Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
User reviews: Very Positive (195 reviews)
Release Date: Jun 3, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
Read more

Buy Crea

Buy Crea 4-Pack

 

Recommended By Curators

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Read the full review here.

Recent updates View all (29)

July 27

Weekly Update #11

We’re a bit late with this one but we have a really great update to make up for it. We’ve completely revamped the skill tooltips. Before they had vague descriptions of how the skill worked and gave absolutely no clue to what would be gained by leveling the skill. We know that the Talents is one of the most enjoyed features of Crea and we wanted players to be excited about getting to the next level for a skill. Now each skill tooltip has a much better description and along with that it’ll tell you exactly how the skill has changed through leveling and what will be gained by the next level. Here’s what they look like now!



Going hand-in-hand with the skill tooltip changes, we condensed the bonuses from leveling skills so that they feel much more impactful. Additionally, we added in a few more bonuses such as adding in AoE to nearly all of the support skills at higher levels.

We’ve introduced a new item type to the game; Grappler. Most of you will be familiar with this but pleasantly surprised by an addition we added to its functionality.



This is just the beginning for the Grappler though. We have ideas to make many more types of grapplers; some that specialize in combat while others in mobility. We are also planning to make it a full-fledged equippable item that will go into a special usable tool slot. This new equipment slot will have a button assigned to it making using your grappler of choice easy!

This next week we are continuing efforts on several fronts. Such as I will be shifting my focus back to resolving issues while Bryant is continuing his efforts on the dungeon system.

Weekly Update #11 Changelog

Features
  • Massively improved all skill tooltips to include exactly how it has improved and will with the next level
  • Initial version of Grappler - grapple walls or monsters!
  • Paragon sighting: Stegara
  • Player now gains 2 infusion points by leveling and can gain a third point per level by using a Remna Core
  • Enhanced main menu to include a message when there's a new update along with links to Twitter and Twich
  • Added in-game notification when development livestream is live
  • Added notifications for when the player combat and talents levels

Changes
  • Rebalanced Stamina usage to work on a lower scale (existing characters will now have an unusually large amount of Stamina)
  • Balanced the TP cost and unlock levels for all skills
  • Greatly optimized lighting once more
  • Huge optimizes made to combat and a few other systems improving frame rate up to 30%
  • Prevent water holes from being placed in the starting area
  • Reworked flare to use a travel time and travel in a straight line but explode if it hits the targeted position
  • Ensnare skill now completely stops monsters in their tracks
  • Heal, Protect, Shell, Haste, Stoneskin, Veil, Invisible, and Regenerate now are all AoE at higher levels
  • Skill tooltip now refreshes after the skill has been leveled

Bug Fixes
  • Resolved issue where weapons and shields did not consume stamina on use
  • Resolved issue with Regenerate regenerating a very small amount of life
  • Resolved issue with Gildor allowing himself to be pushed around (literally)

Small Patch Released!
  • Fixed Collect skill which was not working
  • Fixed a small yet crucial issue that was causing the Linux version to not work
  • Fixed settings and mods button on the main menu
  • Changed how the Grappler is rendered to make it look more attached to your character
  • Made it so that the links to Twitter and Twitch open up on the system and not in steam overlay

7 comments Read more

July 18

Weekly Update #10

This week we've split our attention and while most of the team focused on some more substantial changes I began to make optimizations to Crea as well as fix some issues. While there is still much to do on this front it was a great start and I believe the game should already run 20-30% better now. Check out the new profiler by pressing F6. I'm really happy with it and want to give a shoot out to @eigenbom (Moonman developer) for helping out by sharing his code.



Thanks to the automatic crash reporter I added in last week we managed to track down a crash that was accounting for over half of the total number of crashes. Anyone who has an integrated gpu has ran into it at least once. Huge victory!

As I said, the rest of the team was preoccupied with larger changes that you will see some of this next week. Here are two quick previews of what we're working on.

Talents are a huge draw for a lot of players and it is personally my favorite feature in Crea; however, leveling up skills has always felt like black magic. You never really know what you're getting out of it and just hope it is something good. No more! Skill tooltips will soon show exactly what each level does for you and you'll even get to see what future levels will yield. It's time to get excited about getting that next skill level.

Dungeons! Yes, you heard me right. Dungeons! This is a substantial feature so it will take longer than another week to get the initial version out but it will be well worth the wait. I will forgo details on how dungeons will work but I will say that they'll add a great deal of replayability - both solo and multiplayer. Watch for next week's update for more details.

