Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
Análisis de usuarios: Extremadamente positivos (654 análisis)
Fecha de lanzamiento: 27 de mar. 2014

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Recomendado por mentores

"Strategy game where you hold out against a spreading creep with your turrets and slowly regain the worlds in a great story campaign. Very fun for hours."
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Críticas

“I find this game to be extremely, extremely addictive...”
quill18

“All in all, Creeper World 3: Arc Eternal is a brilliant addition to an already fantastic series.”
Dad's Gaming Addiction

“Creeper World III - The Most Insane Tower Defense Game Ever Created?”
Awesome Robo

Acerca de este juego

Creeper World 3: Cellular automata takes over a strategy simulation.

Instead of discreet units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.

Creeper World 3 bends what it means to be a strategy title.


Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.

User generated content is critical and supported at multiple levels in Creeper World 3.

Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.

Some of the high level features are:

  • Thermodynamic/fluid physics based play.
  • Billions of total missions.
  • Story arc with insane and unique enemies.
  • Explore hundreds of star systems with thousands of worlds in Prospector missions.
  • Hundreds of hand crafted missions in the Alpha Sector.
  • Dial up your own mission worlds using the 'Dial Map Device' and share the address.
  • Create your own maps using the included map editor.
  • Play on maps of variable size, dimension, and shape.
  • Script your own enemies and effects using the built in scripting language.
  • Terraform the landscape during missions to take the higher ground.
  • Discover experimental weapons that devastate the enemy.
  • Share thousands of unique maps with an established, enthusiastic on-line community.
  • Features a unique, original, and awesome soundtrack.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Single Core 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: Dual Core 2Ghz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 1 GB RAM
    • Hard Drive: 500 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 43 de 45 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2,947.7 h registradas
Publicado: 13 de diciembre de 2014
Ok the fact that I have nearly done 2000hrs on this game I think speaks for it's self. I love this game, there are so many elements to this that you can never get bored of it. I also own the first two creeper worlds which are great fun to play but this newer creeper world has gone above and beyond what I thought this game would evolve into.
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A 43 de 54 personas (80%) les ha sido útil este análisis
3.1 h registradas
Publicado: 18 de febrero
***Written using a key provided by the Developer for review purposes***

Creeper World 3: Arc Eternal is a unique tower defense game/RTS that is more tower offense than defense, something I haven't seen before. You are a captain of a ship who has just woken up after a very very long time in cryo sleep and in the time you have been gone humanity has vanished as all the civilasations that once were have been wiped out by the creeper, a strange organism which destroys everything it touches. At the time of writing this review I have only put in three hours and have barely scratched the surface but as you can see from other reviewers' play time there is a lot to this game and a lot of replayability.

+Nice pixel graphics
+Simple UI and great controls
+A very interesting story
+Interesting concept, instead of building towers in the path of an oncoming enemy you create networks of towers and take the fight to the enemy. There are small enemy towers which emitt the creepers which gradually spread across the map, using towers you have to beat back the creepers until your network of towers is close enough to use a special offensive tower which destroys the emitter. The gameplay is quite hard to explain and I probably haven't done it justice so it's best to watch some gameplay videos.
+Your towers can be moved as the creepers are beaten back out of range of your towers
+It's challenging without feeling too difficult or unfair
+The mission menu is an interactive starmap and you get to see your ship travel from one planet or star system to another
+Nice soundtrack
+Can be paused at any point during a mission
+You can create and share your own levels

-Either some people are god-like at this game or the leaderboards have been cheated
-If you make any mistakes with what you build early on in a mission it usually ruins your chances of winning, for example if you don't build enough reactors at the start and you run low on energy later in the game you will most likely be destroyed. It adds another layer of difficulty but it can be pretty annoying

Verdict:
9

An absolutely brilliant game that is more like an RTS than a TD with an impressively good story, a must buy for fans of either genre.

