system has multiple spells and it's own specific point system. (I.E Style has Style points and Craft has its own Craft points.)

This may be odd, but I'm sensing a backstory on the whole world of Crea. For example, why is it when I hover my mouse across certain things, various letters are scattered, seemingly like they're missing? Who is Renma? Why is a feather a sign of forgiveness?

There are 2 modes in this game, Build and Combat. You must press R to switch in between which is a bit annoying, but with time you'll get used to it. Also, the graphics are absolutely beautiful for a pixel game.

Now, there are some bad things in the game. For example, the beginning enemies can be WAYYYY too diffucult if you're difficulty is set to normal. Most of the Ink-slime thingies are level 7 straight off the bat, while you're stuck at level 1.

Other than a couple few annoyances (rarely happen), it's a well polished game.

Also, kudos to the developer for being so helpful and responsive. I read about a guy who watched his stream, and the Developer was taking reports for bugs live on stream! I love it when developers feel like they're actually there, unlike most developers. *cough Chucklefish *cough*

Another thing I'd absolutely LOVE is more in-depth on the story. How was the world of Crea created? Most of the ingrediants in the game have some lore attached to it. (I.E The Renma core or whatever it's called) Little notes scattered across the terrain or in caves would be absolutely amazing to have since it intrigues the player to discover and explore more.

TL;DR
Want an upgraded version of Terraria? Want a developer that actually gives a ♥♥♥♥? Want a (somewhat) intruguing lore and backstory? Want a level-up system that actually matters? Want a combat system that lets you fight however YOU want to fight? Want a beautiful game?

Then go for this. Prepare to be a little annoyed though at some bugs (I.E Character not showing on create screen), but it's in Early Access so it's alright.
Helpful? Yes No Funny
Condizion
( 16.2 hrs on record )
Early Access Review
Posted: March 16
Crea it's a Sandbox RPG style with a interesting crafting system that you need to research to know a part of a recipe and receive scraps from researching any item you found mining, choping, killing monsters etc..

The skilling sytem it's very good that gives you xp for each thing you do, if you chop, you get gathering, if you mine, you get mining, crafting you get xp that you can improve things and get better and better...

The art of the game reminds a bit terraria but it's not a "clone" every game have they diferences but they have some equal too, the art it's simply and beaultiful letting us to enjoy the view of sunrise and the music are something to feel too.. And it has workshop Yay!

If you like exporation
That is for you
If you like crafting system that you need to put in work
That is for you
If you like leveling up
That's for you

it's worth
Helpful? Yes No Funny
LUBBY_DUBBY
( 2.5 hrs on record )
Early Access Review
Posted: February 28
I think crea is a great game, but its a little rough around the edges my main complaint is how bad the controlls for the ps4/xbox one controler is the gamplay is really diffrent and not in a good way you can only use 4 of the 5 tallent slots and you can't even equip them to the slots when your using a controller and when you use a keyboard and mouse you can't roll butt you can with a controller.butt other than that its a great game
Helpful? Yes No Funny
Trsfield
( 42.3 hrs on record )
Early Access Review
Posted: February 27
Sandbox meets RPG, definitely worth a play
Helpful? Yes No Funny
Dancing.Pain
( 35.4 hrs on record )
Early Access Review
Posted: February 27
Great game except for the OPness of the bow.
Played as a mage 1st run and than 2nd run decided to go range to see the difference.
Lol range makes everything in this game so easy.
Helpful? Yes No Funny
vgamerunner87
( 33.0 hrs on record )
Early Access Review
Posted: February 25
As both an RPG fan and having put in quite some time in games like Terraria and Starbound, this game caught my interest; I've enjoyed the environment of the game combined with the status building of your character that you don't really see in the others I mentioned, and while the game is currently in early access, it's been a great time, and I have had very few issues with the game. A responsive developer is always a great bonus too; looking forward to the things to come in the future.
Helpful? Yes No Funny
King of Leaves
( 27.9 hrs on record )
Early Access Review
Posted: February 23
tl;dr

The game is solid and if you've been wanting character progression in games like Minecraft or Terraria that extends beyond just gear, this will scratch that itch. It's got a kink or two for me but most of that is based on personal taste.

