Another small update for this week. We think the recent Mac issues and the Linux Black Screen problems are now solved with this release. Other than that we fixed the decal bug on the Dreadnought and fixed an error in the Research Tree.
A few users have requested we alter the way we display unit tooltips on the map. They now compress into a single summary rather than shown by individual group. There are a few more minor UI fixes and one editor upgrade.
Release Notes listed here:
Quick update with more AI refinements and a fix for an obscure bug that caused at least one user’s game to freeze. The AI will be a little less aggressive with ally support and now keeps more units home for defense. You should also see a lot of trains on the map. Prior to this release the AI tended to march everywhere.
There are new models and textures for a few ship units that we felt looked inconsistent. In the July Crisis scenario, the Germans have been given greater military strength since the allies are defending each other more efficiently. Expect to see numerous West African, Moroccans and Algerians units on the Western Front supporting the French.
The AI changes have impacted the pacing and game balance.This is expected when you make alterations to a relatively complex and interdependent system. In the testing this week, we've noticed the Japanese have become very adventurous, occasionally invading the Middle East and Africa. We’ll be keeping an eye on this and other results as we continue our AI improvements through the Spring.
-Aborting movement due to terrain now clears the move order
-Fixed bug that could leave ships out of port with an exit port order
-Fix for regions not changing control - causing the game to sometimes freeze.
-Added AI to choose whether or not to use rail or road for movement orders
-Revised long distance targeting so that ai will re-evaluate targets as the units arrive to an adjacent region
-Revised defense estimates needed for regions to take into account units occupying adjacent regions
-Restrict support allies plan if the nation already has too many units overseas
-Revised AI support plan to ensure that AI still issues orders to units who are already overseas
-Revised Textures for Subs, British Cruiser, American Dreadnought and the Troopship
-Updated Unit Icons to match new ship models
-Removed French from Occitanian nationality
-Added Recruitment Centers to Germany Start - The July Crisis
-Added more Military Power to Germany - The July Crisis
-Split display of Research projects opened from other projects in Research Encyclopedia
-Removed the ability to access removed objects and templates from the Region Paint menus
“This game is a superlative experience in learning, creativity and entertainment.”
“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
There is more than one way to buy this game. Please select a specific package to create a widget for:
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.