Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
User reviews: Very Positive (179 reviews)
Release Date: Jun 3, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Recommended By Curators

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Read the full review here.

Recent updates View all (22)

May 22

Weekly Update #5

While staying with my good friend who happens to be a UI magician we decided to focus on some of Crea's UI. Such as Chaos Crafting has received a wonderful facelift. Additionally I took the time to get a lot of low hanging fruit issues and made a few enhancements along with way.

The next two weeks will be a bit lighter as we travel around a bit more visiting family and friends before we settle back down in Portland. Once we're settled in though expect a massive surge in progress! I'll be livestreaming again regularly and peace will be restored throughout the lands.

Here are the changes for this week's update:

Features
  • Greatly refined the Chaos Crafting UI
  • Item notifications are now clickable and will open up the inventory bag the item was placed in
  • Splitting larger stacks of items is now easier by grabbing 10 at a time by holding control key
  • It is now possible to craft using equipped items
  • Upgrading equipped items are now automatically equipped after being crafted
  • Added a new low level wand

Changes
  • Changed loot for water monsters and critters to something more reasonable
  • Added a level 5 for Refine skill
  • Made boss realms have a set time to keep them from getting too dark and hard to see
  • The restriction on defeating Sano once per day has been removed
  • Explorer's Gloves Scroll is now granted to players by the Researcher
  • Increased the required talent level to have the researcher give the corresponding gloves' scroll
  • Made Eltret and Cenfen drop water type remna
  • Changed apprentice wand to a slightly higher level

Bug Fixes
  • Resolved frequent crash when dying in the Mighty Forest realm
  • Resolved issue with Health and Stamina occasionally dropping
  • Another attempt at fixing the Imbue UI
  • Resolved issue with items not being craftable even with all requirements being met
  • Resolved issue with being unable to finish researching some recipes without using scraps
  • Resolved small issue with chaos crafting starting with 0 steps to next effect
  • Resolved issue with item slot still showing item that was consumed from the previous craft
  • Resolved issue with shop item listing misbehaving when an item was sold out
  • Fixed tabbing in UI with text fields
  • Resolved issue with "Lock Camera" setting not working properly when already set on load
  • Fixed names and flavor text for several weapons
  • Fixed issue with puracas seed icon not being displayed correctly
  • Resolved issue with gold, adamantite, and corium not being highlighted with Ore Hunter skill
  • Resolving issue with mods not being sent to clients properly
  • Fixing issue with Skystrider and Aersword using the wrong remna items
  • Resolved a crash where loading a region could fail due to the saved water/lava being in an unexpected state
  • Resolved an issue with torrend charge attack
  • Resolved issue with equipped items being stuck
  • Resolved issue with pickup stat bonus not working

9 comments Read more

May 15

Weekly Update #4

This week brings a new paragon, a small enhancement to the jungle biome and a handful of bug fixes. We've arrived back in the States and have been slightly preoccupied visiting with friends and family.

Features:
  • Added a spawner for Telin monster
  • Paragon Quaridin can now appear in the world
  • Grass and trees now appear in the jungle chasm

Bug Fixes:
  • Resolved issue with bombs not destroying blocks
  • Fixed issue with clicking on buttons not always triggering
  • Resolved crash issue that occurred occasionally when changing realms
  • Resolved issue with remna core not working properly for clients
  • Resolved issue with equipment "+ Jump" attributes not working on load
  • Resolved issue with equipping items while using a controller
  • Ore Hunter now highlights iron ore before silver ore

1 comments Read more
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About This Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.


  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 75 skills by performing related actions for any of your talents - Arms, Magic, Craft, Gather, and Explore.
  • Engaging Combat: In order to survive you must learn when to strike, block and dodge.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.


  • Other Steam Features: Steam Achievements and trading cards are on their way
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
2.7 hrs on record
Posted: April 28
Early Access Review
This game is actually pretty good. It has some really good mechanics in it, like RPG elements and the ability to teleport back home straight from the start, great additions to the sandbox genre. Really good. Addictive and a lot of fun.

