Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
User reviews: Mostly Positive (68 reviews) - 77% of the 68 user reviews for this game are positive.
Release Date: May 1, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recommended By Curators

"Greenlit up and coming mech game with 'splodey combat and customization. Single + multiplayer elements planned. Chromehounds-esque in a lot of ways."

Recent updates View all (72)

November 25

State of the Game #200 : 200 Weeks and Counting

Almost 4 years when I started this blog I made a promise to the community to update you with my status every week. It has now been 200 weeks without a missed update [although some cut it real close!] and I just wanted to say thank you for hanging in there with me on this crazy journey!

Now, on to the fun stuff!

Last week, lots of bug fixes went in and we even added some new features during the twitch dev streams !

We got fall damage into the game, which already is having a big impact to how different levels play out. It also gave Hover legs a nice little buff, since they don’t suffer from fall damage. It will even allow them to escape a pursuer in certain situations!

Another feature, that also helps Hovers out, is the addition of footprints to the game. These not only help ground you with immersion, but also allow you to scout out enemy movements. This can be vital for siege matches. Hovers, will not leave behind footprints, again helping cement them as a perfect platform for scouting.

Other fun fixes include changing the way howitzer and rockets are handled, which allows them to more accurately hit the range finder distance and eliminates all the weird bugs they experienced when fired at a greater than 45 degree angle [done with the help of spacers].

I was also able to fix all the weird camera jitters that came from switching the camera system . I also fixed the issue of not having any real time shadows on Giant Leap, due to switching the in game camera to a differed rendering pipeline [more lights!].

Other than that, Happy Thanksgiving!

Come catch the stream tonight on twitch (7:30 PM PST) , where we will be polishing blowing up MAV’s and MAV parts!

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November 18

State of the Game #199: Dat Dip!

Check out that dip!


There are actually quite a few things in that video that show what I have been up to this past week.

I started with finishing up the howitzer impact explosions. I wanted something that had the size, but was distinctly different depending on the surfaces that you hit. This lead me to going through every level, object, building, and part to ensure they were all assigned the correct surface types, which will allow the correct VFX and sounds to be played when they are hit.

Next up, I started on some of the bugs we saw during the Wednesday night dev stream. I fixed issues with the AI not respecting the team you assign them to in the game options menu and a fun issue where you would be invisible to yourself if you died while you were zoomed in with your main camera.

Sunday was a very productive day, with lots of great ideas coming from the twitch stream chat. Since couldn’t do the weapon animations in time for the stream, we instead focused on the casing ejections. Lots of great input from everyone and by the end of the stream, we had working casing ejections and it looked pretty good! I took that momentum and keep going, tweaking the ejections a little bit and adding in the promised weapon animation system.

That just wasn’t enough though! I started wanting more, so I started hacking into the IK system and movement code and created the recoil effect for the legs you see above.

It wasn’t all roses though:


And movement issues:


But everything worked out in the end! The recoil system also works on the biped and reverse joint leg types as well. Tank treads will likely not be affected, hovers will get pushed around, and I am undecided on wheels.

After that, I fixed up some of the bugs we found in the Sunday dev stream, like free for all not working, which was a bug from me fixing the teams before. I also discovered the weapons were only zooming in 95% of the way, so I fixed the math there to ensure they would zoom in 100% to the desired FOV.

Now I am working on fixing weird issues with the howitzers flight path [hint: try using the angled spacer and shooting a howie round straight up. It’s funny]. Tonight we will be addressing Fall Damage on the stream! I hope to see you there!

Also remember, you can keep up to date with all the streams and fun multiplayer action in this thread maintained by LegacyElite84.

See you in the streams!

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About This Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game

Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
14 of 14 people (100%) found this review helpful
1.3 hrs on record
Posted: July 12
Early Access Review
this game is going in the right direction. still needs alot of work. but if you have ever played chromehounds then support this because it could be the chromhounds 2 he have all hoped for.
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41 of 43 people (95%) found this review helpful
0.6 hrs on record
Posted: October 18, 2014
Early Access Review
The game is just barely past the line of being something you can have fun with, and even then you need a high tolerance for playing games in an alpha state. You can see where everything is going, though, and the developer's reverence for Chromehounds is obvious.

He's been plugging away at this for a long time, and hasn't shown signs of stopping. Buy this, play it a little every so often, and consider your purchase an investment to help resurrect the spirit of Chromehounds.
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41 of 48 people (85%) found this review helpful
1.3 hrs on record
Posted: May 1, 2014
Early Access Review
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
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29 of 32 people (91%) found this review helpful
20.6 hrs on record
Posted: May 2, 2014
Early Access Review
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
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28 of 34 people (82%) found this review helpful
36.1 hrs on record
Posted: May 1, 2014
Early Access Review
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
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