Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the Earth Defense Force. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy...
User reviews:
Overall:
Mixed (189 reviews) - 62% of the 189 user reviews for this game are positive.
Release Date: May 1, 2014

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“M.A.V. is using the Early Access program to allow players to have the greatest control possible over the way that M.A.V. is developed. Community feedback will play a large role in determining the features and schedule of the development of the game. Please, join the early access only if you want to take an active participation into the future of the project! Use the community forums to discuss ideas and report bugs. M.A.V. will stay in early access up until the point of release (with is planned for late 2015).

The current pricing of M.A.V. reflects it's current state of development. As development continues and more of the game is finished, the price will slowly rise to reflect that, until the point of release. By joining the Early Access, you are also guaranteed to receive all future updates to M.A.V. including any DLC that comes out.”
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Recent updates View all (113)

August 10

Vote for MAV and get the chance to win a free computer!

MAV is competing for 1st place the Alienware Indie Developer contest! If MAV wins, I will be giving out a FREE Alienware computer to someone in the community!

All you have to do is go here: https://na.alienwarearena.com/contest/entries/game-showcase-challenge

and click the +1 on MAV's icon. You can even use your steam account to login!

This helps me out a ton, as it also comes with a great deal of additional marketing support from Alienware and will increase the exposure of MAV greatly.

Also, to help celebrate this, I am giving away 1,000 Alienware cockpit keys! If you don't have the cockpit, go here and grab your key: https://na.alienwarearena.com/giveaways/mav-alienware-cockpit-item

Don't forget to vote also!

Right now MAV is in 1st place, beating out Robocraft! To put that in context, a game made by 1 person is betting out a fully funded game with a whole studio behind it and millions of free players! This is because the MAV community is the best community!

Thank you!

-Cyber

8 comments Read more

June 22

Version 0.6.6 Released

-Fixed ghost players on siege mode

-Implemented max player limit for servers. Default is 16. Controlled by adding the line MaxPlayers=16 to the serverConfig.ini under the ServerSettings header. AI do not count against this limit.

-Max team count for Arena servers. Controlled by adding “MaxTeams=2” to serverconfig.ini under ArenaMode header. Default is 32.

-Fixed lots of collision issues with rocks on Giant Leap

– Joining a Siege game in-progress will drop you directly to spectator mode until the end of the round. If you are rejoining and your MAV was still intact, you will retake control of your MAV.

-Fixed unlock conditions for Armored-Stabilized-RJ-Boosted and Armored-Stabilized-Stomper-Boosted

-Fixed Collision issues for foot placement on Giant Leap

1 comments Read more
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About This Game

M.A.V. is a custom mech combat game with a core focus on tactical combat and customization.
You play as a MAV pilot, fighting against an oppressive government trying to turn your home into a forced labor camp. You will be able to build your MAV, piece by piece, into the perfect weapon for your fighting style. You will need to use teamwork and a steady aim to fight against other MAV's and military forces to protect your home and take back the areas conquered by others.
Take part in a persistent war across the surface of Europa, fighting against other rebel factions and the United Earth Council. Join with your friends to create your own faction, capture territories through hard fought battles, spend resources to get new parts for your MAV and upgrade the defenses of your territories, and possibly deploy a game changing Mega Weapons.

Key Features

  • You can choose from thousands of parts across over 30 different categories to design and build your MAV, from the ground up, or pick from community shared designs.
  • Fight in many different game modes, with the freeform Arena and Siege mode, to the single player story, or the persistent campaign mode.
  • Experience intense mech combat, with realistic projectiles, physics based weapon recoil, individual part damage, and fantastic environments.
  • In the campaign mode, build up your captured territories with additional defenses, place turrets to help fight off invaders, and hire and recruit AI rebels to fight alongside you. Changes you make on a territory level effect the battlefields and can change the balance of power.
  • Full customization of your MAV, with millions of combinations possible, different paint jobs and camo patterns, along with decals, you will always be able to express yourself and be unique on the battlefield.

Current State of the Game


Because the game is still in active development not all features are fully represented yet. Here are the things that ARE currently in the game.

  • 325 different parts to build your M.A.V. with
  • Robust AI bots that you can play against or with in both single and multiplayer
  • Arena mode and Siege mode game types
  • Multiplayer battles
  • Color customization of your M.A.V.
  • Fully realized combat with locational damage, damage effects, performance decay with damage.

