Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.
User reviews:
Recent:
Very Positive (17 reviews) - 82% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (339 reviews) - 92% of the 339 user reviews for this game are positive.
Release Date: Apr 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As some of you may know, we already realeased a private Alpha for our Kickstarter backers at the end of december 2014. We got excellent feedback from them, and they shared a lot their experiences with us to help improve our game. That helped us a lot in the development.

Now, we want to take the necessary time to keep doing a great game, we don't want to hurry and botch our game. Setting an Early Access on Steam is a good way to fund many new aspects of the development and enhancement, keeping close a larger community to listen to their feedback while the development evolve.”

Approximately how long will this game be in Early Access?

“We can't give an exact date because we want to do an awesome game above all. However, we expect to have finished it in spring 2016, but can't do any promises.

If the game needs more time we will spend more time on its development. We don't want to realease it half-finished or buggy.”

How is the full version planned to differ from the Early Access version?

“We'll expand the content and improve the game throughout development, features will also be refined and adjusted based on players feedback.
We plan to have:

- Performance improvements,
- More playable characters,
- More environments and dungeons (specific mission zones),
- More missions modes,
- More backstory,
- More musics and sounds,
- A complete and rich mission editor for players.”

What is the current state of the Early Access version?

“- We set a tutorial to help you handle the controls (run, jump, grind, wall jump, handle, scan a swith to open a door or acitivate a mission, squat, carry a gameball and throw it on a target, rewind at a previous position)
- The map is a large and vertically height city,
- Many missions are already available (races, gameball matchs, postman missions)
- A mission editor is available for the players that allow them to share their missions on line.
- You can play as well on line and off line. there is no difference between these two modes except you can meet people in game or not.
- Online missions are the same as offline ones but can be played with/against other people.
- There are 4 playable characters with swap color and height change possibility,
- They can improve their speed, jump, force, and energy with XP points earned with missions.
- Cameras will send you secuboxes after you when you are carrying a gameball to get it back, or will deploy holographic barriers to obstruct your way.
- 60 hidden gamegirls all around the city,
- Sabotage the Great Administrator's propaganda by deactivating the anti-video game holograms you will see in the city.
- The Gamer Resistance put some holographic items in the city. These items will above all guide the beginners to roam into the city and take some risks, offering some xp points.
- The scanner will help you to locate missions or players around you. It also indicates the cameras and the anti-video game holographic propaganda.
- You can also use the scanner to get informations about the story of the city while scanning some elements (poster, environment objects, holograms...)”

Will the game be priced differently during and after Early Access?

“The Early Access is less expensive than the finished game, the price will not change during the Early Access.”

How are you planning on involving the Community in your development process?

“We really pay attention to all the comments/feedback/walkthrough videos concerning our game. We want to listen to our community.
Then, people can share their in game experience, their feedback, or their fanarts on our forum with us and other Hover:RoG players, but also with people who are just curious about the game.
As you know, we are developers. But we are above all players! And we share many of your wishes. It's important for us to be sure our community and us want the same game.”
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Buy Hover : Revolt Of Gamers

 

Recent updates View all (31)

April 26

Official release on May 31st!



Big news today, Hover : Revolt of Gamers will be officially released on May 31st on PC, Mac & Linux.

Expect a big release update with a lot of new content including the Administrative District, the Orbital Station and Krow the new playable character !

We will publish detailed posts about the release content in the coming days.

Note that consoles release is expected Q4 2017!

39 comments Read more

April 14

New Patch Today: Hideki's musics are here!



We released today a major patch for the Early Access on Steam. It brings many new cool stuff into the game and solves a bunch of minor issues.

