Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
User reviews:
Mostly Positive (251 reviews) - 77% of the 251 user reviews for this game are positive.
Release Date: Mar 6, 2014

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February 9

Please Vote 'YES' for ASTRO PORT's 'WOLFLAME' - Now on Steam Greenlight!

ASTRO PORT's take on classic arcade vertical shooters such as Raiden, Rapter, and Twin Cobra is now on Steam Greenlight, and needs YOUR vote to release on Steam!

Greenlight approval permitting, we plan to release WOLFLAME in March 2016. As with all of our ASTRO PORT releases on Steam, we have Windows and Linux versions in the pipe, and will be adding news features such as achievements and online leaderboards.

For full details and to support WOLFLAME coming to Steam, please visit Greenlight page below:

Please vote YES to help us bring this new release in the ASTRO SAGA series to Steam!

On behalf of everyone at Nyu Media and ASTRO PORT, THANK YOU!!

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About This Game

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

System Requirements

SteamOS + Linux
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Storage: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Storage: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
Customer reviews
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Mostly Positive (251 reviews)
Recently Posted
( 0.2 hrs on record )
Posted: April 8
Disclosure: I was gifted a copy of this game by a friend, doesn't affect my enjoyment of the game.

The game has some great concepts, borrowing much from Contra but there's too much that prevented me from continuing to play, and they are the save system (which is nonexistent), lack of video settings (no resolution options) and acting as if it was made in an old, amateur game engine like Game Maker 6.

The gameplay itself isn't bad, but there's too many flaws which prevents me from recommending it, such as acting as if it was made in the 90s with the lack of a save system, 640x480-only resolution and lack of video options that would give TotalBiscuit a nightmare and based upon that, I can't even ♥♥♥♥ing recommend the game.
Helpful? Yes No Funny
Perfect Motion
( 2.5 hrs on record )
Posted: April 2
alot of fun!
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: March 27
If you wanted a slow and badly inspired version of Cybernator, this game is for you.

There is no pros or cons for this game. It's simplistic, the controls are clunky, the enemies are easy and any challenge is artificially created with bullet-sponge bosses and a "Time" mechanic. The audio used is also horrible.

The game is just boring. Simple as that.
Helpful? Yes No Funny
( 7.3 hrs on record )
Posted: March 26
Game is short but gameplay is GOLD.

Seledom enjoy such MECH SHOT play.

Really a GREAT job.
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( 6.2 hrs on record )
Posted: March 7
Great game. The controls are good, the level design is excellent and the boss fights are amazing.

The level of difficulty is pretty high and the game is pretty old-school, so you won't be able to save your progress. If you run out of continues, you'll have to start all over again. However, that's not a bad thing, since the game was designed to be played multiple times, so the player can really get good at it. If you are an old gamer and you are used to arcade style games, you'll know what I'm talking about.
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Love Patrol Alpha
( 2.1 hrs on record )
Posted: February 18
Gigantic Army is an excellent arcade-style platformer/shooter that has elements and mechanics similar to Contra, Gradius, and Metal Slug. That's all I have to say, really. It's a great game, and if you liked any of those games, you'll probably like this one. It also has giant robots, and if that isn't a selling point to you, you're a communist.

I do have a handful of problems with it, though. It's blisteringly difficult for a few reasons, but the arcade nature of the game makes me forgive them to some degree. There are also no graphics options, meaning you'll either have to play it full screen, where it's in the wrong aspect ratio and blurrier than someone smearing Vaseline on your screen, or in a very small 640x480 window. I'd say that's pretty inexcusable in friggin' 2016. On the positive side, this also means that the average toaster can run it.

