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Crea is an easily moddable, 2D sandbox game with RPG elements, a lighthearted mood and a colorful art style.
Release Date: Jun 3, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Recent updates View all (4)

Crea Chronicle - 7/12/14

July 12th, 2014

We know everyone is anxiously awaiting the big update, and fear not, it’s not too far off now! Jasson is working hard to get it finished and out to the players. Currently, we’d estimate an omega build in a couple more weeks, subject of course to things continuing to go smoothly and nothing exploding. In the meantime, let’s take a look at more of the awesome features coming!

One of the things most often heard in this genre, is that mining feels tedious, or slow. While resource gathering is the backbone of games that need crafting, we want to improve the feeling that you’re spending too much time on it. One of our answers to this is a new tool skill which will allow you to mine in 2 x 2 sections!

We’ve been taking a very close look at combat for this update, and we will be bringing in some very meaningful and impactful changes to the way you fight in Crea. Up till now, everything has been very casual, you get hit, but you have HP regen, along with healing spells. To enrich the feeling of fighting, getting hit will now debuff your character, stacking until you are reduced to 70% of your full HP. This will remain until you visit a way crystal, or use a consumable item. This new combat mechanic will tie in with the introduction of dodge rolls and blocking, allowing you to counter being hit and avoid the debuff. Fear not, casual players! For those who want to keep natural HP regen, and not suffer the debuff, we will be introducing the easy/casual game mode, that will allow you to keep the more relaxed experience.

Here is an early look at dodge rolls, with silly placeholder animations:

http://siegegames.com/wp-content/uploads/2014/07/dodge_rolling.gif

We do want to give the community a heads up that this game changing update will require both a character and world wipe. This isn’t something that will be needed often, or done lightly, but this time there are extensive changes coming in where we couldn’t save the old worlds and characters. Feel free to back up your files now if you want them saved. This update will be well worth the restart!

Thanks for reading, and we’ll see you next time for the Crea Chronicle!

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Crea Chronicle - 6/27/14

June 27th, 2014

Hey Crea-tins!

Time for an update on the update! We don’t want to leave you guys in the dark, so today we want to talk about some of the major changes coming in the next patch. Jasson has been working hard gathering all of your feedback, and translating that into big improvements to Crea. It still needs some time to simmer, but here are some of the game-changers you can expect a few weeks down the road.

MAJOR overhaul to movement & combat: Some have described the current system as clunky, and we’ve heard those voices. Movement is going to be massively changed, and include more action oriented features. Among those will be dodge roll, ledge grabbing, blocking and more! Combat will feel much more vibrant and involved, rather than just poking at the baddies.
Changes to equipping tools & weapons: This is going to be another game changer, and will hopefully improve the sense of smashing hotkeys to do battle. The tools and weapons will now be equipped via the equipment screen, replacing the need to have them all over your hotbar and in your inventory.

http://imgur.com/uQhtMoH

Additionally, attacking and using tools will now be attached to a skill. This means you can equip the skill instead, and that will activate the weapon or tool respectively. Players will now be able to change quickly and easily between loadouts, making fighting and working with tools far more intuitive.

There are so many surprises in store, but we want to leave some of them for you to discover when the patch is released. On the community side, there are tantalizing whispers of the Crea community’s first ever community event, coming within the next few months. I am brimming with evil plans there, and I think it’s gonna be a blast! Watch for details on that as we move forward, and be sure you’re signed up for the official forums!

http://siegegames.com/forums/index.php

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About the Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.


  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.


  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space

Mac System Requirements

    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
113 of 138 people (82%) found this review helpful
158 products in account
2 reviews
142.3 hrs on record
Early Access Review
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.


Overall, a very enjoyable addition to the genre and very worth getting.
Posted: May 30th, 2014
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32 of 42 people (76%) found this review helpful
378 products in account
7 reviews
8.1 hrs on record
Early Access Review
Just a heads up. If you wanna know the similarities and differences between Crea and other games in the genre, you should check out this thread. I do the same below anyway, but I do so my way. That thread might be more help than I am either way. Now, with that out of the way...

