Lone Wolf is back with a brand-new, non-linear story, a deep combat system and stunning graphics. Make meaningful choices and carve your own path.
User reviews: Mostly Positive (127 reviews)
Release Date: 27 Nov, 2014
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Buy Joe Dever's Lone Wolf HD Remastered

CDN$ 16.99
 

Recommended By Curators

"Compelling interactive book with challenging turn & time based combat. Lots of choices with consequences, nice crafting system, gritty story - Must Buy!"
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Recent updates View all (6)

4 March

Your quest for completeness may very well start!

Hello everyone,

Today we have a small news for you.

With our last update we've fixed all the achievements, and now you can test yourself against the 100% challenge!

For Sommerlund and the Kai!

3 comments Read more

13 January

A (not so) mysterious code unleashes an hidden tune, start your search!

There's a little something hidden in the game, a special track that Joe Dever himself recorded to share some ancient verses.

In order to listen to it, you'll have to use a certain code that has been proven to work in dozens of games, a code almost mythical, a code that blossomed in the far east, and travelled all the globe sailing on the digital waves of the gaming industry.

You know what we're talking about, don't you?

Very well, use that code, start your search and find what's hidden!

For Sommerlund and the Kai!

6 comments Read more

About This Game

The video game where you are the hero


Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!

The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!

For Sommerlund and the Kai!

HD Remastered edition enhancements


  • A seamless experience that includes all 4 acts of the story. Discover what happened at the frontier village of Rockstarn, explore the Sunken Forest and unveil the secrets of the Shianti Temple. Then, take the fight to the enemy storming the fortress of V’taag. Are you ready to write your own destiny?
  • Improved graphics. Enjoy new lighting effects, high resolution textures and particles: precious details that can be appreciated only in this HD Remastered version.
  • A brand-new Gallery that includes both pre-production artwork and 3D models. Discover how the designers and the artists created the game world!
  • Bonus content included (access the game local files to retrieve it): Original soundtrack in MP3 format and Digital artbook.

Key Features


  • A brand-new adventure written by Joe Dever, with a deep and dark redesign of Lone Wolf, his world and his enemies.
  • A real medieval tome with hand-drawn illustrations.
  • Create your character and try out different combinations of Kai Disciplines, traits and gear.
  • Write your own story through multiple choices.
  • A real combat system, where your prowess really counts –no random number table or dice to throw!
  • Wield Lone Wolf’s signature weapon, the Sommerswerd, to unleash devastating attacks that can change the tide of any battle!
  • 3 different difficulty levels to make the fighting experience more accessible -or more challenging!
  • Play again, make different choices and explore new paths and fighting styles!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OSX Lion 10.7
    • Processor: Intel Core 2 Duo @ 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: OSX Mountain Lion 10.8
    • Processor: Intel Core i3 @ 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • Hard Drive: 4 GB available space
Helpful customer reviews
82 of 98 people (84%) found this review helpful
5.9 hrs on record
Posted: 27 November, 2014
Being a huge fan of the original Lone Wolf books, this was an instant purchase for me. I expected maybe 45 minutes to an hours worth of gameplay at most. Forge Replay haven't just created an interactive book with a few fancy pictures. They've crammed in an unbelievable amount of content: An in-depth character creation system. A superbly written story. Turn based, quick-time combat. Countless unlockables. A whopping 79 achievements, and so much more! I really hope to see more from these guys.

For those of you who enjoyed the soundtrack, it's available here (official link) - https://soundcloud.com/93-steps/sets/joe-devers-lone-wolf-original
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69 of 83 people (83%) found this review helpful
8.8 hrs on record
Posted: 1 December, 2014
It may surprise some people to learn that, before playing Joe Dever’s Lone Wolf HD Remastered, I hadn’t heard of the series or the author. A quick Google revealed that Joe began writing the Lone Wolf books back in the late 80s’, and the character has also made appearances in videogames and gamebooks – the novels alone have sold over 9 million copies! Lone Wolf HD casts you as the titular character, the mysterious Liege Lord of Sommerlund. A ruler of his people, who has sworn to protect them from any threat, no matter how big. But don’t be fooled by this description or the screenshots floating around the internet, Lone Wolf HD is a text-heavy gamebook first and foremost, and a turn-based RPG second.

You start off by customising the Lone Wolf to your liking, choosing his skills and traits which you’ll be able to use during the game to overcome difficult situations. The game quickly launches into its lore, telling of a snowy, mountainous land reminiscent of games like Skyrim.