On the whole, though, despite its flaws, Gigantic Army was a pleasent surprise that's filled with tons of arcadey fun and replayability. I've definitely bought stupider things for 3 dollars,
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Knives McDeath
( 6.9 hrs on record )
Posted: January 6
If you played Cybernator on SNES and still like it then this game is specifically for you-- it borrows pretty much everything from that game, in a very obvious way. In a very good way too though, and i actually prefer Gigantic Army for its lack of dialogue scenes that you don't care about anyway, as well as its much superior visual style-- you fight huge things that look like huge things, lots of nice little details, and some of the backgrounds are really impressive too. I just love how everything looks, basically. Even if you just like the whole Heavy Gear-style mech aesthetic with camera heads and wheeled feet and big gunz then this is definitely worth playing. Game of The Year for Cybernator fans, in whatever year you happen to play it.
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( 0.7 hrs on record )
Posted: January 4
A side scroller with zero charm and terrible design. This would have been a decent game in the 90s...maybe. Bad graphic. Bad sound. Terrible keyboard or pad controls. Slow responses by your character. A wafer thin story. Oh, and you get 1 life and 3 credits to complete the game's 7 short AND TIMED levels.

I'm sure the intent was to make the game a challenge, and make gamers want to replay it to beat it, but it's not a fun game nor pretty to look at, so playing it again becomes a chore.

I think I paid $2 or so for this in the last Steam sale and I feel like I overpaid.
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( 5.3 hrs on record )
Posted: January 2
Oh look out! It's another indie game made with retro style graphics. Surely it's all style with little substance eh? Well.....actually no. This game is the real deal. Heck it doesn't even run in HD! That's right! This game runs in no higher than 480p, so you better pull out your CRT monitor because you're gonna be seeing some scan lines for sure. It's not only 480p, but it's 640X480 which is 4:3 ratio. Yeah, it's hardcore. Checkpoints? Won't find those here. You die, you go back to the beginning of the stage with your weapons dialed back to wimpy. 3 continues.....that's it. Use them all and it's a real "game over". However the developers seem to have mastered the art of making a game challenging, but amazingly fun. Even if you use all your continues and have to start over, you will have fun getting back to the place where you died. This game has more style than most throwbacks and also has killer game play than most throwbacks lack.

I omitted the story at the beginning and in between levels because they're a pretty long read and there is no music to enjoy while reading. I won't lie, I made it about half way through the reading and just started skipping it because it really breaks the flow of the game. The story reading is WAY too long and boring along with having a TON of spelling and grammar errors. It really looks like the story was just thrown in at the last minute. Here is the actual story: You're a mech, and you shoot everything that moves! Gigantic Army is often compared to Cybernator or Metal Warriors on the SNES, but Gigantic Army is much faster pace. So much so that you have a time limit, which you must boost by picking up the time extenders. This was jarring at first as the first few times I played this game I died because I ran out of time. This is not a game where you want to hang around and shoot everything or backtrack like you do in Cybernator. You need to keep moving or you will not have enough time to fight bosses. Honestly once you learn to pick up the pace you won't even notice the time limit, and the fast pace keeps you on your toes. Other than that the game is very satisfying with it's excellent sound design, music, and glorious explosions. The game is very short, but you do unlock more difficulties when you beat the game which does put up a much better challenge than the first time around. This game is not very deep so leave your brain at the door and shoot things.

I love the graphics in this game because they didn't go for the ultra smooth and cartoony look that modern raster graphics provide. Instead they chose the grit that you can only get from 16 bit color pallets and sprites. The game is not overly colorful or elaborate. Much like Shovel Knight, the developers seemed to have gone for a more authentic look from a time where there were actually hardware limitations. Though this game is nothing even close to the production values and excellence of Shovel Knight, it is still good cheap fun. The game normally sells for 6 bucks and goes on sale on every Steam sale for 3 bucks. No matter what price you pay you won't be disappointed.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: December 27, 2015
cheap ♥♥♥♥♥♥ flash game equivalent. i've played better freeware games. a tiny bit fun, but i'd recommend you skip it.
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Dr Henry Killinger
( 0.7 hrs on record )
Posted: December 26, 2015
Buy it
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( 2.7 hrs on record )
Posted: December 24, 2015
What could have been a great mech game has been dragged down by baffling design decisions. Aiming your main weapon is a pain since it moves so slowly. Mouse control aiming really would be a much better idea than keyboard aiming, because the mouse can be far more precise. Your mech is so big and slow, that even though it looks like a tank it has the durability of a tin can. Health pickups are available, but they only give a tiny amount of health for the big "H" pickups and a trace amount of health from the small "H" pickups. On beating a level a portion of your health is replenished, determined by your score. Your shield takes a bit of time to bring into position and while it can take some hits each level, its hit points are only replenished (to 100%) after you beat a level.

