Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.
User reviews: Positive (46 reviews)
Release Date: Apr 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to create a top-notch game for people who love strategy and anyone interested in this very unique time period. Please remember before purchasing that this is a beta version of the game. Your feedback will influence the final game, so please let us know what you think and what could be improved. Muzzy Lane has a great reputation for making improvements suggested by the community, so Early Access is a great opportunity for our players to help us shape the game.”

Approximately how long will this game be in Early Access?

“Since the game launched on April 4th, we have released a new update every two weeks. We plan to remain in Early Access until we are confident we have delivered the game we promised our fans. We are very close to release! Thanks for being part of the process!”

How is the full version planned to differ from the Early Access version?

“The full version will have an editor and multiplayer functionality, and a tutorial. We will continue to update the game regularly after release with additional content and bug fixes as needed, as well as continuing to fine-tune the game balance based on player feedback.”

What is the current state of the Early Access version?

“We have now entered beta. There is still some missing content, but the core game is feature complete!!! Updates will break saved games from earlier versions. A partial game manual has been posted and a quick guide for military units. All nations are now playable. Big fixes, content additions and game balancing are ongoing.”

Will the game be priced differently during and after Early Access?

The Initial Early Access pricing of $19.99, 50% off the launch price, has now ended The price increased to $29.99 on July 1st. When the game launches, the price will be $39.99. Purchasing the game at any time during Early Access entitles you to all updates as well as the full release version at no additional cost.”

How are you planning on involving the Community in your development process?

“Since the game launched, we've maintained a running dialog with players both here in the Community Hub and at our own forums at making-history.com. We want to offer a sincere thank you to everyone who has joined the Early Access program to be part of the development of Making History: The Great War. We are overwhelmed by the response to the game we've received throughout the process. Because of the feedback from our community, we've been able to maintain our regular updates, and we are confident that we will continue to do so. Keep it coming!”
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Recommended By Curators

"Soon to be released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (35)

December 11

TGW will leave Early Access and launch on Jan 29th, with a special launch event Jan 31st

It's Official! Here's the Press Release:

WWI Strategy Game “Making History: The Great War” to Launch at National World War I Museum

Long-awaited title makes its official debut at historical venue

Newburyport, MA - Developer Muzzy Lane Software is excited to announce the official release of the next game in its Making History series. "Making History: The Great War" will launch on January 29th and be featured at premiere launch event at the National World War I Museum at Liberty Memorial in Kansas City on Saturday, January 31st. A turn based strategy game of global war set in the volatile period of the early 20th century, The Great War places you in the role of national leader with the power to choose your own path and change the course of history. The historical strategy title challenges players to prevail while maintaining control of their empire amidst global instability, rising nationalism and expanding war. The game has been available to players since launching on Steam's early access program last spring, and has already garnered almost universal acclaim from those who chose to get the game during the beta period.

"We've been very gratified to see the response from the community both on Steam and at our own site", says Muzzy Lane President Dave McCool, "Even before all the systems were in and we began polishing and balancing the game, we knew it was shaping up to be something special." He says the National World War I Museum seemed like the ideal place for a launch event. "A key goal of the museum is to make the experiences of the World War I era meaningful and relevant for present and future generations. By giving players the opportunity to step into the role of the leaders of that time and make decisions that affect the outcome, the game is one way to do that."

Those attending the event will get to play the game and attend a presentation by Muzzy Lane developers.

"We are thrilled to launch Making History: The Great War at the National World War I Museum," said National World War I Museum President & CEO Dr. Matthew Naylor. "Muzzy Lane Software's track record of creating compelling, engaging and educational games played by individuals across the world speaks for itself. The timing for the launch of this game coincides with the Centennial of World War I and the Museum's efforts to provide programs that help people derive lessons and meaning from the Great War and its enduring impact on the world."

Making History: The Great War focuses on unique play experiences for the different great power nations rather than many different starting points. The game also includes a tutorial, a detailed editor so players can create their own scenarios, and gives players access to Muzzy Lane's unique multiplayer service that encourages historical role-playing.

