Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
User reviews:
Recent:
Mixed (30 reviews) - 56% of the 30 user reviews in the last 30 days are positive.
Overall:
Mixed (184 reviews) - 61% of the 184 user reviews for this game are positive.
Release Date: May 1, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recent updates View all (112)

June 22

Version 0.6.6 Released

-Fixed ghost players on siege mode

-Implemented max player limit for servers. Default is 16. Controlled by adding the line MaxPlayers=16 to the serverConfig.ini under the ServerSettings header. AI do not count against this limit.

-Max team count for Arena servers. Controlled by adding “MaxTeams=2” to serverconfig.ini under ArenaMode header. Default is 32.

-Fixed lots of collision issues with rocks on Giant Leap

– Joining a Siege game in-progress will drop you directly to spectator mode until the end of the round. If you are rejoining and your MAV was still intact, you will retake control of your MAV.

-Fixed unlock conditions for Armored-Stabilized-RJ-Boosted and Armored-Stabilized-Stomper-Boosted

-Fixed Collision issues for foot placement on Giant Leap

1 comments Read more

June 21

State of the Game #230: Continued Snapshot work



This week I worked on a new snapshot build that I was able to release on Monday!

Version 0.6.5_1 contains these changes:

-Fixed ghost players on siege mode

-Implemented max player limit for servers. Default is 16. Controlled by adding the line MaxPlayers=16 to the ServerConfig.ini under the ServerSettings header. AI do not count against this limit.

-Max team count for Arena servers. Controlled by adding “MaxTeams=2” to ServerConfig.ini under ArenaMode header. Default is 32.

-Fixed lots of collision issues with rocks on Giant Leap

– Joining a Siege game in-progress will drop you directly to spectator mode until the end of the round. If you are rejoining and your MAV was still intact, you will retake control of your MAV.

-Fixed unlock conditions for Armored-Stabilized-RJ-Boosted and Armored-Stabilized-Stomper-Boosted

You can join in on the discussion of the snapshot here: http://bombdogstudios.com/forums/topic/0-6-5_1/

I am continuing to make some small fixes and will likely have 1 more snapshot update before pushing this out as a stable build.

In the mean time, I have moved 4 of the servers to the snapshot builds and left 4 of the official servers on the stable build.
That's all for this week! See you next week!

6 comments Read more
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About This Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game


Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    Minimum:
    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (30 reviews)
Overall:
Mixed (184 reviews)
Recently Posted
Alrhov
( 36.8 hrs on record )
Early Access Review
Posted: July 12
Pros:
-Metric buttload of customization
-Stompy robots
-Loads of fun if you're a fan of Chromehounds or early Armored Core titles

Cons:
-Framerate issues in some situations (dropping from 60 to 11 FPS when firing 18 rocket pods at once)
-Moving and placing parts when building could be better
Helpful? Yes No Funny
D.O.W. ReKless
( 37.5 hrs on record )
Early Access Review
Posted: July 9
If you Loved Chromehounds for the 360 then you will love M.A.V.

This game is still ALPHA like it states with a crap load of potentential. Most of what you recall from CH has sorta been implemented. Theres still much to be done but the game is playable and is quite exciting to see what your able to build from the various parts already in place.

I give this game 2 thumbs up.

Ohh and screw Sega, some will understand why :)
Helpful? Yes No Funny
jforel
( 1.3 hrs on record )
Early Access Review
Posted: July 8
This game is terrible, because it doesn't let me rotate parts freely, nor does it let me zoom in or out. Will be asking for a refund.
Helpful? Yes No Funny
ernestvsmith
( 0.4 hrs on record )
Early Access Review
Posted: July 5
I dont like this game. Graphics are bad, gunplay is odd. Menus are complicated, movement is staggered.
Helpful? Yes No Funny
ZombieMoses
( 18.1 hrs on record )
Early Access Review
Posted: July 4
Does anyone remember a game from the Xbox ♥♥♥♥♥♥♥ 360 called Chromehounds? If so, you probably belong to a small but elite group of cult followers that love a game - and really a potential series - that existed so improbably, but was snuffed out before its time, much like the Firefly TV series. It was developed by FromSoftware, who are now famous for their Dark Souls series.