Features that are In Progress

  • Commander Parts- Will allow you a greater overview of the battlefield and grant you the ability to issue orders and help guide your team.
  • Stat tracking, player profiles, achievements, and player ranks and unlocks.
  • Campaign mode - The persistent online game mode
  • More parts! - Melee weapons, Long range indirect fire weapons, quad and hexapod bases, more cockpits
  • Improved level assets - Graphical overhaul of the levels is currently inprogress

System Requirements

    Minimum:
    • OS: Vista
    • Processor: Intel Core 2 Duo E6750 (2.66 Ghz)
    • Memory: 4 GB RAM
    • Graphics: 512 MB DirectX 9 (8800 GTX, Intel HD Graphics 4000, HD 4770)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: i7 920
    • Memory: 6 GB RAM
    • Graphics: 512 MB DirectX 9 (Nvidia GTX 260 / Radeon 4890 or better)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (189 reviews)
Recently Posted
Ramy
19.2 hrs
Early Access Review
Posted: August 22
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations.
Helpful? Yes No Funny
plasma123fire
0.9 hrs
Early Access Review
Posted: August 12
Product received for free
Received this game from an Alienware Giveaway. When playing the game you need a lot of patience and thinking! ;)

Pros
- Concept is good.
- Graphics for an Early Access Game is "good".
- Mech and weapons designs are good.
- Lots of customizations available.
- Awesome sound effects.

Cons
-A lot of lag in the game unless you have really fast internet.
-Building the mechs and choosing weapons takes time to get used too.
-Bugs
-Needs improvement in Map Designs (e.g. more textures, better map animations) but like it so far. It will improve over time hopefully.
-Needs a better match making system, current one mixes players with different internet connections, results in lag.

My overall opinion on this game is that it is good and it will improve over time hopefully. Can't wait for it to come out of Early Access.
Helpful? Yes No Funny
Alrhov
37.4 hrs
Early Access Review
Posted: July 12
Pros:
-Metric buttload of customization
-Stompy robots
-Loads of fun if you're a fan of Chromehounds or early Armored Core titles

Cons:
-Framerate issues in some situations (dropping from 60 to 11 FPS when firing 18 rocket pods at once)
-Moving and placing parts when building could be better
Helpful? Yes No Funny
D.O.W. ReKless
37.5 hrs
Early Access Review
Posted: July 9
If you Loved Chromehounds for the 360 then you will love M.A.V.

This game is still ALPHA like it states with a crap load of potentential. Most of what you recall from CH has sorta been implemented. Theres still much to be done but the game is playable and is quite exciting to see what your able to build from the various parts already in place.

I give this game 2 thumbs up.

Ohh and screw Sega, some will understand why :)
Helpful? Yes No Funny
jforel
1.3 hrs
Early Access Review
Posted: July 8
This game is terrible, because it doesn't let me rotate parts freely, nor does it let me zoom in or out. Will be asking for a refund.
Helpful? Yes No Funny
ernestvsmith
1.3 hrs
Early Access Review
Posted: July 5
I dont like this game. Graphics are bad, gunplay is odd. Menus are complicated, movement is staggered.
Helpful? Yes No Funny
ZombieMoses
18.1 hrs
Early Access Review
Posted: July 4
Does anyone remember a game from the Xbox ♥♥♥♥♥♥♥ 360 called Chromehounds? If so, you probably belong to a small but elite group of cult followers that love a game - and really a potential series - that existed so improbably, but was snuffed out before its time, much like the Firefly TV series. It was developed by FromSoftware, who are now famous for their Dark Souls series.

Here's the short list of what characterized Chromehounds:

-Slow, tactical pacing, more akin to a shooter such as Counterstrike than to most mech titles, especially console titles.
-A persistent online war game which tracked war progress by session-based, competitive team games*. This simulation would reset after a certain time period or after one nation was victorious over all others.
-A gloriously implemented garage which allowed you build up a 'HOUND' piece by piece, like LEGOs and to customize and personalize it with colors, patterns and a custom symbol-editor. However, your mech must ultimately obey the weight and power requirements, and the final result must be able to reasonably stand in a physically-realistic world; It must be balanced about its center of gravity.
-A deep, intricate set of mech roles which could be pure or blended together. The commander role in particular was interesting in the way that, the team relied entirely on them for coordination and intel, but the Commander in turn was almost helpless in pitched combat
-*A unique competitive team game mode which featured 6v6 base assault mechanics combined with team elimination
-A novel mechanic which prevented players from locating or identifying friend or foe, being able to communicate or even being able to locate themselves on the map unless the team secured and held communication arrays located around each session map.
-A carefully balanced set of player factions that posessed their own strengths and weaknesses which played out mostly in what sort of parts were available to players of a given faction. Certain 'foreign' parts could also be found on in a neutral market, which could be bid on with hard-earned currency. Some of the best mech builds integrated parts from all three factions.
-A combination of 1st and 3rd-person perspective, which allowed the player to switch dynamically, but also constantly see a small preview of the other perspective at the edge of their vision.

