Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.
User reviews: Positive (38 reviews)
Release Date: Apr 4, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to create a top-notch game for people who love strategy and anyone interested in this very unique time period. Please remember before purchasing that this is a beta version of the game. Your feedback will influence the final game, so please let us know what you think and what could be improved. Muzzy Lane has a great reputation for making improvements suggested by the community, so Early Access is a great opportunity for our players to help us shape the game.”

Approximately how long will this game be in Early Access?

“Since the game launched on April 4th, we have released a new update every two weeks. We plan to remain in Early Access until we are confident we have delivered the game we promised our fans. We are very close to release! Thanks for being part of the process!”

How is the full version planned to differ from the Early Access version?

“The full version will have an editor and multiplayer functionality, and a tutorial. We will continue to update the game regularly after release with additional content and bug fixes as needed, as well as continuing to fine-tune the game balance based on player feedback.”

What is the current state of the Early Access version?

“We have now entered beta. There is still some missing content, but the core game is feature complete!!! Updates will break saved games from earlier versions. A partial game manual has been posted and a quick guide for military units. All nations are now playable. Big fixes, content additions and game balancing are ongoing.”

Will the game be priced differently during and after Early Access?

The Initial Early Access pricing of $19.99, 50% off the launch price, has now ended The price increased to $29.99 on July 1st. When the game launches, the price will be $39.99. Purchasing the game at any time during Early Access entitles you to all updates as well as the full release version at no additional cost.”

How are you planning on involving the Community in your development process?

“Since the game launched, we've maintained a running dialog with players both here in the Community Hub and at our own forums at We want to offer a sincere thank you to everyone who has joined the Early Access program to be part of the development of Making History: The Great War. We are overwhelmed by the response to the game we've received throughout the process. Because of the feedback from our community, we've been able to maintain our regular updates, and we are confident that we will continue to do so. Keep it coming!”
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Recommended By Curators

"Soon to be released from Early Access, good alternative to Paradox/other Grand Strat games. Some-what dated UI/Graphics but very indepth detail & scale."

Recent updates View all (33)

November 25

This update includes observation planes, historical military balancing, and the TGW Theme Song!

More diplomacy improvements, a new plane unit to improve artillery accuracy, sea patrol orders, more AI improvements and historical balancing to military forces are only some of the improvements you can expect in this update. We've started upgrading our sound as well, beginning with the new theme song! A always, thanks for your continuing feedback, it really makes a difference!


11/25/14 Update
Launcher Version: 1.0.57471.60
Game Version: 1.0.57470.68

New Features
- If units are unable to pay the required costs for an order, clear the order
- Added new decision point for when an alliance leader enters a peace treaty with an enemy nation
- Naval units don't consume fuel or coal when in combat
- Add new "Observation Plane" unit, spotter for artillery
- Added support for Sea Patrol unit order

Bug Fixes
- Uncontrolled regions don't contribute to predicted resource changes
- Update predicted resource changes when canceling trade agreements
- Can now use artillery to bombard a region you control if there are enemy troops present
- Fixed turn stall issue if a player were to make a trade deal they couldn't supply and neglected to cancel
- Fix an issue that caused unit buils to fail if they had a transit order across the water

- Fixed empty source and destination icons appearing in some trade tool tips
- All interdictions now appear for all players
- Modified claims map overlay to shade subordinates as claimed regions
- Modified claims map overlay region tooltip to properly show claiming nations for colonies
- Improved handling of territorial transfer requests
- Improved Alliance behaviour
- Added Stockpile tab in the government panel for puppets
- Added Bombardment Effectiveness Tool Tip

- Improve behaviour when defeating nations
- Excluded protectorates and colonies from claiming regions
- Improved war evaluations
- Improved military readiness evaluations

- New Occitan & Celtica Triggers
- DAD: Added colonial UK forces
- TJC: Added colonial and native troops to Africa and S. America
- TJC: Added and moved Chinese armies
- Revised Manchurian Authoritarian Flag Set
- Revised Catalonian Authoritarian Flag Set
- Added new Government System "Nationalist State"
- New Chinese Triggers
- New Catalan Triggers
- Fixed Spanish Sphere of Influence content error
- Added new Theme Music
- Updated Nation Start images
- Uzbek Flag Fix

