Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Recent:
Mixed (20 reviews) - 55% of the 20 user reviews in the last 30 days are positive.
Overall:
Very Positive (636 reviews) - 81% of the 636 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (93)

July 26

Design on Research

Introduction
While taking a break from bug fixing I have been focusing on redesigning the research system. I have been revisiting the underlying design for the research system and wanted to share my thoughts and plans with the community.

Initial Research System
The original motivation for the research system was simple: provide the player with a means to learn new item recipes without having to look them up on a wiki. With many of the games In the crafting sandbox genre it is almost a necessity to use a wiki. Recipe discovery alone is hard enough and then on top of that there are hundreds of items to memorize. I was never a fan of this so I wanted to avoid it in Crea.

The idea for researching was to allow players to discover new items and then from those items learn what they are capable of making. In the beginning the initial design worked out reasonably well. There were few items and it was rewarding to come back to your base and learn what you could now make. However, this was definitely not without fault.

Too many materials were being consumed - especially your more coveted ones. There was also the problem with the growing number of items in the game it was a grind to learn all the recipes. To combat these problems new features were added on top of the researching: item sets, researching multiple items per material, and scraps to name a few. With these changes though some underlying fundamental issues were revealed.

Feedback on Researching
Thanks to everyone's feedback I compiled a list of issues with researching which I used for the redesign:
  • Too many items consumed for no clear reward
  • Seemingly random - a blackbox
  • Unclear when an item can be researched. Sometimes it can and other times it can’t
  • Players don’t learn what they can actually craft which defeats original design purpose
  • No clear progression
  • Too many items hidden behind researching

After much deliberation I realized that two design goals were at odds with each other. I wanted players to be able to discover new items and discover new recipes that they can craft and I also wanted a sense of progression with direction. Since there is already a great deal of discovery in Crea I decided to sacrifice the extremely open discovery aspect in exchange for more consistent direction and progression.

Redesigned Researching
There are now more basic recipes that player's will start with. Besides those and recipes learned from scrolls, all items are now split up into item sets. Each item set contains a list of recipes that will be learned and the materials required to research it. The required materials will be consumed when researching and only requires a single button click. At the beginning, only a few item sets are available to research. New item sets become unlocked by researching sets and defeating bosses.

This means researching will be much faster, consume less materials, each recipe is learned all at once, and you will know exactly what you need (materials) and will be getting (recipes). This also means no need to display partially learned recipes or material research progress. The best part is you wont have to keep checking to see if old materials can be researched again.

Conclusion
I'm overly excited about this redesign because I believe it will fix many issues that Crea. Additionally, it gives me good reason to re-evaluate many other aspects of Crea's progression such as the boss leveling, equipment level requirements, materials in item recipe, and crafting station progression. I am going to try to group all of these changes together but before I can get too deep into that I will be returning to bug fixing mode soon.

19 comments Read more

July 16

Status Update (July 16th)

Hello everyone, just trying to keep up with the status updates!

Right after publishing the last update I got on a plane and flew to the East Coast to visit a friend; a trip I have been postponing for months. I will be away from the computer for the first time in quite awhile and will be doing a camping trip for the next few days. Apologies in advanced for the delayed responses and lingering issues. Once I'm back I will get back to it.

Speaking of when I'm back, I have been redesigning the research system and along with it a substantial amount of the other "progression" in the game. The current state of Crea is disjoint in large part because development was very incremental and organic. Now that Crea is released I'm taking a step back and looking at the bigger picture.

I don't want to get into it to much yet but I can give you all an idea for now. Researching will no longer require researching individual materials and recipes will no longer be partially learned. Instead recipes will be grouped up into logical sets and researched all at once at the expense of a few materials. The recipes and materials will be known upfront and after researching a set new sets are unlocked.

There are many many changes coming soon which I will be sharing as we get closer to them. For now though, I will continue to focus on resolving issues so that everyone can have a good experience playing Crea. Thanks again for your patience and help!

10 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (20 reviews)
Overall:
Very Positive (636 reviews)
Recently Posted
cowboy
19.8 hrs
Posted: August 25
Great Game. Got me completely hooked could do with more items, monsters but time is to come keep up the great work.
Helpful? Yes No Funny
They're Gonna Penis Ur Bottem
0.4 hrs
Posted: August 24
this game is not worth the money
Helpful? Yes No Funny
Go0dzilla
0.3 hrs
Posted: August 20
Product received for free
Starbound and Terraria should have aborted this fetus.
Helpful? Yes No Funny
Nachosaurus
0.3 hrs
Posted: August 20
Just bad
Helpful? Yes No Funny
Phi
13.2 hrs
Posted: August 16
Had this game for a few weeks now but only really started getting into it recently. The depth of the game is surprising and it just branches off with the various crafting paths and talents. The talent system and lore behind the game really set it apart from its competition. The game still has its bugs but the developer is very dedicated to his CREAtion's progress (bugfixes as well as new features) and has streams detailing his efforts very often, during which times he has very refreshing open communication with the viewers.