The village of Rockstarn has been set ablaze, her people murdered and their belongings stolen. You soon discover that a foul horde of Giaks is responsible for this heinous crime. With your sword in hand you set about thinning out their numbers, whilst looking for survivors and clues as to why this has happened. These sequences take two forms: turn based combat, and choice-driven story. As you progress through the game, you will be presented with meaningful choices, and how you approach them can benefit you or come back to haunt you later in your quest. Every dilemma gives you a number of choices, each relevant to a particular skill you may or may not have mastered. While some situations call for a more direct approach, others may require tact on your part, to achieve the desired results.

The Lone Wolf’s story is of epic proportions, and you’ll travel across Sommerlund to take the fight to Giak hordes and their masters. Your map is marked with various locations and merchants where you can stock up on provisions. Exploring each location furthers the story and takes you deeper into your quest to find out why the people of Rockstarn have been murdered. The land is overrun with enemies though, and you’ll have to lay waste to them to protect your people.

Combat is turn-based and you must complete your attacks within a time limit, after which the enemy will begin their assault. You’ll go up against a variety of different beasts during your quest, ranging from bog-standard Giaks to their superiors, the formidable Drakkarim, and the terrifying Red Fang. Lone Wolf has a number of powerful attacks in his arsenal to overcome his foe, as well as various arms and side arms. You’ll also be able to call upon your Kai power, a kind of mental ability that only few have a mastery of, to launch debilitating psychological attacks. The options available to you are also linked directly to the skills you chose during the game’s opening, so it is worth keeping that in mind when choosing your skills. Combat is quick, fluid and fun, but it’s a shame that some special moves require quick cursor rotations or directional flicks. Undoubtedly, this would have been responsive and intuitive in the iOS version of the game, but on PC it feels a little bit clunky and un-optimised. That’s not to say it spoils the combat, but the thought that your cursor movements might not have been accurate enough is always there. While the combat is engaging it serves merely to break up long sections of the book and, ultimately, you’ll be anxious to get back to reading it.

And what a book it is. Mr Dever’s mastery of his craft is immediately apparent, as he weaves a complex but approachable tale filled with interesting characters and locations. His masterful descriptions created images so rich in my minds-eye that I could almost feel the heat, and smell the acrid smoke, of Rockstarn as it burned to the ground. You will spend most of your time reading, so be aware that the only GPU getting a workout won’t be inside your computer, it’s inside your head. It’s at this point that I should disclose that I am not much of a reader, but found Joe Dever’s Lone Wolf HD Remastered to be an addictive and gripping tale. I’d encourage anyone with even a passing interest in fantasy books to give The Lone Wolf some of their time.

As an iOS port, I wasn’t expecting much from the game graphically, and, truth be told, it’s a bit of a mixed bag. While the menus, book and illustrations are all rendered nicely, the 3D combat sections do suffer from some graphical disparity. The Lone Wolf and his enemies all feature detailed animations and textures, but the surroundings they’ll be fighting in are low-resolution and low-poly. Luckily, these jarring differences are offset by how brief combat tends to be. The game’s score can’t be faulted though, and while there’s only a handful of unique tracks they run from rousing to melancholic, and are played at suitable intervals – it’s also included in your download for your listening pleasure!

Whilst it does have its drawbacks, Joe Dever’s Lone Wolf HD Remastered is a stunning example of the gamebook genre, brought to life on PC. Featuring an engrossing mix of story and turn-based combat, it’s sure to appeal to people with an appreciation of a deep lore. Completionists will also get bang for their buck, with the choice-driven narrative lending itself well to replayability. For the Sommerlund and the Kai, you must buy this game!
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Review code provided by publisher. Originally posted at: http://criticalindiegamer.com/2014/12/joe-devers-lone-wolf-hd-remastered-review-pc/
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56 of 66 people (85%) found this review helpful
6.4 hrs on record
Posted: 27 November, 2014
As a kid, I loved the Lone Wolf book series. These books were my first introduction real RPGs. So when I tripped over this during the Thanksgiving Sale, you can imagine my excitement.

Friends and fans of the old-fashioned adventure books, it does not dissapoint.

The game basically plays like an alternate version/continuation of the Lone Wolf adventure book series. While a newcomer to the series might feel a touch lost, the opening sums things up beautifully and character creation is a breeze. Everything is so clear and concise. Most importantly though, *your choices actually matter*!

Much like the original books, every decision you make reverberates through your adventure. I'm only starting the second chapter, but I am thouroughly hooked, weighing each choice carefully before I make it. Especially when said choices can impact the combat encounters.