Modular Assault Vehicle (MAV) is a game which harnesses much of what made Chromehounds great; An absurdly robust and dynamic mech customization schema, a slower, more tactical pace that compliments the psuedo-simulator-like gameplay and an incredibly diverse set of roles which every player has to choose and blend carefully to make a well-balanced, coordinated team. However, what it adds in its own right is laudable. For example, the ability to create custom games and dedicated servers with custom team make-ups. Or how about AI-controlled bots in arena and siege mode? Not to mention, a brand new role of Engineer; a swiss-army sort of mech that can allow teammates to repair and resupply, deploy static base defenses, and expand the team's mesh network with deployable comm nodes. Currently, the game features an arena mode, which gives you a great way to quickly vet new mech builds, meet other players or to build up EXP, and a siege mode, which exactly captures that high-stakes, team-elimination/base assault mode that characterized the Neroimus War in Chromehounds.

As for early access, what MAV is currently missing at this date is the fully-featured, persistent war game - a la the Neroimus War -, the single-player story and a generous amount of polish* and optimization (oh, and Linux support). Some people are better off waiting to play the game when it finishes early access. But Bombdog Studios needs your support now. The Dev works hard and diligently to continually make progress on the game and is soon going to transition to working on MAV full-time! They need those sales and as someone who has already bought the game, I can confidently say it is worth paying even the full price point of $19.99 USD. Even though I bought it on sale, I didn't hesitate to buy my friend a copy after I'd played it and verified its legitimacy.

*In the interest of full disclosure: The AI is currently a work-in-progress, especially in the Siege game mode. Sometimes bots will ignore enemies that engage them and doggedly continue on towards the enemy base. Defender and Sniper bots in particular utterly fail to leverage the advantages of their classes. Bots cannot use the deployables. Support bots do not use indirect fire. The garage can be a little temperamental, but the quirks can be overcome with experience. Many of the mech parts that exist in the game are not even visible until you start levelling up. This can help avoid swamping a new player with too much information and clutter, but also makes the part selection seem quite spartan at first glance. Customized color schemes are quite bland in the execution; Every mech at distance in-game ends up looking dark grey aside from the most garish and absurd color schemes. The user experience is currently rather alpha, with big akward looking buttons and unlovely menu aesthetics. The default hotkeys are set up for ease-of-intuition rather than optimal-use. When playing with multiple monitors, the game window tends to shift occasionally, though thankfully only when navigating menus and not during gameplay.
Helpful? Yes No Funny
Drakonn
22.2 hrs
Early Access Review
Posted: July 4
Product received for free
hmm interesting how the bad reviews goes, not saying that they are wrong, most of them in fact, are right, but then why did i recomend it? well this is early access gameplay, this is NOT SUPOSED TO BE THE FINISHED PRODUCT, it will have bugs, erros, graphic issues, AI derps yadda yadda you get it, but the potential that this game promises is so good that i just love it, this game maybe in a year or 2 can be so good it is amazing, and considering all of this was archieved by a single person it is just insane really

Overall gameplay i find to be very entertaining, there is no "oh, but the arm goes here and not there!" you can build your mech as crazy as you want to, the only limitation(quite obvious one) that i found is that the legs must be bellow your creation and wheight limit, other than that let the imagination flow, just because of that you can make your mech play exactly how you want it to, tanky guy full of canons? sure, anoying fast guy with lots of dps? sure, i cant think of one build that would not work properly(unless it is meant to not work properly)

Most people get problems with the graphics, yeah i get them too actually, but obviously the game is not optimized yet because again, single developer, 1 guy working on a game, alone, besides tbh if you came here just to say "wow my gtx 1k+ cant run this game 0/10" then... why did you get it anyway? this is clearly not for graphics but for the gameplay so we can help this game to get better, of course the graphics are already looking good, me myself i run it at minimun but still i think it looks quite good and of course in the future there will be optimization so you can run on ultra on 100 fps

