Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Welcome to another State of the Game!
In this past week, I released a long awaited snapshot build! You can read the full release notes here.
Now that the snapshot build is live I have turned my full attention to rebuilding the website and online services part of the game. As a start, I put a Wiki up and users are already adding tons of great information to it! I have the new site up and running and have a good layout picked. I am adding content and planning out all the core elements. This includes a more dynamic homepage, a better designed 'About' section, and a fully redone store.
While all this sounds amazing, there are still some significant technical challenges. For starters, I will be migrating server hosts, as my sever host, while reliable, can not provide the server power at a reasonable cost [when I first launched the dev site on the same server, it crashed the whole server]. I have secured a host that is significantly faster and about 1/3rd the month cost, which is nice!
Also, there is the significant hurdle of migrating accounts. The ultimate goal will be to have a unified account for the store, the game, and the forums. Right now, these all use a completely different account system and will have to be merged. At the very LEAST, the shop and game will be merged.
That is all for this week! By next week I hope to have some screenshots and a possible beta version of the site. See you then!
+ Player Profiles are created.
+ Some lifetime stats are tracked for players.
+ Profile view enabled in garage to show stats. [It's ugly. It will be designed by a professional soon.]
+ Achievements are active, and will popup when requirements are met.
+ New Deployable - Sniper Turret.
+ Account Ranks added - Progress can be checked on profile page.
* Made some small 'fan guided' adjustments to No Man's Pass v2.
* Added fix for arena mode Kill Limit bug.
* Howitzers got a damage boost and a much longer reload time.
* Assault rifles got an ammo increase.
* Changed Turrets to MINI 160s and SHOT 160s.
* Fixed Turret deployables 'arming' time.
* Fixed a lot of general AI targeting priorities. [They don't get a 'death lock' on far off targets as much.]
* Fixed weird deployable bug present in multiplayer code.
* Made all deployables stay until killed. [They can still run out of ammo, but will not auto destruct.]
Have fun. On to the new website!
[Edit] Delete the data folder to gain access to the new deployable. This will be fixed in the next patch if you choose to not delete the folder.
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