KRUNCH is a quick-reflex game about escaping, survival and the fear of being closed-in. Escape more than 100 claustrophobic levels spread across 4 zones, survive 3 challenging boss chases, conquer one frantic race to freedom!
User reviews: Mixed (23 reviews)
Release Date: Dec 21, 2012
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Buy KRUNCH Digital Collector's Edition

 

Reviews

“KRUNCH: death is but the next great adventure!”
8/10 – Destructoid

“If you're looking for a new game to make you throw your controller to the ground in frustration, á la Super Meat Boy and classic Mega Man games, be sure to keep an eye out for KRUNCH.”
Indie Statik

Digital Collector's Edition - Special Features

Soundtrack by Disasterpeace + DirkRugged and Digital Comic Book illustrated by Two Bit Art

About This Game

KRUNCH is a quick-reflex game about escaping, survival and the fear of being closed-in where you play as one of six Krons (mechanical orb-like entities) trapped in a seemingly abandoned fortress. Escape more than 100 claustrophobic levels spread across 4 zones, survive 3 challenging boss chases, conquer one frantic race to freedom! KRUNCH demands concentration, delivers fast gameplay and will test fans of games such as Mega Man, Super Meat Boy and VVVVVV.

IN A NUTSHELL: Frantic gameplay, deviously challenging levels, spot-on difficulty curve, exhilarating boss chases, now with SELF-DESTRUCT!

  • SUPERB SOUNDTRACK – Electronic, chiptune, metal masterpiece delivered by Disasterpeace, the incomparable composer behind Fez’s critically-acclaimed soundtrack and DirkRugged, Bruce Dickinson’s biggest fan.
  • NATIVE CONTROLLER SUPPORT – Experience KRUNCH as it was always meant to be experienced: through the finely-crafted precision of your Xbox 360 Controller.
  • SELF-DESTRUCT – Couldn't pull-off that impossible maneuver on the first try? Don't have the patience to wait for the walls to pulverize you? This is for you.
  • CLOUD SAVE – Romp through KRUNCH no matter where you are, synchronize your saved games on all your Steam-enabled systems.
  • LEADERBOARDS – Race to the top of the global leaderboards or challenge your friends for supremacy. Who will collect the most Krebs? Who will conquer KRUNCH the quickest?
  • ACHIEVEMENTS – Conquer over 50 challenging achievements ranging from Quests of Speed to Tests of Patience to almost-impossible Feats of Skill.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo or Equivalent
    • Memory: 1 GB RAM
    • Graphics: Any with Hardware 3d Acceleration
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: On Board
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or Above
    • Memory: 2 GB RAM
    • Graphics: nVidia 7000 Series or Above
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: On Board
    Minimum:
    • OS: OSX 10.6.8 or newer
    • Processor: Intel Core 2 Duo or Equivalent
    • Memory: 1 GB RAM
    • Graphics: Any with Hardware 3d Acceleration
    • Hard Drive: 150 MB available space
    • Sound Card: On Board
    Recommended:
    • OS: OSX 10.6.8 or newer
    • Processor: Intel Core 2 Duo or Above
    • Memory: 2 GB RAM
    • Graphics: nVidia 7000 Series or Above
    • Network: Broadband Internet connection
    • Hard Drive: 150 MB available space
    • Sound Card: On Board
Helpful customer reviews
2 of 3 people (67%) found this review helpful
4.8 hrs on record
Fun game, but can be really frustrating, so best played in short bursts. The SURVIVED (i.e. You Win) screen tells me I played for 114 minutes and died 433 times, but it honestly felt a lot longer than that.

This is one of those twitch/punishment platformers, though it's not exactly a platformer since you control a floating ball that can move about freely without worrying about gravity. The goal is to make your way to the end of each of the levels without dying. There are no checkpoints, and but the levels is pretty short. Unlike other twitch platformers, you have a healthbar and most hazards will not kill you in one hit - being squished between moving walls/ is the common exception. Your health also decreases over time, so it serves as an implicit time limit even in the relatively few levels which don't have a huge moving wall (or Boss) chasing you. Boosting (i.e. "running") makes the health decrease much faster, so it's best used only when needed.

Each level has collectible "krebs", and getting all of these greatly increases the challenge, but they are only useful for high scores and achievements. After the first few levels, I stopped even trying collecting them all and focused instead on just surviving.

The game is HARD, and controls take a lot of getting used to. The keyboard offers the most precise controls, but unfortunately a bug keeps you from being able to boost (speed up) while moving diagonally up-left, which makes a few levels impossible. So yeah, that's definitely a minus. But the rest of the game makes up for it in my opinion. The gameplay, though frustrating, is still fun, I found the retro graphics quite nice, and the soundtrack is great. After finishing it, I spent some time going back to a few levels to unlock some achievements, and see myself coming back over time to unlock more.
Posted: September 3
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0 of 3 people (0%) found this review helpful
2.8 hrs on record
Krunch is the game you say 'one more level' to. Then you do five more and try to think about stopping—yet you just keep blazing through levels and tryin' again. Its hard, but not impossible by any means. This is one of those games for the people who thrive off the rush of finally getting that hard thing down(it may take you fifty tries, but its all the more sweet!).

Yes, the hitboxes can seem ridiculous but its a pixel game. And awesome pixel game with a great soundtrack and visuals.

