Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews: Very Positive (262 reviews) - 82% of the 262 user reviews for this game are positive.
Release Date: Jun 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Approximately how long will this game be in Early Access?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

How is the full version planned to differ from the Early Access version?

“Features:
  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

What is the current state of the Early Access version?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Will the game be priced differently during and after Early Access?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

How are you planning on involving the Community in your development process?

Every possible way!
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Buy Crea

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Recent updates View all (54)

January 28

Weekly Update #26

YOU CAN'T STOP THIS MADNESS!

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added in a blackbird that appears in Scorched biome
  • Added in foliage and more trees to Scorched biome
  • Added in Eldor tree to Desert biome
  • Added in foliage and more cactuses to Desert biome
Changes
  • Worlds and characters are now disabled when they are missing used mods
  • Backwall is now darker
  • Enhanced "promote" command usage on dedicated server
  • Added privilege level to "players" list on dedicated server
  • Dungeon crystals now have red light
  • Lonis plant now glows at night
Bug Fixes
  • Resolved issue with loading saved information about spreading ores
  • Fix issue with monster name plates not showing up when on the world seam
  • Resolved issue with handshake between server and client when using server side characters
  • Fixed issue with lighting blinking for a single frame when crossing world seam
  • Resolved issue with foliage not growing neighbors from load
  • Fix Crystal Wand particle emitter
  • Fixed issue with removing an item from an inventory slot when it is consumed from crafting
  • Resolved issue with world generation thinking saving is complete before it is causing it to get stuck
  • Fix crash that could occur when no UI was focused

2 comments Read more

January 25

Weekly Update #25

A great deal of effort this week has gone into the 1.0 changes. Steam achievements have been implemented and we just need icons for them. The lore book is fully underway as well as the final boss.

We did manage to get some other work done which you can see down below in the changelog as well as the previous update's patch notes. Thanks for everyone's continued support. We really appreciate it!

Standalone Server Update: Due to some complications with Steam this has been delayed until I get their support. Unfortunately getting their attention is a little tricky. I am trying to get the dedicated server released as soon as possible. Sorry for the tease!

Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog
Features
  • Added in a snow hare
  • Added snow foliage
  • Added new trees in mountain biome
Changes
  • Increased animal spawn rate
  • Grappler is now only usable from gadget slot
  • Added descriptions for Illusory attribute and Veil status effect
  • Default to using server-side characters with standalone
Bug Fixes
  • Resolved issue with menu UI disappearing when saving and exiting and the resulting crash
  • Resolved an issue with dungeon generation resulting in a blocked path
  • Resolved issue with realms not being properly cleaned up
  • Resolved crash that could occur when abruptly leaving the Dream Realm
  • Fail gracefully if no worlds exist when standalone starts
  • Fix several issues with characters not being saved properly when they are saved on server-side
  • Resolved issue that could occur with standalone when stopping a server
  • Potentially resolved issue with tile not being rendered when they should be

3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Helpful customer reviews
15 of 15 people (100%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: January 12
Early Access Review
After 20 hours of gameplay in 3 days, it's well past time for me to give some feedback. Please note that this may contain spoilers for newer players.

Combat:
The combat system is intricate and diverse. You can go from being a magic-wielding battlemage to a deadly archer to a brutal melee character, with no long-term effects if alternating between different playstyles. You have a lot of unique skills that can be used to kill enemies, defend yourself, or heal yourself. There are 4 different weapons; bows, swords, spears, and magic.

Bows are the most powerful of the 4 in terms of damage. The ammo is fairly simple to get assuming the player isn't using the bow for every minor encounter.

Pros:
Easy-to-get ammo
High damage output

Cons:
Occasionally on shooting, the trajectory is a good bit off of what one would expect. You can more easily see what I am describing when shooting down at enemies.

Swords are the next weapon and the better of the two melees. They are dangerous to use in comparison to other weapon types.

Pros:
Infinite usage

Cons:
Limited to ground or low-flying enemies
Dangerous to use, even with melee armor

Magic is the third strongest of the 4 in my opinion. It is diverse in terms of skills, simple in terms of weapon types.

Pros:
Ranged attacks
Utility and damage skills

Cons:
Wands have short ranged attacks that make them difficult to use
Low damage output

Spears are the final weapon. They are not very good at all.

