This fast, fun and challenging sci-fi game is truly like no other 3D racer, it will make you cry JUST ONE MORE TRY! Race through beautiful procedurally generated 3D space-scapes or a set of 13 hand-crafted challenges that will put your skills to the test.
User reviews:
Overall:
Mixed (41 reviews) - 56% of the 41 user reviews for this game are positive.
Release Date: May 16, 2014

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Reviews

“The gameplay is rock solid, and while extremely challenging it is addictive enough that you will find yourself attempting just one more go.”
8/10 – GAMERamble

“Go faster, go faster, go faster, go faster FUUUU too fast!”
#HyperRage – Rooster Teeth

“EVERY SECOND COUNTS”
Indie Game Magazine

Just Updated

Rage Runner 1.8.0 - Endless Mode

We are proud to announce the release of version 1.8.0.

What's New

The main highlight of this release is Endless Mode which features procedural level generation, a larger trench and all sorts of other cool stuff!

COMPETITION
Compete on the Daily Level and pass the corpses of other crashed players. Score in the top 3 at the end of the day and you can unlock the fastest ship in the arsenal!


JOYRIDE
Want to kick back and relax with some nice tunes? Try out joyride mode, where everyone's always a winner! This mode is great for children! 3 gold stars guaranteed ;)


CHANGES
The old Rage Runner is still here but you'll find it tucked away in PRACTICE mode. Further changes:
  • Added 11 Achievements
  • Added 5 Leaderboards
  • Added 4 official levels - These were originally available on Steam Workshop but have been added to the game for higher visibility.
  • Various bug fixes

Feature List

Make custom levels!

Full Controller Support


This game only supports Xbox 360 controllers. Other controllers may work but their button mappings may be unpredictable.

Feature List

  • 57 Steam Achievements
  • 19 Steam Leaderboards
  • Level of the Day
  • Unlockable Ships
  • 13 handcrafted levels
  • 100,000,000 Procedurally Generated Levels
  • Tight Controls
  • Kid Mode (Joyride)
  • Level Editor
  • Great Soundtrack

About This Game

This fast, fun and challenging sci-fi game is truly like no other 3D racer, it will make you cry JUST ONE MORE TRY!

Race through beautiful procedurally generated 3D space-scapes or a set of 13 hand-crafted challenges that will put your skills to the test.

Key Features
* 57 Steam Achievements
* 19 Steam Leaderboards
* Level of the Day
* Unlockable Ships
* 13 handcrafted levels
* 100,000,000 Procedurally Generated Levels
* Tight Controls
* Kid Mode (Joyride)
* Level Editor
* Great Soundtrack

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 1.5 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 7600 GT / HD 2600
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7/8
    • Processor: 1.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: 8800 GTS / HD 2900
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Xbox 360 Gamepad Recommended
    Minimum:
    • OS: OS X 10.5 or later
    • Processor: 2 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800
    • Storage: 300 MB available space
    Recommended:
    • OS: OS X 10.5 or later
    • Processor: 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Nvidia GT 750
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (41 reviews)
Recently Posted
Sports_71
0.9 hrs
Posted: August 24
wish i could get money back, seeing as i didnt like thegame at all. Wasted money.
Helpful? Yes No Funny
isakhognason
0.5 hrs
Posted: January 9
I do not recommend this game at the current stage of development since it is really unpolished.
Helpful? Yes No Funny
Kìrîtö_❤️'s_ŧüñà™
2.0 hrs
Posted: December 24, 2015
It's a very good game. Very challenging for Hard and Expert Checkpoints mode. Great music and theme enviroment for the game.

However I mainly bought this game for Workshop use. But there's no in-game tutorial on how to design your track. I find it very confusing.