Here's the short list of what characterized Chromehounds:

-Slow, tactical pacing, more akin to a shooter such as Counterstrike than to most mech titles, especially console titles.
-A persistent online war game which tracked war progress by session-based, competitive team games*. This simulation would reset after a certain time period or after one nation was victorious over all others.
-A gloriously implemented garage which allowed you build up a 'HOUND' piece by piece, like LEGOs and to customize and personalize it with colors, patterns and a custom symbol-editor. However, your mech must ultimately obey the weight and power requirements, and the final result must be able to reasonably stand in a physically-realistic world; It must be balanced about its center of gravity.
-A deep, intricate set of mech roles which could be pure or blended together. The commander role in particular was interesting in the way that, the team relied entirely on them for coordination and intel, but the Commander in turn was almost helpless in pitched combat
-*A unique competitive team game mode which featured 6v6 base assault mechanics combined with team elimination
-A novel mechanic which prevented players from locating or identifying friend or foe, being able to communicate or even being able to locate themselves on the map unless the team secured and held communication arrays located around each session map.
-A carefully balanced set of player factions that posessed their own strengths and weaknesses which played out mostly in what sort of parts were available to players of a given faction. Certain 'foreign' parts could also be found on in a neutral market, which could be bid on with hard-earned currency. Some of the best mech builds integrated parts from all three factions.
-A combination of 1st and 3rd-person perspective, which allowed the player to switch dynamically, but also constantly see a small preview of the other perspective at the edge of their vision.

Modular Assault Vehicle (MAV) is a game which harnesses much of what made Chromehounds great; An absurdly robust and dynamic mech customization schema, a slower, more tactical pace that compliments the psuedo-simulator-like gameplay and an incredibly diverse set of roles which every player has to choose and blend carefully to make a well-balanced, coordinated team. However, what it adds in its own right is laudable. For example, the ability to create custom games and dedicated servers with custom team make-ups. Or how about AI-controlled bots in arena and siege mode? Not to mention, a brand new role of Engineer; a swiss-army sort of mech that can allow teammates to repair and resupply, deploy static base defenses, and expand the team's mesh network with deployable comm nodes. Currently, the game features an arena mode, which gives you a great way to quickly vet new mech builds, meet other players or to build up EXP, and a siege mode, which exactly captures that high-stakes, team-elimination/base assault mode that characterized the Neroimus War in Chromehounds.

As for early access, what MAV is currently missing at this date is the fully-featured, persistent war game - a la the Neroimus War -, the single-player story and a generous amount of polish* and optimization (oh, and Linux support). Some people are better off waiting to play the game when it finishes early access. But Bombdog Studios needs your support now. The Dev works hard and diligently to continually make progress on the game and is soon going to transition to working on MAV full-time! They need those sales and as someone who has already bought the game, I can confidently say it is worth paying even the full price point of $19.99 USD. Even though I bought it on sale, I didn't hesitate to buy my friend a copy after I'd played it and verified its legitimacy.

*In the interest of full disclosure: The AI is currently a work-in-progress, especially in the Siege game mode. Sometimes bots will ignore enemies that engage them and doggedly continue on towards the enemy base. Defender and Sniper bots in particular utterly fail to leverage the advantages of their classes. Bots cannot use the deployables. Support bots do not use indirect fire. The garage can be a little temperamental, but the quirks can be overcome with experience. Many of the mech parts that exist in the game are not even visible until you start levelling up. This can help avoid swamping a new player with too much information and clutter, but also makes the part selection seem quite spartan at first glance. Customized color schemes are quite bland in the execution; Every mech at distance in-game ends up looking dark grey aside from the most garish and absurd color schemes. The user experience is currently rather alpha, with big akward looking buttons and unlovely menu aesthetics. The default hotkeys are set up for ease-of-intuition rather than optimal-use. When playing with multiple monitors, the game window tends to shift occasionally, though thankfully only when navigating menus and not during gameplay.
Helpful? Yes No Funny
Drakonn
( 22.2 hrs on record )
Early Access Review
Posted: July 4
Product received for free
hmm interesting how the bad reviews goes, not saying that they are wrong, most of them in fact, are right, but then why did i recomend it? well this is early access gameplay, this is NOT SUPOSED TO BE THE FINISHED PRODUCT, it will have bugs, erros, graphic issues, AI derps yadda yadda you get it, but the potential that this game promises is so good that i just love it, this game maybe in a year or 2 can be so good it is amazing, and considering all of this was archieved by a single person it is just insane really

