The Great War is a turn-based grand strategy game based on the epic struggles of the WWI era. Experience the battles of attrition and punishing artillery barrages. Play as any nation of the period as the modern world of industrialized warfare replaces an age of kings with a struggle of ideologies.
All Reviews:
Mostly Positive (258) - 75% of the 258 user reviews for this game are positive.
Release Date:
Jan 29, 2015
Publisher:

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Packages that include this game

Buy Making History: The World Wars

Includes 2 items: Making History II: The War of the World, Making History: The Great War

 

Recent updates View all (95)

October 13

THE SECOND WORLD WAR EARLY ACCESS IS NOW AVAILABLE!


Making History: The Second World War is officially for sale on Steam as an Early Access title. The game is mostly feature complete and stable. The Early Access process allows us to finish the game with input from the community. For a small independent company like Factus Games, this has many advantages. We do not have the staff for intensive testing so the community does help us find issues that might take longer to find in house. More importantly, the end phase is typically dominated by AI and game balancing. These are areas where players can provide valuable feedback and influence the final product.

There’s still a lot of work ahead for some areas of the game and still more we want to improve before the final release. We plan to get new game updates to the community on a weekly basis. During the pre-release period it’s possible saved games could become incompatible after an update. However, we will try hard to avoid that from happening. It’s difficult to say exactly how long the pre-release period will last. We expect it to be no more than 2 months.

This is the first of what we hope to be many games developed at Factus Games. Thanks for your support.
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September 19

Interview Q & A with Factus Games Founder Ralph Gerth



The following interview of Ralph Gerth (RG), founder of Factus Games was conducted by Patrick Flynn (PF)


(PF) What is your personal background in the industry?

(RG) I started working in the games industry at LucasArts back in 1993. They hired me to create 3D art for games which at the time, were still all 2D. I stayed 6 years, learned a ton and made contributions to some classic Star Wars and adventure games. Then in 2000 I moved to Europe to work for a Swedish developer UDS. There I led a team of talented artist making a Futurama console game. Unfortunately the company went out of business after 3 years. I returned to the US to take a position as the Art Director of Muzzy Lane Software, the original developers of the Making History series. My role eventually evolved and I became the designer on all the Making History commercial games.



(PF) How did you go about acquiring Factus Games?

(RG) I founded Factus Games in 2017 when Muzzy Lane became interested in selling the publishing and development rights to the Making History games. As an educational focused business, Muzzy Lane was never fully committed to commercial gaming and that’s what I wanted to return to. It was an amicable split.



(PF) Compared to contemporary World-War-era, Grand Strategy games, what sets Making History: The Second World War apart?

(RG) The original Making History game began as an educational product designed for classroom use. In that environment, the game needed to deliver a true historical experience for a wide range of users - most with no strategy gaming background. From that initial effort we created the commercial version of Making History. As the lead designer, my goal was to retain the simplicity of the original gameplay while adding systems to increase the entertainment value. Namely, I wanted the game to be unrestrained by strict historical paths and allow users to carve out their own narratives. History is the theme and the setting. Players navigate the world and change outcomes based on how they behave against a collection of AI nations that also react to the varying activity. Two games will never be the same. As long as the AI makes believable choices, the diversion away from actual history is accepted by the player. With Making History: The Second World War we’ve added many historical events but at each juncture, the player can choose an alternative historical option.



(PF) How does Making History: The Second World War differ from Making History: The Great War?

(RG) The Second World War was built on the same engine as The Great War so the game will feel familiar to TGW users. We retained the basic structure and gameplay style but most of the AI and systems code was either rewritten or improved. There are also some key strategic and political differences between the two wars that we needed to differentiate in the AI and game systems. For instance in SWW, ideology has greater influence on AI decisions and the combat is more offensive minded. On the graphics side, we’ve doubled the detail level for the hundreds of new WW2 era unit models. Our aesthetic aim is still to present a simple, uncluttered gameboard experience. The game map has been regenerated and improved over the TGW version. There are a lot of new features and loads of historical and alternative historical events.



(PF) What do Factus Games have planned following its third World War 2 game?

(RG) Our main focus will be on creating a new engine for our future Strategy Games. It’s possible we'll produce a DLC for The Second World War focused on the Korean War, but that has not been officially decided. I’ve also been thinking about ways to make Multiplayer more accessible and easier to play. We'd like to produce some scenarios dedicated to MP play. And after release the game will continue to receive updates and new free content.



(PF) What effort is given to exploring alternate history in Making History: The Second World War?

(RG) Alternative history as gameplay is a core element to the Making history game design. Not only do we allow players to diverge from the path, we encourage it and craft the content and AI to expect it. In The Second World War, Germany left alone will usually go about their business attacking their neighbors as the Germans did in WW2. But the results will never be the same.



(PF) What support for the modding community can we expect going forward?

(RG) Making History: The Second World War will launch with Steam Workshop and a full-featured editor. Beyond that I feel it will be up to the community to let us know what they need. Modding is obviously a good way to extend the viability of a product and expand the user base. So it will be in our interests to continue supporting the modding and the game itself long after release.
2 comments Read more

Reviews

“This game is a superlative experience in learning, creativity and entertainment.”
Armchair General

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start

Just Updated

Free Models added to the Red Army DLC

    This free content update adds more unique unit models to the Red Army. We’ve also removed the unimplemented elements associated with Naval Mines and replaced them with a project that leads to a new Coastal Defense Ship unit.

New models include:
  • Light Bombers I for the major nations
  • Heavy Bombers I for the major nations
  • American Early Carrier
  • Japanese Early Carrier
  • Japanese Carrier I
  • British Carrier I
  • American Large Destroyer
  • German Coastal Defense Ship

About This Game

The First World War ushered in the beginning of a new age. On battlefields across the globe, the remaining vestiges of the 19th Century were gruesomely attritted away as the introduction of new weapons favored defensive strategies that lead to massive casualties in futile attacks on fortified lines. Whole Nations mobilized as the citizenry became integral to the war effort, churning out the supplies necessary to keep their soldiers fighting and dying. This was total war and the national suffering seeded movements bent on rebellion and revolution.

Making History: The Great War offers a game filled with historical events and challenges of the WW1 era. Playing as the Head of State, you are responsible for managing all facets of your nation's economy, diplomacy and military. Your actions will influence world events as you lead your armies in the most in-depth WWI grand strategy game ever made.



  • Play as any independent nation during the World War 1 era.

  • Choose how best to control your conquests: colonies, protectorates or puppet states.

  • Build trenches to grind down attacking forces.

  • Soften up your enemies defenses with adjacent region Artillery bombardments.

  • Bomb with Airships and BiPlanes, counter with Fighters and Anti-Air units.

  • Control the seas and the lines of supply by waging Unrestricted Submarine Warfare, sinking both naval and trade vessels.

  • Buy and sell in a global economy, trade for vital resources or manufactured goods.

  • Expand your sphere of influence using foreign aid to increase ties with other nations.

  • A sophisticated economic system designed to simulate the inter-dependency of technology, industry and war. You must produce the munitions to fire your big guns and food to feed your people.

  • Employ government spending to keep the populations from radicalizing towards rebellion and ultimately, national collapse.

  • Over 275 different nationalities represented, many with unique model sets.

  • Hundreds of unit models representing the historic weapons of the period.

  • Create customized scenarios with our detailed editor. Share your mods on Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 10 / Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
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