I originally found the controls difficult and was moved to write a bad review because of it. I dug a little further and found a community guide on steam that helped me learn the basics. Now changed to a positive review because this game actually deserves it.

If you're willing to be a bit patient for the first hour while you learn some controls, this is great fun and highly recommended.
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115 of 154 people (75%) found this review helpful
1 person found this review funny
59.6 hrs on record
Posted: November 29, 2014
Early Access Review
Having played multiple games of this specific genre on Steam, I can definitely say that Crea offers the most enjoyable and creative experience of them (Terraria, Starbound, Edge of Space). To fully enjoy this game, however, you must like the genre first ("sandbox"), and you will need to adjust your habits from similar games.
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Terraria started (well, maybe not just Terraria, but Terraria was among the first) the craze of (2D) sandbox games, but the game cannot be truly called an Action RPG as well. Game progress, including all the equipment and weapons you get, is defined solely through crafting and picking up items. Even health is determined mostly by finding Life Crystals. Weapons themselves become the measurement of progress, too. (That is to say, you probably won't be using a Minishark in hard mode, but the Megashark is conveniently there.)

In Crea, your progress and effort also define growth of your character in the form of skill points (experience). For every action that you take that is either appropriate or hard for your level, you gain experience. In fact, Crea becomes more of an RPG, because each character can level skills to their benefit. Even special skills become bound to your character, that were otherwise items in Terraria, e.g. Hermes Boots. I suppose I didn't realize how limited Terraria's design was until I saw (before I discovered Crea) how little space I have for everything. On a similar point, using equipment is straightforward; unlike the three aforementioned games, you can put those on your character's equipment screen and use the appropriate skill. For example, you can change your harvesting tool (which can harvest like an axe or pickaxe by the way) and not need to change your hotkeys.
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In Crea, not many enemies exist, but each is uniquely designed. Specifically, each enemy attacks in a different way, may be influenced by the time of day in some way, and exists in different biomes (with some possible overlap). Generally, you cannot just rush into enemies and make it out alive; by comparison, Crea is much harder than Terraria but more reasonable than Starbound (looking at you, tier 10 planets) and Edge of Space (when I played it; apologies if I'm wrong now). You need to carefully attack enemies, because running out of SP (energy meter) may possibly result in your death. Many of these enemies also have alternate attacks that are deadly. I'm glad that the game is challenging but not "cheap" either. Without spoiling the content, I can confirm that the bosses are also very specially designed. The game is unfortunately vague sometimes, so you may not have the right idea about accessing a boss.
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Many of the gameplay issues I encountered awhile ago have been fixed. These weren't necessarily game-crashing glitches but more or less how you play the game. Thankfully, researching materials has become easier since you can use a fairly common item called Scraps instead of the item itself. Other things were changed, too, but the thing I'm most grateful of this game is that it's being very actively maintained and updated, considering the size and resources of the developing team. I don't want to stress the developers, but they've really made the game enjoyable as each update passes.
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In other thoughts, Crea has a very distinct yet nicely done art style. It doesn't look quite as "pretty" as Starbound's, but it's much nicer, especially considering the detail and relative sizes of objects. For example, several crafting stations (like the Ingot Mold) are tiny, but they are very nicely drawn and detailed too. For that, I consider the sprite work excellent. Additionally, the color palette is nice on the eyes and yet distinct - I can spot ore that is different, for example, so that's a plus.
---
With that said, I fully recommend the game.
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48 of 66 people (73%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: February 1
Early Access Review
This is a pretty standard Terraria style game. The only differences are that you craft NPCs and in order to learn new recipes you need to find a material and then research on it. You can craft from chests, which is really nice.