While your special weapons can be powerful, they have a tiny ammo supply. There are no special weapon ammo pickups in the game. This is made worse since the main weapon determines how much special ammo you can carry, with the assault rifle giving a mabye tolerable amount of ammo, while the grenade launcher gives next to nothing. On top of that, each special weapon has a different ammo capacity, even with the same main weapon.

While there is a short range dash for your mech, sometimes it will work, but quite often it just doesn't. There is also no key mapped for the dash, compounding the problem. You have less than 5 minutes to start out with each level, and if you go over the time limit, you quickly die, and have to use a continue (of which there are only 3), taking you back to the very start of the start of the level you died in, but at least they have the decency to refill your shield, health, and special weapons ammo. There are 2 pickups to increase your time limit, but they only add 30 and 15 seconds to your timer. The time limit is simply too little for such a slow mech and a spotty dash mechanic. This strict time limit encourages you to go as fast as possibly through each level, maximizing how much health gets replenished on beating a level.

Your mech is equipped with hoverjets, which allow VERY brief flights. While the jets' recharge rate is decent, the fuel capacity is pathetic. Platforms will occasionally have boxes containing health, time, or a weapon powerup, but given the strict time constraints, you'll barely have the time to make opening said boxes worth it. Speaking of pickups/powerups, enemies will NEVER drop them, even bosses. One stage requires a bit of exploration, but that it makes no sense when paired with said strict time limit.

The music is quite forgettable, there are no voiceovers, the story is told through a scrolling text pad before each level, and there is no level select.

Too long didn't read version: The time limit is way too strict, your mech is as slow as molasses in an igloo, pickups are few in number and weak in effect, and you barely have enough health to ever finish a level. There's difficult, and then there's unforgiving. This game is the latter.

Final score: 25/100 Avoid this game
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( 1.3 hrs on record )
Posted: December 19, 2015
Not good
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( 2.7 hrs on record )
Posted: December 11, 2015
It's pretty fun and has a reasonable difficulty curve. Mech enthusiasts craving a good mech game will find lots to love with this action packed side scroller.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: November 22, 2015
A very good mecha shoot em up game and it's sequel STEEL STRIDER it's even better.
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Jhoh gun schlaxer
( 1.6 hrs on record )
Posted: November 8, 2015
It's okay for cheap but kinda buggy and clunky. Still, I finished it pretty quickly, so it's good for a dollar or two. Not enough like Cybernator, but close enough for me to buy it and play it.
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Dangerous Beans
( 1.8 hrs on record )
Posted: November 2, 2015
Solid mecha platformer. Not the best of its sub-genre, but certainly worth playing.
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Mr. 8-BIT
( 0.8 hrs on record )
Posted: October 31, 2015
Anyone who remembers playing Metal Wariors on the SNES should definetly try this out. (no getting out of your mech though)
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Gato DELgato
( 0.3 hrs on record )
Posted: October 13, 2015
Good if it was 0.50$ a a burger joint. Waster your time and money on anything else.

No way to 'cleanly' exit full screen.
Hold right, aim at boss, repeat.
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( 0.5 hrs on record )
Posted: October 1, 2015
This is a crude copy of CYBERNATOR. I recognized the beloved SNES classic immediately and wanted to give it a fair chance, but it failed.
The gameplay is a cakewalk, the music is bland, the graphics have no charm and the biggest sin is the lack of options. Yes, input configuration and volume is all you get on a PC in 2014.