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El K.
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A 15 de 15 personas (100%) les ha sido útil este análisis
12.4 h registradas
Publicado: 30 de diciembre de 2014
Playing TD's as a youngun, who recently discovered the wonders of the internet, were absolutely incredible times. But I always got a bit tired of the repetative movement of putting down another tower, upgrading them blah blah blah.... and then just leaving the game to run it's course, throwing wave after wave of enemies until your computer began to stutter and lag behind as it was somehow managing to cope with an incredible array of pixals being thrown into your eyeballs. I am mainly talking about the infamous Bloons TD, which will always remain my favourite TD, although there are others. However, this game is a little different in that respect.

I like to think of it as a combination of a TD and RTS, in the sense that The Creeper, some blue liquid thing, is not stuck on rails and just has to get from A to B as it floats down a path ignoring all defences on its journey, it is instead open to go where it pleases, only limited by the geography of the landscape. The RTS element in the game is the fact that you build up cannons to protect your 'base' and resource collectors. They take time to build and must be placed strategically in order to maximise the efficiency of your defence and keep The Creeper at bay. After that, you must push forward and move your defences forward even more. But they can get delinked from getting resources, so extenders are put in place. On large maps, it can be very rewarding seeing a huge web of links and seeing your packages of Anti-Creeper and firepower flowing down these pathways.

In later missions, more enemies arise and give even more things to think about when planning out defences, but don't worry. A reasonably nice variety in defence types can help with that. But you'll have to play it in order to find out what.
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A 10 de 10 personas (100%) les ha sido útil este análisis
23.7 h registradas
Publicado: 25 de noviembre de 2014
An interesting take on the tower defense genre. In a lot of ways it plays a lot more like a conventional RTS, with interesting resource management, movable units, and requiring the player to offensively attack enemy structures, rather than sitting back and waiting. Instead of fighting discrete enemies, you battle back a flow of liquid-like creeper. Most levels have multiple viable strategies to beat them, giving the player a lot of decisions on how to tackle a level.

The game features a massive amount of content, with a lengthy, well written campaign, along with nearly infinite player created and procedurally generated levels.
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A 5 de 5 personas (100%) les ha sido útil este análisis
17.9 h registradas
Publicado: 3 de diciembre de 2014
This game is a little bit different tower defence. You don't meet waves of a enemy, but fight against a endless pool of goo (creeper) with guns and try shut the goo spring. (creeper emiter in game). The enemy has no AI but use gravity against you. In fact, gravity with good map design makes game hard but simple if your base is lowest level of map and creeper masses are coming from uper hill, you get my drill.

The game has prequels made by flash on the internet so feel free and try

Pros
- addictive
- no ♥♥♥♥♥♥ AI
- nice map design
- good music and SFX

Neutral
- story (solid and good but nothing spesial)

Cons
- repetitive
- too similar with flash versions
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A 5 de 5 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
38.8 h registradas
Publicado: 10 de marzo
Damn. This. Game.

Avoid it all costs. There is a good chance, if you were born before the 90s,
or even after, have a history of strategy games addiction and are suffering
from the almost always fatal 'just one more turn' syndrome; well, this game
may eat your soul. That what is left. As for it being real time, you'll just be
advancing your defenses one tiny bit more, just getting that one upgrade,
maybe, yeah, well, that strategic position and then, then call it a day.

You know what? From that position, the other two, just saying, be a matter
of minutes, at most. Well, that was fast, I might just set up initial positions
on the next planet, for tomorrow. Huh, when I set the alarm clock I still had
eight hours to sleep, now there are only five left? Damn it! I'm not going to
school anymore!

I won't talk about the gameplay. Things are already worse as they are now.
Don't let yourself get fooled by it's uniqueness, the well balanced challenges,
the well worked out story line or even the insane replayability.

You've still got the chance at a life! Don't waste it! I almost escaped.
But I did reinstall Creeper World. And I will be in Arc. Eternal.