So I'm going to go neutral for this game, in between yes and no.
Helpful? Yes No Funny
drgonfire1
0.8 hrs
Posted: November 23, 2015
To put it bluntly: There's little reason to play this game for more than a few minutes to get the full experience. You are a space craft in a constant forward run attempting to avoid objects. Any crash and you restart. The game has two modes: "Endless" and "Practice." Oddly, Practice is the actual game, or at least what you can consider a game as it has multiple levels and some manner of objective to the courses. Endless is as it sounds, a simple straight track that goes for as long as you can stay alive. In either respect, it becomes quite repetative very quickly. Endless is filled with asteroids and debris along a straight corridor, and Practice is a series of runs through various obstacle courses. The only appeals for this, for me, were the possibilities of variation, something that would make each play through feel like a genuine challenge. Instead, it comes off flat and rather monotonous. The music is fine enough, and the controls are good enough to fly with, but overall the polish of the game is lacking. There also seems to be no further support on this game since it's release, meaning that while there is a large screen in the Game Select Menu for multiple other modes, nothing has been added to it to bring anyone back.

Long and Short, even on sale, save your money on Rage Runner.
Helpful? Yes No Funny
sitebender
2.1 hrs
Posted: September 13, 2015
On the surface, Rage Runner puts you in a fixed wing jet and forces you down a corridor in a race against the clock.The main game has two modes, endless and practice, which feels more like the real meat of the game. When you look deeper, you'll find an arcade mode that has its own main game that happens to be a 2.5D side scrolling shooter mixed with a mouse cursor shooting game. Inside the arcade mode is two mini games, one is Rage Runner's own version of Super Mario Brother's first level and the other is a game where you juggle a key. This circus has a lot going under the big top.

As for the main game, it can best be described as Star Fox inside a hallway. You'll have to navigate the long corridors, dodging walls, smashers, low ceilings and high floors. Your winged future jet is wide, but tall, so to make it past a lot of walls you'll need to turn with the simple touch of a button that immoderately shifts you. The vessel has a boost of speed that lets you charge forward and an air brake that will halt your movement no matter how fast. It holds you there and lets you fly again after a moment, so there's no need to hold the brake. Then, to blast your way through doors, you come equipped with a forward cannon that only fires if you have enough ammunition collected from giant blue spheres.

To get additional time and even earn the right to boost, you'll need to touch smaller blue orbs that can be found almost everywhere. Imagine them as a guide giving you incentive to shift your jet up or down as a warning about the walls coming your way.

If you scrape yourself on a wall, ceiling or floor there's no problem. You only stop when you slam into a wall. One wreck and you'll have to retry from the start. It makes for a fast paced one more try attitude, but the game should hasten your respawn rather than showing your crash and forcing you to chose to retry or exit. I will admit this type of game makes me want to exit more than keep playing.

When you finish one practice level, a new one unlocks. There are thirteen in all and there is even a level editor and Steam Workshop support to find new levels. The endless mode lets you select your difficulty and play a random game or designate a seed. The endless mode is completely different and has you flying between two sets of tubes while space rocks and debris obscure your path. There are no blue spheres or orbs to pick up, instead you start with a few shots in your cannon to make asteroids disappear. For each checkpoint you reach, you get a refill. It feels much easier than the practice levels.

One thing to note is how the endless scoreboard pops in every few seconds, obscuring your screen with a flat blue box to tell you rank 950, rank 900, rank 850 and so on. It can be amusing in a way, because the box is stapled to a point near your ship and not to your camera view from far away, to near has only the corner of the notification. Of course then your ship is too big and obscures your view, but there is also a bumper angle view.

There are budget games and then there are cheap games. Rage Runner feels cheap visually. The visuals during the game are serviceable with a lot of the same used textures and that's forgivable, but what's awful are the menus. Bold single color menus with no style other than the most basic shapes with text.

The menus are inconsistent. The game allows for 360 controller support or keyboard and mouse support and it makes use of the controller support on some menus. Other menus, you're forced to use a keyboard, while others you need a mouse to click buttons. The inconsistency is so bizarre. To make things more interesting, the arcade game has its own separate menu and loading screen.

Its as if they are two completely different games have been stitched together as one. The arcade mode even has its own settings that look completely different from the main game's. This is one of the biggest anomalies that I've seen when digging through indie games. The arcade's menus look like they had work and effort put into them.

Another odd thing is how selecting the arcade game from the main menu forces you to select "arc" from a different list of games that has only one game. It could streamline things to just take people to the arcade game. It even has its own style of loading screen.Once its loaded, you need to use only a mouse to select "Play game," so that's three things you need to click on, but it goes one step further, because you need to press start on a 360 controller making that the fourth step. There is no key or mouse button to progress this except for the 360 controller.

