Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow...
User reviews:
Recent:
Very Positive (19 reviews) - 89% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,206 reviews) - 87% of the 1,206 user reviews for this game are positive.
Release Date: Feb 21, 2014

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June 5

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel!

Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364

You'll need to make a forum account and then "like" the Skyborn post on the bottom right.

This could be huge :)

Lots of love,

Phil
Dancing Dragon Games!

18 comments Read more

About This Game

Life under the rule of the winged Skyborn race isn't so bad for Claret Spencer, the star mechanic of an independent repair shop. She can patch up just about anything...but when a certain cravat-wearing customer turns her life upside-down, she finds herself pulled into an epic, city-wide conflict that's going to take a lot more than elbow grease to fix! Join Claret on her journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn!

This game features:
  • Lovable, addicting characters
  • Trendy and exciting Steampunk setting
  • Classic look, modern feel
  • Unique story-driven adventure
  • Multiple character classes
  • Breathtaking orchestral soundtrack

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 200 MB available space
    • Sound Card: DirectSound-compatible sound card
    Minimum:
    • OS: OS X 10.6.8
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 200 MB available space
Customer reviews
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Recent:
Very Positive (19 reviews)
Overall:
Very Positive (1,206 reviews)
Recently Posted
fierysonic
9.5 hrs
Posted: August 25
Wow this is awesome! An amazing storyline epic characters with rich story behind them! Character art is great and character development was great to! An awesome RPG Maker game! Do I recommened this game? YES!!!
Helpful? Yes No Funny
UltimaCJ
14.0 hrs
Posted: August 19
For an RPG Maker game, it was really good. Very straight forward.

Cons: Very little side content/bonus content (other than difficulty settings/and a bonus boss on the way there that requires massive grinding to beat).
Somewhat short 12 hours but not a con if you're not all about time
Enemies don't respawn after killing them, so I'm wondering how you get more levels than intended?
Characters didn't have a lot of ablities not a lot of varartion.
VERY short credit roll give music and resources used!

Lots of RTP resources used but that's hardly a negative.

Pros: Cute story and enjoyable. Love the diveristy moral the game presents at the end.
Good music
Atmosphere was good reminded me of Secert of Evermore from SNES.
Interesting way to handle MP.
Innovative threat battle system.

Overall got my 5 bucks from the sale worth. Was a very decent RPG Maker game and I'd recommend it to anyone.

Helpful? Yes No Funny
Juurus
19.1 hrs
Posted: August 18
Product received for free
I got this game in a giveaway, but after I gave it a try, I thought my self: "Why didn't I buy this?"

This game doesn't support high resolutions, but it's okay, that was the only negative part. I found this being a very refreshing game for me and the ABSOLUTE best parts of this game are the story and the atmosphere. Sequal for this game would be more than welcome.
Helpful? Yes No Funny
爱歌
9.2 hrs
Posted: August 18
My second review!

Due to my CARELESS mistake and poor memory, I missed a CERTAIN acheivement (I'm glaring at you Trial of Arms) and thus had to replay the whole game again. Thankfully it isn't a tedious grinding game system so it didn't took long enough to reach the barrack trials. I brought this during sale season, and I must say, I'm actually quite impressed with the art ad graphics.

Artwork / Graphics: 10/10
Marvelous! Awesome! Wow! Fantastic! Magnifique! Sugoi! There are plenty of RPG Maker games around, but very few can achieve the power of beautiful custom-made sprites to make them look real and alive, and Skyborn is one of those games that just.. nailed it.

Story: 7/10
Truthfully, I felt the ending was abit of a disappointment. Don't get me wrong. The plot itself is wonderful, but the ending feels kind of rushed to me... or maybe I simply just didn't like the ending HAHAHAHA!

Soundtrack: 4.5/10
The music fits the atmosphere very well, especially the Skyborn industrial area. Other than that, the music doesn't really have anything special at all and is easily forgettable.

Characters: 6.5/10
She's the man! ... correction, woman. Claret isn't one of those FMC that needs to be protected like a damsel in distress. In fact, she could probably one hit KO you with her gun. No I'm not joking. I was a little disappointed with Chaska's personality. I think this is probably due to the lack of story events revolving around her other than that golem and fey stuff. Corwin feels like one of those aloof type and the story didn't exactly portray much information between his relationship with Sullivan and Claret. Sullivan? Perfect.