Oh yes, the combat. If you're a fan of Paper Mario or South Park: Stick of Truth, this should feel rather familiar. Select target, choose an attack, maybe do a quick-time event for more damage. All turn-based, pretty standard stuff (though the graphics are absolutely GORGEOUS!). But the biggest draw to combat is how it ties to your choices leading up to it!

You spot a group of enemies. Do you sneak up on them? Charge in and try to catch them off-guard? Spend some of your limited supernatural power to try and sneak past them? Whatever choice you makes carries into the combat, rendering enemies weaker or even avoiding combat all together if you choose well, or possibly giving them a chance to strike first if you fail at your attempt. And just like in the books, while combat can be exciting, you feel the limit of your health and items. The game feels very rewarding when the right choice leads to an easier fight.

I cannot stress this enough: If you ever liked the Lone Wolf books, get this game. If you're a fan of RPGs in general and you've never heard of the Lone Wolf books, go read about them on TVTropes or something and then *GET THIS GAME.* You're not just buying an immersive game, you're paying homage to a piece of Roleplaying history.
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72 of 95 people (76%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: 6 December, 2014
TLDR: Lone Wolf game ported from mobile to PC. Probably not going to satisfy those unfamiliar with Lone Wolf, and liking Lone Wolf isn't a guarantee you'll like it either. What should you pay for this if you were to get it? ~$5 to ~$7.

It's been a real struggle, as a fan of Lone Wolf since grade school, whether to thumbs up or thumbs down this one. Ultimately I give it a thumbs down, based on price, and whether or not I think people would enjoy it. Despite several parts of the game that work, some don't, including the story which is a real problem for a game like this. In the end, it's a mobile game with mobile limitations and a need to make Lone Wolf "gamier."

My breakdown~

OVERALL: The game presents well. The UI and Storybook look nice and flavorful, although the UI animations get obnoxious. The graphics and combat animations are nice while not being stellar. The music is good although there's very little of it so you'll be listening to the same tracks for the whole game. The sound effects are easily the weakest part of the game. Little variety to them and they all have little impact. Striking wounds in combat sounds like someone tearing a piece of paper quickly. The brief narration at chapter breaks is awkard as well.

GAME BOOK ADAPATION: It doesn't stay very faithful to the game books in terms of mechanics. While this isn't all bad and they manage to add to game play rather than purely subtract from it, Lone Wolf loses a part of its identity when designed like most modern video games. You define your character at the game start according to whether they're bashy, sneaky or thinky. So right out of the gate you're greeted by what you see in a lot of other games: a strict list of choices guiding gameplay rather than staying open-ended. You pick 4 powers from the usual Kai Powers list, have Vitality, Endurance and Kai Power pools for taking hits, using melee attacks and using Kai Powers and the Sommerswerd.

You level up based on the story decisions you make (again, Fighty, Sneaky or Thinky are the usual choices you get.) Sometimes your Kai powers offer you other story choices, and these are grouped under one of the three main attributes for experience purposes. You can master 3 different weapons which provides tweaks to their attacks. You do the same for the Sommerswerd. But those are just kinda tacked on. All in all, mechanically, the game was enough to get me to finish but it'll be years before I replay it, if ever.

Secondly the game is very linear, even for a Lone Wolf game, but you can retread a lot of paths you chose not to take initially too. So there it also loses something in translation, where story paths in Lone Wolf are restrictive, and you're always moving forward. The choices you can't go back on in this game don't feel like they carry much weight. I don't feel much compulsion to go back and play as a Strength character, for example, or to find what that one room which mysteriously stopped being a choice was about. There are only a couple places in the game you can't go back to. All this retreading also becomes a problem for resources, because you can farm random encounters for the loot drops, just like most traditional video games. So where in the game books scarcity is a big part of your decision making, LW HD Remastered is your standard potion guzzling, resource hoarding affair. On normal you have to be screwing up pretty badly not be drowing in health potions, extra ammo and money. Making LW mechanically like other games robbed it of some urgency and danger.

COMBAT - Being that this is a mobile game, combat comes down to three things: decision making on what ability to use or attack to launch, luck and Quick Time Events. This wouldn't be so bad, as combat early on is actually pretty challenging and the wrong choice at the wrong time will screw you, so these choices feel important. But there's two problems: 1) somewhere midgame, you start getting very overpowered and combat loses its teeth and 2) there is way, way too much combat. Playing through you can sense where combat is thrown in as filler often, as the text regularly goes into "And then a bunch of Giaks and Drakkarim burst on the scene." Where there might be interesting choices to make, puzzles to challenge your mind or just variety, combat is the substitue for all those things in LW HD. Dever had some great brain buster puzzles in the game books, but here the puzzles are a 3d cube you mess with to fit into a lock, and boss fights. A final gripe is that there are very few enemy types (for a PC game), so you'll be fighting the same couple of monsters with some reskinning and difficulty tweaks for most of the game. I wouldn't be so hard on combat if they'd used it more sparingly, but as it is the bulk of my 16 hours in game was spent doing that.