Leaves are money/10

Long version:

Crea satisfies a lot of itches I have about games. It has an EXP system that actually means something first of all, so all that "self defense" actually gets you something.... which is better self-defense outside of gear. More than that though, there's more to it than just combat.

Spend a lot of time gathering? You get gathering XP, which can level up gathering talents; make your tools better, get a chance of getting multiple resources, it's all quite satisfying. Spend your days crafting? Get better at that, make better things with bigger stat bonuses. Which brings me to the stat system, another rpg element that I've missed in similar games. It's pretty standard as far as rpg-stats go, having your bread and butter physical-and-magical versions of attack and defense. You can bump up your health and stamina(used to attack or cast) as well, or your luck, but I haven't felt that the game railroads you into building up one stat or another.

The combat is split nicely between melee and magic, both of which have some ranged and melee options. Some players go mixed, others dedicate to magic or melee only; like many other things it's up to the player.

The building reminds me of Terraria, but with more furniture. Nightstand/10, would craft again.

The crafting is... interesting, as it's mixed with a research system where you need to essentially figure out what you'd need to make something. It consumes the material items or "scraps" that are produced during research, and you can't craft a given item until you've researched all it's components. It makes crafting things a bit more satisfying, though it can be tedious if you don't know what the next item is based on the siloette or where to get it.

The NPC system is based on putting outfits on figures. This brings the figure to life as that NPC, which can be "collected" as the outfit to then move base. Personally it kinda freaks me out that my base is full of wooden figures walking around, pretending to be human like I don't notice they're ♥♥♥♥ing made of wood, but that's just me.

My only two problems with the game are perhaps personal, but they may or may not resonate with you. One, for the longest time the game would randomly lag and be borderline unplayable. That seems to have fixed itself, so I may have missed an update where this was addressed. Secondly, it has Minecraft syndrome.

I don't mean it's trying to be Minecraft. I mean there's no real direction at first and it's left to the player to figure things out. It's not spectacularly complex, certainly not to the point you can't figure it out, but I've found myself feeling a bit lost at points. The best thing I can tell you is to set small goals for yourself; you can do a lot in Crea, and having a plan helps. Build a house, shank a slime, dig a tunnel, cast some spells, get your ♥♥♥♥ pushed in by a Harvester, you do you.
Helpful? Yes No Funny
MohawkScoobyRexJunior
( 0.4 hrs on record )
Early Access Review
Posted: February 21
Crea Review

This game is super amazing I love the grapics and everything in the game. The pixle art in the game is very amazing. Their are just a few things I was very disapointed about. First Reason The music never changed and it was just getting super anyoing. Second Reason The movement of my chacter is very laggy and so every time I would click the one of the WSAD Key it would take one step then my game just freezes. Third Reason is that It is not optmized yet for windows ten so that could be another factor. If I saw the developer I would tell them what they need to fix and I bet they will understand what I am saying and fix it. Overall I would give this five star because I think the gameplay and the art that the developers did were amazing. These Three reasons I am just giving to the developer so they can hear from a playtester and from a product tester perpectives.

####Pros####
  • Love Gamplay
  • Love Art
  • Love Items
  • Love Single Player, Quick Play, And Online

####Cons####
  • Pauses Between I Moved
  • Speed of axe needs to be faster
  • Pause in between tasks
  • Charcter moves only one step
  • Jumping needs to be higher
  • Very Laggy


