Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?
User reviews: Very Positive (141 reviews)
Release Date: Jan 29, 2015

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Packages that include this game

Buy Making History: The World Wars

Includes 2 items: Making History II: The War of the World, Making History: The Great War

 

Recommended By Curators

"Released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (55)

July 2

New Unit Models and Feature Updates!

The last few weeks we’ve been quietly working on new models, features and fixing issues that have come to us from the community. We now have plans to release an extension product to the TGW series. More details and an official announcement will be made in the weeks ahead. In the meantime we are offering some of these new assets and game features to the current user base. This update gives you a new Hungarian Unit model set, Mexican revolutionary models for the Federales, Villistas and Zapatistas plus updated Chinese Units.

As we go forward with this new project, regular updates and improvements will continue to be made on the current game. We see TGW as a platform to expand upon and evolve.

Release Notes listed here:

System
- Added ability for specified nations to use their military models when recruiting troops from specified nationalities. For example, Polish, Czech, - Slovak, etc. units in Austro-Hungarian Army use Austro-Hungarian Uniforms
- Coastal batteries now fire at any adjacent enemy ship instead of just in response to coastal bombardment
- Added content mechanic to reduce region MPUs at game start to simulate losses from ongoing wars
- Revised access treaty so Military Access can be reduced from full Military Access to just Port Access
- Set government type before independent status in subordinate revolt
- Add a subordinate's controlled regions to their master's pre-war region list on subordinate revolt
- Fixed a bug with the Turn Timer
- Added Coastal Defense costs to Spending
- Fixed bug where subordinates could annex a master's claim
- Some System Cleanup to help reduce issues with older mods as the main game evolves
- DirectX sound fix

AI
- Accept/Offer diplomatic relations AI now use the same evaluation
- Revised establish relations AI
- Added extra evaluation for military power for subordinate revolt and made subordinate revolts harder

Scenario Content
- New Mexican Revolution Models for Mexican Federales, Villistas and Zapatistas
- Revised Chinese Militia and Assault Troops
- New Hungarian Model Set
- New event script: TriggerFormMilitaryAccessAgreement
- New Belgian Liberation event

UI
- Fix some tooltip errors with building city buildings and factories
- Fixed bug and MapView that could show nations as having port access when they don't

Editor
- Add region totaled ideology objects to nations that don't have any
- Fixed bug setting a nation's civilization template
- Fixed bug editing nation research

0 comments Read more

May 27

Mac & Linux Updates

Another small update for this week. We think the recent Mac issues and the Linux Black Screen problems are now solved with this release. Other than that we fixed the decal bug on the Dreadnought and fixed an error in the Research Tree.

A few users have requested we alter the way we display unit tooltips on the map. They now compress into a single summary rather than shown by individual group. There are a few more minor UI fixes and one editor upgrade.

Release Notes listed here:

Game v1.0.59093.136
Launcher v1.0.59103.128

System

  • Fix for Linux black screen issue
  • Updated to work with new Mac OS specs.

    Scenario Content
  • Fixed Decal showing always German on the Dreadnought

    UI
  • Added Production amount for the encyclopedia panel for city building production
  • Fixed Oil Prospecting having the incorrect prerequisite
  • Fixed Sea Engagements Summary Bar not displaying correctly
  • End Game panel now only says Victory or Defeat if the player goes past the Scenario End Date
  • Unit Groups Tooltips now combined if they share a controller

    Editor
  • When a player creates a new city, the player no longer needs to quit the game to select the new city as the capital of a nation

4 comments Read more

Reviews

“This game is a superlative experience in learning, creativity and entertainment.”
Armchair General

“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is an exceptional title. It automatically will appeal to those gamers who know what they’re doing, as well as those willing/able to put the time in to learn.”
Just Press Start

What to expect from the most recent update:

    The last few weeks we’ve been quietly working on new models, features and fixing issues that have come to us from the community. We now have plans to release an extension product to the TGW series. More details and an official announcement will be made in the weeks ahead. In the meantime we are offering some of these new assets and game features to the current user base. This update gives you a new Hungarian Unit model set, Mexican revolutionary models for the Federales, Villistas and Zapatistas plus updated Chinese Units. As we go forward with this new project, regular updates and improvements will continue to be made on the current game. We see TGW as a platform to expand upon and evolve.