STORY - As a long time Lone Wolf fan this is hard to say, but this is easily the weakest Lone Wolf story Dever has written. It's kind of a drastic change from the usual LW story. Set sometime after Book 2 but before Book 10, LW is dealing with local problems in Sommerlund instead of fighting the war against the Darklords, since this is an interlude in the Magnakai quest. So compared to the usual LW story you:
-Fight your way through almost all problems.
-Don't really go anywhere other than your own backyard really.
-Aren't being constantly hunted, despite the text trying to make you feel you are.
-Aren't being betrayed, despite the text raising the question often.
-Aren't adventuring in a land filled with scumbags and traitors and spies.
-Get motivations from the story to make you feel the pressure and the direness of the situation, except none of them work.
-Get the least likeable character Lone Wolf has ever traveled with, who is annoying, the primary driver of the plot and is a bit of a Mary Sue. Do you enjoy reading about someone who disrespects your character, ignores all your advice, rarely thanks you for your constant sacrifices, disobeys all your strictures and basically without who the story almost wouldn't have a point? Well, saddle up! The narration is almost painfully selfaware of all this.

I want to like the story, but it's just too weak and lacks the interesting and quality adventuring that made the Lone Wolf game books so good. A lot of space is given over to people in the story, fleshing out characters whereas the LW books were all about YOU DOING STUFF. The game is recognizable as LW because of the setting, names and game book art (which tries to faithfully emulate Gary Chalk's work), not because of how it handles itself. Even the story choices you get to make seem uninspired for Dever, which are less about how you as a Kai get ♥♥♥♥ done, and more about how whatever you do inevtiably ends up in combat. Wrong choices feel even more hard coded, since QTEs replaced the game books dice rolls and are hard to fail. You're left with the choices that end up making combat easier or harder in some way. Combined with the linearity, and the story itself and how it's executed is probably one of the game's biggest disappointments.

DURATION: I managed to get nearly 16 hours of it by milking the experience as long as I could. So probably 8 to 10 hours for most players. I got my money's worth there.

So for Lone Wolf fans, maybe this is worth a look. It's undeniably Dever but it's just not that interesting of a story. I ended up liking the visuals and restylization of Lone Wolf (although those side burns look ridiculous) but after 10 hours it too became repetitive.

Get this if you want to show your support for Dever and Lone Wolf, or because you really crave a new Lone Wolf experience. Just don't expect the same kind of rose-tinted enjoyment because it may not deliver.

To everyone else....it's a mobile game ported to the PC that will probably underwhelm you and in my opinion, isn't representative of the quality that made the Lone Wolf books something people would make a game of.
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41 of 49 people (84%) found this review helpful
24.6 hrs on record
Posted: 7 December, 2014
As i grew up i loved to read book's that took me on journey's to far of place's that i could only dream of in my imagination,so i started reading R.E Howard,H.G Wells,H.P Lovecraft and the like and then i came across a book called "WARLOCK OF FIRETOP MOUNTAIN" and then i was hooked on the choose your own adventure style of books right from making my first decision and effecting the story.
Then one day i was down my local bookstore looking for the next FIGHTING FANTASY book scouring the shelve's and i came across the first book of the LONE WOLF series (which happened to run for 28 book's) FLIGHT FROM THE DARK,i picked it up and was taken in by the artwork and the description written on the back of the book.
I bought it (sorry FIGHTING FANTASY) and that night when i went to bed started to read and carried on reading until i had made all the right choice's to get to the end of the book and finish the story (i got that hooked),so obviously no sleep that night then!!!!!
So having said that did i enjoy this game??,did it do the book's justice??,and would i reccomend it to someone who doesnt know the story from the book's (or even to someone that does)??????
"Well you can click to exit the review thus your adventure end's,or you can read on brave warrior and find out if the game match'es up to my expectation's"

Joe Dever's Lone Wolf HD Remastered launch trailer ...

