Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
User reviews: Mixed (326 reviews) - 68% of the 326 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Recent updates View all (21)

September 10, 2015

A Wizard's Lizard 2.5.0

This update brings some cool new changes to A Wizard's Lizard! Most notably, we've improved the dungeon layouts in terms of the paths through each level and special room placement.

Additionally, this update includes a few bug fixes, including some potential fixes for Mac stability! If you have any feedback on Mac performance, please let us know.

Don't forget, we're Kickstarting a sequel to A Wizard's Lizard! Please help us spread the word!

Full 2.5.0 Patch Notes:

  • AWL2 Kickstarter CTA on Title screen
  • Locked chests and doors now describe the key required when interacting
  • Improved dungeon layouts: More interesting room connections, and later floors are smaller, in general
  • Certain special rooms are now zone wide. For example, the blueprint vendor in the Cemetery can appear on any floor
  • New room types which may contain rewards or danger!
  • Pentacles appear on every floor
  • Shops are now randomized such that each shop has a chance to sell either items or health, or offer gambling
  • Gambling shops are now staffed by killable merchants
  • The Feather of Flying can now be found in chests and shops
  • Removed the Feather of Flying from Luna's unlock quest
  • The "merchant" in Amberfall now sells one of many different items, cheap!
  • Improved AI for Hive Totem bees and Soul Call dragon familiar (Monsters are prioritized over barrels and immune targets are ignored)
  • Buffed Soul Call dragon familiar's damage output
  • Allow gamepad analog input to scroll achievements list
  • Slightly reduced drop rate of fruit in the Cemetery
  • Updated frameworks for performance/stability

Previous patch notes

A couple of things to note:

Mac/OSX
If you encounter a "Disk read error" when downloading the patch for Mac, please uninstall the game by right clicking on the game in your library and selecting "Delete local content". Then, reinstall the game.

Linux
Unfortunately, we're experiencing some issues with the Steam overlay on Linux. For this reason, the Linux version of AWL is still at 2.4.0. We're working to get this resolved and get 2.5.0 to Linux ASAP. The good news is that we're also making progress on other Linux issues as well.

2 comments Read more

September 1, 2015

A Wizard's Lizard 2 Kickstarter is Live!

We just launched our Kickstarter campaign for A Wizard's Lizard 2!



A huge THANKS to our AWL community for supporting us and we hope you'll join us for another adventure!

8 comments Read more

About This Game

Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac and Linux. Explore ever-changing dungeons, filled with valuable treasure and powerful items, while battling back the hordes of evil. Rescue townsfolk to improve your town and aid your next trek into the dungeon.

Fans of The Legend of Zelda, Gauntlet, and The Binding of Isaac will love the retro-inspired twin-stick action of A Wizard's Lizard.

When the wizard of Amberfall unlocks the magic of eternal life, Death comes to take him away. Now his faithful pet lizard must brave procedurally-generated dungeons to save him!

Master Life & Death: Death is only the beginning as you continue to unlock secrets in the realm of the dead. Find hidden items only accessible to those who have died and discover the power of resurrection. Tread carefully, the dead do not wish to be disturbed.

Rebuild the Town: Rescue townsfolk trapped throughout the dungeons for increasing reward. Discover lost blueprints which allow the town's blacksmith to craft new weapons and armor.

Restore the Museum: Search Death's domain for stolen artifacts and legendary weapons. Every item you find is returned to the museum for display. Can you recover all of the powerful weapons, legendary armor, and magical items?

Control your lizard using your favorite gamepad (including the Xbox 360 controller) for full 360 degree movement and attacking.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Storage: 150 MB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Storage: 150 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware accelerated graphics with dedicated memory
    • Storage: 150 MB available space
Helpful customer reviews
8 of 12 people (67%) found this review helpful
3.3 hrs on record
Posted: December 23, 2015
Is it even possible to have a top-down dungeon crawler infuse both Binding of Isaac and Zelda, when the former is an inspiration of the latter already? If so, then A Wizard's Lizard is that game. Quick-paced, extremely versatile content, randomized each time, in a cute yet not too simplified draw style.
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11 of 21 people (52%) found this review helpful
12.4 hrs on record
Posted: October 12, 2015
This is a rogue-lite and I love it. Replayability takes a little hit because the gameplay tends to get a little stale after a while. But it's a fun game regardless.