This tacked on arcade game forces you to enter your name and that's fine, but the main game knows your name. You can play the arcade game with four players and there is a trap, because if you chose character select it takes you to name your character. Its a trap because there's no way to confirm your name even with two "done" buttons. Clicking them, hitting enter, space, escape and using the controller all fail. This is the same screen to name your character in the first place so it does work, but it works elsewhere.

Now that I've covered all of the surface level issues, its time to dig into the real "ARC" game itself. Story mode has you in a gun turret shooting down boxes using a cursor on the screen. Playing this with a controller could be better, such as a dash button for the cursor. Cubes appear, shoot projectiles and then your turret runs out of ammunition laughably quick. You then need to teleport yourself to a pod and run as a person to the ammunition box, grab it and run back to the teleporter where you can take over the turret again. As a person, one hit will kill you and make sure to use your few shots of turret ammunition wisely, because after two boxes, no more will spawn in. In fact its a lot easier to just shoot down the enemies using your character. His laser has no ammunition. Completing a wave starts a new one.

The first mini game is a Mario clone with guns. In this single level, you'll find pipes, spiked rolling enemies and support beams that block your vision. There are bricks to shoot and question blocks to earn credits by shooting. You can jump and shoot in almost any angle, but its missing one key ingredient to any Mario game and that's the ability to run. Without having a run button, it makes any pit a difficult death trap. One of the gaps you need to just about hover over the edge to make it.

The juggle mini game makes you juggle a key by shooting it. Your lasers bounce off the walls and floors so its possible to shoot yourself if there's no way to dodge your projectiles. Its dull, but hey at least its here.

Well if you have a Youtube channel that wants to make fun of games, oh I highly recommend it. For anyone else, avoid Rage Runner. Even the main game feels like it should be on a mobile device and just lacks any polish to make it more engaging. I hope that the developers can learn from this and at least learn consistency with menus as well as sticking to one idea.
Helpful? Yes No Funny
Shaost
3.9 hrs
Posted: September 9, 2015
Rage runner pilot a ship, go through an obstacle filled corridor, try not to crash into everything you see, but while trying to dodge, keep in mind that you have a timer. This game throws everything it's got at you, and it won't give you time to breathe.

Graphics - It's not that hard on the eyes, true it could look better. If you really look at the objects you can see the pixels, but at the speed you will be going, it's hard to really look at them. 8/10

Music - There a few songs you can choose before you start your level, half of them are slow and the others are fast, choose the ones that appeal to your play style. Also on another note, there is a sound when you start your level, which can't be turned down from the game or your computer, don't know if it is just for me, but it is worth saying. 9/10

Cinematics and Story - None

Content - A fair amount of levels, cards and achievments, even a bonus game inside the game, that was an unexpected but pretty cool suprise. 7/10

Controls - Responsive, but of course it is an arcade and racing game, so it is better on an controler, still good on a keyboard. 9/10

Gameplay - Pretty fun. For a racing game, it really does give you the sense of speed, which I know a lot of racing game do, but it was still worth saying that this one does too. 8/10

Rage runner a game I bought when it was on sale for like 0,40 or something like that, left me suprised by the amount the game has to offer. Ohh and also under tags where it says Casual, believe me when I tell you, it is not for casuals. It is way too challenging or I am just bad (the second). Either way, have fun.

Final score: 8.2/10
Helpful? Yes No Funny
yuru
2.6 hrs
Posted: September 6, 2015
Very basic endless runner game. Dodge the obstacles and collect the collectibles. Will not keep you playing very long.
Helpful? Yes No Funny
spazzard
4.4 hrs
Posted: August 22, 2015
Unfortunately doesn't work on OS X on 3 of my Macs. There is no text displayed, my 360 pad only recognises the left stick, and the ship moves at a snails pace.
Helpful? Yes No Funny
☢e621☢ Eclipse
1.7 hrs
Posted: July 22, 2015
FUNCTIONALITY: The mechanics work fine and the game is functional.

GAMEPLAY: the game is ok, for the price, not much to do if you are not someone who strives to get high score on everything.