By far the biggest downside is the bugs right now. They simply make the game no fun because you're constantly losing items that you crafted, losing characters, having skills get bugged etc. Give it 6 months or so for them to fix all the bugs and then it'll be worth it.
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22 of 38 people (58%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: November 30, 2014
Early Access Review
Not sure why this still hasnt been fixed, but at his point for many windows users (according to online search and my own experience) are able to play this game once, but upon switching to full screen mode or attempting to reopen game (even after multiple re-installs) the game crashes on start up. DO NOT PURCHASE UNTIL FIXED!
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20 of 35 people (57%) found this review helpful
3.3 hrs on record
Posted: February 1
Early Access Review
A decent 2D exploration/adventure game.

Good
• Crafting and research makes progression non-linear and fun.
• Very very easy to mod.
• Creatures are interesting.
• Skill system works well.
• The underground is interesting with many things to find and fight, with many items to come upon.

Bad
• Needs more variation; not enough to do in the game after a point.
• Gravity and movement are a bit stilted and awkward.
• Overworld is very boring.

Of course this game is still in development, so take this review with a grain of salt.
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6 of 9 people (67%) found this review helpful
2 people found this review funny
47.4 hrs on record
Posted: March 8
Early Access Review
I can't say that the artwork is top notch, or the combat is perfect, but damn this game is charming as all get out! The RPG-style exp gain and skill buying, and the research system go a long way to set it apart from other games in the 2D building genre too.

It's not everything you could ever want from a game, but it sure is fun to play, and keeps me coming back for more!
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1 of 2 people (50%) found this review helpful
56.0 hrs on record
Posted: February 28
Early Access Review
As far as the 2d minecraft genre goes, Crea is up there on the top. In the beginning I had the often n00b problems and ui-wise this game needs improvements to make things simpler. But that being said, the community is awesome. Many thanks go to the developers and steam user ravenscroftranch for being helpful in my n00b stages.

To make it simple:
Pro's:
Graphics far better than most of this genre.
Good use of sound effect, nothing annoying.
Crafting is logical
Nice, friendly and helpful community and dev's
Nice mix of rpg/sandbox
Almost no bugs so far

Con's:
Takes some time to understand because of EA so no deep tutorial but the community helps! Don't be afraid to ask.
Name of the game makes it hard sometimes to google stuff about it.

10/10
Would run 3 biomes to the left after first start and die, again.
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182 of 219 people (83%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: August 3, 2014
Early Access Review
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Block placing is excellent, in Crea. It snaps to a visible, well-defined grid. Building in this game is Minecraft-clear, and good.
6) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

7) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

Conclusion:
I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
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165 of 202 people (82%) found this review helpful
1 person found this review funny
160.3 hrs on record
Posted: May 30, 2014
Early Access Review
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.


Overall, a very enjoyable addition to the genre and very worth getting.
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51 of 71 people (72%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: September 28, 2014
Early Access Review
I really want to like this game, but many aspects of gameplay bother me.

Researching to create crafting templates is fun the first time through, but once I know how and what I can create it turns into a horrid grind if I ever start a new character.

Being unable to move while breaking down blocks or interacting with objects make movement feel slugging and hindered.

Again, I really want to like this game. Crea takes RPG aspects that add great value to gameplay that are simply not found in other version of the same gametype; such as Terraria.
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70 of 107 people (65%) found this review helpful
1 person found this review funny
29.4 hrs on record
Posted: October 4, 2014
Early Access Review
This *game* got ZERO progress from 2012 year till now, probably it look funny on screenshots, but, there is NOTHING to do.

You can't build anything greater then wooden huts, ever basic features that was in Terraria 3 years ago are missing.

*Research* system is mindless grinding, unlike casual web milkers - you can't donate and skip it, you will waste 90% of your time inside "research" gui just to open god damnned recipes.

Majority of skills do not work, there is no ever basic tooltips on them - "Luck: increase luck" is best information you can get.

All mobs level with you, you will always be weaker then common mobs, when you levelup, you actually became weaker, developers call it "conflict system", probably this system conflict with common logic.