Krunch makes it pretty clear its your fault when you lose—and when you win. Krunch is krack.
Posted: May 18
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0 of 3 people (0%) found this review helpful
3.2 hrs on record
Enjoyably hardcore!
Posted: July 23
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0 of 3 people (0%) found this review helpful
1.5 hrs on record
To start: I used to add a header to these reviews, but since it often made the reviews too long to submit, I've opted to leave it on my Backloggery page. Shouldn't happen here, but I've always been one for both consistency and efficiency.

Gameplay: Krunch is one of those games which you can pretty much sum up all of the gameplay in a serntence. It's a game where you have full vertical and horizontal control of a sphere in which your objective is to get to the goal without dying. You also have a run button, but this should only be used sparingly or whenever you are confident in your current health, since "running" consumes HP. After a set point of HP loss, you can't run anymore, so you need to use it intelligently.

It's also rather difficult to talk about the levels without an initial comparison to Super Meat Boy, since the levels are pretty challenging and pretty short. While the game doesn't immediately show you initial times after you beat the levels, they are visible once you go to the level select screen, so it's not too much of a hassle. Also within these stages are Krebs, or what are basically coins that you can collect for additional score. They aren't necessary and are only there for the challenge, but I can appreciate it nonetheless. Regarding the challenge of the levels and also comparing it to Super Meat Boy, the game starts off at roughly Light World Hospital and ends up about halfway through Light World Hell. So basically, the game is challenging, but never to the point where you'll want to stop playing. Much like Super Meat Boy, there are plenty of obstacles within the four worlds and are generally used pretty creatively without ever really feeling cheap.

One of the things that a reviewer complained about in this game is the fact that once you run into a wall, you bounce off of it. I don't have a problem with that, as it encourages precision gameplay over reflexes. That's not to say that reflexes aren't useful, but the game does force you to play a little more carefully than you may expect. The only thing that I can kinda complain about is that the hitboxes sometimes felt a little finicky, specifically with the bombs. Other than that, pretty much every death in this game will be your fault. Just the way it should be.

Overall, I can see a lot of both replay value and speedrunning potential for this game. Even for a normal person, it's a nice time killer. $10 may be a bit much given the fact that it can be beaten in an hour and a half, and I do somewhat agree (I picked this up in a Humble Bundle a while back), but on sale for something like $5 and I'd definitely say this game is worth the asking price. 8/10.

Story: There really isn't much here, but the comic you do get with the Digital Collector's Edition is quite nice. Not worth reviewing.

Graphics: A lot of effort has been put into this game, and it shows. The graphics style is basically if you take a Gameboy game and apply different color filters to it. The pixel art is great and has a great deal of detail, the boss design is great, and the game just looks all around great. In fact, my only gripe is that level names can be hard to read at times. That's really it. As far as the technical things go, the game launches in a 1280x720 splash screen and then fullsizes to your native resolution. You can play this game in windowed mode if you're into that sort of thing simply by pausing and pushing Y on your 360 controller (don't know the corresponding keyboard command, although I'd imagine Alt-Enter would work just fine). Overall, there was a lot of work put into the graphics for this game, and it's one of those games that just looks good irrespective of the visual style. 5/5.

Sound: Pretty much just music here, and I've gotta say that the music is pretty rad. A couple of standout tracks are the Boiler track (Ignition) and the last track of the soundtrack (ESCAPE). I'd give these a listen on Youtube beforehand to decide whether or not you'd be interested in giving the five dollars extra for it. I find it hard to say, since I once again got it in a Humble Bundle. However, irrespective of what version you get, the soundtrack is pretty good with more than a few pretty memorable tracks out of the bunch of 11. 4/5.

Overall scores are: 8/0/5/4; cumulative score of 8.5/10. A pretty rad game overall, although the price may be a bit steep for you. Just use your discretion, folks.
Posted: July 28
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1 of 6 people (17%) found this review helpful
0.3 hrs on record
I wanted to like this game, But I can't. The reason that "Super Meat Boy" (Krunch often getting compare to SMB) is so damn good is because the controls are incredibly presice. I can't say the same for Krunch. The control of your character is very, keyboard very, floaty. Your chatacter has too much weightlessness and momentum. making precise turning and timing way more difficult that they need to be. IE in SMB if you fked up it was your fault because you have such clear control over your character. Here not so much. Also SMB have very clear and obvious hitboxes on the traps which men't you could avoid them. Here the spining saw traps (that are circles) have square hit boxes so you can be quite clearly not touching them and get bounched back and killed for no good reason. When i played SMB i would get frusterated at myself for losing, then try and do better. In Krunch I Get fruterated at the game because I don't feel like I am in propor contol of my character.

TL:DR Imprecise floaty controls, and bad hitboxes make for a bad time, AVOID this game!
Posted: April 24
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56 of 78 people (72%) found this review helpful
1.7 hrs on record
I originally recommended this game, but after the achievements not working, and then seeing the disgusting way the dev was treating their fans in the community discussion boards, I've decided I want nothing to do with this game or company.

http://steamcommunity.com/app/280500/discussions/0/558750985883896525/#p2

Note that link will not work because the devs deleted the entire thread and banned me from the forums in the process, just for saying they were being rude. Thanks for proving me right.
Posted: March 26
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