LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town.
User reviews: Mostly Positive (88 reviews)
Release Date: Mar 13, 2015
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Recommended By Curators

" I'm tellin' y'all it's sabotage"
Read the full review here.

Recent updates View all (8)

June 10

LA COPS Update 2 - CO-OP! CONTEXT COMMANDS! TWEAKS!



COPS,

Those streets are getting nastier every day. It's time to give you more tools to do the job with. Here's the lo-down on today's update:

CO-OP MODE
You can now play local co-op!

When enabled, co-op mode allows each player to choose a cop and control them exclusively. All you need to get started is an extra Xbox 360 controller or mouse and keyboard.


CONTEXT COMMANDS
We've added context sensitive commands to the game, enabling you to wrangle more control over your AI partner. Hover over an object to see the available commands including:

- Make an arrest
- Destroy that door
- Kill

OTHER TWEAKS
We've thrown in a few extra gameplay tweaks too!

o Added Enemy AI reaction animations
o Objectives window toggle
o Camera Zoom Out increased (helpful for co-op mode!)
o Added 16:10 rendering option for PC

Get back on those streets cops, and take your buddies with you.

MT17 & Modern Dream

1 comments Read more

April 1

LA Cops Update 1 - Tweaks! Free Soundtrack!

COPS,



The first update for LA Cops is available now, packing tweaks and changes to AI based on community feedback. Here's what to expect when you next take to the criminal-ridden streets of LA:

  • Friendly AI reaction time significantly increased
  • Friendly AI run speed increased
  • Player overall run speed increased significantly
  • Player overall health increased
  • Slowed the enemies down slightly to avoid the zombie attack effect
  • Updated player mini-map icon to white and a black cross is shown when player is dead
  • Lvl 3 sections 1 and 2 made easier
  • Hearing ranges of enemies reduced
  • Objective list can now be toggled on and off (PC: t key) (Xbox and PS4 pads: d-pad right)
  • Updated pad controls image to be either the Xbox or the PS4 pad depending which one is connected
  • Health Bars above enemies (scaled to represent relative health)
  • Health Bars above players
  • Added Volume slider to Options menu
  • Health packs spawned on timer
  • A health pack will spawn again when a player has been revived on a delay if level has been replayed more than 2 times
  • A donut pickup will spawn again when the last donut has been picked up after a delay if level has been replayed more than 2 times
  • Downed partners are clearly marked
  • Updated Cutscene VO audio
  • Many Bug fixes

Your feedback in the forums has been awesome, so keep it coming. You can find a thread where you can give feedback on this update here.

We've also added the game's soundtrack as additional free content for everyone who has bought the game. You can find it in the same folder that LA Cops is installed to on your device!

You should also check out LA Cops on Twitter to take part in regular competitions, and get the latest on the game!

Keep fighting the good fight,

Modern Dream & MT17

Like this update? Give it a thumbs up using the buttons below, it helps us to get the game on all the best places in Steam!

6 comments Read more

About This Game

Alright, listen up! I got the Mayor on my ass about this like a hernia, and he wants you guys on the case. Why he wants you guys, I don’t know. You’ve cost this department more than all the Precincts in the rest of the state combined!

Anyways. You’ll be headin’ up a team of cops in LA, and you’ll be goin’ up against all manner of bad guys, packing some serious heat! Not ta mention The BIG Boss, Hawaiian Mo. Sure, it’ll be dangerous, but heck, it’s nothin’ you ain’t done before.


LA Cops is a fast, action packed 3D top down shooter set to a theme of 70s Cops in LA trying to do a tough job in a tough town. Gameplay includes an extra edge as you control two cops, using them strategically to get one up on the bad guys!

A smart targeting system UI allows, you, the player to position your cops tactically whilst taking out the bad guys in real time.

When you buy this game you get:
  • 8 main and 5 optional levels to play through. Each level is broken down into multiple sections totalling twenty overall.
  • Six Cops to choose from each with their own attributes that can be upgraded with experience points during play. Attributes include health, speed, ammo clip size & damage.
  • Five weapons to take out bad guys with including Pistols, Uzis, Shotguns, Assault Rifles & Grenade Launchers.
  • Destructible scenery
  • Multiple cut scenes tell the story of these Cops in full 3D. Just like people, not all Cops are bad & not all Cops are good.
  • Plus a Rock soundtrack that needs to be played loud!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT or equivalent
    • Hard Drive: 2 GB available space
    • Sound Card: Windows Compatible Card
    Recommended:
    • OS: Windows 8
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9500 GT
    • Hard Drive: 2 GB available space
    • Sound Card: Windows Compatible Card
    Minimum:
    • OS: 10.8 Mountain Lion
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M or equivalent
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Yosemite
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 9400M or above
    • Hard Drive: 2 GB available space
Helpful customer reviews
369 of 469 people (79%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: March 14
This game has way too many good reviews and not enough bad ones. It's how I got tricked into buying it.

This got very boring within (EDIT: apparantly, only 0.9 ) hours. I gave it two play sessions. Didn't realize how short they were because I just wasn't having a good enough time. You never need to use the buddy cop system, as your AI controlled partner is unreliable and often just gets gunned down. Beating missions gives you xp you can use to level up any cop you want, and you can just max out all skills on whichever one you choose. So, there's no real reason to ever choose any other cops once you've picked two. Also, the levels are all samey. You kill waves of enemies (or arrest them as they come around corners) until you get to a checkpoint. Rinse, repeat. It's not as fun as Hotline Miami, which several positive reviews have compared it to. Save your money and look at getting something else.