Release Notes listed here:

System
  • Added ability for specified nations to use their military models when recruiting troops from specified nationalities. For example, Polish, Czech, Slovak, etc. units in Austro-Hungarian Army use Austro-Hungarian Uniforms
  • Coastal batteries now fire at any adjacent enemy ship instead of just in response to coastal bombardment
  • Added content mechanic to reduce region MPUs at game start to simulate losses from ongoing wars
  • Revised access treaty so Military Access can be reduced from full Military Access to just Port Access
  • Set government type before independent status in subordinate revolt
  • Add a subordinate's controlled regions to their master's pre-war region list on subordinate revolt
  • Fixed a bug with the Turn Timer
  • Added Coastal Defense costs to Spending
  • Fixed bug where subordinates could annex a master's claim
  • Some System Cleanup to help reduce issues with older mods as the main game evolves
  • DirectX sound fix

    AI
  • Accept/Offer diplomatic relations AI now use the same evaluation
  • Revised establish relations AI
  • Added extra evaluation for military power for subordinate revolt and made subordinate revolts harder

    Scenario Content
  • New Mexican Revolution Models for Mexican Federales, Villistas and Zapatistas
  • Revised Chinese Militia and Assault Troops
  • New Hungarian Model Set
  • New event script: TriggerFormMilitaryAccessAgreement
  • New Belgian Liberation event

    UI
  • Fix some tooltip errors with building city buildings and factories
  • Fixed bug and MapView that could show nations as having port access when they don't

    Editor
  • Add region totaled ideology objects to nations that don't have any
  • Fixed bug setting a nation's civilization template
  • Fixed bug editing nation research

About This Game

Making History - The Great War: Write your own story and change the course of history as you lead of one of the Great Powers during the era of the First World War. Can you prevail as modern industrialized warfare changes the age of empires forever?

Your actions will influence world events as you navigate a path through shifting alliances, emerging technologies and self-serving nations who hold power over vast populations eager for war. Control industrial expansion, engage in trade, create alliances and lead your military forces in the most in-depth WWI grand strategy game ever made.

GET THE FREE DEMO NOW. Click the DOWNLOAD DEMO button above.



  • Change the course of history: Begin at historical starting points then make your own decisions.
  • No two games are the same: Each of the great power nations has a unique character and situation that will require different strategies to succeed.
  • Experience an entire world going on around you: React to hundreds of possible historical world events from assassinations to the sinking of the Lusitania.
  • Immerse yourself in the historical era: Hundreds of nation specific ground, air and naval units as well as city architecture that reflects the time period and geographic location.
  • Mobilize your nation for war: Try to achieve victory before your treasury -- and your manpower -- are wiped out.
  • Control the Seas: Use your naval fleets to own the seas and blockade ports, or wage unrestricted submarine warfare and sink ships trading with your enemies.
  • Make strategic government choices: Establish colonies and puppet states to create buffer zones, win new allies or avoid rebellions.
  • Buy and sell in a global economy: Trade resources and manufactured goods on the world market or directly with other nations.
  • Build and improve transportation to grow your empire: Use rail to connect regions to increase trade, resource extraction, industrial expansion and troop movement.
  • Expand your sphere of influence: Use foreign aid to increase ties with other nations.
  • Use the “play anytime” cloud-based multiplayer service: Effortlessly play huge multiplayer games by taking your turn when you wish, even once a day. Role-play your historical counterpart in the diplomacy forum at the http://making-history.com website.
  • Make History: Create and share your very own customized “What if…” historical scenario with our detailed scenario editor.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
357 of 471 people (76%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: February 12
I recently posted a negative review of this game because the CD key didn't work - or so I thought. The company's tech support worked with me and determined that the fault was indeed mine, not the game's. I am hereby retracting my negative review and posting a positive one, with a public apology.
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71 of 77 people (92%) found this review helpful
1 person found this review funny
105.8 hrs on record
Posted: March 23
Making History II: The Great War is a grand strategy game set around the time of World War I (there are two starting scenarios, one starting in 1912 and another starting before the assassination at Sarajevo in 1914 going into the 1920s and the Soviet Revolution) This game consists of the entire world cut into small regions, accurately representing the borders and geography of all countries that existed at the time of your chosen scenario, with various populations, cities, and resources in each region. In this game (it is a turn based strategy game with each turn taking 1 week) you can choose any country in the entire world and lead that country, industrializing it, modernizing it, engaging in diplomacy with other countries, waging war, facing crisis such as rebellion, invasions, and famine. This game also implements an event system with some events that follow actual history such as the building of the Panama Canal, and others that will be triggered by drastically changing history such as the unification of Scandinavia or the resurrection of the Byzantine Empire. Another interesting thing is that at any time in the game you can save your game and then resume it playing as another country (even countries that didn't exist at the beginning of the scenario you are playing) Another thing that this game possesses is an internal editor that can be used to change many aspects of the game, from creating new countries to changing the values of regions such as nationality or religion. Using the editor you can create amazing new scenarios of alternate history that you can then play and publish to the main website. After about 70 hours of this game I can definitely recommend it,
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158 of 206 people (77%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: March 2
Started off playing as USA and invaded Mexico taking their territorys and citys set up a blockade around puerto rico and then the allies alliance declared war on me I put up a good fight but forgot about the damn Canadians.
So after all this I joined the axis alliance and then russia declared war on me.Game Over
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59 of 66 people (89%) found this review helpful
1 person found this review funny
124.7 hrs on record
Posted: March 20
If you are a fan of Paradox Games, Imperial Glory, other Geo Political games such as Super Power 2 you will enjoy this game. The game can be a little overwhelming at first, There is a bit of a learning curve but can easily be learned even with out the tutorial if you have played similar games.