Overall gameplay i find to be very entertaining, there is no "oh, but the arm goes here and not there!" you can build your mech as crazy as you want to, the only limitation(quite obvious one) that i found is that the legs must be bellow your creation and wheight limit, other than that let the imagination flow, just because of that you can make your mech play exactly how you want it to, tanky guy full of canons? sure, anoying fast guy with lots of dps? sure, i cant think of one build that would not work properly(unless it is meant to not work properly)

Most people get problems with the graphics, yeah i get them too actually, but obviously the game is not optimized yet because again, single developer, 1 guy working on a game, alone, besides tbh if you came here just to say "wow my gtx 1k+ cant run this game 0/10" then... why did you get it anyway? this is clearly not for graphics but for the gameplay so we can help this game to get better, of course the graphics are already looking good, me myself i run it at minimun but still i think it looks quite good and of course in the future there will be optimization so you can run on ultra on 100 fps

Multiplayer atm is kinda laggy, but of course actually last time i heard of the developer was working on that, so that it could be less laggy and playable, and repeating myself again, early access game, its not meant to be even a bit close to the final product, not even close to a beta really, this is barebones so expect to see lots of bugs n stuff
Helpful? Yes No Funny
[MyS]LAzyßeAr
( 0.1 hrs on record )
Early Access Review
Posted: July 3
Options are ♥♥♥♥ed and I can't find any good video settings for my normal setup let alonea 4k monitor or something. Gameplay is cluncky and not enjoyable. My honest review?


2/10 would definitely kill myself again.
Helpful? Yes No Funny
StillHere
( 0.7 hrs on record )
Early Access Review
Posted: July 1
Product received for free
Good game, the only thing i thnk they should do is give you a small bit of help on building and making tags above the players so you know who is an enemy and who is a freindly cus i keep looking at my radar noticing that the guy next to me who i thugh was a teammate, WAS AN ENEMY. but other than that the game is great, a little laggy, but great. (yeh i got it for free)
Helpful? Yes No Funny
Kweezd
( 0.1 hrs on record )
Early Access Review
Posted: July 1
Product received for free
Most of the negative reviews are from people who got it for free in an Alienware Giveaway. Anyway, the custimization is really good but this game is still in early alpha.
Helpful? Yes No Funny
Xaephen
( 0.2 hrs on record )
Early Access Review
Posted: June 30
I wasn't really able to get the game to start, even with bots.. I think I'll try this one again, when they are further along. For now though, I recommend that folks stay away.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
33 of 41 people (80%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: June 22
This game has gotten alot of negative review recently with the Alienware Giveaway. I think alot of people saw it and thought it was just another game that was in Early Access so the Developer could hide behind it if their were any bugs. This game is by no means that. This is barebones, in development, all around in incomplete. But that is not a bad thing. If you look underneath the rough edges of the graphics and the slightly buggy gameplay, there is real potential. The graphics direction is amazing. The fx and action are really intense. If you are looking for just another game to play this is not for you, come back and buy it in a year or two. But, if you are looking to go along for the ride of the development of this game and help it blossom into the MOA game it really should be, then buy it.
Please Note:
The developer of this game is one person. Given, he is the most dedicated person I've ever seen, he is just one person. Development is slow and steady.
The graphics are rough, but show real promise.
It says I only have a few hours but its bugged out some how, I have more like 45-50.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
15.4 hrs on record
Early Access Review
Posted: June 25
As a mech-building arena shooter, this game has quite a bit of potential.
Mav is buggy due to the fact that it's basically just a tech demo.

Behind muddled mechanics and stability issues, MAV is a unique game.

In the future, I'm sure the game will improve.

At this state, I'm glad I got it for free.

I have quite enjoyed the core mechanics.

Give MAV a chance, she's a rough gem among a stale genre.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
18.1 hrs on record
Early Access Review
Posted: July 4
Does anyone remember a game from the Xbox ♥♥♥♥♥♥♥ 360 called Chromehounds? If so, you probably belong to a small but elite group of cult followers that love a game - and really a potential series - that existed so improbably, but was snuffed out before its time, much like the Firefly TV series. It was developed by FromSoftware, who are now famous for their Dark Souls series.