https://www.youtube.com/watch?v=v1GFUuPJyJk

Ok so lets get to it then,in this visual novel/choose your own adventure game (which this game is at heart-but there is lots more to it-WHICH I'LL GET TO LATER) your going to be doing a lot of reading and if that's one thing you dont like then to be honest i wouldent really bother with this game.
Why??,it deal's with its narative through the written word and if your not paying attention then at time's you will miss out on important plot detail's and written conversation's that lead you to choose different choices based on what you just read.
(OK STILL WITH ME LETS CARRY ON THEN) If that sound's ok and you like this sort of game then your in for a treat as this is one of the best this genre has to offer.
So what does the game play like apart from the reading then and why is is different to others of its ilk???,well you do read and make choice's but you will also be picking lock's,upgrading equipment,solving puzzle's using the Shianti Cube (which is something you come across on your journey) and (which is the best part of the game) FIGHTING the Darkland's horde.
Now all the gameplay you will come across has been implemented really well and even though the fight's do rely on QTE's a lot they really are the stand out moment's of the game and you will (on many occasion's-on any difficulty other than easy) find yourself outnumbered with only your quick action's to save your skin.
When you start to fight will you use the Sommerswerd to gain an early advantage??,will you use a physchic mind blast to stun the enemy??,will you communicate with the wolf's and get them to attack??,will you take a defensive stance??,will you enhance your weapon?? ECT-ECT (i think you get what i mean).
Any desicion you make will effect the outcome and either bolster your chance's or help to see you meeting an untimely end,and this element not only effect's combat but is also pivotal to the story as well because when you do make a decision you have to live with it as the game auto save's so make sure you choose to do the right thing (IS THERE A RIGHT THING IN THIS GAME????????)

The following is a gameplay video which shows the sort of things you will be doing in game -

Joe Dever's Lone Wolf HD Remastered Gameplay(PC ...

https://www.youtube.com/watch?v=PVV9qep-fUY

The graphic's in game range from the static variety when your reading (which serve as a background whilst you are reading) to some really good graphic's when your fighting and solving puzzle's with the Shianti cube or picking lock's.
And it's whilst fighting the horde that the graphic's shine as you really want to see that final killing blow on that Vordak Undertaker that's been causing you problem's for the last hour AARRGGHHHHHHHH.
Every encounter will play out different'ly and the animation for the horde is different enough that they all have their own animation's for attack pattern's and also (which is the best point) their own death scene's (at your hand's) as they all die in various way's.
Some animation's do repeat themselves but to be honest none of them outstay their welcome and each and every victory is as satisfying as the last (especially when you take down that Gourgaz thats been beating you senseless for the last hour "GO AWAY YOU BIG LIZARD").
The soundtrack that accompanies the game can only be desribed as epic and really does help make the game feel like the adventure that it is and should be,and even whilst reading it never annoy's to the point where you want to switch it of.
Actually i for one found the soundtrack to be a welcome addition and it wouldent feel out of place in any RPG game or Fantasy movie,and as is mostly the case in a game like this it just wouldent be the same without it.
The story really does do justice to the source material and fit's into the cannon perfectly,and if like me your a fan then you will appriciate it no end and you will both an once enjoy the familiar in the story and also the new that's been added as well.Will you need to have previous experience with this style of game and even know the story to enjoy it ????????
Well having played the game and reached its conclusion and being that i am such a fan i would say yes and no to that statement.
Now i would say no as the story is written so well that it just pull's you in and at no point's does it loose anyone who is'nt familiar with its background or the character's,and it both introduces them and the history of Lone Wolf's world with a confident flair and ease that is there for all to see.
And i would say yes as at the same time if you've come to the game with knowledge of what's going on before the game takes place,then you will get even more out of your time with it than if you hadent,and if your like me you will love to see the Sommerswerd raised and used to crush the Darkland horde's (especially the Vordaks-you undead pains in the AR__,NOW-NOW calm down its just a game)
Now this is not the first game to have been based on the Lone Wolf series of book's and there have been other's but i remember one that i really did want to play but sadly it never did get a release date and actually it ended up being canned.Here is a trailer for the game that sadly never was.

Gameplay from a cancelled lone wolf game -

Lone Wolf:Flight from the Dark Game Developers SF 2008 ...

https://www.youtube.com/watch?v=caJr7psJx-Y

Okay now all's said and done would you like to play this game reading and making choices and fighting the Darkland horde's,and will you get anything out of it ??????
Well read and answer the following three question's and decide for yourself -

1 - Am i the sort of person who like's a fantasy tale full of foul creature's and dark magic?????

2 - Do i like playing and reading through a visual novel style game (even with all it's enhancement's over other's of its type)?????

3 - Am i the sort of person who really (and i mean REALLY) like's to put the effort into reading so i can gain from such a well written and fullfilling journey into Lone Wolf's world?????