Multiplayer atm is kinda laggy, but of course actually last time i heard of the developer was working on that, so that it could be less laggy and playable, and repeating myself again, early access game, its not meant to be even a bit close to the final product, not even close to a beta really, this is barebones so expect to see lots of bugs n stuff
Helpful? Yes No Funny
LAzуßeAя
0.1 hrs
Early Access Review
Posted: July 3
Options are ♥♥♥♥ed and I can't find any good video settings for my normal setup let alonea 4k monitor or something. Gameplay is cluncky and not enjoyable. My honest review?


2/10 would definitely kill myself again.
Helpful? Yes No Funny
StillHere
0.7 hrs
Early Access Review
Posted: July 1
Product received for free
Good game, the only thing i thnk they should do is give you a small bit of help on building and making tags above the players so you know who is an enemy and who is a freindly cus i keep looking at my radar noticing that the guy next to me who i thugh was a teammate, WAS AN ENEMY. but other than that the game is great, a little laggy, but great. (yeh i got it for free)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
19.2 hrs on record
Early Access Review
Posted: August 22
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: August 12
Product received for free
Received this game from an Alienware Giveaway. When playing the game you need a lot of patience and thinking! ;)

Pros
- Concept is good.
- Graphics for an Early Access Game is "good".
- Mech and weapons designs are good.
- Lots of customizations available.
- Awesome sound effects.

Cons
-A lot of lag in the game unless you have really fast internet.
-Building the mechs and choosing weapons takes time to get used too.
-Bugs
-Needs improvement in Map Designs (e.g. more textures, better map animations) but like it so far. It will improve over time hopefully.
-Needs a better match making system, current one mixes players with different internet connections, results in lag.

My overall opinion on this game is that it is good and it will improve over time hopefully. Can't wait for it to come out of Early Access.
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Most Helpful Reviews  Overall
59 of 64 people (92%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: October 18, 2014
The game is just barely past the line of being something you can have fun with, and even then you need a high tolerance for playing games in an alpha state. You can see where everything is going, though, and the developer's reverence for Chromehounds is obvious.

He's been plugging away at this for a long time, and hasn't shown signs of stopping. Buy this, play it a little every so often, and consider your purchase an investment to help resurrect the spirit of Chromehounds.
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44 of 55 people (80%) found this review helpful
Recommended
2.8 hrs on record
Early Access Review
Posted: May 1, 2014
Been following the game for a while now, If your a Chromehounds fan this game has amazing potential, yes its a long way off from being anywheres close to being done. But having spoken to the game maker through the facebook page he seems commited to continuing to improve the game. This game deffidently could be an amazing strategy mech game in the future and even in this early developmental stage its still fun to play around with. So yes I would say putting the $20 in now is worth it especially if the game continues to improve on a regular basis.
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32 of 37 people (86%) found this review helpful
2 people found this review funny
Recommended
21.2 hrs on record
Early Access Review
Posted: May 2, 2014
It’s a Mech Game for PC! However, It’s still very much in Beta/Alpha, but it is still a lot of fun to play around with the mech building and then testing your creations. Also it does have a functioning multiplayer although it can get a little jittery at the moment, but it is still early beta. Overall this is an awesome game and I can’t wait to see new updates. Definitely worth the 19.99
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36 of 44 people (82%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: June 22
This game has gotten alot of negative review recently with the Alienware Giveaway. I think alot of people saw it and thought it was just another game that was in Early Access so the Developer could hide behind it if their were any bugs. This game is by no means that. This is barebones, in development, all around in incomplete. But that is not a bad thing. If you look underneath the rough edges of the graphics and the slightly buggy gameplay, there is real potential. The graphics direction is amazing. The fx and action are really intense. If you are looking for just another game to play this is not for you, come back and buy it in a year or two. But, if you are looking to go along for the ride of the development of this game and help it blossom into the MOA game it really should be, then buy it.
Please Note:
The developer of this game is one person. Given, he is the most dedicated person I've ever seen, he is just one person. Development is slow and steady.
The graphics are rough, but show real promise.
It says I only have a few hours but its bugged out some how, I have more like 45-50.
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19 of 19 people (100%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: July 12, 2015
this game is going in the right direction. still needs alot of work. but if you have ever played chromehounds then support this because it could be the chromhounds 2 he have all hoped for.
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28 of 35 people (80%) found this review helpful
Recommended
38.3 hrs on record
Early Access Review
Posted: May 1, 2014
I've had this game for a while now, and I must say, it has come a long way. It is a really fun game, and it is very much worth the money.