New Stuff :

  • Hideki's Musics are here!
    As you know, we have the great pleasure to partner with Hideki Naganuma as guest composer for Hover: Revolt of Gamers. As a reminder, Hideki is the composer of Jet Set Radio, Jet Set Radio Future, Sonic Rush, and many more great video game soundtracks.
    You can listen to Hideki's tracks by going to the Fusty Pub or to the Gamer’s HQ!
  • The Trick Score System is back!
    Tricks don’t give energy anymore, but they increase your score, which in turn will give you more energy at the end of a trick combo. Grinding and sliding will keep giving energy instantly.
    After a 100 points trick combo, you will generate an Energy Aura, it’s useful to boost your allies, open special containers or for some missions.
  • 2 New Mission Types : Trickscore missions and Condenser.
  • Two missions added in district A
  • The Codex has been updated!
  • The ‘Friends Only’ online mode is now available.
  • There’s a new tunnel in Haven District, which leads from MoreMoreMore to Korupa.
  • Some wooden springboards and grind springboards have been added throughout Haven District.
  • After the Sewers missions, Momo is now waiting for you under the HQ’s entrance.
  • When scanning, missions far from you are now displayed.
  • There are now step sounds when landing from a jump! (about time!)
  • Photon has been updated. (Online multiplayer system)
  • Every pop-up messages have been redesigned.
  • New container type has been added, it’s locked with a condenser and unlockable with a high trick score.
  • Containers light has been increased.
  • There are more information displayed when hovering on chips in the character window.
  • Slight feet vibration when sliding or grinding.
  • Slides have been radically changed, you can now take curves and keep your speed.
  • Energy is saved during rewinds, to avoid some mechanic exploits and make it easier to use. If you take an electric shock, your energy won’t be saved.
  • You cannot interact with items during custom missions or when creating custom missions.
  • Steam must be open to be able to play.
  • Mission musics are now more diverse and don’t depend on the scene/map.
  • Spy Drones Energy no longer displayed, counter now displays the remaining hits needed to take it down.
  • You can now see the Administrative district from afar.
  • When doing an “every man for himself” mission where you lose, the winner is now displayed.
  • The Mac version has been updated too
Various Debug and other fixes/improvements :
  • Gamers and Breakers portraits are now displayed with the correct colors during dialogs!
  • You don’t drop the gameball anymore after a very high jump.
  • Rank is now correctly displayed when it’s above one thousand. (I feel a joke’s missing there…)
  • Slope management has been improved, jumps are now affected when running up slopes.
  • Holotello’s texture has been tweaked a bit.
  • Grinding is much simpler now, and jumping when sliding isn’t glitched anymore.
  • In 3rd person view, characters don’t look at the ground or the sky anymore, it made them look strange.
  • Rank is now correctly displayed during dialogs.
  • Spamming the slide key when running isn’t possible anymore.
  • Walljumps don’t make you lose speed anymore.
  • Some visually broken bumpers are now slightly tilted.
  • Spy drones sounds aren’t glitched anymore.
  • Graffitis textures are no longer overextended when looking at them from the side.
  • E-Swap points are now out of order less often.

Translation by Alexandra Amblard

32 comments Read more
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About This Game



Hover: Revolt of Gamers is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.


The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.

You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.

Hover: Revolt of Gamers is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover: Revolt of Gamers is also a community-driven game offering many tools to players to create missions or mini games.



An amazing City
Hover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.

Full Open World
Experience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.

Build your team
10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.

Various Gameplays
The core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.

Choose your experience
Instantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.

Create your own challenges
Without leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.

Crazy movements
Equipped with high-tech suits, gamers are able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps. As many ways to play with the City's verticality and escape the police.

Tricks and combos
Demonstrate your skills by realizing grinds and crazy tricks and prove you are worthy to become one of the Resistance's leaders. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents' moral and boost your allies' statistics.

Experience, skill grid and chips
Gain experience and unlock chips that improve the aptitudes of your Gamers. You can trade your spare chips in order to get better ones through the E-Swap trading system.

Online multiplayer
Join your friends online at any time and continue the adventure together, whether you are cooperating or working against them. Participate in race, events or scoring battles created in real time by the community.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i3-4130 @3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 5870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Minimum:
    • OS: Snow Leopard 64-bit / Yosemite 64-bit
    • Processor: Intel® Core™ i5 @2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GT 650M
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

What Curators Say

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Customer reviews Learn More
Recent:
Very Positive (17 reviews)
Overall:
Very Positive (339 reviews)
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