If you can answer yes to the above question's and want to stop the foul Darkland horde's and crush GUNZAR (which is no easy feat-"OH MY GOD HERE WE GO AGAIN"),and just like me you are really a fan of Lone Wolf and his world then "BY KAI" what are you waiting for??
But if this doesnt sound like you and no matter how many enhancement's and extra's they throw at the visual novel format you just arent going to get anything from this type of game,then to be honest you would be better of buying another fantasy game such as "THE WITCHER 2" (great game by the way)
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25 of 29 people (86%) found this review helpful
31.9 hrs on record
Posted: 2 December, 2014
Outstandingly realised conversion of an interactive gamebook. It does away with the old cumbersome "turn to page <whatever> to go left and <whatever> to go right" (unlike the inferior conversions of the Games Workshop titles) with nice use of a direction selecting map. The combat is difficult at first but satisfying as you progress and become used to the many variations on its time-based system. You actually feel as if you are becoming physically and mentally more skillful the more you play. Every stage of the game works on choices and consequences but you never feel as if you are bogged down or distracted by the medium itself. All the dice rolls etc. are handled and masked by the software in such a way that you realise what is going on but the sytem never intrudes on your immersion. It's difficult to imagine how a game of this nature could have been accomplished in a way to make it any better than it actually is. Equipment can be improved through crafting and is customisable in such a way that the new benefits are clearly understood and actively felt. I want more like this and as long as you can keep in mind that it IS a conversion of a set system you should love it. Get it. 97%
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29 of 37 people (78%) found this review helpful
9.3 hrs on record
Posted: 28 November, 2014
I have been a loooong time follower of Joe Dever and the Lone Wolf series of gamebooks (including Grey Star, Freeway Warrior series and more). When I first saw the android release of this game I jumped on it to add it to my collection and found it didn't play up to its potential on my android tablet. Then all of a sudden, I see this... beautiful gem released on the PC. It's slick, smooth, beautiful, atmospheric and worth every bit I paid for it. Combat can be hectic, but you get used to it after awhile. Music is haunting. The storytelling is superb. The illustrations and 3d art are impressive. Awesomeness rolled up into a nice neat package.

This game did a wonderful job of revitalizing my love for this series and hope you can get a glimpse into this fascinating world. Outside of the game, you can continue the journeys of Lone Wolf by visiting: http://www.projectaon.org/ and downloading the gamebooks in various forms, extra material, etc. (for FREE, thanks to the generosity of Joe Dever and the hard work of the wonderful folks on the AON Project).

For Sommerlund! For the Kai!
http://steamcommunity.com/sharedfiles/filedetails/?id=347906751
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22 of 25 people (88%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: 14 January
+ Plays like an interactive book
+ Different choices can be made which eventually impact the story
+ Combat (QTE) requires a little bit of strategy later on
+ Well written
+ Excellent presentation

- Repetitive combat, doesn't ever change
- Inventory and crafting systems are terrible
- Progress is very slow, after the first part I still didn't have the feeling that I got very far

[Rating: 70/100]
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20 of 24 people (83%) found this review helpful
29.9 hrs on record
Posted: 3 December, 2014
As a fan of this saga i had to buy this game...at first i was a little doubtful, cause it was a mobile game but, once played, i found a great turn based rpg. The books saga was strongly focused on survival choice, the game instead is more oriented on combat (so, expect a little farm time...and it's great for a game born as an application for smartphone!!!). On hard, the game require +-20 hours, including farming for equip/secondary missions, and it's kinda challanging (good to know still be proving on easy too)

Pro:
It's Lone Wolf and conserve a part of the saga's spirit
Well designed interface and good looking graphic
Well structured strategic combat system
Combat style is Customizable
Level Up based on your choice

Con:
Not so many paths like the books
Sixth Sense can easy resolve the amazing puzzles