M.A.V. is considered the "spiritual successor" to Chromehounds and the developer has learned from its mistakes. This game will only be getting better from here, so get it while it's awesome!

P.S. Some people have been getting a black screen. The developer is working hard to fix this.
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21 of 23 people (91%) found this review helpful
Recommended
171.2 hrs on record
Early Access Review
Posted: February 1, 2015
I got this game back in 2012 as it was the closest thing to scratch that gaming itch I've gotten from Chromehounds, In the 3 years that I've watched this game it has come a very long way. It is still very rough around the edges but that's to be expected as features are still being added to the game.

Pro's
  • Extreme customization (it's like playing with lego's again)
  • Big stompy mechs (3~4 story tall)
  • Player hosted servers so it won't go down forever
  • Gold paint doesn't cost $500.00 (Alpha-1 backer swag)
  • Extremely awesome Dev, quickest patch response / fix is currently 1 hour after reported and he's always reading the forums / user comments even if he doesn't reply to everything.

Current Con's
  • Mav Building in the Garage is still alpha stage
  • Lack of Maps (expecially compared to chromehounds 100~ some maps you never played on because of the war's flow)
  • Still in early / mid alpha so features aren't all in yet like Campaign mode and lots of weapon types.
  • Sound system hasn't been touched much so it's extremely basic
  • Using an older version of unity due to the game being too big to compile on current newer versions of unity, we just have to wait for this one.
  • Currently no official servers, just mine and other user created ones.

Pretty much all of my cons center around the fact that it's still in Alpha stage and we're just waiting for updates to add missing or update older content to a much more finished state. Also if you want to play on the cutting edge try enabling the beta build (snapshot) to play on "unstable" releases as these are updated in a much higher intervals.
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22 of 25 people (88%) found this review helpful
Recommended
15.8 hrs on record
Early Access Review
Posted: April 6, 2015
I'm just going to gush a little.

Like a good number of players who have hopped onto MAV, I was an avid Chromehounds player back in the day, playing up until the moment the servers died. I've spent the years since then looking for another Chromehounds-like game; it captured a certain beauty in cooperative team play and customization that I haven't seen in any other game since. It was astounding to see that such an amazing gem of a game was being lost to time, with no new titles hoping to revive its unique play.

In looking for a new Chromehounds, I stumbled onto MAV a couple of years ago, when it was in very early stages. I remembered the name and checked back every so often to see how progress was going. After several months of forgetting, I came back recently, and was truly impressed with the progress so far; finally happy with the project, I decided to buy a copy.

It was a great decision.

MAV looks and plays like it was designed by somebody who loved Chromehounds and is serious about creating a game that embodies what made it great. Customization is true to the original game, giving the player a handful of parts and full control over how to build them. Moving across the battlefield, controlling the cameras, manuevering the mech, lobbing artillery and missiles; it all feels like playing Chromehounds again.

Alongside the clear dedication to reviving Chromehounds-style play, Bombdog Studios has provided some much-needed updated to the game design. Damaged parts no longer become shortcuts to cockpit damage; they are blown off the mech completely. Removing the (usually heavily armored) legs now completely destroys the mech instead of leaving them sitting and hoping an enemy comes by. Repair and reload stations have been added, where a player can restore a partially damaged mech after a tough fight - if they can get away from battle long enough to do it! New equippable modules add another layer of strategy, with players able to deploy walls, repairs, and communication devices on the field.

As it stands, the game is short a progression system; all parts will be unlocked on purchase. This will be streamlined when money and shops are added, providing players with decent progression and a slow introduction to the different parts to get used to them. Certain concerns that were big with Chromehounds, like balancing the cost of a mech's repairs and ammo against the amount that can be won from the enemy, don't exist just yet. That being said, it's very clear that the developers have other great ideas that are being implemented as the game develops, serving not only to shadow Chromehounds, but to use it as a stepping stone to create a better game.

I am eager and excited to see what comes next. Thank you so much, Bombdog Studios, for ressurecting my favorite game with a passion and reintroducing me to a world I thought I would never see realized again.
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