Overall: 7/10
At the end of the day, people don't buy RPG Maker games because of the sound system. Most of the time, people could hardly care about the graphics and artwork itself. Once in awhile, we'd be amazed with the sprites and all but other than that, the most important feature and selling point is the story and battle system. I would recommend Skyborn to anyone who love typical old-school RPG games but can't stand grinding system (like me lol).
Helpful? Yes No Funny
Dekey
2.8 hrs
Posted: August 16
Product received for free
Pokemon-like Adventure story. Hard for me to kill bosses. Makes me tilt, but it's a great story although it may be hard to get the hang of when you first start off.
Helpful? Yes No Funny
Tullemus
13.2 hrs
Posted: August 15
Well made game with a very intriguing storyline.
Helpful? Yes No Funny
Zanza_the_Insane
11.4 hrs
Posted: August 11
The Short of It

Skyborn is a single, sweet piece of candy; it doesn’t last long, but what’s there tastes better than most other things you might put in your mouth.

The Actual Review

Narrative and gameplay are both tight, if simple, and suffer from none of the padding that usually accompanies lengthier JRPG-esque games. Sadly, there is a downside to the simplicity. The battle system tends to suffer from the early Final Fantasy games’ issue of having many awesome spells and attacks to use across all characters, but being better able to kill enemies by just spamming regular attacks. Apart from some of the bosses, I never felt compelled to explore the different ways in which characters could combine buffs, debuffs, attacks, and items to do more damage. To so would have made the battles go on longer than need be.

As for the system itself, it is an early Dragon Quest / Earthbound -esque affair with a few twists. Each character has a threat meter, and enemies will focus exclusively on the character with the most threat until that character is dead. Basically, this means that you have to do damage to your enemies (which increases threat levels) without taking the enemies focus off the tank character you get early on. Well, that, or you can just have everyone attack all the time and ignore the threat meter except for boss battles. Enemies will end up doing a fair amount of damage this way, but the battles end much more quickly and the damage is easily healed.

The system also differentiates between characters who have MP, which is exactly what you’d expect, and characters that have “energy.” Energy starts at 0% at the beginning of each and every battle, but grows as the character inflicts / receives damage. Because these characters cannot use their better skills until after the battle has gone on for several turns, these skills hardly ever get used at all. That said, they are extremely useful for bosses, and are not to be ignored entirely. All in all, the battle system is fairly fun time with a few notable flaws stemming from it never being quite as fleshed out as most other turn based systems.
Meanwhile, the simplicity of the plot had no negative impact on the development of the characters. After only 11 hours of game, they developed considerably and believably in accordance with their circumstances, showing off their differing yet understandable personalities. I was never left wondering why characters did what they did, or doubting their personal abilities to do so.

Side quests and customizable gear are also featured, though not heavily. Quests are decent distractions with good gear or even permanent stat-boosts for characters. While nothing spectacular or especially different, they are fun in their own right and the rewards are generally worth it. Custom gear is also a good enough system that it is worth having Claret make some for the party, but the system by which she crafts things is straightforward to a fault. The is no real experimentation or concern over what is best to make.

Thankfully, the augment system makes up for all of this. Throughout the game, you will find augments that modify weapons and armor in different ways depending on the augment itself and what type of equipment you attach it to. These effects can be anything from attack boosts to cutting a certain percentage of one type of damage to outright blocking all debuffs. The catch is that each augment can only be attached to one piece of equipment. At no point can augments be reattached to something different, and this creates an interesting problem of deciding what should go where, and who should wear it. It is this kind of preparation and critical thinking for which I most love RPGs.

In the end, Skyborn is a damn good, if short, RPG. I recommend it to fans of turn-based battle systems, world building, and actual characters.
Being a lifelong hater of using 7 as “average” on a 10-point system, I consider a decent, ho-hum game to be a 5. That being the case, I give Skyborn a 7/10 (Well Rounded) and say again that you should consider buying it, especially if it’s on sale.

Scoring System:
0-Insultingly Broken
1-Broken
2-Detestable
3-Terrible
4-Bad
5-Okay, I guess
6-Pretty Good
7-Well Rounded
8-Excellent
9-Nearly Perfect
10-Perfect
Helpful? Yes No Funny
Poxki
1.7 hrs
Posted: August 10
Product received for free
They make achievement. Good Developer. :)
Helpful? Yes No Funny
Inukai
10.1 hrs
Posted: August 8
Product received for free
Pretty nice game, fun gameplay, awesome story, really got into it and finished it for 2 days, loved it all the way.
Helpful? Yes No Funny
jiamdead
22.0 hrs
Posted: August 5
For some reason, this game just clicked with me. I liked everything about it, the characters, the writing, the art, the setting, the music... I'm no super RPG expert or anything, but I can recommend this game if you're a fan of casual RPG's, a fan of the steampunk genre and/or airships, and like well thought out and imagined story lines. Battles felt balanced and weren't too difficult if properly geared with the right skills, in normal mode. (I never play in Hard mode, as I'd rather casually pass the time with an enjoyable play session than stress out over every battle I encounter, and this is with any RPG.) I just wish this game had a direct sequel. With the amount of positive reviews Skyborn has received, it's well worth the cost, especially if you catch it or the Dancing Dragon bundle on sale.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
11.4 hrs on record
Posted: August 11
The Short of It

Skyborn is a single, sweet piece of candy; it doesn’t last long, but what’s there tastes better than most other things you might put in your mouth.