Here's the short list of what characterized Chromehounds:

-Slow, tactical pacing, more akin to a shooter such as Counterstrike than to most mech titles, especially console titles.
-A persistent online war game which tracked war progress by session-based, competitive team games*. This simulation would reset after a certain time period or after one nation was victorious over all others.
-A gloriously implemented garage which allowed you build up a 'HOUND' piece by piece, like LEGOs and to customize and personalize it with colors, patterns and a custom symbol-editor. However, your mech must ultimately obey the weight and power requirements, and the final result must be able to reasonably stand in a physically-realistic world; It must be balanced about its center of gravity.
-A deep, intricate set of mech roles which could be pure or blended together. The commander role in particular was interesting in the way that, the team relied entirely on them for coordination and intel, but the Commander in turn was almost helpless in pitched combat
-*A unique competitive team game mode which featured 6v6 base assault mechanics combined with team elimination
-A novel mechanic which prevented players from locating or identifying friend or foe, being able to communicate or even being able to locate themselves on the map unless the team secured and held communication arrays located around each session map.
-A carefully balanced set of player factions that posessed their own strengths and weaknesses which played out mostly in what sort of parts were available to players of a given faction. Certain 'foreign' parts could also be found on in a neutral market, which could be bid on with hard-earned currency. Some of the best mech builds integrated parts from all three factions.
-A combination of 1st and 3rd-person perspective, which allowed the player to switch dynamically, but also constantly see a small preview of the other perspective at the edge of their vision.

Modular Assault Vehicle (MAV) is a game which harnesses much of what made Chromehounds great; An absurdly robust and dynamic mech customization schema, a slower, more tactical pace that compliments the psuedo-simulator-like gameplay and an incredibly diverse set of roles which every player has to choose and blend carefully to make a well-balanced, coordinated team. However, what it adds in its own right is laudable. For example, the ability to create custom games and dedicated servers with custom team make-ups. Or how about AI-controlled bots in arena and siege mode? Not to mention, a brand new role of Engineer; a swiss-army sort of mech that can allow teammates to repair and resupply, deploy static base defenses, and expand the team's mesh network with deployable comm nodes. Currently, the game features an arena mode, which gives you a great way to quickly vet new mech builds, meet other players or to build up EXP, and a siege mode, which exactly captures that high-stakes, team-elimination/base assault mode that characterized the Neroimus War in Chromehounds.

As for early access, what MAV is currently missing at this date is the fully-featured, persistent war game - a la the Neroimus War -, the single-player story and a generous amount of polish* and optimization (oh, and Linux support). Some people are better off waiting to play the game when it finishes early access. But Bombdog Studios needs your support now. The Dev works hard and diligently to continually make progress on the game and is soon going to transition to working on MAV full-time! They need those sales and as someone who has already bought the game, I can confidently say it is worth paying even the full price point of $19.99 USD. Even though I bought it on sale, I didn't hesitate to buy my friend a copy after I'd played it and verified its legitimacy.

*In the interest of full disclosure: The AI is currently a work-in-progress, especially in the Siege game mode. Sometimes bots will ignore enemies that engage them and doggedly continue on towards the enemy base. Defender and Sniper bots in particular utterly fail to leverage the advantages of their classes. Bots cannot use the deployables. Support bots do not use indirect fire. The garage can be a little temperamental, but the quirks can be overcome with experience. Many of the mech parts that exist in the game are not even visible until you start levelling up. This can help avoid swamping a new player with too much information and clutter, but also makes the part selection seem quite spartan at first glance. Customized color schemes are quite bland in the execution; Every mech at distance in-game ends up looking dark grey aside from the most garish and absurd color schemes. The user experience is currently rather alpha, with big akward looking buttons and unlovely menu aesthetics. The default hotkeys are set up for ease-of-intuition rather than optimal-use. When playing with multiple monitors, the game window tends to shift occasionally, though thankfully only when navigating menus and not during gameplay.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: June 22
Product received for free
So yea, i got this game in the alienware giveaway like most others.

When the looked at the building system i thought "kerbal space program", which has a great building system, so not only was this building system easy to use, it was fun to use.