Also, there isn't really any storyline. If you're going to get this game, wait for it to go on a huge sale (like 75% off).
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168 of 208 people (81%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 15
Artificial difficulty all around. Thugs get harder to kill and have better aim at later levels and this removes the strategy aspect of the game. The game has no real AI all of the thugs just run at you and try to shoot at some distance depending on how hard the level should be. The "story" is uninteresting and not engaging at all. You have to grind levels and doing the first mission a thousand times is the best way to do it, which is boring as hell. If you like grinding and grinding just to keep playing a game then this is the perfect game for you, but I regret buying it because it gets repetitive really fast.

Since I agree with almost everything TotalBiscuit says in this video, here's a link to it. https://www.youtube.com/watch?v=7hY-BorzPoM
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114 of 138 people (83%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: March 15
If you are planning to waste your money then go ahead buy this game, don't let the reviews deceive you the game may look Unique stylish and colorful but that is not enough to spend 15$ on

I managed to reach mission 7 storyline out of 8 missions total, after playing for 3 hours my experience was the following :

- Boring story, few and short cut scenes.
- Repetitive gameplay so far all i been doing is open doors shoot targets, almost all missions objectives are the same shoot the bad guys take the boss down or destroy drugs.
- The difficulty balance is so sad, during the same mission you may be able to finish the first floor with out taking a single damage while when you head to the second floor its crowded with bad guys where they zerg you if shoot a single bullet.

- Character development is so slow, you need to finish the mission over 15 times so you can get all upgrades for a single character which is extremely boring and the difference is minor you still die instantly sometimes.

- Map design is average nothing special.

- Game AI is weird more like stupid you can out smart them but they still can aimbot you from weird angles.

- Music is classic but after few mins it gets boring you may turn ur own music instead.

I really wasnt planning to leave such a negative review on the game but this price feels like an insult for such low quality and quantity content specially after finishing hotline miami couple of days ago this just doesnt cut it.

Here is what i think needs to be done if you want the game to be better

Lower the price, from what i seen this game is worth 7-8$ max

Improve the AI, reduce the number of enemies whats the point of filling the content with Repetitive gameplay ?

Music needs to be more interesting.

Good luck.
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95 of 117 people (81%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: March 15
I was playing on nightmare difficulty, because normal is extremely easy, the middle difficulty which I think may be called hardcore still doesn't present much of a challenge, and nightmare is extremely difficult.

I found it best to use only one cop at a time, because enemies instantly snap and shoot your A.I. cop partner as soon as they see them. I only switched to the other cop to save time running across the level to clear other rooms of the building, because sometimes the A.I. in the room I wanted to clear weren't walking in circles close enough to a door or a corner.

Because I was guaranteed to lose any firefight with more than 2 bad guys, the only way I could pass missions was to hide around corners and wait for the enemy to walk infront of me or a door and then arrest them instantly with a melee attack. Pushing a door into an enemy causes them to fall over and become stunned for a few seconds, and cannot be shot while stunned.

I expected this game to be a fun, somewhat tactical shooter and only experienced frustration.
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62 of 82 people (76%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: March 16
Note: I played significantly longer on our site's press account. It's shared from that account and I jumped on on here to try one last time and to be able to post my thoughts.

It would be fairly unfair of me to assign a review score to LA Cops just yet. I haven't made it to the end and probably never will if things don't change in a significant manner. Fortunately, a developer from the team making the game responded to some of my ranting on Twitter and assures me that at least one thing will be fixed; that nagging sensation that any game that has a player control two characters should have a co-op mode. They are adding a co-op mode. They're also working on the AI and I've suggested various other solutions to current problems but it remains to be seen what happens. Needless to say, co-op mode and a second player would probably be the best fix.

Now, let me explain to you why this is important. Beneath the colorful, 70's exterior, beneath all of the ridiculous humor thrown in about cop stereotypes, is an extremely frustrating game. There are a few reasons for this but the primary of them is the partner AI and the way you control him or her. Your partner can only be controlled by commanding him or her to go to a specific location. There is absolutely no way to control which way they face, other than to attempt to continuously re-position them so that they stop walking while facing in the direction that you want them to. This is important because the partner AI is currently so dimwitted that they won't interact with anything outside of their cone of sight, no matter how loud or threatening the approaching AI are.

This is all well and good, a bit obnoxious but it can be worked around. What can't is the fact that the game is heavily dependent upon locking onto targets. The enemy AI has extremely good aim and will almost certainly kill you within a shot or two if you don't get them first. Here's the problem with that. You have to control your other player with the crosshair. Locking on locks the crosshair to the nearest enemy. You can't cycle through enemies to lock onto. So how are you supposed to control your partner well while simultaneously locking on?

Well, you don't, really. A good breach is easily shot down by the fact that setting your partner up and then swinging back and locking on is an insanely difficult thing to do. Cycling through targets would at least make it easier, if not a perfect solution. But then comes a new problem. So you've killed the two that were in the room. Three more are charging you from another room after hearing gunfire. Do you take them on yourself or risk trying to finagle your partner into a good, tactical position. In my experience, both of those are losing ideas. I've repeated the same scenarios upwards of ten times and only finally completed them through what seemed like pure, unadulterated luck.

Therein lies the problem, and this isn't even including the oversensitive controller settings that fling your crosshair the other way when you let go of the joystick and take all of the nuance out of aiming, forcing you to stick with a equidistant circle that you can aim on. The second character is near useless, barring guarding a door or serving as a chance at redemption when you hear the all-too-often "cop down" and the challenges are balanced for being able to accurately maneuver two cops. I would have loved to have been able to draw a path for the AI and tell them when to move out in an almost Rainbow Six-like manner. That could have been a brilliant experience. As it stands, though, it's just too difficult, even on normal, to trudge through it, and most of the fault for that lies with the AI and the way that you control them.
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