Only single boss available.

Latest "update" that was in development for 7 month featured *fancy animation* - least expected thing in game with 640*480 real resolution.
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43 of 62 people (69%) found this review helpful
8.1 hrs on record
Posted: June 2, 2014
Early Access Review
Just a heads up. If you wanna know the similarities and differences between Crea and other games in the genre, you should check out this thread. I do the same below anyway, but I do so my way. That thread might be more help than I am either way. Now, with that out of the way...

I definitely recommend this game to anyone interested in a Terraria-esque game that lets you upgrade your character with tons of abilities boosted and acquired with experience points you get for doing things under specific categories (Attacking, Magic, Crafting and Resource Gathering).

Anyone would probably look at this game and immediately think of Terraria/Starbound, which, in a lot of ways, it is rather similar gameplay (not so much the visuals of course). But even then there are a couple of things that makes it as solid as Terraria-esque games while adding its own things to it to make it different enough, which I'll just list up below:

- The game allows you to apply upgrades to specific abilities for your character (like I said above in the beginning).

- It has unique enemies which work differently and scale their strengths and difficulty to your own progress to keep you on your toes.

- You use individual items for two things: simply using them for whatever they're usable for (an action like placing a block type, a weapon you use, or simply something that's only a crafting material) and using the item in a Research Desk, which allows you find out about hidden recipes by using up the item each time you research it until you've found out everything it's usable for. You will only be able to craft something once you've researched every ingredient that's tied to its creation, which promotes a sense of trying to keep mining for ores to see what they can create (which isn't only armor and weapons), beating up monsters for their drops, and simply trying to explore more and more until you find something new even after thinking you were done researching every single item so far.

- There's different biomes and within each of them are completely different enemies with different strengths, attacks and attack patterns. You've always got to be cautious as not every monster can be dealt with the same way you would others.

Added in an edit:

- There's some pretty cool decorative items, which allows for you to "pimp out" your house/castle/whatever you build beyond what games of this type allow for.

That's about it from what I can think of right now. I will add things above by editing the post if I ever think of something else to add.

Besides the good stuff, there's always not-so-good things that come with it. I'll just list these up as well since it's easier:

- The movement can feel really clunky. It's not that annoying or anything, but it's certainly noticeable, especially to people that have played Terraria/Starbound before this and got used to their smoother feel.

- There are no NPCs or anyone to interact with. This is only a matter of my opinion, though. I feel like this game could put its character stat development mechanics to better use if you could use them for quests or something along those lines. Merely strengthening your character in the areas they have available doesn't mean much if there isn't anything you can use its full extent on.

- A lot of things in the game look pretty detailed, but at the same time the art style feels lacking. Most of the sprites look a tad bland because of the way they were shaded, which kinda looks pillow shaded. The same goes for the tiles and whatnot, but all of this is easily ignored. The game is still solid and fun and this little bit is mostly me being unnecessarily nitpicky. It doesn't take any of the fun away or anything, thankfully.

- Resource gathering can take its sweet time, especially when you're only starting. At the very least you -might- find yourself with an upgraded tool soon enough, and even if you have to wait a while on getting a better one, the ability to boost your tool swinging speed and power is pretty damn helpful to compensate for a little bit (and even when you get better tools as you go, it's still just as helpful having those little boosts in performance). It can also take a while in another way: ores you're looking for being hard to find. Iron ore is pretty tough to look for, especially in bunches, despite being third-rate material (first being wood and second being copper).

Once again, that's about it for what I can think of on this, and, with that, I finish my review. Just like with the pros I listed up, I will add things above by editing the post if I ever think of something else to add if necessary.

TL;DR: Crea is a solid game that takes its own things and meshes them with a little bit of the 2D Sandbox gameplay Terraria laid down. It all works greatly but could definitely use some touching up here and there. Nonetheless, the game is definitely worth getting. It's got promise just like it does a nice community (devs included), all of which will make this game a solid title once it's ready to take its Early Access diapers off for good.