Bottom line, if you're interested but worried about the currently almost saturated market of 2d sandbox platformers then let your fears be assuaged; this game is definitely different than the rest. Trust me, I have experience in this field. I look forward to putting more time into this game.
Helpful? Yes No Funny
Krod
20.1 hrs
Posted: August 14
9/10, very enjoyable

I'm not too far in, only 7 hours, but I have to say I'm enjoying it so far. Everyone goes into this game comparing it to Terarria, so I will make my points comparing the two for those of you, whom like me, want something worth playing in the same genre. The crafting system does take some getting used to, but i like the combat and RPG element. The more the use particular skills, the more points you get to level up the tree those skills are in. It's a neat system that encourages you to use whatever playstyle you like without having to rely heavily on gear for modifiers. I've seen people complain that it can be grindy, but I don't see it anymore in this game than in Terarria (which i put EXTENSIVE time into, about 800 hours). Sure, you have to grind out some baddies to get materials, but i remember building grind traps in Terarria and sitting there for hours on end collecting mats. I like that you can customize your toon into a class build without having to rely specificly on armor sets, something I did not enjoy about Terarria. The collecting/gathering is done well. You can upgrade your gathering skill and collect large amounds of tiles at once, instead of having to chip away 1 at a time, another thing I am enjoying over Terraria. I do prefer Terarria's highlight mode, which will allow you to auto dig tunnels in a diagonal fashion to form easy stairs up or down. This is something I haven't quite been able to perfect in Crea yet. They have mini-instances which you have to go into and complete objectives in order to escape. They also have spawn rooms where you have to vanquish all the mobs and spawners, then you receive a huge loot stash. So far, I feel both of those elemnts are rather rewarding. There are random chests and ore to stumble across, and even spells that will light up said chests/ore for a brief period of time so you can better see them. I did hate having to rely on Spelunker potions in Terarria, and those spells have made me incredibly happy so far. The higher you level them up, the higher grade ore/chest will be highlights. They also employ a waypoint system which makes traveling around a lot easier than having to build minecart tracks all over the entire map. Overall I think its pretty good. I enjoyed Terraria. I am now enjoying Crea. When i get toward end-game content, ill re-review and let you know if anything changes. As of right now, I would definitely recommend it to anyone who likes this genre of gaming. Just remember; It's not Terarria. It's Crea. Terraria was fun, and so far, Crea is fun ;)

Edit:

5/10 fun to start, but flops in the end.

Alright. So after putting in about 20 hours, I have some new opinions. One thing that Terarria does well which Crea does not is events and bosses. When the goblins spawn for the first time, or that first night when the Eye of Cthulu attacks, it's crazy exciting, and gives you an objective to complete. Kill those baddies. It may mean you need to get some better gear, change the layout of your house, enlist the help of a buddy, w/e. Crea is dissapointlingly lacking in this department. Around the 15 hour mark, I found myself just looking for the next set of gear... then realized... why? There is no main objective. I don't have a supreme being to kill, or waves of monsters to defend my home from. It just becomes the same 20 monsters that you need to kill over and over w/o any pot of gold at the end of the rainbow. In short, it gets boring. I have not even needed to dig in the last 10 levels. Everything you need can be obtained from monsters, spawners, and dungeons. So I have this massive world, but have only explored 1/4 of it ( ran through the entire map to see the different biomes/monsters) and feel no reason to even bother checking out the rest. I read up on the bosses to see if/when they would spawn, and it seems all of them are non essential to progress in the game and can be avoided entirely. What started out as a really interesting game has, after a few days of play, fallen flat. If you enjoy mindless repetition and have no desire to accomplish and "end" to a game, then Crea is for you! As for me, not so much.
Helpful? Yes No Funny
SonickFreek8
63.0 hrs
Posted: August 13
Product received for free
I LOVE this game! At first, I didn't know what it even was when I was first gifted this by a good friend of mine. When I researched it a bit, I was pretty excited and instantly hopped on. Even though I have a crappy laptop that has this game at 20+ fps maximum, I still enjoyed the entire playthrough. Sure, I played with developer mode after I've gotten a bit far, but I made a new character and experienced the rest without. I'm now max level with all my gear maxed and almost all end-game weapons (except the Elida, cuz of the laito drops are ridiculous for me >.>) and all end-game armors. There IS noticable bugs like when the imbuing station where sommetimes when you place a material or remna, it doesn't show until you interact with another station and interact back to the original, but its only been released for a month so I'll be friendly with them. I HIGHLY recommend people who play sandbox games like Terraria or Starbound, to buy this game and try it out. You won't be disappointed. :)
Helpful? Yes No Funny
swagman447
0.2 hrs
Posted: August 12
its a bad and more expencive version of terraria
Helpful? Yes No Funny
PhantomWorks
3.2 hrs
Pre-Release Review
Posted: August 11
Quite slow and boring at the start. Too slow to keep me interested.
Helpful? Yes No Funny
herberto1997
56.4 hrs
Posted: August 9
I love this game worth every penny and more. the gameplay is great but the tutorial is for lack of a better word half baked! I would rate this game a 9.5 because even though the tutorial is half-baked the controls are simple and there are YouTube videos that help out a lot. overall, I would like to see three things add to the game.