Muzzy Lane has established itself as one of the premier companies in game-based learning with recent titles like Practice Spanish: School Year Abroad, and Practice Medical Office, both developed in partnership with McGraw-Hill Education. Another title, The Underground Railroad, developed with National Geographic, recently earned an I/ITSEC Student's Choice Award at the Serious Games Showcase and Challenge.

Making History: The Great War is currently available at a variety of digital stores, including Steam, Gamer's Gate, and the company's Making History website, and is playable on Windows, Mac OSX and Linux. The game will remain at the discounted price of $29.99 until launch, at which point it will be available at a cost of $39.99. For more information, visit http://making-history.com. or contact Product Manager Chris Parsons at chris@muzzylane.com. Details for the January 31st event at the National World War I Museum will be announced soon and will be available at the Museum's website https://theworldwar.org.

About Muzzy Lane Software
Muzzy Lane Software, Inc. is a pioneer in game-based learning. The company designs, develops, and deploys games for education, corporate training, and healthcare as well as for the commercial market. The company's cloud-based games service provides content distribution, LMS integration for single-sign-on and assessment, and hosting for multiplayer games. In addition to its own self-published series, Making History (http://making-history.com), Muzzy Lane has developed serious game projects with The Corporation for Public Broadcasting, National Geographic, Cengage Learning, The Defense Advanced Research Projects Agency (DARPA), McGraw-Hill Education, The Robert Woods Johnson Foundation, Middlebury Interactive Languages, Pearson Education, and The Memorial Sloan Kettering Cancer Center. For more information, please visit http://muzzylane.com .

About the National World War I Museum at Liberty Memorial
The National World War I Museum at Liberty Memorial is the only American museum solely dedicated to examining the personal experiences of a war whose impact still echoes in the world today. The National World War I Museum holds the most diverse collection of World War I objects and documents in the world and is the second-oldest public museum dedicated to preserving the objects, history and experiences of the war. The Museum takes visitors of all ages on an epic journey through a transformative period and shares deeply personal stories of courage, honor, patriotism and sacrifice. Designated by Congress as America's official World War I Museum and located in downtown Kansas City, Mo., the National World War I Museum inspires thought, dialogue and learning to make the experiences of the Great War era meaningful and relevant for present and future generations. To learn more, visit theworldwar.org.

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December 8

New Making History: The Great War update posted!

Lots of work on the AI (including Peace!) and continuing refinements to the UI and game content. We are starting to move into the final phase of development - as always we appreciate all of your feedback and support!

Full release notes:

12/8/14 Update

Launcher Version: 1.0.57589.62
Game Version: 1.0.57587.71

New Features
- Added decision point for players when they complete a research project to choose a new project
- Allies of nations who go to war no longer gain 'WarDeclaredOnEnemy' Influence bonuses
- Tax income from factories are now tied to production rate
- Add support for units that require Road Capacity to move
- Added new treaty term type to handle status quo borders

UI
- Added Region Air Defense Icon and Tool Tip to the Select Region Panel
- Added Click Shortcuts to the Selected Engagement Panel
- Fixed Unit Supply display error for Artillery
- Added tool tips for region bombardment
- -Last Turn Supply Change and Interdiction values in the Nation Economy Stockpile Chart now changes color when their values are not 0
- Call allies button no longer appears if all the allies are already in the war
- Added Ability to scroll through empires in the Government Panel
- Added Ship's Bombardment Strength to their Encyclopedia entry
- Added Nation's Total Casualties in the End Game Panel

AI
- Nations now place embargos and break relations with nations who establish relations and trade with an enemy
- Nations now consider military balance when considering whether or not to accept a seceding region
- Added new war justification for defending territory
- Added method to handle region secessions to another nation
- AI nations will now choose to leave their alliance if their relations with the alliance leader are too poor
- Ensure that subordinate nations follow their master in a peace deal
- Improved AI evaluations of proposed peace treaties
- Improved proposing peace

Content
- Added new trade agreement cancellation reason to handle when nations cancel due to no longer desiring the resource

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Reviews

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is a game you have to try out if you’re a fan of the genre or not”
Softpedia

What to expect from the most recent update:

  • ALL nations are now playable
  • Some sound and music is temporary
  • The editor is not yet in place
  • Some gameplay elements may not be correctly balanced
  • Integral tutorial and some tooltips are not yet implemented
A complete list of Release Notes can be found here:
http://making-history.com/forum/thread/494206/1#494207

About This Game

Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.