The Actual Review

Narrative and gameplay are both tight, if simple, and suffer from none of the padding that usually accompanies lengthier JRPG-esque games. Sadly, there is a downside to the simplicity. The battle system tends to suffer from the early Final Fantasy games’ issue of having many awesome spells and attacks to use across all characters, but being better able to kill enemies by just spamming regular attacks. Apart from some of the bosses, I never felt compelled to explore the different ways in which characters could combine buffs, debuffs, attacks, and items to do more damage. To so would have made the battles go on longer than need be.

As for the system itself, it is an early Dragon Quest / Earthbound -esque affair with a few twists. Each character has a threat meter, and enemies will focus exclusively on the character with the most threat until that character is dead. Basically, this means that you have to do damage to your enemies (which increases threat levels) without taking the enemies focus off the tank character you get early on. Well, that, or you can just have everyone attack all the time and ignore the threat meter except for boss battles. Enemies will end up doing a fair amount of damage this way, but the battles end much more quickly and the damage is easily healed.

The system also differentiates between characters who have MP, which is exactly what you’d expect, and characters that have “energy.” Energy starts at 0% at the beginning of each and every battle, but grows as the character inflicts / receives damage. Because these characters cannot use their better skills until after the battle has gone on for several turns, these skills hardly ever get used at all. That said, they are extremely useful for bosses, and are not to be ignored entirely. All in all, the battle system is fairly fun time with a few notable flaws stemming from it never being quite as fleshed out as most other turn based systems.
Meanwhile, the simplicity of the plot had no negative impact on the development of the characters. After only 11 hours of game, they developed considerably and believably in accordance with their circumstances, showing off their differing yet understandable personalities. I was never left wondering why characters did what they did, or doubting their personal abilities to do so.

Side quests and customizable gear are also featured, though not heavily. Quests are decent distractions with good gear or even permanent stat-boosts for characters. While nothing spectacular or especially different, they are fun in their own right and the rewards are generally worth it. Custom gear is also a good enough system that it is worth having Claret make some for the party, but the system by which she crafts things is straightforward to a fault. The is no real experimentation or concern over what is best to make.

Thankfully, the augment system makes up for all of this. Throughout the game, you will find augments that modify weapons and armor in different ways depending on the augment itself and what type of equipment you attach it to. These effects can be anything from attack boosts to cutting a certain percentage of one type of damage to outright blocking all debuffs. The catch is that each augment can only be attached to one piece of equipment. At no point can augments be reattached to something different, and this creates an interesting problem of deciding what should go where, and who should wear it. It is this kind of preparation and critical thinking for which I most love RPGs.

In the end, Skyborn is a damn good, if short, RPG. I recommend it to fans of turn-based battle systems, world building, and actual characters.
Being a lifelong hater of using 7 as “average” on a 10-point system, I consider a decent, ho-hum game to be a 5. That being the case, I give Skyborn a 7/10 (Well Rounded) and say again that you should consider buying it, especially if it’s on sale.

Scoring System:
0-Insultingly Broken
1-Broken
2-Detestable
3-Terrible
4-Bad
5-Okay, I guess
6-Pretty Good
7-Well Rounded
8-Excellent
9-Nearly Perfect
10-Perfect
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Posted: August 16
Product received for free
Pokemon-like Adventure story. Hard for me to kill bosses. Makes me tilt, but it's a great story although it may be hard to get the hang of when you first start off.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
384 of 403 people (95%) found this review helpful
1 person found this review funny
Recommended
7.3 hrs on record
Posted: February 21, 2014
2/22/14 Edit: Game cleared/fully experienced/explored. Took about 7 hrs if you're diligent about it, maybe a little faster if you're good at this genre.

This game is pretty legit. I'll be brief and quickly summarize my first impressions from playing this game.

Pros:
Entralling Story - Having finished my first playthrough I can safely say that Skyborn offers an entertaining tale with various twists and turns that'll keep the player on their toes. I found the closure at the end to be very satisfying as well (not really a spoiler, I'm primarily trying to convey that the end wasn't half ♥♥♥♥♥).