Speaking of next week, I will be continuing my focus on optimizing Crea and resolving issues. If you can't play the game because it is crashing or too laggy then what is the point of new features and content, right? Please be sure to report any issues you run into no matter how small it is or if you think someone else has reported it.

Weekly Update #10 Changelog

Features
  • Added in automatic save backup as well as support to recover those files
  • New in-game profiler to assist in tracking down performance issues and optimizing Crea
  • Greatly optimized lighting (not done yet though)

Changes
  • Higher level monsters (relative to character) now have higher drop rates and similarly lower level monsters will have lower drop rates
  • Boss and Paragon levels will now match the player's level at the least
  • Lessened rate of torch embers

Bug Fixes
  • Resolved common crash on integrated gpus that occurred after generating a world
  • Resolved water and lava rendering on OSX
  • Resolved issue with lighting not running until after the player closed the tutorial window
  • Resolved issue with skill form names not updating in Talent UI when channeling

5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.


  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 75 skills by performing related actions for any of your talents - Arms, Magic, Craft, Gather, and Explore.
  • Engaging Combat: In order to survive you must learn when to strike, block and dodge.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.


  • Other Steam Features: Steam Achievements and trading cards are on their way
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
73 of 92 people (79%) found this review helpful
1 person found this review funny
27.8 hrs on record
Posted: July 10
Early Access Review
The game is fun, but I don't like "crafting" NPCs and there are still quite a few bugs to be found. The control scheme also leaves a bit to be desired as well, as I find I'm constantly activating the wrong thing due to how the hot bar works. Basically it is a lower budget Terreria with a few new ideas - not bad, but not really great either...

Hopefully they tweak things as necessary and try to distinguish themselves a bit more, but until then I can't fully recommend this title.
Was this review helpful? Yes No Funny
16 of 24 people (67%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: July 13
Early Access Review
I actually enjoy the game - but I'm afraid the seemingly random character wipes I get prevent me from recommending this title.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
1 person found this review funny
168.7 hrs on record
Posted: July 26
Early Access Review
This game is not like Terraria
Let's just get this out of the way right now, this game looks like Terraria, and many people mistake it for Terraria, it's even constantly being compared to Terreria, but it is not Terraria, and that's a good thing.

Let's start off by talking about the origins of the game. The dev has stated that the game started with the idea of "A easy to mod Terraria clone." But it changed. In it's current form, just about all it shares with Terraria is it's aesthetic, and that it's a 2d sandbox. Crea, first and foremost, has dramatically different combat. The combat in crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover he recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The last big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding.

So through all of these things, it's really a very different experience than Terraria. While it's not quite TF2 vs COD, it's close in how they're dramatically different, though of the same genre.

Now lastly, it is worth pointing something out. This is early access, there are bugs, there are character wipes, and if you don't want those, wait until the game comes out. However, the primary developer of this game is one of the most active in the community from all developers I've seen. Someone makes a suggestion, he might have it implemented within a day. Someone asks a question, there will usually be a quick answer from him. What this ends up meaning is that the people in early access have a very big impact on the game. When something is implemented which no one likes, the developer changes or reverts it, and listens to the community for suggestions on replacements. What this all ends up meaning is, if you want a stable game wait until it's released. If you want to have an impact on the game, and don't mind dealing with non-game breaking bugs, then get this, it's an excellent game.

One last thing, when looking at the reviews, look at the date, the developer holds the policy that, while in early access, the game should be different enough every two or three months to warrant another playthrough. And almost always the older reviews which had problems with the game have had the problems fixed.

Anyway, long story short, I'd recommend this game.
Was this review helpful? Yes No Funny
32 of 58 people (55%) found this review helpful
0.3 hrs on record
Posted: July 21
Early Access Review
For me this game is just boring. For me they advertised the game really well. I thought it would be like terraria but with skill points and would have an rpg twist. However gameplay wise terraria is a lot more fun. 4/10 Overshadowed by terraria.
Was this review helpful? Yes No Funny
17 of 31 people (55%) found this review helpful
1.0 hrs on record
Posted: July 18
Early Access Review
No, go buy Terraria, if you already have terraria, even more reason not to get this. This game feels slow, it actually is slow, most of the mechanics feel inefficient and doing basic tasks is a pain.
Was this review helpful? Yes No Funny