Will you spread your influence over the world, bolster your nation’s resources, or attempt to build a coalition of nations? See how your actions influence the rise and fall of empires in one of the most detailed WWI grand strategy games ever made.



  • Witness the Birth of Modern Industrialized Warfare: Race against other world powers to develop key new military technologies such as tanks, warplanes and submarines. See how these new weapons change the course of global power.
  • Make Friends and Use Foes: Create alliances and trade deals with friendly nations or threaten weaker neighbors with economic and political demands. You can also turn a defeated foe into a puppet state, giving them some level of independence in exchange for their support.
  • Rain Death from Above: Engage in region-to-region combat with our all-new artillery and gas attack options.
  • See the War from Every Angle: Play as any nation - big or small - in multiple scenarios that highlight key moments during the Great War. Make not only military decisions, but industrial and financial ones at both the city- and region-level.
  • Control the Seas: Create naval blockades to disrupt enemy supply lines and restrict troop movement or conduct unrestricted submarine warfare.
  • Online Multiplayer: Tired of showing the computerized leaders who’s boss? Link up with other armchair generals and play online with other members of the Making History community.
  • Make History: Create your very own customized “What if…” historical scenario with our detailed scenario editor. Created scenarios can be shared with others and played online.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
47 of 60 people (78%) found this review helpful
140.6 hrs on record
Posted: October 2
Early Access Review
I saw My country Become Imperial again China became the Nazi's and Mexico Created the Soviet Union 10/10
Was this review helpful? Yes No
25 of 37 people (68%) found this review helpful
19.2 hrs on record
Posted: November 23
Early Access Review
This game has such great potential, but it still needs some work done.

Pros & Cons

+ Historacly accurate events, such as the sinking of the Titanic, to Pancho Villa in Mexico, sometimes even the Soviet revolution.

+ Fairly easy to learn, atleast if you've played any of the other Making Historys

- Large ammount of bugs. Some make it unplayable.

- The AI is un beliavably too easy.

- No real challenge unless you play as a non-great power nation

- Absolutley NO tutorial

- Abolutley NO editor

+ Railroad & Road systems to move armies faster

+ The map is alot bigger from the previous MHs

- Research system is confusing, and clunky

- Pointless "Filler" Techs make it take way too long to research basic necessities

- Ending turns takes way too long mid/end game

- Camera does this stutter shit when you move it at all

+ Combat is a blast if bugs don't take over

+ Trenches are easy to make, and very usefull

- AI Dosen't use any fortifications to my knowledge

- Other nations often refuse any diplomacy, even a tiny trade agreement

- Overall un-enjoyable


Also, my main problem wit hthe game is how delayed it has been. I am dying for an editor or a tutorial, and that was supposed to go with the full release, which was supposed to be on July. This game is not even close to worth $30, and I would like to hear some dev feedback from this review.


I'd give this a 5/10. Below Average.



*UPDATE*

So, I put a few more hours in the game, and I have some more pros and cons

+ There are tons of cool events if you do certain actions, that add hours of enjoyment

+ Recent patch fixed some bugs

- Nations "Mobilize" Forces and declare war on you just for attacking the smalles nation by them

- Recources seem to just drop suddenly and randomly. Not sure why

- It seems impossible to secure an alliacne with another nation

+ The option to re-liberate a nation into anything you want is awesome, even how the flags change

- Some nations' AI personality is kind of innacurate

+ All games are completley random


That's about it, I am stating to enjoy this title more as I play it, but just can't reccomend it yet.


