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Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
Release Date: May 1, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recent updates View all (3)

State of the Game #125: T-Shirt Contest and new Logo

June 18th, 2014

Hey guys. Legacy here. For those of you who don't check out the weekly State of the Game updates, here's today's post. Cyberdogs7 (The Developer) gets one out every Wednesday. Like the Bombdog Studios Facebook Page for game updates as well as State of the Game posts.


Welcome to another State of the Game! This week I am continuing on my journey into creating a newer, better, website (and thinking about how much nicer it would have been for a professional company to be doing this and not me :/ ) but that is super boring! So, lets have something a bit more fun!


So, you might have noticed that the Bombdog Studios logo has been a bit of 'work in progress'. You can even see two different versions on it, depending on where in the site you are. I made the choice to hire out the logo design to people that had more time than I did and more experience creating logos. You can see (and Vote!) on the 6 final logo choices here! Once the voting has ended, Bombdog Studios will officially have a new logo for the new website!


Speaking of designers, how about you? I am hosting a M.A.V. themed t-shirt design contest, with the winner getting a free t-shirt of their design (or another one if they would like) AND their design will be added to the official Bombdog Studios merch shop! The official rules are on the forums for how to submit your designs. This should be a lot of fun, so get your designs flowing!

That is all for this week. I am sorry for the lack of interesting news, but I know I will make it up to you in a few weeks! ;)

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Commander Snapshot

May 21st, 2014

A new update is ready! This is a minor update and is optional. These updates are called 'SnapShot Builds' as they can be less stable builds, but are used to test out features and gather feedback on work in progress items.

If you want to be a part of the snapshot builds on steam, you will need to open up the properties of M.A.V. in your Steam Library and navigate to the betas tab. In the dropdown list you can select 'snapshots'. No beta code is needed.

So what is in this update?

The primary functionality that has been added in this snapshot are giving the ComSys parts a working function and adding a new Uplink Relay deployment system part.

These two parts work in unison to create an Uplink Area, which will relay information back to the team. This information is ONLY gathered if there is a commander on the team. What do I mean by a commander, I thought M.A.V.'s could be anything? A commander is any M.A.V. with a ComSys part attached. This means, if your ComSys get blown to bits, you no longer get the information it was gathering.

Also, an uplink area has to be continuous to gather information. A lone Uplink Node, halfway across the map from your commander, will do no good until it connects to the ComSys uplink area. You can either have your commander move close enough to the Uplink relay or lay down more relays to 'connect' the networks.

Currently, ComSys parts only play a function in Siege mode, as arena mode will continue to always show the location of everyone. This is the beginning of the 'split' between Arena being more of a fast action arcade mode and Siege being a bit more of a planned attack, team mode.

That is all for this update, expect more soon!

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About the Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
31 of 36 people (86%) found this review helpful
99 products in account
2 reviews
1.1 hrs on record
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
Posted: May 1st, 2014
Was this review helpful? Yes No
20 of 23 people (87%) found this review helpful
41 products in account
2 reviews
17.0 hrs on record
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
Posted: May 2nd, 2014
Was this review helpful? Yes No
20 of 26 people (77%) found this review helpful
85 products in account
3 reviews
6.6 hrs on record
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
Posted: May 1st, 2014
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13 of 14 people (93%) found this review helpful
37 products in account
8 reviews
4.4 hrs on record
Early Access Review
Even though this game is simple now I can see it going somewhere in the future, I really can!
I spent an hour in the garage looking at all the parts and figuring how things worked. Weight, energy, weapon loadouts, paint schemes, everything you'd expect from a customizable mech game. Though placing parts on your mech can be a pain and annoying you get used to it and learn how things work.
The gameplay feels very solid and can be strategic at times. So far the only bug I've run into is sometimes the AI when they spawn they just sit there and don't move unless you run into them or shoot at them, but it's not a big issue. The AI is playable.
As a Chromehounds fan and mech games in general I'm very happy with this game! I'm eager to see what's in store in the future!
See you on the battlefield!
Posted: May 2nd, 2014
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12 of 13 people (92%) found this review helpful
13 products in account
1 review
16.9 hrs on record
Early Access Review
Love this game!!! Been needing my mech fix since chromohounds.

If multiplayer is done correctly at the end this game cant lose.

UPDATE: We need to help spread the word about this game!!! I want this game to get the attention it deserves. Lets get out there and tell our friends, share some links on facebook, and get some twitch streams going!
Posted: May 2nd, 2014
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