Oh yeah, taking a screenshot is mapped by default to the gamepad and you can't access the menu or exit once you started the game (i used ALT+F4). Nice...
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Most Helpful Reviews  Overall
79 of 94 people (84%) found this review helpful
1.4 hrs on record
Posted: March 6, 2014
GIGANTIC ARMY (!) is good for what it is. I do recommend it, but you need to know that it is very simplistic. GA, at it's core, is an arcade game. There are 3 weapons and 3 sub-weapons and that's it. No other mech customization that I can find.The controls are decent but not super tight and there is no mouse support. The resolution is pretty small and the window in Windowed mode is tiny at 1920x1080. The Story just seems to be the same as arcade but with a wall of text before the level. This is much closer to the NES games it claims influence from than Front Mission: Gun Hazard... which is one of my favorite 2D games of all time.

With all that said, I still think GA is fun. It's just not deep. The sprites are cool, the 6 guns are quite different, the bosses are huge... It's worth your time, just probably not going to last for a ton of it.
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26 of 29 people (90%) found this review helpful
0.3 hrs on record
Posted: June 20, 2014
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
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30 of 37 people (81%) found this review helpful
3 people found this review funny
1.8 hrs on record
Posted: November 15, 2014
PLOT: There's a war or something.

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.
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43 of 61 people (70%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: February 14, 2015
Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, the amount of healing however depends on your score. So not only do you need to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice that doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again so that's precious seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you miss, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.
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29 of 38 people (76%) found this review helpful
18 people found this review funny
1.3 hrs on record
Posted: March 8, 2015
Gigantic Army is pretty cool, I guess.

Remember the 90's? I do, because back then I lived in a house. Apparently almost every indie developer remembers the 90's as well, but I digress. But unlike most of those games that look like a strange pixely butchery of what SNES and Genesis games actually looked like, Gigantic army looks like something you could actually get in cartridge form, which is neat.

Gigantic Army starts in the year 2009, the same year I found out who my real dad is, and then regretted finding out who my real dad is. Humanity, having discovered warp travel at the turn of the 21st century, goes about it's business doing what humanity does best. That is to say tenderly loving any other species that happens to get in our way.

You are a pilot of an MCR, that's a fancy name for giant robot that may or may not be a VOTOM. Your duty as the ground pounders of the Terran Defense Force is to drop on the home planet of the Romulans, I mean the Ramulons, I mean the Klingons, no wait I got it the second time.
I think.

At the start of the game you choose a main weapon and a special weapon before going about your business of killing everyone that doesn't look like you. And what you get for this is a pretty sweet side scrolling mech game that should probably be on a MS-DOS PC or a Super Nintendo.
Seriously, they even got that whole Mode-7 thing going on, it's really cool.

I'm told the game plays like Cybernator or Assault Suits Valken, two games I've never actually played before because I live behind a convenience store and yell at passerby's. What do you want from me?
But like a SNES game, it's short but kind of challenging. It can be beaten in around an hour or so if you don't constantly get your teeth smashed in by one of the few cool bosses that out class you in every way but still get punched into mulch by your MCR's giant piston wang.

Your MCR, the Saladin At least I think it's the Saladin, I only got the name from a trading card and it's on the game's cover , moves like a giant battle robot should. It's clunky, heavy, and makes a satisfying BOOM whenever it lands on the ground. It's also slow and only has a short quick-dash to get from place to place a tad quicker.
Your weapons can include an assault rifle, a shotgun (called the riot gun), and a grenade launcher as well as your choice of missile spam to ruin someone's day.

But should you play Large Posse?

For 6 dollars? It's not that bad, I'd say get it on sale though. If you're hankering for some good ol fashion 90's mech shooting, then here you go. It's a SNES game in PC form, the story is simple, the gameplay is easy to pick up, and the bosses are pretty cool. It's a time waster if anything.