Sorry for my english, i'm not native.
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13 of 13 people (100%) found this review helpful
55.0 hrs on record
Posted: 13 December, 2014
This is an adaptation of the classic gamebooks which succeeds in delivering the same experience. Naturally, the player has to read a lot of text, but this should not come as a surprise. The text passages are interrupted by decisions, fights or minigames like lock picking. During the fights and in so called challenges the player must overcome button matching or button smashing challenges. All of them can also be conducted by usage of the mouse. The art style is very atmospheric and reminiscent of the original gamebooks. My mental depiction of Lone Wolf was inspired by the book covers and corresponds perfectly with the 3D model used in this video game adaptation. Even though the gameplay is simple, it is surprisingly addictive and the fights offer tactical depth. If you like the gamebooks or read them as a child, you will probably love this game. If you don't like reading, this game cannot be recommended.
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21 of 28 people (75%) found this review helpful
4.5 hrs on record
Posted: 27 November, 2014
I am enjoying Lone Wolf having never played an interactive novel. Playing on hard level is challenging. But you can replay from the beginning of battle or restart from last camp check point. Then re-think load out (potions) and choice of action leading to next battle. The use of keybinding and mouse clicks seem to make battles more fluid then just mousing around body parts and clicking to execute action. I think it's worth a play. I picked up Lone Wolf during sale and feel money was well spent.
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29 of 44 people (66%) found this review helpful
1.0 hrs on record
Posted: 28 November, 2014
Brief Reivew:
I am Enjoying this game a lot, it is very different from any title I've every played and can tell you this is worth the buy if you like chilled out games for the weekend with a new type of style

Here's my Lets Play of this game, if you want to have a little taster!
https://www.youtube.com/watch?v=ys_0zpX9wmA

Detailed Review:
This is an interesting twist to gaming, the game itself has you play it like an RPG however in the style of your own book. You will make many many choice on your journey that will have an effect or the current situation and later on, I cant even list the amount of choices I had withing the first 30 minutes. Which with each decision made, gave me a lust to play on.

Combat in this game plays extremely well and I love the entire combat system, it is hard to Explain the combat however if I redirect you to my Video and have you skip to 11:30 or 18:05 you may judge it for yourself. You can easily tell that this is no causal walk in the park, it will prove difficult when reaching closer to the end, this is the first game where I cannot complain about the AI for once. If you don't react quick enough during combat the turn is passed however if you manage to take a strategic approach you will be able to deal some serious damage.

Finally the art work. The game is artistically pleasing from the book. map. general look and combat/cut-scene sequences ,it does a great job at creating a sense of immersion and you would easily find yourself losing hours of time playing due to how well the game plays out.

I would rate this a 10/10 for an indie game, I recommend this game. greatly however encourage you to take a look at some in-game material as this is not hugely action packed.

I would like to thank everyone who put some work towards the creation of this game as they have shown everyone that passion can really create something amazing.
(P.S may contain grammatical/spelling errors)
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14 of 18 people (78%) found this review helpful
7.9 hrs on record
Posted: 28 November, 2014
The game is average, but it has its own uniqueness. Its like an interactive book with multiple tools to get the job done with slight variation to how the game unfolds.

The narative is stylish and done close to how the upcoming 'Hand of Fate' is done, but is somewhat different. Its fancy, rich in details and vivid, making it really easy to picture the events unfolding. Seriously its like an ok fantasy book.

Now the problems with the game are shallow crafting and loot systems, repetitive combat, customisation and soundtrack.

The combat is semi turn based and is somewhat confusing for the 1st 3-6 minutes, then after a few hours of slaying monsters it gets rather repetitve and boring also easy *if you have chosen the perks right* or are willing to use potions.
Crafting system exists but other then the 'inventory increase' the changes the crafted gear brings are minimal. The 'various weapons' are not so various at all its the same 3 weapons with slightly different stats and sometimes a different model. Now the animations are done well *even the comical faces of enemies during the mana restoration finishers* and the gameplay is on the point fluid, but with little variation to it it eventually will get dull no matter what. Too many battles with too little variation.

Soundtrack was distracting and filled with disturbing background noises of a muted phone under a pillow a few meters away.

Overall its a solid game, definite few hours of fun, unless you are impartial to the storytelling narrative, which this game does great.

Overall easy 6-7/10. Worth a puchase when its on sale.
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19 of 28 people (68%) found this review helpful
27.9 hrs on record
Posted: 28 November, 2014
Such a well-polished game!
Great story, great soundtracks, interesting battle system & game mechanics!!
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12 of 16 people (75%) found this review helpful
8.4 hrs on record
Posted: 28 November, 2014
If you liked the Lone Wolf series back in the 80's, this is probably a childhood fantasy come to life.

Be aware, this is an interactive book with more reading than anything else, but it is as well written as ever when it comes to Joe Dever's style. Reading is separated by quick-time events - whether it's the combat system itself (there is a slight bit more to it than quick-time like picking what type of attack etc.) or an action event where you have to quickly react after you've made a questionable decision.

As for everything else, you start off by choosing your gimmicks (animal kinship, camoflouge, mindblast, etc.) just like the good ole' days and it takes off from there. The page artwork is fantastic (black & white pencil sketches like the books, but brought to life), and the combat uses 3D with pretty good quality models and environments. Music is dynamic and quite well done (title screen reminded me of Loreena McKennitt).

