Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
User reviews: Overwhelmingly Positive (1,264 reviews) - 97% of the 1,264 user reviews for this game are positive.
Release Date: Mar 27, 2014

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Reviews

“I find this game to be extremely, extremely addictive...”
quill18

“All in all, Creeper World 3: Arc Eternal is a brilliant addition to an already fantastic series.”
Dad's Gaming Addiction

“Creeper World III - The Most Insane Tower Defense Game Ever Created?”
Awesome Robo

About This Game

Creeper World 3: Cellular automata takes over a strategy simulation.

Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.

Creeper World 3 bends what it means to be a strategy title.


Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.

User generated content is critical and supported at multiple levels in Creeper World 3.

Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.

Some of the high level features are:

  • Thermodynamic/fluid physics based play.
  • Billions of total missions.
  • Story arc with insane and unique enemies.
  • Explore hundreds of star systems with thousands of worlds in Prospector missions.
  • Hundreds of hand crafted missions in the Alpha Sector.
  • Dial up your own mission worlds using the 'Dial Map Device' and share the address.
  • Create your own maps using the included map editor.
  • Play on maps of variable size, dimension, and shape.
  • Script your own enemies and effects using the built in scripting language.
  • Terraform the landscape during missions to take the higher ground.
  • Discover experimental weapons that devastate the enemy.
  • Share thousands of unique maps with an established, enthusiastic on-line community.
  • Features a unique, original, and awesome soundtrack.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Dual Core 2Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
Helpful customer reviews
351 of 375 people (94%) found this review helpful
193 people found this review funny
308.3 hrs on record
Posted: August 19, 2015
Nearing the end of a mission, I look at the way I have networked my collectors across the map. How I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way.

And I realize, the creeper and I, we aren't so different.
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26 of 26 people (100%) found this review helpful
21 people found this review funny
42.6 hrs on record
Posted: August 18, 2015
This game is like bubblewrap. Very tedious and makes you question your sanity but oh so satisfying.
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14 of 14 people (100%) found this review helpful
15.9 hrs on record
Posted: December 30, 2015
What happens when you combine a tower defense game with supreme commander?
Creeper World 3 happens, and if you like any of the two before mentioned games then you should have a great time with this one!

You will not fight brain dead enemies who just walk down a single lane. Instead you have fight in all directions against a nano-machine like blob that is ever expanding across the battlefield. Add in attack robots, airstrikes and other nasty suprises and your in for a tough but fun game!

Contentwise Creeper World 3 offers quite alot for such a small title. A campaign with an interesting story (yes a td/strategy game with a story) unlockable bonus levels and the ability to create and share your own maps with the rest of the community.
All this combined will give you HOURS of challenging fun and replayability.

The sound effects and overall visuals are pretty basic but they get the job done. The soundtrack on the other hand is quite nice despite just having a handfull of tracks.
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13 of 13 people (100%) found this review helpful
3 people found this review funny
161.0 hrs on record
Posted: November 28, 2015
I love buidling a perfectly aligned energy grid.
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14 of 20 people (70%) found this review helpful
2 people found this review funny
17.3 hrs on record
Posted: December 29, 2015
So basically, it's an RTS with a twist - the enemy is (mainly) some toxic slime and you need to get rid of whatever is spewing it out. There's a fluid mechanism that makes it possible for the slime to build up and spread out, which is kind of neat (e.g. if you're on top of a hill, the slime will take longer to reach you and it flows into cracks and valleys first).

So, the one player campaign begins nicely enough, you get introduced to units and game mechanics. The story is also interesting (and is mainly what kept me playing). However, it seems that on every mission there is always something new; a new unit or building you need to take into consideration that does one special thing which you need to take out some specific enemies. They're not exciting or add much to your strategy, except "to kill unit X you need unit Y". Which doesn't give you much choice of an attack strategy at all, except to build whatever is required to make it through the level.

And this is where the game fails the most - every level is a grind. You quickly set up your defense perimeter, but once you manage that, it's slowly building up an attack force and inch by inch moving away enough slime to get to an "emitter", destroy that, and do the same for any other stuff you need to destroy. You know you'll make it, it just takes time and there aren't many surprises.

So, on top of not being very challenging or exciting except the first five minutes of every level, it takes between 45 minutes to over an hour to finish one. When you're finally done trudging through, you breathe out in relief - not satisfaction. Then you get annoyed because it has taken so damn long, and 90% of it was just waiting for things to happen.

So, to sum it up:

Yays:
* Interesting campaign story
* Fluid dynamics are nice

Nays:
* Levels are a grind
* Too specialized units make things more annoying than exciting
* Tactics are more or less the same every level
* Takes too long to finish a level
* Only exciting first couple of minutes on every level, after that it's just routine
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