New final verdict = 6/10
Was this review helpful? Yes No
9 of 12 people (75%) found this review helpful
1.8 hrs on record
Posted: September 23
Early Access Review
This game is basically a less complex version of paradox/supreme ruler games. IMO Paradox's Hearts of Iron does everything better and in a more realistic/complicated way. However, I find the making history series more fun than its competition simply because it takes away a lot of the unneeded complication while still making you feel like their is a large depth of choices to make. More importantly though, it takes away the huge micro managment nightmare of trying to control hundreds of units in hundreds of provinces that ultimately made me stop playing hearts of iron and supreme ruler. Here the combat may be less in depth, (your units are stacked and you only have a handful of units), but it plays much better and you don't have to give the AI control of your armies in order to avoid being overwhelmed.

Making history plays in turnbased rather than real time like its competition. I find it much more relaxing and easiear to play using the turn based formula. I also find that turn based flows more fluently than real time, as I found myself pausing constantly and missing things in the real time strategy games.

If your new to the series though I would recommend waiting for full release, as there is not a complete manual or encyclopedia and many of the critical game mechanics are completely unexplained, and very hard to figure out yourself. There is also issues with rebels and other game balance issues ATM. Personally I have gone back to playing making history 2 (which you should look into getting if your more interested in ww2 than ww1), while I wait for this one to be polished up.

Edit: Just to add that this game's dev team from what I have seen on the forums is very upstanding. They interact politely with the community, value feedback even if it's negative, and implement fixes based on feedback. Much better devs than what I have seen on a lot of other forums.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
10.0 hrs on record
Posted: November 16
Early Access Review
-Recommended Title-

Personally, I recommend it. MH:GTW, is a wip...and a fairly easy gs (grand strategy) title to get into. The graphics are fine, they have a dated look - which is great, because the look, fits the period.

More content is being continually added, with an additional scenario being released last week.

The dev's are engaging with the community with regular updates, and are very active on the forums.

It's a different style to typical gs titles, to play - and I like that. But I still feel like I have control of most areas of my "Empire" (Im playing as New Zealand, and trying to conquer the world, tehehe)

At the end of the day, it depends on how passionate you are about period gs games and adopting early access in spending your dollars. But I think, participating in helping to get a Great War gs title released, just adds to the experience, which I enjoy :)

The game is scalable , you can sit back and cruise as a smaller nation ( low ranked) or get "amongst the thick of it" as one of the top 15 nations .

Bear in mind, I've only played 5 hours so far, but I like what I see in the early access version.

There will be a tutorial included in the release. the current game manual, is quite extensive - and is being added to, continuously.

There have been reports of crashes with the game by other ea adopters. To date, I have not experienced any. Performance does need to be tweaked though, espc. during the AI moves. Otherwise the game runs fine on a Windows 8.1 laptop

Early Access Score: 8/10
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4 of 4 people (100%) found this review helpful
6.8 hrs on record
Posted: July 4
Early Access Review
Seems very good far, the next thing to add if you ask me.. would be a peace system alike paradox's Europa Universalis with a lot of different peace deals, from small victories to force the enemy to maybe pay up in 20 coal each turn for 20 turns to fully annex them with a grand victory
Was this review helpful? Yes No
7 of 10 people (70%) found this review helpful
54.3 hrs on record
Posted: October 2
Early Access Review
While i loved the first two and wanted a world war 1 game from Making history so badly honestly im a tad disappointed with this one i know there were alot of revolutions during the time period but honestly it seems to be the huge part of the gameplay and can get in the way of other plans to the point where it becomes total war with the rebels which keeps me from really getting into the game cause everytime i get near being able to invade a country an endless rebel war happens though i like the idea of having rebels uprise and would bring flavour to the gameplay it becomes rather a major annoyance then a cool feature i do reccomend this game but would like the rebels to be toned down and not to be a major blockade to a majority of the players plans