I tried some bot battles, and i've got to say, it was pretty darn fun, i like the effects where your aiming camera gets damaged when your gun gets hurt, and the variety is cool!

I would say the few problems are big, but - this game is just in early access, and hardly made for a "wide release". As of now some problems remain such as not really knowing how to build things early, or the fact that there is no optimiziation (which isn't a problem, because even with max settings i pretty much stay a solid 20-30 mid fight with 8 others).

So all in all, this game is pretty fun - but i think the reason everyone gives it a poor rating, is because this is early access - no-where complete, and they all expect a completed game, and when they get what they dont expect, they hate it.

So - would i buy it with money now? No, but would i later - further into development? Yes, this game is already fun here in early access, and surely further down the line it will surely be worth that 20$.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
22.2 hrs on record
Early Access Review
Posted: July 4
Product received for free
hmm interesting how the bad reviews goes, not saying that they are wrong, most of them in fact, are right, but then why did i recomend it? well this is early access gameplay, this is NOT SUPOSED TO BE THE FINISHED PRODUCT, it will have bugs, erros, graphic issues, AI derps yadda yadda you get it, but the potential that this game promises is so good that i just love it, this game maybe in a year or 2 can be so good it is amazing, and considering all of this was archieved by a single person it is just insane really

Overall gameplay i find to be very entertaining, there is no "oh, but the arm goes here and not there!" you can build your mech as crazy as you want to, the only limitation(quite obvious one) that i found is that the legs must be bellow your creation and wheight limit, other than that let the imagination flow, just because of that you can make your mech play exactly how you want it to, tanky guy full of canons? sure, anoying fast guy with lots of dps? sure, i cant think of one build that would not work properly(unless it is meant to not work properly)

Most people get problems with the graphics, yeah i get them too actually, but obviously the game is not optimized yet because again, single developer, 1 guy working on a game, alone, besides tbh if you came here just to say "wow my gtx 1k+ cant run this game 0/10" then... why did you get it anyway? this is clearly not for graphics but for the gameplay so we can help this game to get better, of course the graphics are already looking good, me myself i run it at minimun but still i think it looks quite good and of course in the future there will be optimization so you can run on ultra on 100 fps

Multiplayer atm is kinda laggy, but of course actually last time i heard of the developer was working on that, so that it could be less laggy and playable, and repeating myself again, early access game, its not meant to be even a bit close to the final product, not even close to a beta really, this is barebones so expect to see lots of bugs n stuff
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: July 1
Product received for free
Good game, the only thing i thnk they should do is give you a small bit of help on building and making tags above the players so you know who is an enemy and who is a freindly cus i keep looking at my radar noticing that the guy next to me who i thugh was a teammate, WAS AN ENEMY. but other than that the game is great, a little laggy, but great. (yeh i got it for free)
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
37.5 hrs on record
Early Access Review
Posted: July 9
If you Loved Chromehounds for the 360 then you will love M.A.V.

This game is still ALPHA like it states with a crap load of potentential. Most of what you recall from CH has sorta been implemented. Theres still much to be done but the game is playable and is quite exciting to see what your able to build from the various parts already in place.

I give this game 2 thumbs up.

Ohh and screw Sega, some will understand why :)
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
36.8 hrs on record
Early Access Review
Posted: July 12
Pros:
-Metric buttload of customization
-Stompy robots
-Loads of fun if you're a fan of Chromehounds or early Armored Core titles

Cons:
-Framerate issues in some situations (dropping from 60 to 11 FPS when firing 18 rocket pods at once)
-Moving and placing parts when building could be better
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
0.1 hrs on record
Early Access Review
Posted: July 1
Product received for free
Most of the negative reviews are from people who got it for free in an Alienware Giveaway. Anyway, the custimization is really good but this game is still in early alpha.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
81.4 hrs on record
Early Access Review
Posted: June 25
The spiritual successor to Chromehounds and still a work in progress. Currently boasts a seriously challenging AI and enough parts to give you a very wide selection and even more of everything is on the way. I've sunk many hours into this game. If you like mech games, customizing mechs and online play then this is the game for you. Just keep in mind, it's not done yet. There's more yet to come but it does give you a substantial amount to play with while you wait.
Was this review helpful? Yes No Funny