I love the amount of depth this game has, Although war is a major focus point it is far from being the only point. One thing i dislike in similar games is a vast amount of waiting around with nothing to do. This game has plenty to manage while you are waiting for troops to build. If i had to compare this game to another game Supreme Ruler comes to mind as far as what you can do micromanaging wise. As much as i love the Supreme Ruler series this is in my opinion a superior game for the sole reason that i find this game more of a joy to play.

If you are looking for a strictly historical game you may be a little off put as the game is guided towards world war 1 events however it is only a suggestion, I have yet to play a game that was the same, There were times that world war one happened without a hitch and i was fighting off Germans in Belgium, Other times I became the cause of a World War due to my military expansion of Romania. There were times that other conflicts would prevent world war one but start other conflicts around the globe such as Colonial territories rebelling against their owners. The randomness of this game can be a blast.

The game also comes with an Editor that anyone can use, This means that if you want to build a world war two scenario you can, Do you want to recreate the Roman Empire you can, Whatever your imagination can come up with. These scenarios can also be uploaded on the Making History website for all to download.

The Developers are extremely active and listen to the community, I have never experienced the amount of help that is given by the developers to the players than in this game. They have made it clear that this game will continue to be a major focus with continued updates and added features for the foreseeable future.

If you are looking for a game in which you will keep telling yourself one more turn and you realize that was the 30th time you said that then here is the game. Would highly recommend.
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37 of 44 people (84%) found this review helpful
1 person found this review funny
62.0 hrs on record
Posted: April 3
The short TLDR version: it's a great, strategy 'world game' with high production values, great MP play and covers the period perfectly. It's what RISK would be like if a group of Professors and history buffs modded the hell out of it and pumped it full of steroids. In fact, that's not far from the truth. Muzzy Lane are without doubt *the* academic game developers with an undeniable academic and gaming pedigree for historic sandbox strategy gaming. Their line-up includes MIT grads, noted world-famous academics and some of the best coders and designers around.
This is a well-researched, very well-constructed strategy game for thinking people and warlords alike.
While it's possible to go-for-broke and unleash the dogs of war from the start, you can also roleplay your nation historically (or ahistorically) and fulfil your desire for world domination, domination of a sphere, or run your empire or nation benevolently and attempt to prosper and grow. The game covers economic, scientific, diplomatic and military areas with detail and puts the controls of your nation at your fingertips.
Each power has it's own sphere of influence, and if you start becoming involved in areas of the globe in which they hold an interest, then you will be warned and war might even follow. It's a game where you cannot just bludgeon through without facing consequences. Armies must be supplied and also fed. Food plays a vital role (which is not covered in other games of Grand Strategy) and transport of that food is vital if you ship it from abroad. This is where control of vital areas comes into play, and also trade warfare such as unrestricted submarine warfare. You really have to think strategically in broad strokes to achieve your goals.
Also, the technology of the warfare of this period is unlike anything you may have been familiar with before. Warfare is in a new era that renders the old Victorian style of warfare (which didn't change much from Napoleonic times) obsolete. The machine gun changed all of this, making wars long, costly and with terrible attrition. A nation has it's War Weariness measured in the game, which affects the nation's will to fight. You can wrestle it out on long fronts, hoping for a breakthrough or you can try to end the deadlock by pouring troops into your meat-grinder and waging a war of attrition. Technology plays a vital role in gaining an edge, as new weapons and methods of waging war, like gas attacks, better artillery, assault troops and aircraft can turn the tide of battles. Eventually, one side will break and they will gain that extra territory. You need to make sure it's you.

There is also a wealth of demographic map overlays to satisfy the most obsessive map fiends. They cover amongst other things, religion, ethnicity, trade, infrastructure and so on. It's also worth noting that the economic and trade parts of the game are highly enjoyable and you can make a lot of money or gain precious resources this way. The market also reacts dynamically to supply and demand, so, you can do things like buy a lot of one resource on the market to drive the price up, and vice-versa. If you have the added privilege of owning major sources of that resource, then you can effectively destabilise other nation's economies without firing a shot.

The UI is typical for Muzzy Lane: uncluttered, easy to process, easy on the eye and with ease of access to all info in a very sleek and classy-looking way. You can go deep into the sub-menus for all kinds of interesting and vital info. The in-game encyclopedia is thankfully in-game and not online. This contains all info on unit stats, buildings, and everything else you would want to know. The manual also has extensive info on this and it's not a two-page leaflet with install instructions, a screenshot and key commands. It's a proper manual.

Finally, if you really want to create new scenarios, the editor will allow you to do this. You can recreate anything from the turn of the century to the inter-war period of the 1920's and early 1930's.
This period is very ripe for all kinds of alt-history scenarios and with bit of research you could make something really cool.
Or, you can cheat and give your nation a huge army, air force and navy, all available tech and then steamroller across the world if you like.
You can share the scenarios online through Muzzy Lane's website.


If you play global strategy games, then this is a game you must own.

I'll give it 9/10, one point off perfect, because I want to see them make a WW2 game like this.
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