-Update

The Rebels are more tame but it seems that every time a nation declares war on you for the smallest thing it sets off a huge chain reaction of wars i want challenge but having Nations declare war on me for invading an attacking country when they have no land near them or treaties it becomes pure annoyance i want to love TGW like i loved the first two but with all these annoyances they take away what could be challenging and just try to put cheap reason for a world war i still want to Recommend this game but i recommend waiting for alot of things to be fixed but if you want to try it your self its still a worthy buy the Puppet system is better then ever with being able to pick the Religion Ideaology and even make up a name for the new state the Micromanaging is Perfect and keeps the game fresh better then the other two did
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
20.4 hrs on record
Posted: September 16
Early Access Review
This game is easily worth it's price several times over, one of the best grand strategy games I ever played, I just love how they have constructed the menu and all the tabs, it's all made easy and logic, everything is placed where it should for easy access to micro management, unlike other grand titles, the menu is often a real mess, you often need to be all over the place before you find what you are looking for and it's not uncomon you would have to study a tutorial for hours before you even know how to play the game, not in this game, it is easy and logic to get into and still it is very deep with a lot of micro management, that is one thing I really apprechiate with this game, I also apprechiate the dept of the political and interaction with other countrys, there is plenty you could do there, this is often left out in other titles, or are very simple, but I think this is one of the most fun part of grand strategy games, I also love the design of the game, I don't know which programing they used but all I can say it looks and feels more modern, the graphics even if it is less important in a game like this is nothing to complain about, the overall feeling of the game is smooth, at the current time this game is under developement, but it is fully playable, the only glitches I have notised it, when you end turn and all the countrys flags swish by, the nazy flag is in there, this is from the first world war, I don't think the nazis where even invented back then, it should come later in the game I think, and the other glitch or whatever is that the game respond very badly your mouse when you would like to look around at the map, the map sometimes doesn't follow and sometimes you must use the arrow keys because of that, but I have no doubt this will be fixed until release this developer have made great games in the past and they have all been great, so I fully recommend this game.
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2 of 2 people (100%) found this review helpful
111.1 hrs on record
Posted: September 1
Early Access Review
my game is stuck on turn 57 and will not move past it other then that i was enjoying it.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: July 1
Early Access Review
This game is every thing I hoped it would be.I personally love the making history games because its not ridiculously difficult like hoi3 but they're all awesome and adictting.I love this game to but i know this is early access but i really wanted to have a map editor but thats a small blemish on a awesome game.I especially love this game because it takes place during the great war a time of war very few games have touched and I hope the full game is even better.
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3 of 4 people (75%) found this review helpful
36.8 hrs on record
Posted: July 18
Early Access Review
As per traditon Muzzy lane has released an excellent game, the graphics are good, gameplay is amazing and attention to historical detail is amazing! Unfortunately there are still a few bugs but these are certain to be fixed in the near future. All in all i give this game 9.5 / 10 Have to leave room for improvement. Now back to invading America as the German Empire!
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3 of 4 people (75%) found this review helpful
17.1 hrs on record
Posted: July 3
Early Access Review
great game
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
17.1 hrs on record
Posted: July 16
Early Access Review
I love making history a lot and The great war has made me love muzzy lane even more. This game is easy to learn and play and has a great feel to it, I can't wait for the future of this game!
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3 of 6 people (50%) found this review helpful
40.7 hrs on record
Posted: July 10
Early Access Review
Has a lot of potention to become a great game. They've returned to their MH1/G roots, simplifying the economics system, making it a much more accessable part of the game, as well as adding new colonial features, policies, as well as all sorts of great map stuff. Worth picking up, especially now while it's cheaper. It'll also have amazing mod potential once the editor fully releases.
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57 of 64 people (89%) found this review helpful
4.8 hrs on record
Posted: April 4
Early Access Review
This game is awesome, at the moment you can play as germany, France, and a few others. as it is now i have been playing for over a couple of hours and its really good. If you like the previous making history games you will love this one. The game has been running really smooth and I havent experienced any bugs yet. There area few thing that havent been finished like casualties in battles show up for me as "XX" but so far its running really smooth and is a lot of fun I think you will be pleasently surprised. The game is a hudge overall from the previous making history's. You can really see this in the recuritment and development of infurstructure. Overall as a early access i give it buy as it runs smooth and delivers on the prmoises the dev's gave. Like I said only a few countires are playable, but more will come. only other issue i have experienced is for some reason AH will not deploy their troops to the russian border even though they have lost two provicnes so far. Many of their larger armies stay stationed in the center of the country or on the allied western border. Not sure why as Italy has helped me with France to the point that mainland france is all but one provience away from being defeated.
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54 of 60 people (90%) found this review helpful
142.5 hrs on record
Posted: April 4
Early Access Review
So when I initially wrote this review, I did so when the game was nothing but a few days old. Now that time has progressed, and I felt that this game has come a long way, I would like to update this to give possible buyers a better perspective of what they are getting themselves into.