- Updated game manual to current version

3 comments Read more

November 11

A FREE Demo and New Scenario Highlight the Latest Game Update

There is now a free demo of Making History: The Great War. In addition, players who already have the game now have access to a new scenario: "The July Crisis." Set in 1914 just prior to the Austrian Archduke's fateful ride into Sarajevo, TJC will highlight the difficult and very different decisions you will make depending on which nation you decide to play. The demo begins in the same time frame as the full length scenario but limits the number of turns and only Austria-Hungary is playable.

These are just the biggest features in what is otherwise a huge update including many fixes, AI improvements and content additions. To get the demo, just click the DOWNLOAD DEMO button on the TGW store page.

If you are new to Making History games, you may want to download the pdf of the game manual:

You can also get this manual on the GTW store page or by clicking on the game demo in your library if you've already downloaded it. It will be in the Links column.

For a detailed look at what else is new in this updates new, check out the latest release notes:

3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Muzzy Lane has definitely developed a real winner here with Making History: The Great War”
RTS Guru

“Making History: The Great War is a game you have to try out if you’re a fan of the genre or not”

What to expect from the most recent update:

  • ALL nations are now playable
  • Some sound and music is temporary
  • The editor is not yet in place
  • Some gameplay elements may not be correctly balanced
  • Integral tutorial and some tooltips are not yet implemented
A complete list of Release Notes can be found here:

About This Game

Making History - The Great War: Take control as leader of one of the Great Powers during the era of the First World War and make the tough calls on how to manage your nation’s financial, technological, political and military decisions.

Will you spread your influence over the world, bolster your nation’s resources, or attempt to build a coalition of nations? See how your actions influence the rise and fall of empires in one of the most detailed WWI grand strategy games ever made.

  • Witness the Birth of Modern Industrialized Warfare: Race against other world powers to develop key new military technologies such as tanks, warplanes and submarines. See how these new weapons change the course of global power.
  • Make Friends and Use Foes: Create alliances and trade deals with friendly nations or threaten weaker neighbors with economic and political demands. You can also turn a defeated foe into a puppet state, giving them some level of independence in exchange for their support.
  • Rain Death from Above: Engage in region-to-region combat with our all-new artillery and gas attack options.
  • See the War from Every Angle: Play as any nation - big or small - in multiple scenarios that highlight key moments during the Great War. Make not only military decisions, but industrial and financial ones at both the city- and region-level.
  • Control the Seas: Create naval blockades to disrupt enemy supply lines and restrict troop movement or conduct unrestricted submarine warfare.
  • Online Multiplayer: Tired of showing the computerized leaders who’s boss? Link up with other armchair generals and play online with other members of the Making History community.
  • Make History: Create your very own customized “What if…” historical scenario with our detailed scenario editor. Created scenarios can be shared with others and played online.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Windows-Compliant Keyboard & Mouse
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo (PowerPC not supported)
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
11 of 14 people (79%) found this review helpful
7.6 hrs on record
Posted: November 23
Early Access Review
This game has such great potential, but it is not even close to being finished yet.

Pros & Cons

+ Historacly accurate events, such as the sinking of the Titanic, to Pancho Villa in Mexico, sometimes even the Soviet revolution.

+ Fairly easy to learn, atleast if you've played any of the other Making Historys

- Large ammount of bugs. Some make it unplayable.

- The AI is un beliavably too easy.