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A 4 de 4 personas (100%) les ha sido útil este análisis
12.7 h registradas
Publicado: 21 de diciembre de 2014
I found this gem in a bundle that I had purchased. It's a mix between an endless tower defense and a real time strategy game. a purple ooze gradually expands and you have to defend against it and attack it, slowly expanding and growing your base.

I did feel like eventually I found a strategy that would work against most maps. Defend as large an area as you can, and then slowly but surely break through and take what you need. Part of the challenge comes in defeating the maps as quickly as possible, but if you take it slow, you'll eventually be able to beat any map which isn't time based.
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
39.0 h registradas
Publicado: 3 de mayo
Same as the flash game of the same name, with a bajillion times the content. One of my favorite strategy games because it cares more about logistics than twitch or line graphs.

I don't know what it is, but supply lines get me wet.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado: 22 de marzo
Immensely fun gameplay and awesome soundtrack. Don't be deterred by the graphics; the game doesn't need graphics because the gameplay is key.
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A 2 de 2 personas (100%) les ha sido útil este análisis
48.0 h registradas
Publicado: 6 de enero
Although some levels can get a bit grindy, the devs and level designers have taken great pains to ensure that you're constantly facing new challenges and new situations. Arc Eternal has some twists that Abraxis seemed to be lacking - most problems in previous iterations of the series could be solved with "add more gun."

Story's alright - better than I expected, actually - the user made levels and Alpha sectors have no shortage of additional challenges, and overall, Creeper World will more than pay itself off in entertainment.

For $15, you're getting something pretty damn sweet.
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A 2 de 2 personas (100%) les ha sido útil este análisis
41.7 h registradas
Publicado: 9 de marzo
Creeper World 3 is an absolutely brilliant game of logistics and equilibrium, where the goal is to fight a sea of fluid. Everything comes down to building networks of weapons, shields, and other devices to slowly push forward against the rising tide. Full map terraforming, a wide variety of weapons and upgrades, movable towers, artillery, shields, and aircraft are all tools at your disposal. The story campaign has a wide and clever variety of mission types and goals, and an interesting "big idea" sci-fi story line reminiscent of Arther C. Clarke is the icing on the cake here. The random mission generator, huge variety of additional non-story missions, and sizable community map selection ensure you'll never run out of new challenges. A generally slow pace, as well as full pause-and-issue functionality, ensures that you can play as methodically as you like. Fair warning, there is one timed mission in the campaign (Farbor), but after a replay or two you'll be able to beat the 35 minute timer without too much difficulty. Being smart is always vastly more important than being fast in this game.

Any fan of strategy, especially logistics-heavy strategy, would do well to check this one out. Highly recommended.
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A 2 de 2 personas (100%) les ha sido útil este análisis
46.4 h registradas
Publicado: 11 de marzo

Creeper World 3 is quite a unique game, it feels like a tower defense game mixed with real-time-strategy elements.

Like in most other RTS games, you have to build a base, though here it is more like a 'power grid', which is essential to power all your defensive and offensive structures. The main difference here though, is the enemy. Instead of tanks, humans or monsters, you have a lava like liquid, that slowly creeps its way to your base and tries to 'fill' the entire map.

It's called 'The Creeper'. I know, it sounds like the name of a cheap 60s horror movie, but it's not.

Anyways, most of the time you'll build turrets, mortars, jet fighters and bombers to defend yourself from The Creeper. But usually that's not enough. You also have the option to 'terraform' the environment. That way you can either dig trenches, or, which is a lot more effective, raise the terrain to wall off your base.

The whole process is quite a lot of fun, especially when you unlock things like the Bertha, which is a giant cannon, or the Thor, which is a giant spaceship with multiple turrets that rains death from above.

The thing I like the most about Creeper World 3 is that you can play whatever way you like. This might be the slow and defensive way, or the fast and offensive way. This is quite important if you care about getting in the top 10 list of each map. These lists are primarily sorted by how much time it took you to complete the map, though to be honest, you'll have a hard time beating the best times, since they're usually around 20 to 30 seconds for each map. This is especially frustrating because I doubt those times are legit most of the time.