1. Pets like taming monsters by killing a spawner or doing a quest for an NPC

2. Hidden skills like kill and eat 100 oil slimes and get a skill to shoot sticky oil

3. Random NPC encounter and invaders, the chance to meet a rare merchant to buy rare gear or scrolls, and to have the ability to invade other people's world.

If you agree please like and share this review.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 31 people (81%) found this review helpful
1 person found this review funny
Not Recommended
20.1 hrs on record
Posted: August 14
9/10, very enjoyable

I'm not too far in, only 7 hours, but I have to say I'm enjoying it so far. Everyone goes into this game comparing it to Terarria, so I will make my points comparing the two for those of you, whom like me, want something worth playing in the same genre. The crafting system does take some getting used to, but i like the combat and RPG element. The more the use particular skills, the more points you get to level up the tree those skills are in. It's a neat system that encourages you to use whatever playstyle you like without having to rely heavily on gear for modifiers. I've seen people complain that it can be grindy, but I don't see it anymore in this game than in Terarria (which i put EXTENSIVE time into, about 800 hours). Sure, you have to grind out some baddies to get materials, but i remember building grind traps in Terarria and sitting there for hours on end collecting mats. I like that you can customize your toon into a class build without having to rely specificly on armor sets, something I did not enjoy about Terarria. The collecting/gathering is done well. You can upgrade your gathering skill and collect large amounds of tiles at once, instead of having to chip away 1 at a time, another thing I am enjoying over Terraria. I do prefer Terarria's highlight mode, which will allow you to auto dig tunnels in a diagonal fashion to form easy stairs up or down. This is something I haven't quite been able to perfect in Crea yet. They have mini-instances which you have to go into and complete objectives in order to escape. They also have spawn rooms where you have to vanquish all the mobs and spawners, then you receive a huge loot stash. So far, I feel both of those elemnts are rather rewarding. There are random chests and ore to stumble across, and even spells that will light up said chests/ore for a brief period of time so you can better see them. I did hate having to rely on Spelunker potions in Terarria, and those spells have made me incredibly happy so far. The higher you level them up, the higher grade ore/chest will be highlights. They also employ a waypoint system which makes traveling around a lot easier than having to build minecart tracks all over the entire map. Overall I think its pretty good. I enjoyed Terraria. I am now enjoying Crea. When i get toward end-game content, ill re-review and let you know if anything changes. As of right now, I would definitely recommend it to anyone who likes this genre of gaming. Just remember; It's not Terarria. It's Crea. Terraria was fun, and so far, Crea is fun ;)

Edit:

5/10 fun to start, but flops in the end.