UI: The menu UI feels terrible, you can only use the mouse to navigate sometimes, being forced to use the arrow keys most of the time and still you can't left click to select, you have to press enter. The Menu UI looks like it was disigned for an Xbox 360 controller, showing the "B", "A" "SELECT" ect. bottons like IF I was using a 360 controller but at times shows keyboard controls like "SPACE" and other bottons telling me how to do things, this feels very inconsistent.

CONTROLS: The games controls are ok, personally I dont like using the arrow keys but I have too, this game is probably better controlled with a controller.

GRAPHICS: The games graphics are ugly, just everything about them are poor and makes the game look like it was made in 2002, but that's not the problem, the problem is some of the bugs. Sometimes when going down the level in the main game, one of the planets in the background with migrate into the stage blocking my sight, making the game anoying. Another is if you are using a lower end computer, like a home Dell or something along that range some effects will blackout the moniter for a second. one example is the effect that happens when you boost with "W",

Overall with the gameplay, controls and UI, there's just too little in this game and for what there is, it's not a must-play experience.
Helpful? Yes No Funny
johnny hotsauce
1.2 hrs
Posted: July 1, 2015
easily worth the money, even if just for the daily mode... i've only played a little but i had a question and the developer answered it, that impressed me.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
43 of 60 people (72%) found this review helpful
Recommended
7.7 hrs on record
Posted: May 16, 2014
Rage Runner takes the ever addictive "one more try" genre of obstacle dodging games made popular by previous titles such as Race the Sun, Avoid, or T.E.C 3001 and gives it more direction by ditching the abstract themes in favor of a more concrete sci-fi setting. In a way, the trench-running pillar-dodging style here is extremely reminiscent of the Death Star section of the '83 Atari Star Wars arcade game, one of the best arcade games of all time.

You'll find all the usual factors of a great dodge'emup here including very simple and easy to get into gameplay and controls that are exceedingly hard to master, and meticulously designed levels that are meant to push you to the edge and keep you retrying on that one seemingly impossible bit.

What's different here are a number of advanced moves you can use to alter your ship in a number of ways such as rolling sideways to make it through tight fits or slowing down to let traps move out of your way. These add way deeper mechanics than seen in any other game like this, and need to be mastered in order to perfect levels. Merely running through the later levels will not be an easy task, as you'll have to employ every one of these maneuvers in order to make it without crashing. Even moreso if you want a comfortable spot on the leaderboards.

This is very well-made, looks and sounds great (seriously, the music is really cool) and includes all of the bells and whistles you would want for a Steam release including achievements, leaderboards, trading cards, and the very active developers are even considering Workshop support with a level editor which would add even more depth and replayability to this already fun as hell title.

At $5, this is pretty much a must for any arcade gaming fan's library.
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
2 people found this review funny
Not Recommended
2.1 hrs on record
Posted: September 13, 2015
On the surface, Rage Runner puts you in a fixed wing jet and forces you down a corridor in a race against the clock.The main game has two modes, endless and practice, which feels more like the real meat of the game. When you look deeper, you'll find an arcade mode that has its own main game that happens to be a 2.5D side scrolling shooter mixed with a mouse cursor shooting game. Inside the arcade mode is two mini games, one is Rage Runner's own version of Super Mario Brother's first level and the other is a game where you juggle a key. This circus has a lot going under the big top.

As for the main game, it can best be described as Star Fox inside a hallway. You'll have to navigate the long corridors, dodging walls, smashers, low ceilings and high floors. Your winged future jet is wide, but tall, so to make it past a lot of walls you'll need to turn with the simple touch of a button that immoderately shifts you. The vessel has a boost of speed that lets you charge forward and an air brake that will halt your movement no matter how fast. It holds you there and lets you fly again after a moment, so there's no need to hold the brake. Then, to blast your way through doors, you come equipped with a forward cannon that only fires if you have enough ammunition collected from giant blue spheres.

To get additional time and even earn the right to boost, you'll need to touch smaller blue orbs that can be found almost everywhere. Imagine them as a guide giving you incentive to shift your jet up or down as a warning about the walls coming your way.

If you scrape yourself on a wall, ceiling or floor there's no problem. You only stop when you slam into a wall. One wreck and you'll have to retry from the start. It makes for a fast paced one more try attitude, but the game should hasten your respawn rather than showing your crash and forcing you to chose to retry or exit. I will admit this type of game makes me want to exit more than keep playing.