Grand Gang get's 5 VOTOM's out of 6 Robotechs.

John Cena is probably going to win Wrestlemania again.

The Curator:
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31 of 44 people (70%) found this review helpful
2.0 hrs on record
Posted: March 6, 2014
Having a blast so far! I'm shooting for a 1CC so I'm denying myself continues and am getting about half-way through level 4 on Normal mode. Given that I've only put ~2 hours in to it this game appears pretty easy for a shooter but I've still got two difficulty levels to unlock and get smacked by and if the game is anything like Satazius the differences in difficulty levels should be pretty extreme (Satazius has extra bosses for example). The mechanics are rock solid and the control is tight. Music is ok but nothing to write home about and the game isn't exactly overflowing with extras but you get the main game, four difficulty levels, a practice mode to refine your skills, and 3 main weapon choices along with 3 subweapon choices. If you, like me, decide to shoot for a 1CC and work your way through the ranks the game will probably give you about ~200 hours of gameplay but if you, like so many others, credit feed (you are locked in to the starting credit plus 3 extras and I'm unsure if there is a way to add more) and then plan on whining about the games length you won't have a good time but this game wasn't made for the latter anyways. Shmup fans rejoice, 7.5/10 (Rating primarily determined by fun factor with a 10 being Battle Garegga, Rayforce, or Raiden DX and a 1 being any of the Exceed games or Sol Divide)

Edit: I must not have been in the zone earlier and I was certainly out of my element playing on my 10 inch Asus T100 tablet with the docked keyboard but when I jumped on my desktop with my 360 controller in hand I dominated. Then, I further dominated when I tried the one primary weapon I had yet to test, the grenade one, which happens to be way overpowered. Now, being overpowered isn't a bad thing necessarily for two reasons: 1. I'd prefer the game to be built with one weapon in mind, the selection was actually an annoyance for me so from now on, unless I want to intentionally increase the difficulty, I'll just use my setup and not give the setup screen a second thought; and 2. these games tend to be considered very difficult so perhaps me finding the game easier will be a plus for many out there who are unfamiliar with run and guns or simply want a more accessible one. But, I still feel the edit is necessary because these changes drastically affect my estimated play time which I will attempt to update with concrete fact as I approach my 1CC's. I plan on not editing the original posted body of the review in order to maintain a standard of accuracy and provide full disclosure of any mistakes that I may have made.

Edit 2: I finished my 1CC of Normal after about two hours of play that amounted to maybe six attempts. I find that to be way too easy for my liking but I'll still move on to Hard next and give it a go. My all clear was done with the Grenade Launcher and the Missiles (whichever the middle option is) for a score of 4,738,644 which I've posted to the Community Hub.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: August 10, 2014
Hearkening back to the SNES mecha platformer Metal Warriors, Gigantic Army is a side-scrolling action fest in which you must pilot your heavily-armored stomper mech into the heart of an alien world, blasting endless biomechanical baddies, blowing up enormous warmachines, and blocking, running, and leaping your way out of danger. This is not exactly the most inspired of concepts, but the execution here is intelligent and crisp, with intuitive aiming and strafing mechanics that make for a much more skill-focused game than you might expect.

Carrying the old-school action theme even further, each level is timed. You can (and really should) pick up Timer extension power ups along the way, along with health and damage boosters, but even so, between the enemy forces and ticking timer, you're gonna die more than a few times. Completing a stage merely gives you a tiny health boost, not a full heal, so it's strongly recommended you not let any items pass. You only get three continues per game, an absolutely archaic system to include in a game released in 2014, but it fits well enough and feels natural. Stranger still, while the story blurbs you receive between levels are painfully low-budget, the actual story and writing they throw at you is honestly pretty enjoyable. Regardless, Gigantic Army is a game that'll hit you with a few Game Overs before you manage to take out the final challenge (particularly on the brutal higher difficulties), but you'll enjoy every boss pattern learned and inch of progress acquired. If you're a fan of the old-school, this one's been whipped up just for you.
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10 of 11 people (91%) found this review helpful
10.9 hrs on record
Posted: August 22, 2015
5min video