Alright. So after putting in about 20 hours, I have some new opinions. One thing that Terarria does well which Crea does not is events and bosses. When the goblins spawn for the first time, or that first night when the Eye of Cthulu attacks, it's crazy exciting, and gives you an objective to complete. Kill those baddies. It may mean you need to get some better gear, change the layout of your house, enlist the help of a buddy, w/e. Crea is dissapointlingly lacking in this department. Around the 15 hour mark, I found myself just looking for the next set of gear... then realized... why? There is no main objective. I don't have a supreme being to kill, or waves of monsters to defend my home from. It just becomes the same 20 monsters that you need to kill over and over w/o any pot of gold at the end of the rainbow. In short, it gets boring. I have not even needed to dig in the last 10 levels. Everything you need can be obtained from monsters, spawners, and dungeons. So I have this massive world, but have only explored 1/4 of it ( ran through the entire map to see the different biomes/monsters) and feel no reason to even bother checking out the rest. I read up on the bosses to see if/when they would spawn, and it seems all of them are non essential to progress in the game and can be avoided entirely. What started out as a really interesting game has, after a few days of play, fallen flat. If you enjoy mindless repetition and have no desire to accomplish and "end" to a game, then Crea is for you! As for me, not so much.
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: August 1
Honestly, wait until this game is more developed before you buy it. Mostly beacuse of the control layout. It is TERRIBLE (My opinion). You'll find yourself constantly dying in combat because you have to change to combat mode. And building is a pain because instead of having ten slots for the hot bar, theres two groups of five that you have to switch between. And the cursor will always have a block or item blinking on it like an eyesore. And your inventory is SUPER SMALL! and and and... Sorry Crea but you don't live up to the trailer at all. I suggest that you wait until the game is better developed to buy it. If you don't have a game like this, BUY TERRARIA!
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
Not Recommended
42.6 hrs on record
Posted: August 7
I loved the game for the first 20 hours or so, but then it just got boring. The game is lacking in content and it is a major grind to complete research and upgrade armor. There were way too many bugs at release and the developer seems so overwhelmed fixing bugs, that new content is almost non-existent. I waited until post early access to purchase the game, but have been very disappointed so far.

There are plenty of reviews complaining about the controls and menu system. This is annoying at first, but I think it gets easy to switch between build and combat menus over time. There have been fixes added that make sorting and moving items to chest easier.

In my opinion you should wait to buy this game. While I do enjoy it, there simply isn’t enough content available at this time, and I’ve seen nothing from the developer over the last two months that leads me to believe any new additions are forthcoming. If you want this style of game and simply can’t wait, try Terraria.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
13.2 hrs on record
Posted: August 16
Had this game for a few weeks now but only really started getting into it recently. The depth of the game is surprising and it just branches off with the various crafting paths and talents. The talent system and lore behind the game really set it apart from its competition. The game still has its bugs but the developer is very dedicated to his CREAtion's progress (bugfixes as well as new features) and has streams detailing his efforts very often, during which times he has very refreshing open communication with the viewers.

Bottom line, if you're interested but worried about the currently almost saturated market of 2d sandbox platformers then let your fears be assuaged; this game is definitely different than the rest. Trust me, I have experience in this field. I look forward to putting more time into this game.
Was this review helpful? Yes No Funny
7 of 13 people (54%) found this review helpful
Recommended
6.5 hrs on record
Posted: August 8
Product received for free
Crea is a 2D sandbox type game that blends exploration, building, crafting and combat all into one universe. While it's easy to compare the game to others like Terraria and Starbound I would say that based on the systems present in the game, it tends to lean more on the RPG side of things. Unfortunately the art style of Crea does not appeal to me but this in no way affects the gameplay. One of the main reasons I'll praise this game over similar titles is the full controller support. I absolutely despise playing this genre with a keyboard and mouse. It just personally feels clunky to me and while Crea may not be the best in its class, overall I would hope for continued updates and improvements over time.

I received this game for free in exchange for my honest review.
Was this review helpful? Yes No Funny
15 of 29 people (52%) found this review helpful
14 people found this review funny
Not Recommended
0.3 hrs on record
Posted: August 20
Product received for free
Starbound and Terraria should have aborted this fetus.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
63.0 hrs on record
Posted: August 13
Product received for free
I LOVE this game! At first, I didn't know what it even was when I was first gifted this by a good friend of mine. When I researched it a bit, I was pretty excited and instantly hopped on. Even though I have a crappy laptop that has this game at 20+ fps maximum, I still enjoyed the entire playthrough. Sure, I played with developer mode after I've gotten a bit far, but I made a new character and experienced the rest without. I'm now max level with all my gear maxed and almost all end-game weapons (except the Elida, cuz of the laito drops are ridiculous for me >.>) and all end-game armors. There IS noticable bugs like when the imbuing station where sommetimes when you place a material or remna, it doesn't show until you interact with another station and interact back to the original, but its only been released for a month so I'll be friendly with them. I HIGHLY recommend people who play sandbox games like Terraria or Starbound, to buy this game and try it out. You won't be disappointed. :)
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
56.4 hrs on record
Posted: August 9
I love this game worth every penny and more. the gameplay is great but the tutorial is for lack of a better word half baked! I would rate this game a 9.5 because even though the tutorial is half-baked the controls are simple and there are YouTube videos that help out a lot. overall, I would like to see three things add to the game.