- No real challenge unless you play as a non-great power nation

- Absolutley NO tutorial

- Abolutley NO editor

+ Railroad & Road systems to move armies faster

+ The map is alot bigger from the previous MHs

- Research system is confusing, and clunky

- Pointless "Filler" Techs make it take way too long to research basic necessities

- Ending turns takes way too long mid/end game

- Camera does this stutter ♥♥♥♥ when you move it at all

+ Combat is a blast if bugs don't take over

+ Trenches are easy to make, and very usefull

- AI Dosen't use any fortifications to my knowledge

- Other nations often refuse any diplomacy, even a tiny trade agreement

- Overall un-enjoyable

Also, my main problem wit hthe game is how delayed it has been. I am dying for an editor or a tutorial, and that was supposed to go with the full release, which was supposed to be on July. This game is not even close to worth $30, and I would like to hear some dev feedback from this review.

I'd give this a 5/10. Below Average.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
10.0 hrs on record
Posted: November 16
Early Access Review
-Recommended Title-

Personally, I recommend it. MH:GTW, is a wip...and a fairly easy gs (grand strategy) title to get into. The graphics are fine, they have a dated look - which is great, because the look, fits the period.

More content is being continually added, with an additional scenario being released last week.

The dev's are engaging with the community with regular updates, and are very active on the forums.

It's a different style to typical gs titles, to play - and I like that. But I still feel like I have control of most areas of my "Empire" (Im playing as New Zealand, and trying to conquer the world, tehehe)

At the end of the day, it depends on how passionate you are about period gs games and adopting early access in spending your dollars. But I think, participating in helping to get a Great War gs title released, just adds to the experience, which I enjoy :)

The game is scalable , you can sit back and cruise as a smaller nation ( low ranked) or get "amongst the thick of it" as one of the top 15 nations .

Bear in mind, I've only played 5 hours so far, but I like what I see in the early access version.

There will be a tutorial included in the release. the current game manual, is quite extensive - and is being added to, continuously.

There have been reports of crashes with the game by other ea adopters. To date, I have not experienced any. Performance does need to be tweaked though, espc. during the AI moves. Otherwise the game runs fine on a Windows 8.1 laptop

Early Access Score: 8/10
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8 of 29 people (28%) found this review helpful
7.2 hrs on record
Posted: November 8
Early Access Review
Can't recommend it yet.

It's a great game, it has many stuffs that Victoria should have, however, the lack of the editor and the continous crashes really made me come here and make a negative review.

Early Acess to me, is really different from Early Crashy Acess.

Let's see in some months
Was this review helpful? Yes No
80 of 107 people (75%) found this review helpful
33.5 hrs on record
Posted: June 16
Early Access Review
Can fund a JEWISH NAZI uprising in germany 10/10
Was this review helpful? Yes No
34 of 43 people (79%) found this review helpful
108.0 hrs on record
Posted: October 2
Early Access Review
I saw My country Become Imperial again China became the Nazi's and Mexico Created the Soviet Union 10/10
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
0.8 hrs on record
Posted: June 3
Early Access Review
Great work guys. I cant wait to see future updates for this game. I wont lie i love these kinda games but i feel this game needs a tutorial. It was kinda mind blowing the amout of unites and resources to mange. but there was a menu that was easy to navagate interface. but i could not find out how to make alliances witch was a downfall. if you are going to buy this keep in mind its a time comsuming game with a small bug here or there. Its not a quick command and counqer game like i thought it was kinda going to be. by the way if you are a mac player this runs great on mac :)
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4 of 4 people (100%) found this review helpful
10.4 hrs on record
Posted: June 1
Early Access Review
Its a really good game for those who like turn based games. Resently a lot of new playable facions have come out and they are all really enjoyable to play. Even though the game is still in development it looks very promissing and i recommend you get it.
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: September 23
Early Access Review
This game is basically a less complex version of paradox/supreme ruler games. IMO Paradox's Hearts of Iron does everything better and in a more realistic/complicated way. However, I find the making history series more fun than its competition simply because it takes away a lot of the unneeded complication while still making you feel like their is a large depth of choices to make. More importantly though, it takes away the huge micro managment nightmare of trying to control hundreds of units in hundreds of provinces that ultimately made me stop playing hearts of iron and supreme ruler. Here the combat may be less in depth, (your units are stacked and you only have a handful of units), but it plays much better and you don't have to give the AI control of your armies in order to avoid being overwhelmed.

