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Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
Release Date: May 1, 2014
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recent updates View all (8)

State of the Game #137: Advanced Crosshairs!

September 10

Click on the link to see full post with a weapon camera picture with the rangefinder and CCTV effect.


After much pain and suffering, trying a grand total of 8 [EIGHT!] different methods of getting a better crosshair, I have successfully slayed the Unity beast and have created the 'Advanced Crosshair System'.

What is this and why does it matter? It's a system to have smart crosshairs, as before they were just static images. Now the can animate, they can move and react, and as you can see in the picture, they can display data. The crosshair is the picture the only one currently implemented and it is a indirect fire crosshair. It provides you with the exact range your shots will travel, very handy for dropping rounds on someone hiding behind a rock!

There were actually two snapshots this week, 0.5.20_11 and right after I released 0.5.20_12 which was a critical hotfix [I managed to make the new crosshairs work, but break all the old ones]. There are quite a few other changes in these snapshots as well. Most noticeable, you will see there is now a 'CCTV' effect on the weapon camera. This makes it feel much more noticeable when you are in weapon camera mode, adds some immersion, and acts as a minor counter balance to your increased zoom and accuracy.

Full Change list below:


Added a 'CCTV' effect to the weapon cameras
Fixed missing vents in the garage
Projectiles now do splash damage on direct hits
Decreased howie base damage
Increased Rocket start speed
Increased Rocket Max speed
Increased Rocket acceleration
Created Advanced Crosshair system
- Added 'Range Finder' crosshairs to howies and rockets
Fixed blurry text

Add cctv effect to flamethrowers
fixed null exception in weapons with normal crosshairs

That is it for this week! In the coming week I will be focusing back on the level design and fully whiteboxing out No Man's Pass V2 to prepare to send it out to outsourcing for final art. See you then!

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Snapshot 0.5.20_10

August 31

New snapshot is out today. If you are unsure of how to get the latest snapshots, please check out this helpful video!


Change log:

This snapshot was focused on fine tuning the support role, namely indirect fire. The goal was to make it easier to fire at targets behind cover and hit loan range targets consistently. One feature that was worked on a lot but didn't get worked out in time for this snapshot was the range finder crosshairs. It will be done soon though.

+ New projectile physics type added, allowing me to finely control projectile arcs
+ Splash damage was converted to a damage curve, meaning splash does more damage than it used to

* Howitzers overall damage was increased
* Howitzers overall range was increased

* Rockets overall range was increased
* Rockets received a significant reduction in starting velocity
* Rockets received a reduction in acceleration velocity
* Rockets received a reduction in max velocity
* Overall rocket spread was increased

* Base weapon camera zoom level was increased to match the 3rd person camera zoom level

+ Advanced crosshair system was created
! - Bug in the advanced crosshair -> GUI system prevented the feature from working fully so it is currently disabled. [Support ticket is open]

I am looking forward to feedback on the new systems!

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About the Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
37 of 42 people (88%) found this review helpful
1.1 hrs on record
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
Posted: May 1
Was this review helpful? Yes No
23 of 26 people (88%) found this review helpful
17.6 hrs on record
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
Posted: May 2
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25 of 31 people (81%) found this review helpful
17.3 hrs on record
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
Posted: May 1
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16 of 17 people (94%) found this review helpful
16.9 hrs on record
Early Access Review
Love this game!!! Been needing my mech fix since chromohounds.

If multiplayer is done correctly at the end this game cant lose.

UPDATE: We need to help spread the word about this game!!! I want this game to get the attention it deserves. Lets get out there and tell our friends, share some links on facebook, and get some twitch streams going!
Posted: May 2
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15 of 16 people (94%) found this review helpful
4.4 hrs on record
Early Access Review
Even though this game is simple now I can see it going somewhere in the future, I really can!
I spent an hour in the garage looking at all the parts and figuring how things worked. Weight, energy, weapon loadouts, paint schemes, everything you'd expect from a customizable mech game. Though placing parts on your mech can be a pain and annoying you get used to it and learn how things work.
The gameplay feels very solid and can be strategic at times. So far the only bug I've run into is sometimes the AI when they spawn they just sit there and don't move unless you run into them or shoot at them, but it's not a big issue. The AI is playable.
As a Chromehounds fan and mech games in general I'm very happy with this game! I'm eager to see what's in store in the future!
See you on the battlefield!
Posted: May 2
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