STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Wow, almost didn’t make it in time this week! Well, I have been continuing to frame out the UI, completely re-thinking how players get into the game, the menu options they have, and how ‘smooth’ it is, for both new and experienced players.
Last week I showed you the new main menu [which has already changed some!] and this week I have done both the server browser and started on the player profile.
I was challenged to create a browser that was NOT just a scroll-able list. I wanted to create something unique, but that would still convey all the information you get from a good ole list. Sticking with the hexagon theme, I went with a grid layout, with color coding, to show the available servers and game types. More information is easily contained in the hexagon and I still have the option of including additional server information on a hover box [like ping, and advanced server options].
As for the player profile screen, it’s not quite ready to be shown to the public. I am having to use an actual box though, but there will still be plenty of hexagons!
I am entirely focused on layout and flow right now, so these screens are not completely hooked up and functional yet. After the player profile I have the options screen [which will be very similar to the profile] and then the garage. Since the garage is a completely stand alone UI, I will likely focus on getting these new layouts up and functional before tackling the entire garage UI. But that doesn’t mean I am not sketching out ideas right now though!
That is all for this week, see you next week!
Welcome to another State of the Game! This will likely be a shorter update this week, as I have mainly been spending my time rethinking the whole menu system.
Why, you might ask?
I did some blind testing on the game [recording someone that has never played and seeing what they do] and I got some very interesting results. It became very apparent that the menu system really only makes sense to people that have been closely following the game or have the patience to stumble through it excessively. This lead to a lot of people leaving the game before they ever got to experience a lot of the content, either because they could’t find what they wanted to do or just didn’t even know what was possible. This also presented a great opportunity to build in controller support to the menus and address some of the garage usability issues as well.
I present my totally work in progress menu concept for the main menu. This is NOT FINAL in any way. This was a functionality test for the general concept and layout.
The idea is to embrace the hexagon in the menu system, not only because its an iconic shape for M.A.V. and Chromehounds fans, but also because it makes for a really nice wheel menu, which works great with controllers. This design also allows me to add a lot of nice polish with animations, menu transformations, and general ‘this feels professional and complete’ type items.
I have also reworked the entire menu flow so that you are not just plopped straight into the garage after selecting an option. I am taking into consideration the ‘flow’ for both new players and people with 100’s of hours with the game, as well as the addition game modes that are coming in the future. I am starting to feel good about the design and will begin creating it and polishing it out with final art over the next few weeks.
Well that is all for this week! See you next time!
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