Pros:

Cons:
Hard to use; aiming at enemies that are in you is practically impossible.


The combat weapons are interesting as there are a lot of them to use. Swords will limit players' abilities to button mash as there is a better way to swing that involves timing and precision rather than button-mashing. The stamina limitation is understandable but a little bit unnecessary for attacks, in my opinion. The magic wands and skills drain stamina rather than mana or something else of the sort, which makes little sense. Although this avoids confusion, it isn't very realistic.

Crafting:

The crafting system is clever and fun. Crea has modifiers just like Terraria, however these modifiers are applied to weapons via a system called Chaos crafting. After playing a short minigame, the end quality that you score is then used to determine the quality of the modifier you receive. The system is interesting and better than Terraria's reforging system as it doesn't involve mass amounts of currency and the end quality of an item can be controlled through skill progression.

In addition to Chaos crafting, the other notable mechanic of crafting is research. Researching a recipe is necessary in order to craft it, and the researching is done by consuming crafting ingredients. The system only allows you to research items that for sure are used in something, and as far as my experiences go the consumption of an item guarantees you are on step closer to the end of a recipe. This system is a great way to create progression and it is a clever one overall.

Bosses:

The bosses in Crea aren't the best in my honest opinion. Although they are unique, the actual implementation is lacking.

Sano:

Sano is the first boss you will fight, generally speaking. The fight involves you to bring down the shield around her by using her own attack on her, and then you attack her like crazy during the 10 seconds before she resummons her shield. The fight is fun and challenging. The part about her that I don't like is that there isn't a clear goal to go to after defeating her.

Dormian:

Dormian is the second boss in the game. Dormian is the opposite of Sano in that the goals after the boss fight are clear but the actual boss fight is poor. The reason I say this is because the boss fight comes down to attacking the right clone of him to bring his health down. The actual attacks he uses are balanced and fun, however figuring out how to attack him is very complicated. After already defeating him, I still don't completely understand the logic behind which is attackable and which isn't. It came down to a game of attacking random ones so that when they all shifted again one of the ones I attacked would lower the health of the others.

Miscellaneous:

-Numerous bugs are in the game, however numerous bugs are being fixes every single day by the developer.
-Performance issues that include massive drops in FPS that happen periodically. Performance was greatly increased over Weekly Update #23, however.
-A longer tutorial that detailed parts of the game beyond Chaos crafting (remnas, for example) would be much appreciated by newer players. This is especially important due to the lack of an up-to-date wiki.
-The developer, Jasson is very active and friendly. Numerous bugs are fixed each day and the developer is very helpful on the forums. It is great for the future of the game to have such a developer working on it and helping its community.
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2 of 2 people (100%) found this review helpful
100.9 hrs on record
Posted: January 19
Early Access Review
I've been playing Crea for some time now, and I'm very impressed with what the devs have put together. I am a huge fan of 2D exploring games (as you can tell from my profile). I own just about (of the ones I know about) all of them, I can honestly say that Crea ranks in my top 3. If you are a fan of Terraria, Starbound or other 2D games, Crea is a must buy, you will not regret supporting these devs.
While it's still in the EA program, it already has tons of content...and I can't wait to see the final product. Updates are very regular, and the devs are active on the Steam forums....you can't ask for much more than that.
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1 of 1 people (100%) found this review helpful
18.7 hrs on record
Posted: January 14
Early Access Review
Very active dev, And its a pretty good game. bugs get handled quickly in the weekly updates.
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1 of 1 people (100%) found this review helpful
78.1 hrs on record
Posted: January 17
Early Access Review
I enjoy this a lot. It's very Terraria esque but I think it is better. It's still in beta but I see good things in it's future. I haven't played it for very long and yet I can't stop playing. From having to reserch items to unlock recipes to lvling up area's to use certain skills and also a very intricate fighting system this has a very well thought out gameplay. You have to actually think to play this and survive. Also the dev is very fast to answer and questions you may have and works his fastest to fix bugs and other things that affect the game. Later I'm going to go play it right now.
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: January 15
Early Access Review
I absoutley loved the game for the hour I played but it was so incredibly confusing to start out I quickly gave up for the day.
Art style is nice the gameplay is awesome and overall a good game but I would like it to be a slight bit easier.
Please get the game you won't regret it.
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