An incredibly fun, if short, RPG that has incredible potential.
Length - 2/5
The game lasts maybe 6-13 hours per run, assuming you explore the massively huge areas that you get. Unfortunately, you only have a handful of areas to explore, and the game itself feels a little short.
Content (Dangerous zones) - 4/5
Although you only have a few areas to work with in the game, each zone is HUGE. One zone takes maybe an hour or two to actually explore every nook and cranny of it. Not only that, you are rewarded for exploring the huge areas (that you can also easily get lost in) with small consumables to ore for crafting to ultimate armor and weapons. Each zone is beautifully and realistically made just for its terrain alone. In addition to the beautiful zones, there are appropriate lighting effects to really add to their flavor.
Unfortunately, the variety of monsters, their formations, and skill splash feel painfull average. Although you don't face the same three enemies over and over again, you also don't face very many different enemies in random battles. Some of them, sadly, only have one or two skills to take note of.
Content (Safe zones) - 5/5
The towns and villages in this game are incredibly made with vibrant NPCs from start to finish. The lighting effects, incredibly beautiful terrain, and heartwarming NPCs bring life to these massive towns. There are also rewards for exploring towns through exploration nodes (grants exp) and some small items.
Balance (Early game + Mid game) - 4/5
Not too rough; not too easy. Just the perfect blend. Random battles don't take too long, but they aren't excruciatingly long either.
Balance (End game) - 2.5/5
Unfortunately, the balance is heavily skewed when nearing the end of the game. 2 or 3 characters start dealing insane amounts of damage while the others are unable to provide significant contribution to DPS. In addition, random enemies and bosses start to hit you with insane AoE damage (and healing doesn't seem perfectly tuned with that). It doesn't help that some characters can take out most end game boss's (not optional but mandatory) HP bars to 25% with one skill. Overall, this part of the game, combat wise, seems to be a little rushed or trying its best to cope with its new conditions (no spoilers, but it should be obvious which party member I'm talking about).
Lore - 3.5/5
The lore of the game felt interesting, and it hinted at a bigger depth than what the game actually provided with us. Unfortunately, the depth and significant parts of the lore felt slammed onto the player near the end of the game with little to no mention in the first parts of it. Lore was great; execution was a little sloppy.
Plot - 5/5
In the short time in the game, I constantly felt excited to keep the plot rolling. There was little time for resting, and I knew that every action my party did was significant to their cause.
The premises were amazing, if a bit cliche. It can be summarized generally in a sentence: The Skyborn, conquerers of the world, are imprisoning all half-breeds (half Skyborn and half Human), and a small group of rebels want to stop this injustice.