I definitely recommend this game to anyone interested in a Terraria-esque game that lets you upgrade your character with tons of abilities boosted and acquired with experience points you get for doing things under specific categories (Attacking, Magic, Crafting and Resource Gathering).

Anyone would probably look at this game and immediately think of Terraria/Starbound, which, in a lot of ways, it is rather similar gameplay (not so much the visuals of course). But even then there are a couple of things that makes it as solid as Terraria-esque games while adding its own things to it to make it different enough, which I'll just list up below:

- The game allows you to apply upgrades to specific abilities for your character (like I said above in the beginning).

- It has unique enemies which work differently and scale their strengths and difficulty to your own progress to keep you on your toes.

- You use individual items for two things: simply using them for whatever they're usable for (an action like placing a block type, a weapon you use, or simply something that's only a crafting material) and using the item in a Research Desk, which allows you find out about hidden recipes by using up the item each time you research it until you've found out everything it's usable for. You will only be able to craft something once you've researched every ingredient that's tied to its creation, which promotes a sense of trying to keep mining for ores to see what they can create (which isn't only armor and weapons), beating up monsters for their drops, and simply trying to explore more and more until you find something new even after thinking you were done researching every single item so far.

- There's different biomes and within each of them are completely different enemies with different strengths, attacks and attack patterns. You've always got to be cautious as not every monster can be dealt with the same way you would others.

Added in an edit:

- There's some pretty cool decorative items, which allows for you to "pimp out" your house/castle/whatever you build beyond what games of this type allow for.

That's about it from what I can think of right now. I will add things above by editing the post if I ever think of something else to add.

Besides the good stuff, there's always not-so-good things that come with it. I'll just list these up as well since it's easier:

- The movement can feel really clunky. It's not that annoying or anything, but it's certainly noticeable, especially to people that have played Terraria/Starbound before this and got used to their smoother feel.

- There are no NPCs or anyone to interact with. This is only a matter of my opinion, though. I feel like this game could put its character stat development mechanics to better use if you could use them for quests or something along those lines. Merely strengthening your character in the areas they have available doesn't mean much if there isn't anything you can use its full extent on.

- A lot of things in the game look pretty detailed, but at the same time the art style feels lacking. Most of the sprites look a tad bland because of the way they were shaded, which kinda looks pillow shaded. The same goes for the tiles and whatnot, but all of this is easily ignored. The game is still solid and fun and this little bit is mostly me being unnecessarily nitpicky. It doesn't take any of the fun away or anything, thankfully.

- Resource gathering can take its sweet time, especially when you're only starting. At the very least you -might- find yourself with an upgraded tool soon enough, and even if you have to wait a while on getting a better one, the ability to boost your tool swinging speed and power is pretty damn helpful to compensate for a little bit (and even when you get better tools as you go, it's still just as helpful having those little boosts in performance). It can also take a while in another way: ores you're looking for being hard to find. Iron ore is pretty tough to look for, especially in bunches, despite being third-rate material (first being wood and second being copper).

Once again, that's about it for what I can think of on this, and, with that, I finish my review. Just like with the pros I listed up, I will add things above by editing the post if I ever think of something else to add if necessary.

TL;DR: Crea is a solid game that takes its own things and meshes them with a little bit of the 2D Sandbox gameplay Terraria laid down. It all works greatly but could definitely use some touching up here and there. Nonetheless, the game is definitely worth getting. It's got promise just like it does a nice community (devs included), all of which will make this game a solid title once it's ready to take its Early Access diapers off for good.

Hopefully everything I pointed out here is helpful enough for you guys. The game's definitely worth getting even in its current state, so I say get to it.
Posted: June 2nd, 2014
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22 of 29 people (76%) found this review helpful
1,844 products in account
5 reviews
8.6 hrs on record
Early Access Review
Crea is another entry in the recently extremely popular 2D Sandbox genre. However, Crea is unique in that it acknowledges the roots of all this popularity, Terraria, and tries to build off of that with unique new mechanics while still trying to retain that core gameplay that we all know and love (or don't; it's all up to personal preference of course).