Hopefully everything I pointed out here is helpful enough for you guys. The game's definitely worth getting even in its current state, so I say get to it.
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33 of 46 people (72%) found this review helpful
8.6 hrs on record
Posted: June 7, 2014
Early Access Review
Crea is another entry in the recently extremely popular 2D Sandbox genre. However, Crea is unique in that it acknowledges the roots of all this popularity, Terraria, and tries to build off of that with unique new mechanics while still trying to retain that core gameplay that we all know and love (or don't; it's all up to personal preference of course).

For those who may not be familiar with the genre, Crea plays like most other 2D Sandbox RPG sort of games. You walk around a randomly-generated landscape, clicking on blocks to collect them, killing enemies along the way. As you gather more varied and rare materials, you are able to craft various items, including weapons, armor, furniture, tools, and a few other miscellaneous items. To be able to learn how to craft most of the items however, utilizing the research system is necessary. To research more advanced crafting recipes, you need to use a small quantity of each material you find to discover what uses you can make of them. This system was pretty neat in my opinion and I would love to see it become a staple of the genre.

There are essentially three different ways of dealing with enemies in Crea: melee weaponry, ranged weaponry, and magic. Personally, I love using magic to sit back and pick off enemies from a distance, There isn't a large selection of magic or weapons, but there's still an adequate variety of them to dispose of any monsters in your path. There are also "Divine" spells that help to assist you with positive buffs or give some well-needed healing in dire situations.

From a glance, Crea seems to be actually almost a direct rip-off of Terraria, just with a somewhat different art style. This isn't really true though, as Crea includes some great new additions to the typical 2D Sandbox game formula. To start with, Crea includes the usual gear-based progression system of acquiring new, more powerful weapons, tools, and armor as you acquire better, more valuable materials. Something possibly unique to Crea is its "talent system", where as you engage in combat, use spells, craft items, or research recipes you gain "TP", which can be used to boost each of the previously mentioned areas a bit. The more that you mine for example, the more TP you are able to gain to potentially make mining just a tad quicker. One thing that did bug me a bit when I had first started was that mining seemed to take quite some time, but after I crafted a snazzy new pickaxe and upgraded my mining talents things went much smoother.

One very unique aspect of Crea is the "conflict" system in place. If you don't actively slay monsters, they will continue to grow in strength and numbers throughout the world. This was very noticeable when I had played, as I immediately went on multiple mining expeditions early on and never really fought monsters above the ground until I had the gear that I wanted. When I finally had crafted all the gear that I wanted to take on (supposedly) anything in my path, I discovered that when I came back to the surface new "Paragon" enemies that were larger and more deadly than the previous enemies had appeared and were proceeding to kick my ♥♥♥♥. Monster spawners had also appeared quite rapidly throughout my world, and these were generating more and more monsters to add to my growing problem. This system is quite cool in my opinion, as it creates a unique conflict for the player personally- do you sit safely in comfort and idly gather more materials, or do you engage the problem at hand before it becomes harder and harder for you to safely stroll out in the world? In addition, monsters actively level up as you do, so there's never really an overly easy battle in Crea. Bosses are also in the game I've heard, though I have not encountered any in my time playing so far.

A fast-travel system is additionally in place in Crea. As you explore your randomly-generated world, you are able to find Way Crystals that allow you to travel immediately to another crystal in the world that you've already found. These Way Crystals can also be found underground, which is convenient if you're able to find one while mining deep below the surface and want to quickly travel between your home and your mining area.