Dear Developer,
I will be changing this review once you go ahead and read it. I really appricte your time and effort you put into this game. It is very good but their just needs to be little stuff tweaked. I will appicate it if you will read my review and if you chanege some of things I listed here I would cross everything out and write a postive review. The reason why I gave 5 stars was beacause I loved you game Crea. I would love to see these improvments developer then I will strike everthing I wrote here. Please take your time in reading the review. Also keep in mind I still love your game so don't worry I am not trying to be negtive nelly about your game.
Thank Your For Your Time,
Dev Reviewer and Chuglydude Donator
Helpful? Yes No Funny
kaheksajalg
( 34.9 hrs on record )
Early Access Review
Posted: February 21
addicting. the devs are super nice. i enjoyed this game very much!!
Helpful? Yes No Funny
Some Mountain Goat
( 110.5 hrs on record )
Early Access Review
Posted: February 18
Oh my god it's been 5 hours!? Where did the time go?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 14 people (71%) found this review helpful
2 people found this review funny
Recommended
7.7 hrs on record
Early Access Review
Posted: April 6
What a game! It is something that I have been looking for in these kind of games for a long time! Totally worth 14.99 and hopefully a lot won't change dramatically like in Starbound while we wait for the fulll release...Big RPG lover and love the way that the crafting system is implemented! Anyway thank you Seige games I will be playing this one for a long time!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.2 hrs on record
Early Access Review
Posted: April 25
I have been playing this game for about 10 hours now, and I have to say that it is actually a lot of fun.

I wasen't really interested in the beginning but after play a bit and figuring out how the experience working. It has a very hard learning curve, but after learning how it works its a a very fun system.

It might still be in early access but the game is pretty good untill now. The game has some bugs, but the dev is working on it every day. He even streams how he works on it, and how he fixes the different bugs.

I know this review is really short, but I hope this might make you want to try this game.
Give it a shot :D
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
48 of 52 people (92%) found this review helpful
7 people found this review funny
Recommended
27.9 hrs on record
Early Access Review
Posted: February 23
tl;dr

The game is solid and if you've been wanting character progression in games like Minecraft or Terraria that extends beyond just gear, this will scratch that itch. It's got a kink or two for me but most of that is based on personal taste.

Leaves are money/10

Long version:

Crea satisfies a lot of itches I have about games. It has an EXP system that actually means something first of all, so all that "self defense" actually gets you something.... which is better self-defense outside of gear. More than that though, there's more to it than just combat.

Spend a lot of time gathering? You get gathering XP, which can level up gathering talents; make your tools better, get a chance of getting multiple resources, it's all quite satisfying. Spend your days crafting? Get better at that, make better things with bigger stat bonuses. Which brings me to the stat system, another rpg element that I've missed in similar games. It's pretty standard as far as rpg-stats go, having your bread and butter physical-and-magical versions of attack and defense. You can bump up your health and stamina(used to attack or cast) as well, or your luck, but I haven't felt that the game railroads you into building up one stat or another.

The combat is split nicely between melee and magic, both of which have some ranged and melee options. Some players go mixed, others dedicate to magic or melee only; like many other things it's up to the player.

The building reminds me of Terraria, but with more furniture. Nightstand/10, would craft again.

The crafting is... interesting, as it's mixed with a research system where you need to essentially figure out what you'd need to make something. It consumes the material items or "scraps" that are produced during research, and you can't craft a given item until you've researched all it's components. It makes crafting things a bit more satisfying, though it can be tedious if you don't know what the next item is based on the siloette or where to get it.

The NPC system is based on putting outfits on figures. This brings the figure to life as that NPC, which can be "collected" as the outfit to then move base. Personally it kinda freaks me out that my base is full of wooden figures walking around, pretending to be human like I don't notice they're ♥♥♥♥ing made of wood, but that's just me.

My only two problems with the game are perhaps personal, but they may or may not resonate with you. One, for the longest time the game would randomly lag and be borderline unplayable. That seems to have fixed itself, so I may have missed an update where this was addressed. Secondly, it has Minecraft syndrome.

I don't mean it's trying to be Minecraft. I mean there's no real direction at first and it's left to the player to figure things out. It's not spectacularly complex, certainly not to the point you can't figure it out, but I've found myself feeling a bit lost at points. The best thing I can tell you is to set small goals for yourself; you can do a lot in Crea, and having a plan helps. Build a house, shank a slime, dig a tunnel, cast some spells, get your ♥♥♥♥ pushed in by a Harvester, you do you.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
110.9 hrs on record
Early Access Review
Posted: February 15
Nice clean graphics, a massive crafting system, complex and diverse, yet easy to understand levelling system.