For those who may not be familiar with the genre, Crea plays like most other 2D Sandbox RPG sort of games. You walk around a randomly-generated landscape, clicking on blocks to collect them, killing enemies along the way. As you gather more varied and rare materials, you are able to craft various items, including weapons, armor, furniture, tools, and a few other miscellaneous items. To be able to learn how to craft most of the items however, utilizing the research system is necessary. To research more advanced crafting recipes, you need to use a small quantity of each material you find to discover what uses you can make of them. This system was pretty neat in my opinion and I would love to see it become a staple of the genre.

There are essentially three different ways of dealing with enemies in Crea: melee weaponry, ranged weaponry, and magic. Personally, I love using magic to sit back and pick off enemies from a distance, There isn't a large selection of magic or weapons, but there's still an adequate variety of them to dispose of any monsters in your path. There are also "Divine" spells that help to assist you with positive buffs or give some well-needed healing in dire situations.

From a glance, Crea seems to be actually almost a direct rip-off of Terraria, just with a somewhat different art style. This isn't really true though, as Crea includes some great new additions to the typical 2D Sandbox game formula. To start with, Crea includes the usual gear-based progression system of acquiring new, more powerful weapons, tools, and armor as you acquire better, more valuable materials. Something possibly unique to Crea is its "talent system", where as you engage in combat, use spells, craft items, or research recipes you gain "TP", which can be used to boost each of the previously mentioned areas a bit. The more that you mine for example, the more TP you are able to gain to potentially make mining just a tad quicker. One thing that did bug me a bit when I had first started was that mining seemed to take quite some time, but after I crafted a snazzy new pickaxe and upgraded my mining talents things went much smoother.

One very unique aspect of Crea is the "conflict" system in place. If you don't actively slay monsters, they will continue to grow in strength and numbers throughout the world. This was very noticeable when I had played, as I immediately went on multiple mining expeditions early on and never really fought monsters above the ground until I had the gear that I wanted. When I finally had crafted all the gear that I wanted to take on (supposedly) anything in my path, I discovered that when I came back to the surface new "Paragon" enemies that were larger and more deadly than the previous enemies had appeared and were proceeding to kick my ♥♥♥♥. Monster spawners had also appeared quite rapidly throughout my world, and these were generating more and more monsters to add to my growing problem. This system is quite cool in my opinion, as it creates a unique conflict for the player personally- do you sit safely in comfort and idly gather more materials, or do you engage the problem at hand before it becomes harder and harder for you to safely stroll out in the world? In addition, monsters actively level up as you do, so there's never really an overly easy battle in Crea. Bosses are also in the game I've heard, though I have not encountered any in my time playing so far.

A fast-travel system is additionally in place in Crea. As you explore your randomly-generated world, you are able to find Way Crystals that allow you to travel immediately to another crystal in the world that you've already found. These Way Crystals can also be found underground, which is convenient if you're able to find one while mining deep below the surface and want to quickly travel between your home and your mining area.

Two features of Crea that I didn't delve very much into are multiplayer, which is supposedly new and thus has some early issues, and the extensive modding support the game includes. I did join one multiplayer server I had found from someone who left their IP address on the forums, and it was a bit of fun, but the multiplayer system did seem to be in its early stages for sure and there was a few small problems. The game currently is still in Early Access of course, so there's plenty of time for it to be cleaned up a bit more. I would like to see player names not just in the chat, but also above the players or maybe if you hover your mouse over them, and perhaps a basic server browser for those of us who may not have friends who also own the game or want to go hunting for public server IP addresses. Concerning the modding support in place, I honestly haven't delved into it much so far, but glancing at the forums on the developer's site, they seem to be very active in assisting any players wishing to create mods for Crea, and the system in place seems to be fairly easy to make mods to do nearly anything in the game. So far, no major mods seem to be out yet, but as the game is still fairly new hopefully fairly interesting mods are released.

The sound design of Crea doesn't seem to be a major focus, so there's not much to say about it. The sound effects are basic, but they work. While not overly prevalent, the music featured in Crea is alright. I would prefer to be listening to more active tunes, but the current set of peaceful, calming music is still pleasant to listen to.