Making history plays in turnbased rather than real time like its competition. I find it much more relaxing and easiear to play using the turn based formula. I also find that turn based flows more fluently than real time, as I found myself pausing constantly and missing things in the real time strategy games.

If your new to the series though I would recommend waiting for full release, as there is not a complete manual or encyclopedia and many of the critical game mechanics are completely unexplained, and very hard to figure out yourself. There is also issues with rebels and other game balance issues ATM. Personally I have gone back to playing making history 2 (which you should look into getting if your more interested in ww2 than ww1), while I wait for this one to be polished up.

Edit: Just to add that this game's dev team from what I have seen on the forums is very upstanding. They interact politely with the community, value feedback even if it's negative, and implement fixes based on feedback. Much better devs than what I have seen on a lot of other forums.
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6 of 8 people (75%) found this review helpful
47.0 hrs on record
Posted: October 2
Early Access Review
While i loved the first two and wanted a world war 1 game from Making history so badly honestly im a tad disappointed with this one i know there were alot of revolutions during the time period but honestly it seems to be the huge part of the gameplay and can get in the way of other plans to the point where it becomes total war with the rebels which keeps me from really getting into the game cause everytime i get near being able to invade a country an endless rebel war happens though i like the idea of having rebels uprise and would bring flavour to the gameplay it becomes rather a major annoyance then a cool feature i do reccomend this game but would like the rebels to be toned down and not to be a major blockade to a majority of the players plans


The Rebels are more tame but it seems that every time a nation declares war on you for the smallest thing it sets off a huge chain reaction of wars i want challenge but having Nations declare war on me for invading an attacking country when they have no land near them or treaties it becomes pure annoyance i want to love TGW like i loved the first two but with all these annoyances they take away what could be challenging and just try to put cheap reason for a world war i still want to Recommend this game but i recommend waiting for alot of things to be fixed but if you want to try it your self its still a worthy buy the Puppet system is better then ever with being able to pick the Religion Ideaology and even make up a name for the new state the Micromanaging is Perfect and keeps the game fresh better then the other two did
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3 of 3 people (100%) found this review helpful
36.8 hrs on record
Posted: July 18
Early Access Review
As per traditon Muzzy lane has released an excellent game, the graphics are good, gameplay is amazing and attention to historical detail is amazing! Unfortunately there are still a few bugs but these are certain to be fixed in the near future. All in all i give this game 9.5 / 10 Have to leave room for improvement. Now back to invading America as the German Empire!
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3 of 3 people (100%) found this review helpful
4.9 hrs on record
Posted: July 1
Early Access Review
This game is every thing I hoped it would be.I personally love the making history games because its not ridiculously difficult like hoi3 but they're all awesome and adictting.I love this game to but i know this is early access but i really wanted to have a map editor but thats a small blemish on a awesome game.I especially love this game because it takes place during the great war a time of war very few games have touched and I hope the full game is even better.
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3 of 3 people (100%) found this review helpful
185.2 hrs on record
Posted: June 9
Early Access Review
overall it is an ok game at this stage in the development. but when you dig deaper there is still much that needs to be worked on. for example much of your time is spent guessing on what a certain building or unit does because there is no encyclopedia at this point. and you find your self frustrated when trying to figure out why your colonial armys can not be instructed to do anything. or that the enemy A.I. strugles to create a solid defence. but all grievences set aside it is a game worth buying, provided that they fix these problems in the future.
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2 of 2 people (100%) found this review helpful
6.8 hrs on record
Posted: July 4
Early Access Review
Seems very good far, the next thing to add if you ask me.. would be a peace system alike paradox's Europa Universalis with a lot of different peace deals, from small victories to force the enemy to maybe pay up in 20 coal each turn for 20 turns to fully annex them with a grand victory
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2 of 2 people (100%) found this review helpful
110.7 hrs on record
Posted: September 1
Early Access Review
my game is stuck on turn 57 and will not move past it other then that i was enjoying it.
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2 of 2 people (100%) found this review helpful
345.8 hrs on record
Posted: June 6
Early Access Review
I enjoy this game if the developers keep listening then this game will be golden. I think that this game is very enjoyable but very complex and temperamental by design so it should be played by people who don't mind the fastest game speed being days to complete. Although I haven't completed a game because the developers keep updating before I can finish.
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3 of 4 people (75%) found this review helpful
16.1 hrs on record
Posted: July 3
Early Access Review
great game
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1 of 1 people (100%) found this review helpful
39.1 hrs on record
Posted: September 24
Early Access Review
This might be changed once the game is released (in a few days possibly) but overall I would say the main strength of this game is the chance to play a grand strategy campaign of the Great War period without getting too bogged down with all the details that other games developers (eg Paradox) seem to require you to deal with. Here you can see the effects of your trade actions (unlike Victoria II), you can arrange development of factories and regions easily and effectively. You can control your troops arrange armies and carry out a war really easily. Its all addictive fun but there is no hastle. You get events like the sinking of the Titanic, there are loads of countries to play and the gamplay is smooth and turn generation very quick.