This game has come a long ways. And I believe it is going to go a lot further. Whats more, the devs actually release patches, sometimes same day as a direct response to issues brought forward. Hard to ask for better support than that.

One of a few EA's that I can truly reccomend.

If you like starbound, terraria and the like, you won't be dissappointed.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
Recommended
16.2 hrs on record
Early Access Review
Posted: March 16
Crea it's a Sandbox RPG style with a interesting crafting system that you need to research to know a part of a recipe and receive scraps from researching any item you found mining, choping, killing monsters etc..

The skilling sytem it's very good that gives you xp for each thing you do, if you chop, you get gathering, if you mine, you get mining, crafting you get xp that you can improve things and get better and better...

The art of the game reminds a bit terraria but it's not a "clone" every game have they diferences but they have some equal too, the art it's simply and beaultiful letting us to enjoy the view of sunrise and the music are something to feel too.. And it has workshop Yay!

If you like exporation
That is for you
If you like crafting system that you need to put in work
That is for you
If you like leveling up
That's for you

it's worth
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
3 people found this review funny
Recommended
33.0 hrs on record
Early Access Review
Posted: February 25
As both an RPG fan and having put in quite some time in games like Terraria and Starbound, this game caught my interest; I've enjoyed the environment of the game combined with the status building of your character that you don't really see in the others I mentioned, and while the game is currently in early access, it's been a great time, and I have had very few issues with the game. A responsive developer is always a great bonus too; looking forward to the things to come in the future.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: March 18
I don't usually write reviews, TL;DR at the bottom.


From what I've played, It seems pretty great to me. The RPG/Explorer is a sucker thing for me. I love how the crafting elements is so immersive, you must research in-game to figure out how to craft new things. The combat system has multiple spells and it's own specific point system. (I.E Style has Style points and Craft has its own Craft points.)

This may be odd, but I'm sensing a backstory on the whole world of Crea. For example, why is it when I hover my mouse across certain things, various letters are scattered, seemingly like they're missing? Who is Renma? Why is a feather a sign of forgiveness?

There are 2 modes in this game, Build and Combat. You must press R to switch in between which is a bit annoying, but with time you'll get used to it. Also, the graphics are absolutely beautiful for a pixel game.

Now, there are some bad things in the game. For example, the beginning enemies can be WAYYYY too diffucult if you're difficulty is set to normal. Most of the Ink-slime thingies are level 7 straight off the bat, while you're stuck at level 1.

Other than a couple few annoyances (rarely happen), it's a well polished game.

Also, kudos to the developer for being so helpful and responsive. I read about a guy who watched his stream, and the Developer was taking reports for bugs live on stream! I love it when developers feel like they're actually there, unlike most developers. *cough Chucklefish *cough*

Another thing I'd absolutely LOVE is more in-depth on the story. How was the world of Crea created? Most of the ingrediants in the game have some lore attached to it. (I.E The Renma core or whatever it's called) Little notes scattered across the terrain or in caves would be absolutely amazing to have since it intrigues the player to discover and explore more.

TL;DR
Want an upgraded version of Terraria? Want a developer that actually gives a ♥♥♥♥? Want a (somewhat) intruguing lore and backstory? Want a level-up system that actually matters? Want a combat system that lets you fight however YOU want to fight? Want a beautiful game?

Then go for this. Prepare to be a little annoyed though at some bugs (I.E Character not showing on create screen), but it's in Early Access so it's alright.
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10 of 18 people (56%) found this review helpful
2 people found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: February 21
Crea Review

This game is super amazing I love the grapics and everything in the game. The pixle art in the game is very amazing. Their are just a few things I was very disapointed about. First Reason The music never changed and it was just getting super anyoing. Second Reason The movement of my chacter is very laggy and so every time I would click the one of the WSAD Key it would take one step then my game just freezes. Third Reason is that It is not optmized yet for windows ten so that could be another factor. If I saw the developer I would tell them what they need to fix and I bet they will understand what I am saying and fix it. Overall I would give this five star because I think the gameplay and the art that the developers did were amazing. These Three reasons I am just giving to the developer so they can hear from a playtester and from a product tester perpectives.