All in all though, Creeper World 3 features a huge amount of content, which is good if you like getting your money worth. It's also bad if you want to 100% this game, because judging by the amount of levels, it might take you hundreds of hours to do so.

There's also the fact that you can make your own maps, and play other players maps right inside the game. This gives Creper World 3 almost infinitive content, though some player created levels might be too easy, or even impossible to beat.

Conclusion: Amazing game with an enormous amount of re-playability, easily worth the full price if you're a fan of tower-defense/RTS type of games.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
77.3 h registradas
Publicado: 20 de diciembre de 2014
Trying to complete every level is a great way to waste the the rest of your life!
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A 1 de 1 personas (100%) les ha sido útil este análisis
167.6 h registradas
Publicado: 4 de diciembre de 2014
One of the best casual games ever (along with the first two Creeper Worlds). After you beat the campaign, user-made maps (downloaded in-game) will keep you busy forever.
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A 1 de 1 personas (100%) les ha sido útil este análisis
177.1 h registradas
Publicado: 4 de diciembre de 2014
Looks simple and kinda goofy at first glance. Amazing. Deep. At least try the demo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
20.6 h registradas
Publicado: 22 de diciembre de 2014
Surprisingly good game series and it's growing in quality, complexity, polish and number of titles. It's actually real time strategy rather than tower defense -- much more dynamic and fun.

The creeper is the enemy; there are structures on the map which will produce waves of creeper, which are hazardous to your units. Some structures will launch creeper artillery into the middle of your infrastructure. You use weapons to defend yourself and push the creeper back. Towards that end, you must acquire and manage your resources. Your objective is to destroy enemy offensive structures and the score is determined by how fast you can do it.

The high variety of maps presents a unique challenge every time. You can play it safe and ensure victory at lower scores, but the real challenge comes when you strain yourself and your units to win as fast as possible.
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A 1 de 1 personas (100%) les ha sido útil este análisis
24.7 h registradas
Publicado: 12 de diciembre de 2014
The story mission in this game can take quite some hours to beat depending on your skills, and once you are near completion of the story missions you realize how much more content the game has to offer, it has lots of extra maps to unlock and if you get bored with that you can download community based maps or make your own.

The maps consist of 10 different heights on which creeper flows (a living all consuming liquid), on each map there are emitters that will slowly fill up the map with this creeper.
You will need to build shields, cannons and mortars to defend your base while building energy gathering structures to keep things running, you will get slowly stronger and the defense will gradually become offence until you can destroy the creeper emitters.

You can manipulate the height of the map with a certain structure to flatten the ground, build a giant wall against the creeper or dig a hole for it.

The faster you take over and beat the map, the higher your score will be, it is all about speed and managing your energy levels.

It is not really a TD game it is more like a balance war, whether you or the creeper grows fastest.
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A 1 de 1 personas (100%) les ha sido útil este análisis
26.8 h registradas
Publicado: 3 de abril
Throughout the storyline, this game is good. Then you get to the alpha sector. Dumb levels put is there just to be annoying. They spam you with everything possible. I really liked the game up until that point. Some might argue "The game is meant to be a challenge!". That's not a challenge, that's just stupid. I'm dissappointed that Knucklecracker would leave those in.
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A 1 de 1 personas (100%) les ha sido útil este análisis
34.7 h registradas
Publicado: 10 de mayo
Incredibly fun game to play. Having played CW1&2, this game is definitely the best in the series in terms of complexity, graphics, and strategy required. Don't let the tower defense flag turn you off of this as this is not a typical tower defense game. Your enemy comes at you in literal waves of creep that will get into the nooks and cranies of your defenses if you aren't careful and wipe you out without mercy.

These games just keep getting better.
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A 1 de 1 personas (100%) les ha sido útil este análisis
41.7 h registradas
Publicado: 11 de mayo
Tower defense with RTS elements.

One of the best little strategy games i've found on steam. A real Gem.
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