you pick 1 gun out of 3 and 1 special also from 3 then its off to do some killing through 7 mech filled zones.
don't worry you also have some dash boots, a shield, and a metal rod to stab foes with but only 1 life to give.
you do have 3 continues but they put you back to the start of that zone.
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17 of 24 people (71%) found this review helpful
6.1 hrs on record
Posted: March 11, 2014
If you like 2D action games from the 16 bit era(especially 2D Mech ones) then this game is for you. This is a splendid homage to the likes of Assault Suits Valken/Cybernator, Metal Warriors and Front Mission: Gun Hazard.
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30 of 51 people (59%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: June 5, 2014
GIGANTIC ARMY is a side scrolling shooter that is very good for what it does, but due to some of the mechanics I am not recommending this.
First off there is no way to quit this game without dying. It’s a bit frustrating when you have to spend a minute getting yourself killed so you can quit.

Next is the fact that you are timed. Now I know its ok with some other games, like metal slug 3 (a great game by the way) but in this your mech is very slow and having a time limit doesn’t really mix. Also they have a time booster that adds 1 second.
I really don't see the point of this as you probably used 3 seconds collecting it.

Next are the controls (note I’m reviewing these based on using a 360 pad/controller) which are bindable but not to every button. For example I wanted to set the shoot function to the left trigger but it just did not work. It also does a pretty bad job at telling you what stuff does, like how instead of saying shoot, jump etc. it just says button 1, button 2 and so on.

Another thing that's done a bit poorly is, that there is no saving your game. Or if there ever was a way, the game doesn’t tell you about it. And if you can't save, you’re going to have to beat the whole game in one go.

Also, judging by the steam page the game is not that long at all, as I beat 2 levels out of 6 in 6 or 8 minutes. I know this because of the timer counting down.

So in the end, even though I enjoyed it, I am not recommending it , as steam has waay cheaper games that are more fun, longer and better in my opinion(since it’s an opinion, feel free to make up your own mind, if you buy the game). And even though I got over the game’s faults, I think a lot of people will just get way too frustrated to make it worthwhile. And that's the review.
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6 of 6 people (100%) found this review helpful
1.6 hrs on record
Posted: December 1, 2014
For those of us old-schoolers who mastered Cybernator and Metal Warriors, this will take you back to good times.

-Nostalgia City
-Multiple weapons-systems
-Mixes the grand-scale and grit of Cybernator (SNES) with the "badass-hero vs maveric" feel of the Megaman Series.
-Seperate HP, Manual Shield, and Thruster gauges.
-Multiple Bosses per level.
-Keypad config.

-Japanese key-pay control system..... really not use to it. After I changed the controls to WASD movement, SPACE for jump, and JKL for Weapons, it made a massive difference. If you're already use to the Jap system, you'll love it right off the bat. And for those of you not use to it; BEFORE YOU CHANGE THE KEY CONFIG, "Z" IS ACCEPT, "X" IS CANCEL. Very important.
-Playing this style of game on a computer is different for me. Difficult to get use to the controls, even after changing to WASD & JKL. Playing on a gaming system would be far better.