####Pros####
  • Love Gamplay
  • Love Art
  • Love Items
  • Love Single Player, Quick Play, And Online

####Cons####
  • Pauses Between I Moved
  • Speed of axe needs to be faster
  • Pause in between tasks
  • Charcter moves only one step
  • Jumping needs to be higher
  • Very Laggy


Dear Developer,
I will be changing this review once you go ahead and read it. I really appricte your time and effort you put into this game. It is very good but their just needs to be little stuff tweaked. I will appicate it if you will read my review and if you chanege some of things I listed here I would cross everything out and write a postive review. The reason why I gave 5 stars was beacause I loved you game Crea. I would love to see these improvments developer then I will strike everthing I wrote here. Please take your time in reading the review. Also keep in mind I still love your game so don't worry I am not trying to be negtive nelly about your game.
Thank Your For Your Time,
Dev Reviewer and Chuglydude Donator
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1 of 1 people (100%) found this review helpful
Recommended
15.4 hrs on record
Early Access Review
Posted: February 14
Has it's potential, however it still needs a lot of tweaking in my view.
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1 of 1 people (100%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: March 19
Terraria-like game with actual progression, based on what you do. Gathering increases your gathering skill which will give you points to improve your speed/power/etc while gathering. Same thing with combat, exploration, and crafting.

Personally I REALLY love character-based progression, so this game clicked with me despite being a bit clunkly to play. I'd recommend giving it a try if you enjoy Terraria-like games (2D Minecraft), though I suspect that some people will not enjoy the level-based progression.

Some cons would include a complaint here that archery feels bad (arrow drop is overtuned IMO), the starting stamina is really really bad, and I do wish there was some kind of quest-based progression as well (a la Terraria or Starbound). However, the game is in EA so it could very well improve over time.

So far, 7/10, I am satisfied with what I bought.
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Most Helpful Reviews  In the past 180 days
67 of 74 people (91%) found this review helpful
1 person found this review funny
Recommended
33.0 hrs on record
Early Access Review
Posted: December 18, 2015
I don't write a lot of reviews, or a lot of anything, so bear with me.

Crea is a very fun game. Combat, mining, building, and crafting in a 2D world. It's similar to Terraria, which is what interested me, but far far from a clone. It's early access, so expect bugs. Luckily, the developer is very active on the forums. He is very helpful, and I've personally watched him solve three or four bugs on his twitch stream. I believe he spends hours every day with his stream up, and anyone can come in and inform him of difficulties they're having. I also think he has promised to release updates every week, however some weekly updates might only be bug fixes.

In Crea, your character gains xp on each monster kill and levels up. Each level up gives 2 stat points, and you can spend them on health, stamina, attack, defense, intelligence (matk), mind (mdef), agility (ranged), and luck. I would say the coolest thing about Crea is the talent system. You have a talent tree for Arms (swords, axes, and bows), Syle (magic), Gathering (mining), Crafting, and Exploring (double jump, lockpick, inventory boost, and other noncombat boosts).

Combat is, like I said, similar to Terraria. At least the controls are. Left click to pew, but with each click of an attack or use of a skill, your character's stamina will drain. If you allow your stamina to reach zero, your movement speed is reduced and you cannot act until it reachs about half. So always stop attacking before you reach zero.

Currently there are swords, spears, bows, and wands. Each weapon style has a standard left-click attack, and then each weapon has the possibility of dropping with an element (earth, wind, water, fire), as well weapons can have secondary attributes (piercing bow, lifesteal sword, damage buff on kill axe, ricochet bullets, etc.).

