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Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
Release Date: May 1, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Buy M.A.V.

$19.99

Recent updates View all (5)

Snapshot 0.5.20_7

August 12th, 2014

#Discussions_QuoteBlock_Author
Terrain work on the new no mans pass.

Took me a while to get to a 'height scale' that felt right.

After doing this, I realize a few things REALLY need to happen soon. New AI pathfinding, and 'slippery slopes'. It's not going cut it having the angle of the slope be the only thing that prevents movement. There will have to be slopes that you will slide down and no be traversable, even at lesser angles.

I am feeling the 'arena' area in the middle might be a little too large, but I am open to feedback.

[Also, the oil tanks are place holders. They represent destructible cover, but will be replaced with 'appropriate' art, like Ice spires.]
Join the discussions on the forums: http://mav.bombdogstudios.com/forums/viewtopic.php?f=15&t=1630

0 comments Read more

We're Not Dead: Where to Further Find Your Fix of M.A.V.™

August 1st, 2014

After responding to a post making a rather convincing point, it seems from the Steam perspective that M.A.V. has flat lined and no information about its development has been posted recently. To alleviate this gap of information between Steam and the rest of the M.A.V. social hotbeds, here's where you can get your most current fixes and future updates about M.A.V. .

Linked below are the official Bombdog Studios Forums and Facebook page; both of which see at least semi daily updates and responses from the Dev. .

http://mav.bombdogstudios.com/forums/index.php

https://www.facebook.com/BombdogStudios?fref=nf

For weekly updates on M.A.V., check out the State of the Game posts made every Wednesday by the Dev., which is linked below. For those wanting to know why production has been rather slow, I'd recommend you read the past few State of the Game posts to get you all updated.

http://www.bombdogstudios.com/index.php/blog/

And lastly, a podcast was done with the Dev. last Sunday discussing the recent past, general banter, how development is going so far, and where M.A.V. is heading. Linked below is the Twitch page, but this Podcast, which was the third one, was not released yet. I'll see to it that it'll be up on the Twitch page is less than a week. Until then, the State of the Game posts will be a great way to catch up.

http://www.twitch.tv/mav_podcast

[Edit] The podcast is on Youtube now.

https://www.youtube.com/watch?v=U3GlLz9bQxQ

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About the Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game


Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    Minimum:
    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
35 of 40 people (88%) found this review helpful
99 products in account
2 reviews
1.1 hrs on record
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
Posted: May 1st, 2014
Was this review helpful? Yes No
21 of 24 people (88%) found this review helpful
42 products in account
3 reviews
17.6 hrs on record
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
Posted: May 2nd, 2014
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23 of 29 people (79%) found this review helpful
85 products in account
3 reviews
7.5 hrs on record
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
Posted: May 1st, 2014
Was this review helpful? Yes No
15 of 16 people (94%) found this review helpful
13 products in account
1 review
16.9 hrs on record
Early Access Review
Love this game!!! Been needing my mech fix since chromohounds.

If multiplayer is done correctly at the end this game cant lose.


UPDATE: We need to help spread the word about this game!!! I want this game to get the attention it deserves. Lets get out there and tell our friends, share some links on facebook, and get some twitch streams going!
Posted: May 2nd, 2014
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14 of 15 people (93%) found this review helpful
36 products in account
8 reviews
4.4 hrs on record
Early Access Review
Even though this game is simple now I can see it going somewhere in the future, I really can!
I spent an hour in the garage looking at all the parts and figuring how things worked. Weight, energy, weapon loadouts, paint schemes, everything you'd expect from a customizable mech game. Though placing parts on your mech can be a pain and annoying you get used to it and learn how things work.
The gameplay feels very solid and can be strategic at times. So far the only bug I've run into is sometimes the AI when they spawn they just sit there and don't move unless you run into them or shoot at them, but it's not a big issue. The AI is playable.
As a Chromehounds fan and mech games in general I'm very happy with this game! I'm eager to see what's in store in the future!
See you on the battlefield!
Posted: May 2nd, 2014
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