Two features of Crea that I didn't delve very much into are multiplayer, which is supposedly new and thus has some early issues, and the extensive modding support the game includes. I did join one multiplayer server I had found from someone who left their IP address on the forums, and it was a bit of fun, but the multiplayer system did seem to be in its early stages for sure and there was a few small problems. The game currently is still in Early Access of course, so there's plenty of time for it to be cleaned up a bit more. I would like to see player names not just in the chat, but also above the players or maybe if you hover your mouse over them, and perhaps a basic server browser for those of us who may not have friends who also own the game or want to go hunting for public server IP addresses. Concerning the modding support in place, I honestly haven't delved into it much so far, but glancing at the forums on the developer's site, they seem to be very active in assisting any players wishing to create mods for Crea, and the system in place seems to be fairly easy to make mods to do nearly anything in the game. So far, no major mods seem to be out yet, but as the game is still fairly new hopefully fairly interesting mods are released.

The sound design of Crea doesn't seem to be a major focus, so there's not much to say about it. The sound effects are basic, but they work. While not overly prevalent, the music featured in Crea is alright. I would prefer to be listening to more active tunes, but the current set of peaceful, calming music is still pleasant to listen to.

Graphically, Crea features pixel sprites very akin to that of Terraria or Starbound, but with a slightly more fantasy theme. Two things in particular stand out, to me at least: the designs of the monsters and the backgrounds when above the surface. The monsters all have a fairly unique look to them- to the degree that it's difficult to relate most of them to something we're familiar with. Sure, there's some scorpions, sheep (called "speep" in the game), and birds, but also some very unusual bird-like creatures, rodents, sinister slimes, and even odder things deep beneath the surface. Most of the monsters seem to fit in perfectly with the fantasy theme of the game, and it helps to increase immersion for sure. Now, while not overly incredible, the backgrounds as you move from biome to biome above the surface are pretty to look at, and help to differentiate different biomes as they gradually change to a new background as you move from left to right or vice versa.

While others may argue which is the best of the 2D sandbox genre, it's important to note that most of the games are still in-development and can't be fairly judged. Crea is likely one of the youngest games in the genre, and so it's difficult to fairly assess it in its current state. As it is, I really did enjoy my time with Crea. I was able to build a small home after a few hours of mining. I had fun with defeating monsters of varying strengths and sizes, and exploring the vast world I was in. I don't think that I've even begun to dig deep into the amount of content Crea has to offer, and thus I'm not if I can safely say how much I might potentially enjoy it.

The game is also still in Early Access as I write this, so the amount of content and features that are in the game currently can only increase as time goes on. The developers are extremely active, and seem to have a great knack for talking with the community very often and answering any questions people may have on the forums. This is a game with a lot of heart and soul put into it, and so it appears that any issues the game might have will quickly be ironed out.

I give Crea a 8.5/10 in its current state.
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34 of 52 people (65%) found this review helpful
2.0 hrs on record
Posted: June 14, 2014
Early Access Review
I went in thinking it was going to be very much like terraria. I was interested in the prospect of a new game, building on the mechanics of terraria, but adding its own RPG elements, as the game advertises.

The RPG elements are there, but kind of feel like they are holding you back as opposed to giving you a sense of progression. it seems like you can't build anything or craft anything without "researching" it first, which is just you sitting at your research table, clicking a button until you know how to make stuff. you can't even make walls until you research them, which, granted doesn't take long, but i just felt like the first hour or two of playtime was spent clicking the research button.

next, the way you build stuff is simply god awful. you can't just hold the mouse button down and make a wall, you need to click each wall individually, and if you accidentally click a surface then you drop your material. then again, im sure you could put the material in your hotbar and then select it, but should i really have to do that? with every material no less? building a house in terraria was something you did without thinking about it. building a house in crea was such a chore, i couldn't be bothered to finish, and ended up with a wooden box.

then there's the combat. no i didn't get far enough to fight an actual boss, but i honestly felt the combat with the simple monsters to be really dull. now i know, i know, the combat in terraria is nothing to scream about, and honestly the monsters in crea have a lot more variety from the get go, but it just feels kind of boring. i basically shoot fireballs at a monster until i cant shoot fireballs any more, switch to my stick (because i can't make an actual weapon yet) and hit boff him until either he is dead, or i am. also, i made a bow, and i had arrows, but whatever ungodly reason, i couldn't fire the damn thing, and that was kind of a bummer.