Two very important commands would be the ability to block and dodge. Dodge causes your character to roll forward or backward with invincibility frames. Blocking reduces the damage you take from an attack. Combat also has skills, unlike Terraria. Active skills such as fireball, shield stun, triple shot, protect, raise (multiplayer), heal, etc. Passive skills include stat increases, weapon power increases, shield power increases, move while charging, move while blocking, etc. Passives are boring, but useful.

Mining is mining. Grab pick, mine ore, build better pick, mine better ore, etc. It works. Currently I've discovered the ore progression bronze, iron, silver, and gold. Not sure what's after gold, or how many ores come after gold. I've heard people mention Corium, which I believe may be the endgame ore. I'll skip over the building aspect, since it's never interested in me.

Crafting is fairly simple as well, at least the act of crafting is. You just open the window, click a recipe you've unlocked, and clicked craft. Where Crea sets itself apart from others is the act of unlocking recipes, which is very in-depth, but also pretty annoying at times. Recipes have a crafting level I believe, but you can't see what level they are. Whether or not you gain crafting experience is dependant on the level of item your crafting.

You have to research recipes using base materials. So if there was an iron pick, and it required wood and an iron bar, you'd need wood and an iron bar. You would also need to be a high enough crafting level to unlock crafting iron picks. Then you'd approach the research table, and it would say that you can currently research iron bars and you can research wood. You research with the wood, it tells you you've learned part of the iron pick recipe. You research with iron bar, it tells you you've learned the entire recipe for iron pick. Then you can craft the iron pick.

If you have half of a recipe unlocked, you can view it in the research table and you'll see a dark shadow of the other items required. You might recognize them. If you don't feel like hunting down or finding out what else is required, then you can spend Scraps to finish the recipe without researching. This will unlock the recipe. Scraps are obtained when you research normally.

Another awesome aspect is the dungeon system. You can sometimes find portals to dungeons in the world, and sometimes they spawn when you break a monster spawner. Another method is to unlock the Dungeoneer NPC, and paying him in currency and stone to send you into a dungeon. You can pick and choose the dungeon difficulty, size, and modifiers, or click the random button. Dungeons are awesome for finding loot you haven't unlocked and for grinding experience.

Gripes:
I can't seem to unlock the next tier of wands, and I don't know if it's because I don't have the materials or because I don't have a high enough crafting level. I can craft better swords, bows, and axes than I can wands, and I'm playing a mage build character. Without crafting levels displayed on the crafting window, I don't know what items to even craft to level up my crafting.

Magic, melee, and range do not seem to be very balanced. I haven't managed to use melee successfully at all. Magic is decent, but pales in comparison to similarly leveled range (range is 3-4 times more powerful, for sure). However range requires the crafting of arrows, and I have a hard time crafting enough to keep up with my dungeoneering (as far as I know, feathers only drop from birds one at a time, and I don't see them very often). Stamina drains very very fast, but you get used to it. It's a real bother when fighting the plants that multiply if you don't break the eggs in time.

Silver seems to be more rare than gold, as I have found way more gold than silver on two different characters in two different worlds. Five ore per bar is not a big deal with bronze and iron, but at the silver and gold levels it feels like way too much. Character leveling (not talent) feels a bit too slow.

All in all, I would definitely recommend this game. It's not very expensive, and it's definitely very fun. I will be putting way more hours into Crea.
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28 of 28 people (100%) found this review helpful
Recommended
33.2 hrs on record
Early Access Review
Posted: February 2
It reminds me of the things I liked about Terraria; it doesn't have too much complex graphical detail, it's not hard to learn, and it has transferable characters in sandbox worlds! Though this game holds different things I like, for example the random dungeons spawned from crystals and learning recipes using different resources. Also, while Terraria does allow upgrading one's health, mana and accessory slots, this game extends on the ability to power up your character however you see fit.
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18 of 20 people (90%) found this review helpful
2 people found this review funny
Recommended
27.6 hrs on record
Early Access Review
Posted: January 12
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

Combat:
The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Pros:
Easy-to-get ammo
High damage output

Cons:
Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Pros:
Infinite usage

Cons:
Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Pros:
Ranged attacks
Utility and damage skills

Cons:
Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.

