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The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again. You as the player must take the role of Ashley Simms, the protagonist of Twin Sector.
Release Date: Dec 5, 2009
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$4.99

About the Game

The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again.

You as the player must take the role of Ashley Simms, the protagonist of Twin Sector. Suddenly awakened by the station's security A.I. system O.S.C.A.R., you face the imminent extinction of all other still sleeping survivors due to an unknown failure in the life support system. According to O.S.C.A.R., you are the only person who was able to be woken and therefore the only individual capable of saving mankind. Within the next ten hours you will need to repair the broken main generator of the subterranean bunker system in order to reestablish the station's functionality. But there are yet unknown forces trying to prevent you from succeeding at all costs!

Twin Sector is a thrilling physics-based action-adventure which allows players free interaction with their environment. Using the advantages of the powerful HAVOK®-Engine, innumerable puzzles, challenges and enemies await the players in a hostile and threatening futuristic environment. Featuring more than 15 missions alongside a thrilling story line unfolding over the course of action.

Key features:

  • More than 15 challenging missions
  • Thrilling and exciting storyline
  • Innovative gameplay
  • Physics-based action-adventure
  • Solve challenging puzzles in different ways

System Requirements

    • OS: Windows XP Sp3, Windows Vista Sp2
    • Processor: 2.4 ghz multicore recommended
    • Memory: 1.0 GB or more
    • Graphics: 256 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better, recommended Shader model 3.0
    • DirectX®: 9.0c
    • Hard Drive: 3.5 GB
    • Sound: DirectX 9.0c compatible soundcard
Helpful customer reviews
32 of 41 people (78%) found this review helpful
366 products in account
17 reviews
1.9 hrs on record
Twin Sector is a strange game. Not because it's bad, but because it's pretty underrated and pretty poorly done AT THE SAME TIME.
I will try to explain it:

The Story: I think that was actually a good point in this game. While i tough it was somewhat pretty generic, it had some hidden potential. But i really think the story is more conceptual than a thrilling exciting story. It follows the same pattern of Portal 1. But...Worse. The voice acting is bad. I mean, BAD. Look, i can't ask good voices on a indie game (And actually, Voices are not the problem, they are actually good), but, at least, couldn't they put a little of EMOTION? I mean, the voices looks like robotic. And not robotic like GLaDOS or something. The characters just doesn't have any trace of personality or anything that make us attached to them. Not even the main antagonist or the general that tries to help us. And guess what? We have been following the machine instructions when we shouldn't. We should fight the machine and escape from its rage. Remembers something? Yeah. Story was a good point because i see they tried to do something here (With things like only putting to sleep people with talent and about what future the humanity will face), but i just couldn't be bothere remembering the characters.

Graphics: For an indie game, they are actually pretty well done. But since texture variation is not present. You will see more white rooms than anything (Again, exactly like Portal). But i could see more focus on doing models like Turrets and "the balls of death" (As i call them). But i have to admit that it's a bit strange when you look and see something is more texturized than another. If feels a bit strange, but i can forgive that.

Music: Non-existant. Aside from the game's menu music, there's no music. They tried to follow Portal and put you and a narrator, with no song. But as i said, since they have no personality whatsoever, it just feels empty. And even Portal 1 had music often. This game just doesn't have AT ALL.