Downside would be graphics mainly - without AA enabled via your graphics card software the game looks jagged and rather pitiful. With AA on it looks quite smooth though, the shadows improve the sprites a lot compared to MH2 but the map is rather badly done IMO with jagged lines for province boundaries when you zoom in. But then sprites have well detailed constumes and authentic period looks. And you have separate artillery here unlike the Paradox games although the battles are not configurable or visible, apart from a flash to signal where they are. Battles are certainly better done in the Paradox games.

There presently seems to be an issue with lots of rebellions but this is likely to be fixed soon.

Cant comment on the AI or the mid/late gameplay yet.

Overall its a nice playable game that is a pleasant diversion for those of us who dont have months to sink into a single campaign and want to be able to pick up the game quickly. If you can put up with the graphics there is a lot of authentic historical events and variable gamplay here to keep you interested.
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2 of 3 people (67%) found this review helpful
20.4 hrs on record
Posted: September 16
Early Access Review
This game is easily worth it's price several times over, one of the best grand strategy games I ever played, I just love how they have constructed the menu and all the tabs, it's all made easy and logic, everything is placed where it should for easy access to micro management, unlike other grand titles, the menu is often a real mess, you often need to be all over the place before you find what you are looking for and it's not uncomon you would have to study a tutorial for hours before you even know how to play the game, not in this game, it is easy and logic to get into and still it is very deep with a lot of micro management, that is one thing I really apprechiate with this game, I also apprechiate the dept of the political and interaction with other countrys, there is plenty you could do there, this is often left out in other titles, or are very simple, but I think this is one of the most fun part of grand strategy games, I also love the design of the game, I don't know which programing they used but all I can say it looks and feels more modern, the graphics even if it is less important in a game like this is nothing to complain about, the overall feeling of the game is smooth, at the current time this game is under developement, but it is fully playable, the only glitches I have notised it, when you end turn and all the countrys flags swish by, the nazy flag is in there, this is from the first world war, I don't think the nazis where even invented back then, it should come later in the game I think, and the other glitch or whatever is that the game respond very badly your mouse when you would like to look around at the map, the map sometimes doesn't follow and sometimes you must use the arrow keys because of that, but I have no doubt this will be fixed until release this developer have made great games in the past and they have all been great, so I fully recommend this game.
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2 of 3 people (67%) found this review helpful
17.1 hrs on record
Posted: July 16
Early Access Review
I love making history a lot and The great war has made me love muzzy lane even more. This game is easy to learn and play and has a great feel to it, I can't wait for the future of this game!
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3 of 6 people (50%) found this review helpful
40.5 hrs on record
Posted: July 10
Early Access Review
Has a lot of potention to become a great game. They've returned to their MH1/G roots, simplifying the economics system, making it a much more accessable part of the game, as well as adding new colonial features, policies, as well as all sorts of great map stuff. Worth picking up, especially now while it's cheaper. It'll also have amazing mod potential once the editor fully releases.
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