1. Pets like taming monsters by killing a spawner or doing a quest for an NPC

2. Hidden skills like kill and eat 100 oil slimes and get a skill to shoot sticky oil

3. Random NPC encounter and invaders, the chance to meet a rare merchant to buy rare gear or scrolls, and to have the ability to invade other people's world.

If you agree please like and share this review.
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: August 24
this game is not worth the money
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
252 of 307 people (82%) found this review helpful
15 people found this review funny
Recommended
184.1 hrs on record
Posted: July 26, 2015
Hi everyone. I've been part of the Crea community for a very long time now and I finally got around to updating my review. I'm going to go through the features of the game and talk a little bit about them so you know a little about the game beforehand.

First of all, let's talk the game's origins. This game originally started with the idea of "Terraria but moddable" according to the dev. Since then it's changed wildly. The game is still a 2D sandbox game (and indeed to many people that's enough to make it practically the same as Terraria) but it has integration of RPG elements and a strong emphasis on exploration.

Next let's discuss the combat. The combat in Crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat. However it does take some getting used to which may be a downside for many people. The combat in the game has a different patterning compared to most other 2D games that makes you watch the enemy closely and react to their patterns in order to attack optimally. While not similar to Dark Souls combat, the difference between Dark Souls combat and standard 3rd person combat in video games is a good comparison. It requires you to engage enemies differently from any other 2D game I've played, and it requires you to think about what you're doing actively. This isn't for everybody, so just know what you're getting into, and know you'll have to think if you want to fight well in Crea.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover the recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe. Some people love this while unfortunately this comes off to others as grindy. I personally believe this is a presentation issue, and the developer has discussed doing massive changes to the crafting system to improve it, so that may see changes in the future.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The next big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding. Of course that does first require that a community forms, which is something to keep in mind, but if one does form you'll see modding content created much faster and more seamlessly than most other games out there.

The next thing I'm going to talk about is my least favorite thing in the game, the primary toolbar. While many people like the strange toolbar that Crea opted to go with, my personal opinion is that it's not the best. The toolbar at the bottom has two modes which each have two loadouts. There's a combat and exploration mode. You switch between the modes with R and the loadouts with tab. It's clunky when you start but as you get used to it becomes efficient. That said, I'm a bigger fan of the simplicity offered by a single toolbar. I think that simplifying the toolbar would benefit the game greatly.

Next is something I feel I should discuss in this review. This game had a rough launch. I'm going to briefly tell the story of what happened though from my perspective. Leading up to the launch the game looked very stable. The developer was looking for bugs and encouraging people to test it, but none were showing up (or rather no one was reporting them if they were). I know this since I was (and still am) a moderator of the forums. As far as the developer could tell, the game was stable. As such, he left early access. On leaving early access the amount of people playing the game increased a hundredfold. Literally the number of people playing Crea was about 100 times greater than it was during early access. Because of this many, many bugs appeared. For some people the game was refusing to run, for others it crashed often, for some the multiplayer was unplayable. It was a mess. The main developer was distraught and spent a ton of time fixing bugs. He was constantly working his way through a list of bugs for over a month after launch, and these weren't small bugs. For a couple of them, he had to do things such as completely rewrite the netcode for the game. Anyone who's even tried to program netcode knows that's no small feat. The developer several times worked from 9 AM one day to 3 AM the next to fix the bugs. The community watched him do it to, it's common for the developer of the game to livestream the development in order to interact more readily with his community (and contrary to some accusations I've seen, the developer definitely doesn't play favorites if people subscribe or donate. In fact I don't even think most of the people subscribed own Crea, they just like to chat as they code....) The game is now stable. Watching the reports, there hasn't been a crash report in a while. I won't say the game's perfect, it's a long way off. Getting the game stable is only now (July of 2016) getting close to wrapping up and after that the game still needs a lot more content and needs some systems reworked before it's full potential is available, but it will get there. I've been along as this game was developed for a long time and the developer has consistently shown he puts the playerbase first. He takes feature requests, he actively engages in solving bugs that only plague one person, he requests feedback on ideas before implementing them, he listens to player feedback and reverts changes that people don't like. If nothing else, I have confidence in what this game will become because I've seen the developer in action and he's exactly what most people wish the developer of their favorite game was like.

Crea is not for everyone, but I think many people will enjoy it, if not now, then in the future.

Anyway, long story short, I'd recommend this game (if you somehow didn't get that already).
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