Pros:

Cons:
Hard to use; aiming at enemies that are in you is practically impossible.


The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.

Crafting:

The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.

Bosses:

The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.

Sano:

Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.

Dormian:

Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.

Miscellaneous:

-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
102.2 hrs on record
Early Access Review
Posted: January 19
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam forums....you can't ask for much more than that.
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2 of 3 people (67%) found this review helpful
Recommended
7.8 hrs on record
Early Access Review
Posted: December 28, 2015
First off: I know it says I only have 0.3 hours on record, that's because I bought the game long before it came out on even greenlight so I have more like 30-40 hours put into it. Anyways, great game, I love the development team and their devotion to making it better. Honestly if there's something you don't like about the game, just post it on their forums and one of the devs (in my experience) almost always reads it or replies back with some information or further questions. It's a very young game and I think it shows a lot of promise.
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3 of 5 people (60%) found this review helpful
3 people found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: January 18
Was depressed one time. Played this game. Was no longer depressed.
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Most Helpful Reviews  Overall
243 of 292 people (83%) found this review helpful
5 people found this review funny
Not Recommended
3.6 hrs on record
Early Access Review
Posted: August 3, 2014
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Block placing is excellent, in Crea. It snaps to a visible, well-defined grid. Building in this game is Minecraft-clear, and good.
6) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

7) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

Conclusion:
I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
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232 of 281 people (83%) found this review helpful
12 people found this review funny
Recommended
177.7 hrs on record
Early Access Review
Posted: July 26, 2015
This game is not like Terraria
Let's just get this out of the way right now, this game looks like Terraria, and many people mistake it for Terraria, it's even constantly being compared to Terreria, but it is not Terraria, and that's a good thing.

Let's start off by talking about the origins of the game. The dev has stated that the game started with the idea of "A easy to mod Terraria clone." But it changed. In it's current form, just about all it shares with Terraria is it's aesthetic, and that it's a 2d sandbox. Crea, first and foremost, has dramatically different combat. The combat in crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover he recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The last big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding.

So through all of these things, it's really a very different experience than Terraria. While it's not quite TF2 vs COD, it's close in how they're dramatically different, though of the same genre.

Now lastly, it is worth pointing something out. This is early access, there are bugs, there are character wipes, and if you don't want those, wait until the game comes out. However, the primary developer of this game is one of the most active in the community from all developers I've seen. Someone makes a suggestion, he might have it implemented within a day. Someone asks a question, there will usually be a quick answer from him. What this ends up meaning is that the people in early access have a very big impact on the game. When something is implemented which no one likes, the developer changes or reverts it, and listens to the community for suggestions on replacements. What this all ends up meaning is, if you want a stable game wait until it's released. If you want to have an impact on the game, and don't mind dealing with non-game breaking bugs, then get this, it's an excellent game.

One last thing, when looking at the reviews, look at the date, the developer holds the policy that, while in early access, the game should be different enough every two or three months to warrant another playthrough. And almost always the older reviews which had problems with the game have had the problems fixed.

Anyway, long story short, I'd recommend this game.
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276 of 358 people (77%) found this review helpful
22 people found this review funny
Not Recommended
6.0 hrs on record
Early Access Review
Posted: February 1, 2015
This is a pretty standard Terraria style game. The only differences are that you craft NPCs and in order to learn new recipes you need to find a material and then research on it. You can craft from chests, which is really nice.

By far the biggest downside is the bugs right now. They simply make the game no fun because you're constantly losing items that you crafted, losing characters, having skills get bugged etc. Give it 6 months or so for them to fix all the bugs and then it'll be worth it.
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171 of 212 people (81%) found this review helpful
2 people found this review funny
Recommended
160.3 hrs on record
Early Access Review
Posted: May 30, 2014
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.


Overall, a very enjoyable addition to the genre and very worth getting.
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