When you finish one practice level, a new one unlocks. There are thirteen in all and there is even a level editor and Steam Workshop support to find new levels. The endless mode lets you select your difficulty and play a random game or designate a seed. The endless mode is completely different and has you flying between two sets of tubes while space rocks and debris obscure your path. There are no blue spheres or orbs to pick up, instead you start with a few shots in your cannon to make asteroids disappear. For each checkpoint you reach, you get a refill. It feels much easier than the practice levels.

One thing to note is how the endless scoreboard pops in every few seconds, obscuring your screen with a flat blue box to tell you rank 950, rank 900, rank 850 and so on. It can be amusing in a way, because the box is stapled to a point near your ship and not to your camera view from far away, to near has only the corner of the notification. Of course then your ship is too big and obscures your view, but there is also a bumper angle view.

There are budget games and then there are cheap games. Rage Runner feels cheap visually. The visuals during the game are serviceable with a lot of the same used textures and that's forgivable, but what's awful are the menus. Bold single color menus with no style other than the most basic shapes with text.

The menus are inconsistent. The game allows for 360 controller support or keyboard and mouse support and it makes use of the controller support on some menus. Other menus, you're forced to use a keyboard, while others you need a mouse to click buttons. The inconsistency is so bizarre. To make things more interesting, the arcade game has its own separate menu and loading screen.

Its as if they are two completely different games have been stitched together as one. The arcade mode even has its own settings that look completely different from the main game's. This is one of the biggest anomalies that I've seen when digging through indie games. The arcade's menus look like they had work and effort put into them.

Another odd thing is how selecting the arcade game from the main menu forces you to select "arc" from a different list of games that has only one game. It could streamline things to just take people to the arcade game. It even has its own style of loading screen.Once its loaded, you need to use only a mouse to select "Play game," so that's three things you need to click on, but it goes one step further, because you need to press start on a 360 controller making that the fourth step. There is no key or mouse button to progress this except for the 360 controller.

This tacked on arcade game forces you to enter your name and that's fine, but the main game knows your name. You can play the arcade game with four players and there is a trap, because if you chose character select it takes you to name your character. Its a trap because there's no way to confirm your name even with two "done" buttons. Clicking them, hitting enter, space, escape and using the controller all fail. This is the same screen to name your character in the first place so it does work, but it works elsewhere.

Now that I've covered all of the surface level issues, its time to dig into the real "ARC" game itself. Story mode has you in a gun turret shooting down boxes using a cursor on the screen. Playing this with a controller could be better, such as a dash button for the cursor. Cubes appear, shoot projectiles and then your turret runs out of ammunition laughably quick. You then need to teleport yourself to a pod and run as a person to the ammunition box, grab it and run back to the teleporter where you can take over the turret again. As a person, one hit will kill you and make sure to use your few shots of turret ammunition wisely, because after two boxes, no more will spawn in. In fact its a lot easier to just shoot down the enemies using your character. His laser has no ammunition. Completing a wave starts a new one.

The first mini game is a Mario clone with guns. In this single level, you'll find pipes, spiked rolling enemies and support beams that block your vision. There are bricks to shoot and question blocks to earn credits by shooting. You can jump and shoot in almost any angle, but its missing one key ingredient to any Mario game and that's the ability to run. Without having a run button, it makes any pit a difficult death trap. One of the gaps you need to just about hover over the edge to make it.

The juggle mini game makes you juggle a key by shooting it. Your lasers bounce off the walls and floors so its possible to shoot yourself if there's no way to dodge your projectiles. Its dull, but hey at least its here.

Well if you have a Youtube channel that wants to make fun of games, oh I highly recommend it. For anyone else, avoid Rage Runner. Even the main game feels like it should be on a mobile device and just lacks any polish to make it more engaging. I hope that the developers can learn from this and at least learn consistency with menus as well as sticking to one idea.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: September 9, 2015
Rage runner pilot a ship, go through an obstacle filled corridor, try not to crash into everything you see, but while trying to dodge, keep in mind that you have a timer. This game throws everything it's got at you, and it won't give you time to breathe.