a couple of nice things: you can hold a torch in one hand and a tool in the other, starbound style, which is nice. another thing i like is that crafting tables are modular, meaning you actually *use* them rather than just oppening you crafting window next to them. and i do like the sense of progression the RPG elements bring to the table, but i don't feel like you advance enough with each level, i don't feel like i have made any significant increase with each level up, or leveling of my talents (my skills which make you do more damage or dig faster)

one last thing i like, is that you set your home at a crystal, and if you find other crystals, you can travel between them, pretty cool.

i know this game is still early in it's developement, and it really just needs a few tweaks and rebalances, but in the end, it's just going to feel like a clone of terraria with RPG stuff glued on, which is fine, i'm ok with that, so long as it's fun, but i feel like a lot of people will find it just doens't bring enough of it's own flavor to justify itself, may as well just play terraria.

sorry to be a downer.
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26 of 40 people (65%) found this review helpful
4.8 hrs on record
Posted: May 31, 2014
Early Access Review
This is a borderline recommendation for a game that looks and plays like Terraria and Starbound. However, this game does have some things setting it apart. The main difference is the RPG elements attached to it, where you can basically level up everything and even acquire new skills. Yet while the game has some neat features going for it, it also does some things wrong. And it is for that reason I can't recommend this game for everybody, so read on and/or watch my video to find out if this game is for you.

http://youtu.be/Q2jJOsvPrVg

For those who want the basical summary, here's a concise pros and cons list of my thoughts.

+The RPG elements of leveling your skills to make you fight, mine, and even craft better is very nice. You're not even limited on what path to take, so you can take every bonus you want for melee, ranged, magic, or building. It doesn't matter.
+The sandbox world keeps you wondering what is out there and encourages you to explore. There is even plenty of caverns that lead into the depths of the world, so you don't have to mine everything over and over again.
+By far the best feature I've seen from this game is the ability to use materials in nearby chests when you're crafting. No more sorting or looking through chests to find that one monster drop you picked up long ago. The game automatically senses you have it, and you just hit the craft button.
+There's only one tool you have to upgrade that chops down trees and mines. You're not forced to choose between axes, pickaxes, or hammers.

-The mining in this game is an absolute chore. It takes forever to mine out a path through the earth or ores, even after upgrading your tool a few times. It just drags the game out needlessly. The fact that it's only one block at a time and you have to set your mouse directly on it to mine doesn't make it any better either.
-In order to craft things, you have to first research all the parts in order to make it. I actually liked this at first, but then my opinion changed after the first hour since the researching costs you the material, so you have to keep farming the same thing over and over again. Throw in the fact that you have to keep tossing away the same item multiple times for different recipes, and you're just gonna find yourself in an awkward place like I did where I was on the verge of making progression, but I either lacked a material to make the item, or I lacked a material to research so I could make the item. Combine it with the above negative and the fact you don't know what the item may be, and you got yourself in an annoying situation.
-The monster spawn rate in this game varies way to much. Often times I never get a single baddie for ages, even when I'm mining deep down. This is terrible because you need a drop from a certain mob to make torches, but when you can't find it and run out of torches, you're forced to go all the way to the surface again and farm a monster that is sometimes a pain to find. But then there are times where my screen starts getting swarmed, and not with the mobs I wanted.
-Some of the abilities are really underwhelming. I wanted to be a mage and maxed my fireball spell. Now while it did do more damage, the spell was just rubbish. It has cooldown of a few seconds that makes it really awkward to use. The animation finished in the blink of an eye, but for some reason, your dude can only stare at his enemy and let himself get wailed upon. Combine it with the paltry damage it does and the mana bar that limits its use, and spells become really worthless. Heck, the ice and fire spells both function the same to but only have a different sprite firing out. And when I found out my crappy copper dagger did more damage then my maxed spell, I just gave up on being a caster.
-Because of the above, this game has a terribly slow pace. After 4 hours of playing this, I feel like I barely got anywhere, and it's not a good feeling.