All in all:
It's not as hard core as Metal Warriors (but then again, nothing is), but it's a great game in it's own right, even better if you grew up loving the side scrolling mech games.
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5 of 5 people (100%) found this review helpful
5.5 hrs on record
Posted: June 29, 2014
This is such a neat little game, and it's a real hidden gem on the Steam store. If you enjoy the aesthetic of franchises such as Armored Trooper VOTOMS or Front Mission, then you'll love this game. Balls to the wall, side-scrolling action featuring some absurdly large, and very fun, bosses. The only criticisms are that if you're accustomed to side-scrolling games, you'll probably find this to be a little bit too easy, and that it's perhaps a little bit too barebones. However, you shouldn't let that stand in the way of enjoying such a cheap game.
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5 of 5 people (100%) found this review helpful
4.2 hrs on record
Posted: December 26, 2014
I don't know about Metal Warriors or the glorious SNES age or retro stuff or whatever. I just know that I'm having tons of fun with this game. Great arcade sidescrolling shooting action. I like how different the 3 weapon and special choices feel, shooting all of them and destroying mechs upon mechs is really satisfying, especially using your special to finish off a boss. The story could have been presented better, I found the slowly scrolling PDF tale boring and skippable, but the game itself is a blast. For this price, I think it's well worth it.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: October 11, 2014
Remember Cybernator/Assault Suits Valken?

Well, this is a love letter to that game.
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35 of 63 people (56%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: March 9, 2014
I can't recommend this game to anyone to be honest. I went into this game wanting to play something like Target Earth or Assault Suits Leynos as it is also called but this is what I got instead.

Let me start with the least offenseive issue. The sound design is pretty bad, There is no audio in the "story" bits, the main menu or company screens. UI lacks some sounds as well.

The game has bad visual design for everything but the main robot you play, the partical effects and the explosions. The robots you fight are badly animated look muddled and not very good. In story bits texts falls out of the device and is unreadable.

The biggest problem is it is designed poorly. The enemies are unagressive and weak. You COULD beat the game easily if you took your time. The only real threat to you is the time limit. The time limit is strict and makes you rush the level making mistakes. So rather then actually designing enemies or bodded to be hard; they used a clock to create artifical difficulty.

The weapons are unbalanced. The only weapons you should use are the cluster bomb(if you hit the enemy with all of it it does the equal of two beam cannon shots and you get 12 of these compaired to 2 laser cannon shots)

This game feels like an early beta and needs a LOT of work and it IS NOT an early acess game. Don't waste your money on this.
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4 of 4 people (100%) found this review helpful
3.5 hrs on record
Posted: May 5, 2014
The game is pretty good!

It feels nostalgic because the game feels like an old SNES game, Cybernator, which it plays exactly the same thing.

I highly recommend it if you like mechas action platformer.
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5 of 6 people (83%) found this review helpful
2.2 hrs on record
Posted: August 13, 2015
A fairly simple shooter that looks great. The background has more detail than most platformers. Yet the game itself is pretty bland. Enemy AI seems to be pre-DOS era and constant respawning enemies are no fun. I did not like the gameplay but liked the way the game looks. If you're hardcore on platformers you'll want to play it. Otherwise, well it's nice to look at :)
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6 of 8 people (75%) found this review helpful
3.5 hrs on record
Posted: May 20, 2014
Good game with only a few minor issues!

Video review below
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6 of 8 people (75%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: December 22, 2014
This game is ok I guess. it's nice to pick up and kill some time, but I never really got an urge to want to complete it. So for 1 or 2 dollars I would say it's an ok choice, but for 5 dollars your money can be best spent elsewhere.
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41 of 76 people (54%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: March 6, 2014
As a huge fan of all the games like this from the SNES era, I was really excited when I saw this come out. Unfortunatly it doesn't really live up to some of my favorites like Metal Warriors, and Cybernator since the controls seem a bit clunky. The 'robo-skates' is only a quick dash move instead of a smooth glide, you can't change your angle of fire unless you stop shooting (which makes it nearly useless against moving targets), and some of the weapons (both regular, and special) are pretty worthless.

All that having been said, I do like the graphics, chip-tune soundtrack, and how smooth most of the animations are. The melee attack is interesting in that it auto-activates when something is near enough to be hit, and the gauges showing health, shield health, and your jumpjet fuel are all well placed. I think I will try waiting a bit to see if they smooth this out a bit more in the near future and go from there.
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