Graphics - It's not that hard on the eyes, true it could look better. If you really look at the objects you can see the pixels, but at the speed you will be going, it's hard to really look at them. 8/10

Music - There a few songs you can choose before you start your level, half of them are slow and the others are fast, choose the ones that appeal to your play style. Also on another note, there is a sound when you start your level, which can't be turned down from the game or your computer, don't know if it is just for me, but it is worth saying. 9/10

Cinematics and Story - None

Content - A fair amount of levels, cards and achievments, even a bonus game inside the game, that was an unexpected but pretty cool suprise. 7/10

Controls - Responsive, but of course it is an arcade and racing game, so it is better on an controler, still good on a keyboard. 9/10

Gameplay - Pretty fun. For a racing game, it really does give you the sense of speed, which I know a lot of racing game do, but it was still worth saying that this one does too. 8/10

Rage runner a game I bought when it was on sale for like 0,40 or something like that, left me suprised by the amount the game has to offer. Ohh and also under tags where it says Casual, believe me when I tell you, it is not for casuals. It is way too challenging or I am just bad (the second). Either way, have fun.

Final score: 8.2/10
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1 of 1 people (100%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: August 22, 2015
Unfortunately doesn't work on OS X on 3 of my Macs. There is no text displayed, my 360 pad only recognises the left stick, and the ship moves at a snails pace.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: September 6, 2015
Very basic endless runner game. Dodge the obstacles and collect the collectibles. Will not keep you playing very long.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: November 23, 2015
To put it bluntly: There's little reason to play this game for more than a few minutes to get the full experience. You are a space craft in a constant forward run attempting to avoid objects. Any crash and you restart. The game has two modes: "Endless" and "Practice." Oddly, Practice is the actual game, or at least what you can consider a game as it has multiple levels and some manner of objective to the courses. Endless is as it sounds, a simple straight track that goes for as long as you can stay alive. In either respect, it becomes quite repetative very quickly. Endless is filled with asteroids and debris along a straight corridor, and Practice is a series of runs through various obstacle courses. The only appeals for this, for me, were the possibilities of variation, something that would make each play through feel like a genuine challenge. Instead, it comes off flat and rather monotonous. The music is fine enough, and the controls are good enough to fly with, but overall the polish of the game is lacking. There also seems to be no further support on this game since it's release, meaning that while there is a large screen in the Game Select Menu for multiple other modes, nothing has been added to it to bring anyone back.

Long and Short, even on sale, save your money on Rage Runner.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: January 9
I do not recommend this game at the current stage of development since it is really unpolished.
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3 of 5 people (60%) found this review helpful
Recommended
2.3 hrs on record
Posted: December 30, 2014
rage runner is rage-inducing.
at least when it comes to the levels in practise mode.

this is a case of gameplay over everything else.
it looks like crap, controls feel barely adequate and menu system is strange at best.

still, it is a decent and addictive down-the-tube-obstacle-dodging game.
definitely recommend.
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18 of 35 people (51%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: May 16, 2014
Just got this game while watching m1cr0star streaming it. He actually gifted it to me but even if he did not I would have grabbed this gem for 5 bucks.

So far there are nine levels all of which have leaderboards. It's extremely fast paced and it just feels so cool screaming through corridors and dodging stuff.

I also want to tell you that the devs (two of them made this game) seem really cool. They had both joined the stream and answered questions from everyone. They also said they will work to add a level editor to the game so that we can all build our own levels thus increasing the games life.

Don't look at my short time played as an indicator of the game. As it stood I had to leave so I just fired it up for a quick spin. Needless to say it's addicting and I'll be playing more.

Buy this game! For 5 bucks you can't lose.
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7 of 14 people (50%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: January 10, 2015
Not sure how to rate this game. It is a pure and simple game of trying to survive as long as possible and setting a High Score (Best Time). At least the main part of the game with the Level of the Day playing a game of "reach the checkpoints". There are also Levels, which can considered to be more of the "challenge" portion of the game like an obsticle course. Last, there is Arc, a game within a game which was apparently an OUYA game that got ported over. This does allow for upto 4 players to play a little action shooter, but it really is just a little action shooter, great for quickplay, but not for long-term. Choose wisely on this game, because this is not a "wow, how awesome!" kind of game.
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