So yeah, you may be wondering why I recommended this game after the big negatives I listed. Well, it's because I still enjoyed myself somewhat. I wanted to explore more and find out what skills I would get and what the world had to offer. That's the mark of a promising sandbox game.

But to be perfectly clear, I believe you can only enjoy this game if you liked a really slow, relaxed experience. If you want something more exciting, then I strongly suggest you go to terraria or starbound. But just keep in mind that this is early access, so maybe the devs will change the pace, or maybe they won't. So if you're still on the fence, it may be best to wait until this gets released. This has the potential to be up there with the big hitters, so I hope to see it go places.
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21 of 33 people (64%) found this review helpful
96.1 hrs on record
Posted: June 3, 2014
Early Access Review
I've been playing the Crea beta since the third phase started and Crea was available to all Kickstarter backers. The game has a lot of potential, and in a market that has spawned a lot of Terraria style of games, Crea manages to have its own unique style and feel that helps it stand apart from the crowd. Early game progress is slow, and the learning curve is a little steeper than something like Starbound, but once you've managed to get nice gear and delve deep into the underworld you feel as though you've accomplished something.

One big selling point of Crea for me, that lead me to back the project on Kickstarter in the first place, was the concept of developing from the ground up for complete mod support. The code is all exposed so the community will be able to help shape the game long after the initial release.While Crea has run into some development issues in the past, Jasson and Kelley have been active in the community and open and forthright during the entire process.

If you're a fan of Terraria and felt that Starbound didn't quite scratch that itch Crea might have what you're looking for. I've been playing the game on the DRM free version, so my Steam time played is deceptive. I've probably put over a hundred hours into various characters across the different builds of Crea since I started playing several months ago, and imagine I will find myself playing quite a bit more once the multiplayer functionality is a bit more stable. Multiplayer is where games of this nature, in my experience, really shine.
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35 of 62 people (56%) found this review helpful
1 person found this review funny
25.7 hrs on record
Posted: November 6, 2014
Early Access Review
I don't usually buy games without discounts, but when I do it has some reasons. As a great fan of Terraria and similar crafting games I've noticed this one long time ago. Finally, I couldn't resist and bought it. Well... This is my next big thing in 2D crafting games. In my humble opinion Crea is better than any analog on Steam store (And I did enjoy Asteria, Edge of Space, Signs of Life, Darkout and others). I'm writing this NOT to review the game by spoiling all of the fun saying that this thing is done like this, and that stuff is like that. I'm writing this to tell you: "If you enjoy crafting games - don't hesitate - buy this game. It is epic!". Cheers!
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23 of 42 people (55%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: November 9, 2014
Early Access Review
Crea is an amazing 2D sandbox game much like Terraria, Starbound, and others. But unlike any of these it has its own twist on certain aspects. Like for example it is more on an RPG game because it has a talent point system where you level up in certain areas by doing different things. Another example is that it has magic in the game, like attacks and healing. Also in order to craft things you need to research them before you craft them so you know the recipes. Plus an amazing art style that really ties the game together.

I highly recommend this game to anyone who likes Terraria and the 2D sandbox genre.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
27.2 hrs on record
Posted: September 30, 2014
Early Access Review
I'm a huge Terraria fan and I ike the leveling up system alot though the game's mechanics are a tad glitchier than Terraria's. It's very fun and addicted in time and development I feel that this game can easily revival Terraria in my eyes. The RPG aspect is a really cool twist so is the learning station. it gives insentive to go and collect all these unknown items. I really hope the Devs keep working hard for tons more updates
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13 of 23 people (57%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: October 5, 2014
Early Access Review
Decent Game!!! The skill tree is the best part for me because it lets you develop and grow your character.

Lets just hope the developers finish this game! (Which i think they will - hard to tell with early access though!)

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