All in all, I give it two thumbs up (graciously donated by the the Giak I just killed).
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12 of 16 people (75%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: 28 November, 2014
Overall I like the game a lot. I loved the books, so that's not too surprising. It's heavily story based, but it's a very interesting story. I like the artwork a lot, and the combat is unique and interesting.

I wish the menu animations could be sped up or turned off.

It gives you a choice during character creation of "you prefer a straightforward approach, though it is often reckless",
"you carefully assess the details before overcoming any obstacle", or "you rely on your dexterity and intuition"

Well, I picked carefully assess the details. Now when I level up I tend to get a bunch of intelligence and not much str/dex. Coincidence?

I guess that makes my somerswerd powers better and my psi-attack, but I probably use my sword skills much more often. I just wanted to be a fighter who was smarter than "THAG SMASH RRRARRGGGH"
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7 of 8 people (88%) found this review helpful
27.8 hrs on record
Posted: 7 December, 2014
After having played Lone Wolf for 10 hours, I have decided to write a review for the first time since I joined steam. My intent in doing so is to share my view, with my fellow gamers, that this game deserves to be played and enjoyed.

When I saw Lone Wolf on the main page I immediately had a flashback of the books that I used to read/play when I was a kid. This being said, I was prudent before buying because the last thing I wanted was to experience a disapointment that would taint my memory of such a great experience I had playing these books. I was especially worried about the Quick Time Events (QTEs), as I really hate those in a game (QTEs usually means a shortcut to me, one that the developper took instead of developping a combat system for example) This being said, I didnt want this game to be a hack/slash either. So I took a chance after having read the positive reviews.

The game is essentially split in two parts: Reading the story and making choices, based on your stats and character's specifics, and combat/action events.

The story itself is true to the Lone Wolf books. Well written, engaging, and detailled enough so that you can perceive or visualize the envrionement in which you evolve. There are also pretty cool pictures once in a while. The choices you make in the story determines where you go, who joins or assist you, what loot you may get, and how you engage in fights.

The combat and action events takes you out of the story format and brings you into a live event where you see yourself fighting enemies. The combat is similar to a turn based like Final Fantasy (time bar until it is your turn). When it is your turn, you have a certain time to execute as many actions as you want/can based on your endurance and energy points. It is here that you need to be smart to efficiently determine when and how you will play certain moves and how you will combine them to maximize their efficiency.

The enemies are hard but not unfair. If you die, it is because you should probably have spent that endurance on a defensive move rather than that other move. Some people say QTEs are unfair in combat, because, yes, sometime if you miss one, it results in the enemy landing a more heavy hit. I personally see this as a test of your reflex (which evidently you would have to show in combat or any combat game) The QTEs becomes rather easy after a while anyway. I currently play on normal and find the difficulty just right.

The character developments is also more complex than I originally thought. It seems your stats raises based on what choices you make during certain acts. For example, if you make a choice that would result on a action based on your dexterity, it will result in a better chance for you to increase your dexterity at the end of the act. Also, the more you use certain skills, the more these will level up, granting you more bonuses in those skills.

You can also collect items to forge and level up your equipment. It is not a deep item crafting system, but it keeps you on your toes to manage your item and money. The bonuses to upgrading your equipment are essential.

Overall, great engaging story, good enough fighting system for a game based on books, great music (really). I will replay many times to try out different skills combination.





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12 of 18 people (67%) found this review helpful
4.8 hrs on record
Posted: 28 November, 2014
Being a fan of the Lone Wolf books since the 80's so I may be biased with my quick review.

For me it reads like a great Joe Dever RPG that he is so well known for. The fighting aspects of the game are very well done and involving. The quests within the story are very well put together.

Being Lone Wolf in the world of Magnamund is a must for any fan of his work and the studio that have worked so hard to get it right have done a terrific job. Well done to all involved.

Even if you are not familiar with Lone Wolf and the world of Magnamund you will not be disappointed. Give it a try and be one with the Kai.
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6 of 7 people (86%) found this review helpful
3.5 hrs on record
Posted: 3 December, 2014
It's a choose your own adventure game, where 75% of the game is reading materal. The combat is like final fantasy with quick time events, inventory management is very decent, you can upgrade your armour and weapons with materals you loot or buy. The storyline is fleshed out and atmospheric; overall it was worth the 15 bucks.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: 5 December, 2014
Pretty damn great :) Just like the adventure books when I was a kid, except the 3d fighting was done in my head back then.
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