Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Welcome to the weekly State of the Game!
This week I have been focused on the 'account leveling' system. This is the general earning of XP and having it increase your overall account level. Account level will be used in all different ways, including unlocking new parts for siege and arena mode games. Campaign mode will have different methods of getting parts, based on the economy of the overall world.
Currently there are 100 account levels, which I feel should keep any completionist busy for some time, though not forever. It's also very easy to increase the max level, though I don't want to have parts only available to the highest levels that take forever to unlock. In general, the goal is to have 80% of the parts available at level 50 which is actually at about 25% of the way to level 100 [it's a quadratic scale].
So far, there are a few things that will earn you XP, including getting a kill, destroying a part, and winning a siege or arena game. In general, a player should be able to progress from level 1 to level 2 in 2 games [or 1 really good arena game], and going from level 50 to 51 will take about 75 games. Level 99 to level 100 will be approximately 150 games. This means going from level 1 to 100 will take several thousand games, something that is not completely out of reach.
In addition to part unlocks, the overall account level will be useful in doing any kind of automated match making and allow people to get an idea of a players skill when they meet.
Now that this system is in, I am looking to move on to providing a UI to the entire player profile now. This means achievement notifications, showing XP gained, and making the profile button in the garage do something. All good things to get done this coming week!
Welcome back to another epic State of the Game!
This week was almost entirely lost to me having to go do a bunch of manual labor. You see, when I moved to Germany, I owned a house. Unfortunately, it would have been impossible to sell at the time, do to the 'Great Recession'. So, the house was put up for rent and a group of people moved in and lived there for the next 3 years.
Sadly, this group of people turned out to not be a great group. Even though I never raised the rent or ever did anything to prevent them from using the house as their own, they made the choice to neglect and destroy the home.
This past week I spent nearly 5 days, working 18 hours a day, along with my fantastic neighbors, trying to repair all the damage they caused. Even though I only worked on it for 5 days, I was so tired and worn out that I didn't get much chance to work on M.A.V..
There is a silver lining though!
I don't have to ever worry about it again and I can now get rid of the house and all the headaches it has caused!
But, now I am back and in the next week I am hoping to wrap up the base amount of achievements, get a basic player profile UI in the game, and a new snapshot build out!
See you next week!
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