Graphically, Crea features pixel sprites very akin to that of Terraria or Starbound, but with a slightly more fantasy theme. Two things in particular stand out, to me at least: the designs of the monsters and the backgrounds when above the surface. The monsters all have a fairly unique look to them- to the degree that it's difficult to relate most of them to something we're familiar with. Sure, there's some scorpions, sheep (called "speep" in the game), and birds, but also some very unusual bird-like creatures, rodents, sinister slimes, and even odder things deep beneath the surface. Most of the monsters seem to fit in perfectly with the fantasy theme of the game, and it helps to increase immersion for sure. Now, while not overly incredible, the backgrounds as you move from biome to biome above the surface are pretty to look at, and help to differentiate different biomes as they gradually change to a new background as you move from left to right or vice versa.

While others may argue which is the best of the 2D sandbox genre, it's important to note that most of the games are still in-development and can't be fairly judged. Crea is likely one of the youngest games in the genre, and so it's difficult to fairly assess it in its current state. As it is, I really did enjoy my time with Crea. I was able to build a small home after a few hours of mining. I had fun with defeating monsters of varying strengths and sizes, and exploring the vast world I was in. I don't think that I've even begun to dig deep into the amount of content Crea has to offer, and thus I'm not if I can safely say how much I might potentially enjoy it.

The game is also still in Early Access as I write this, so the amount of content and features that are in the game currently can only increase as time goes on. The developers are extremely active, and seem to have a great knack for talking with the community very often and answering any questions people may have on the forums. This is a game with a lot of heart and soul put into it, and so it appears that any issues the game might have will quickly be ironed out.

I give Crea a 8.5/10 in its current state.
Posted: June 7th, 2014
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16 of 24 people (67%) found this review helpful
230 products in account
7 reviews
0.9 hrs on record
Early Access Review
I've been playing the Crea beta since the third phase started and Crea was available to all Kickstarter backers. The game has a lot of potential, and in a market that has spawned a lot of Terraria style of games, Crea manages to have its own unique style and feel that helps it stand apart from the crowd. Early game progress is slow, and the learning curve is a little steeper than something like Starbound, but once you've managed to get nice gear and delve deep into the underworld you feel as though you've accomplished something.

One big selling point of Crea for me, that lead me to back the project on Kickstarter in the first place, was the concept of developing from the ground up for complete mod support. The code is all exposed so the community will be able to help shape the game long after the initial release.While Crea has run into some development issues in the past, Jasson and Kelley have been active in the community and open and forthright during the entire process.

If you're a fan of Terraria and felt that Starbound didn't quite scratch that itch Crea might have what you're looking for. I've been playing the game on the DRM free version, so my Steam time played is deceptive. I've probably put over a hundred hours into various characters across the different builds of Crea since I started playing several months ago, and imagine I will find myself playing quite a bit more once the multiplayer functionality is a bit more stable. Multiplayer is where games of this nature, in my experience, really shine.
Posted: June 3rd, 2014
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19 of 30 people (63%) found this review helpful
309 products in account
20 reviews
1.0 hrs on record
Early Access Review
Similar to Starbound and Terraria, while still remaining unique and interesting. Crea focuses more on the traditional sense in it being an RPG. Levels, skills, and magic!

http://youtu.be/rTflVht-Sac

Leveling up is similar in respects to The Elder Scrolls games, where practice makes perfect. So if you want to spend an entire day just mining and leveling up that gathering skill, you sure can.

Crea's crafting system also has yet another divergance from it's Starbound and Terraria siblings, in that you actively need to use resources and materials for research. Simply having some stone and wood doesn't mean you can make an axe. You have to use the Research Table, and actually figure out how. Consuming the materials in the process however.

The game might start off slow, but once you get into the swing of things is extremely fun. Combat and controls are exciting and responsive, in a somewhat 2D-platformer way, and thanks to the unique and character progression, and environments, with a sprinkle of formidable random world bosses means there's hours of fun to be had.

Overall the game is extremely fun, and I prefer it over Starbound simply down to it's old school RPG elements,
Posted: June 3rd, 2014
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