Subjective: ★★★★★✬
Objective: ★★★★★ — Graphics: ★★★ — Content: ★★★ — Handling: ★★★

http://played.today/a_wizards_lizard.html

https://www.youtube.com/watch?v=YhYmcLW8RGU
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1 of 2 people (50%) found this review helpful
7.1 hrs on record
Posted: September 22, 2015
https://youtu.be/yQr4oNbonsM

A cute and challenging game styled in the 'Zelda' format.
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1 of 2 people (50%) found this review helpful
8.1 hrs on record
Posted: October 5, 2015
A cute game that can actually prove very frustrating and a little challenging at times. Would recommend it!
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118 of 139 people (85%) found this review helpful
17.8 hrs on record
Posted: June 17, 2014
You awaken in a Wizard's Tower as Raga, the adorable reptilian familiar of a great wizard, only to witness your master being taken away by Death himself. After a brief tutorial, it turns out the little guy wants to take on Death's Crypts and its perils all alone and here your adventure begins. The story is very straight forward, very effective and is perfectly reminiscent of the best titles of the 80s and 90s. A Wizard's Lizard is a fantastic new top-down ARPG dungeon crawling experience which borrows many light elements from the roguelike genre, making it a more than worthy addition to Steam's growing library of rogue-lites.

While beginning A Wizard's Lizard I can see that buried under all of it's simple and elegant charm there is a lot of content to be discovered. The first thing I noticed is that aside from our strong-willed little Lizard mascot, there are 4 more mysteriously blacked out character slots for unlockable types all of varying look and ability. After the short cutscene and tutorial you stumble into the huge halls of a luxurious and massive museum where you learn that the cherished artifacts of this sprawling monument have been stolen by, once again, Death himself. There are at least six different vast rooms in the museum all full of empty podiums for you to fill up with items, enemies and a vast array of other unlockables that you find throughout your journey, just another telling sign of the incredible amount of content and replayability that you will find with this game.

Your next stop before getting into the chaotic meat of this addictive game is the town which you'll notice at first seems a little empty. You find out that lost in the Cemetery ahead are the people of this once thriving town for you to find who will give different perks such as discounts in shops which are all persistent throughout your plays and once again adds another insane layer of content to this already hefty game. As you find people certain areas of the town will fill out for you to interact with including the Shop and Tavern, creating more and more reason to revisit the starting area as you delve deeper and deeper.

You have several main abilities to master in your endeavors through the dungeons ahead including your main weapon which is tied to precise right-stick directions, a dash ability, soul Orbs which act as bombs, and Totem Poles which act as defensive towers with different forms for you to find and try. There are loads upon loads of different items and artifacts to find of varying abilities such as the skill to see damage numbers in combat or increased attack power and every single one of them alters your gameplay just enough to change up your playstyle on every consecutive run, keeping you on your toes each time.

The game is definitely challenging though you are given a second chance with the very cool and unique life/death system, plunging you into the realm of the dead upon the loss of life and turning you into a ghost for extended play. This isn't as much of a relief as it sounds, however, as you will be joined by the rampaging spirits of foes killed in the past.

As you get into the core gameplay things happen very quick instantly throwing you into the hectic rooms of the cemetary all of which are procedurally-generated and randomized in classic roguelite fashion, bustling with hordes of enemies and destructible objects scattered all across the enviroment. The action itself is very tight, precise, fast paced twin-stick fare which require quick reflexes and fast thinking with your arsenal of abilities and there is so much going on in a single room it can sometimes get overwhelming. Luckily with the perks you get from various items, upgrades to your abilities such as Totem Poles, persistent bonuses from rescuing townspeople, and discoverable shortcuts the game becomes more manageable, fun, and addictive with every play.

Most will be quick to put this in the same category as other top-down roguelites of recent years, but I'd say A Wizard's Lizard sets itself apart by achieving a much closer feeling to the classics it was inspired by than titles such as Binding of Isaac by having a much stronger and more realized resemblance to the sound, aesthetics, and gameplay of old favorites akin to Zelda or Gauntlet. There is no limit to the replayability of A Wizard's Lizard, and it is a must-buy as well as a very welcome addition to the world of roguelite dungeon crawlers.
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