One of my favorite things so far is the uniqueness you find among the buildable armies. Typically in strategy games such as this, you are often handed a few sprities for a variety of nations. This somewhat lessens the visual appeal of the game because how fun would it be when "everyone" looks like a german soldier. In TWG, the visuals are better such as when you play Japan, your troops look unique compared to what they would look like in Korea. They approach this in a cool way and while minor I think it goes a long way.

Next is the micromanaging and complexity. In previous MH games, players were able to research and produce one item per city which could be a soldier, tank, goods, and so forth. But in TGW, players can actually assign individual factories to produce goods, weapons, or tanks while also training your next batch of troops. Research is going on in the background while you focus building a nation or war machine. This expands the possiblities when it comes to determining how your nation will go but can be consuming to the average joe who just wants to build stuff and fight. Players also must also keep in mind the resources in which you must have to keep your factories turning out new stuff and goes into a new system of trading.

Overall, this game is headed in the right direction, and from a gamer whos been gaming for ages, and a long time MH fan, I feel this game can be the next great stepping stone for this company. The AI is getting better, and has at times made me bang my head because it actually out smarted me on several occasions. If you are into strategy and nation building games, TGW is for you.

In my opinion, it brings a new breath of fresh air to a genre i've long loved and has provided something new. Hopefully they continue on the path to success!
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85 of 116 people (73%) found this review helpful
33.5 hrs on record
Posted: June 16
Early Access Review
Can fund a JEWISH NAZI uprising in germany 10/10
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23 of 26 people (88%) found this review helpful
13.1 hrs on record
Posted: May 4
Early Access Review
This game i've wanted for a long time now! It's a combination of civilization franchise and paradox interactives strategy games such as european universalis and victoria games. This game is a turnbased game. The developer put alot of emphasis on diplomatic. This is a review on the early access. Will make a better one once the game have officially released.
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20 of 22 people (91%) found this review helpful
27.8 hrs on record
Posted: April 18
Early Access Review
10/10
Excellent Game.

To whom ever enjoys historical strategy, and wondered about "what if" alternate history, this is a game for you. I have been waiting for a WW1 game for a long time; I finally have one. It is very detailed and there is plenty of stats and data, i.e. Diplomacy, Research, Economy, Resources, Trade, Government, Military, and much more. Pretty much everything you would expect from such a game. But what i really like about this game is that its simple enough for new players to learn quickly, but not to simple that hardcore players will be bored or disapointed. The UI is clean and crisp, easy to read and to understand. Army managment is easy and streamlined compared to other games of this genre. A welcome improvement IMO.

Now of course this game is still early access so there is many features that are absent or not working as it should. The AI still needs improving and tweaking also. But that is to be expected with any beta. I am very much looking forward to the fully completed version of this game. IMO i like this game more then any of the Paradox games i have tried because the UI is beter organized and easier to interact.

Making History: The Great War has huge potential and will not disappoint when it becomes fully operational ;)
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16 of 17 people (94%) found this review helpful
229.7 hrs on record
Posted: May 16
Early Access Review
This game is excellent. It has the perfect balance of being easy enough to pick up, but challenging and complex enough to keep players entertained for a long time. Developers seem very active, and friendly. If this game ends up like the previous installments, us players can expect to see developer support for a long time. 10/10 without a doubt.
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12 of 15 people (80%) found this review helpful
6.5 hrs on record
Posted: April 7
Early Access Review
A Solid game, and actually quite fun. If you're a fan of previous Making History games or a fan of Paradox Grand Strategies then you should enjoy this. Though it's no where near the complexity of a Paradox game, it is fun in it's respective elements. Yet the game is in it's early stages and there are many many bugs. If you think you can stand the bugs and still enjoy it then go right ahead and purchase it. But if you're one who is easily annoyed by bugs then i recommend holding off till later patches or maybe even release. Yet even though the numerous bugs show, I still can't help but enjoy this game.
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