Gameplay: Now, here's the big deal. The concept of Twin Sector is pretty simple: You has gloves that pull and throws. Pretty simple. You also have limited energy, so you have to make a fair use of your gloves to get through puzzles. In puzzles, you will have lazers, explosives, fire, turrets and etc. And that's where things gets pretty bad. This game is like "I Wanna Be The Guy" in 3d. You die from fall damage. You die if the "death ball" keeps touching you. You die from explosions if you are not too far away. And of course, YOU DIE FROM FALL DAMAGE. That was the worst thing they could've done to this game. Sometimes falls are not THAT big and you die anyways. And checkpoints are a mess. They're just too far away. And there just like, 3 or 4 checkpoints per stage. And that wouldn' be a problem if the design of the stages WAS A HUGE PÌLE OF CLUSTER♥♥♥♥. Seriously. Dying in this game is EASY and FRUSTATING. I can think why games like Binding Of Isaac or Super Meat Boy are frustating too, but at least they are fun frustating. This game is PAINFUL FRUSTATING. ANGRY. Angry is the definition of this. Your character is slow and it's easy to ♥♥♥♥ up. Puzzles are bad because the physics in this game is bad. 90% of times you will die because of bad physics. And the other 10% you will die from the enemies, that had to be like, the worst enemies ever. They kill you with 3 hits and only die with 3 hits too, easy, right? WRONG! Hitting them with objects is painful. They have a "recuperation time" and they recuperate way too fast. And also, if you don't grab them in time to hit them a second time (Witch makes 6 total hits to kill them), you WILL get hit by them. They are just boring to fight and are a pain in the ♥♥♥ most of the time. Mostly because there are times when they are ENDLESS. YES! They keep spawning again and again...
Now, i think they wanted to give you a challenge. But then i ask: In Portal, are turrets needed to be endless to make sure you die to them at least one time? Couldn't them make the enemies like "If you ♥♥♥♥ up and don't play the game in the right way, you lose"? Because, the enemies is just something YOU CAN'T WIN. It's frustating and keeps you away from getting past a mission, and so, from progressing the game. I never finished Twin Sector because it's way too hard from the half of the game on. I just can't win. Really. I gave up. I finished Super Meat Boy 100% but can't do the same with this game. I just can't win it...

But, remember: I said it's underrated and very unpolished. Why? Well. I liked how this game was supposed to work. The puzzles, enemies, and even the story. All of them could've worked better if they spent a bit more of time polishing it. It COULD've been a good game. But it just isn't.

Now: I like challenges. And for me, Twin Sector is a good challenge. It's like playing Spellunky from SNES all over again. And for me, it feels great. I like raging. I like failing. It means that i'm not perfect. But i'm almost sure that almost no one is like me.

So, my veridity is: If you want to challenge yourself, buy this game. If you want to find a good puzzle with a medium challenge and a great community and stuff to do, buy Portal 2.
Posted: January 31st, 2014
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22 of 31 people (71%) found this review helpful
117 products in account
4 reviews
3.4 hrs on record
If there was a title field, I'd to call the review "Prepare to die.recurrent".
Despite some players considering this game a bad copy of Portal, it's not. You don't even have a portal gun! Well, definitely it's poor made. Looks like HL1 age game. With better textures.
But.
It's good game if You like puzzler FPS. This game lacks of balance, and the chance of Your death occurance converge to 1 while You being progress to ending. Mobs will kill You, traps will kill You, You will kill Yourself. So, prepare to die. Make sure You have enough of savepoints. (Maybe this cause of my hand growing from pelvis, but You a definitely 'god' if You can beat it w/o any death from the start.)

Game for 'fans', and for people who know what and why they are doing.
Posted: November 29th, 2013
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14 of 23 people (61%) found this review helpful
169 products in account
4 reviews
0.8 hrs on record
What a waste of an interesting idea. I WANTED to like this game, and got excited to use my push/pull mechanics in creative ways for platforming, physics puzzles and all that good stuff. But the level design is awful, the physics are screwy, and the atmosphere is boring and unispired. Avoid this turd. Shameful.
Posted: December 18th, 2013
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5 of 8 people (63%) found this review helpful
285 products in account
1 review
6.7 hrs on record
I would not recommend this game. While the puzzles are mildly interesting, failure has too high of a price with few checkpoints and a surprising distance between them.

Often times when trying to solve a particular part, some silly thing would kill me and I would be set back 5-10mins. This is only excacerbated by the crippled speed at which your character moves. This leads to a game that is a lesson in frustration and patience, which makes it feel less like a game and more like work.
Posted: December 22nd, 2013
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1 of 1 people (100%) found this review helpful
575 products in account
10 reviews
3.1 hrs on record
Would burn it if I could.
Posted: April 9th, 2014
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