Avoidable combat - Unlike most RPGs where you run around and trigger random events that can't be seen, Skyborn has a system where players are able to physically see monsters on the screen. This allows a player to circumvent an unwanted encounter while providing the option of easy EXP as well if they find themselves underleveled. Edit: I'll say this now - avoidable mobs are all OPTIONAL. Under no circumstances was I ever pressed to level/grind on a normal clear. I'm currently working on a hard clear to see if this is the same case. Don't let this discourage you though, boss fights are still pretty difficult depending on your composition.

Battle Arena - Later on in the game there's an arena that offers a substantial challenge if you find the fights to be too easy. It poses a significant challenge compared to typical encounters.

Crafting system - I haven't tried it too thoroughly yet, however there is a system in place for harvesting minerals etc and for creating weapons and armor. It hasn't been too impactful in my playthrough since I've been finding gear frequently enough as is, but it's a nice side touch to have.

Consistency/Persistent Story - The game feels very consistent throughout, and when I say that I mean so with regards to the story alawys being present. Unlike other RPGs where you get a 30 second snippet of dialog followed by 2 hours of grinding mobs through a tower in order to reach an objective, Skyborn does a decent job of adding in short excerpts of character interaction to alleviate the grind. While progressing through dungeons characters will talk and continue to give the player story while dungeon crawling.

The Music - The music in this game is by far satisfying and enjoyable to listen to. This of course is my own personal preference, however if something like this appeals to you then by all means consider this when making your decision as well.


Cons:
Lack of Backtracking - There are a couple of areas where I realized some chests were left unlooted due to not understanding certain trigger mechanics until later in the game. From what I can tell, I'm unable to revisit these places for the time being since map movement is very story driven. This is important because certain items come from said chests... and one of the initial lines implies that you want to collect all of a particular set for extraordinary rewards. Edit: At some point in the game it does allow for freedom of movement/control of your ship/destination - just don't expect it too soon.

Options/Settings - I found this panel to be very lacking. Not only do audio settings not save (I found myself having to lower game volume manually through the audio manager my OS provides) but there's very little customization available. You can change the color of the major panels, however keybindings cannot be changed. On top of that, the tutorial isn't very extensive, so figuring out what binds to what is a bit difficult at first. They do bring up the least obvious binding (X has uses apparently), but they fail to mention that other buttons such as spacebar and enter can function as an "a" button if you were to play a hand held.

Stat Values - This is the min/maxer speaking at the moment. With regards to stats in this game, their effects are very helterskelter as far as values go. I'm not talking specific number crunching for damage per turn etc but rather lack of clarity. It's not exactly clear what +1 agility will do as opposed to +1 strength which was a bit frustrating.

As for now, I'm a very satisfied customer considering the price I paid for this. I'd strongly recommend it to anyone that was a fan of the old FFs (1-2 etc) who have a strong desire for pretty driven plot. Overall, I'd give this game an 7.5/10 with everything above in mind. As far as buying goes, I'd be a bit hesitant in recommending full price for this game. With the current half off sale though, it's very much so a buy that gives you your bang for your buck.
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86 of 93 people (92%) found this review helpful
2 people found this review funny
Recommended
13.1 hrs on record
Posted: June 28, 2015
Skyborn is a thoughtful and modernly designed RPG, in that it allows for those of us who just no longer have the time or interest to devote to typical RPG trappings (such as battle grinding and complex inventory management) to actually play through with challenge but not difficulty; and through its efficient game play, the creators really afforded me the chance to see where the game truly shines, in its intriguing story and interesting world building!
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90 of 99 people (91%) found this review helpful
5 people found this review funny
Recommended
8.2 hrs on record
Posted: August 18, 2015
Skyborn review

Pros -
Better than Dancing dragons Deadly sin series
Characters you actually care about
Story is something you can follow and hang onto
Combat system was done in the best way I have ever seen in a RPGmaker game, All encounters are visible
Controls were just fine
No glitches or bugs that I found
Exploring gives you the best items

Kinda meh things -
Music was nice but easily something you could forget
While combat is done well, It becomes too easy later in the game even on the most difficult setting
No map so getting lost is possible
While characters are likeable, Some might not find them interesting

Cons -
Length
The end boss in my opinion wasn't hard enough as defeating it probably only took me less than 2 minutes, I know that boss battles are supposed to drag but it felt too short
Ending feels short of explaining

Even though this game isn't perfect, I would say it's the best RPGmaker game I have ever played. I'm going to play again

Final rating, 8/10
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119 of 148 people (80%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Posted: February 21, 2014
Great classic style RPG with a very mature storyline and the characters are easy to relate to. Combat is quite fun and the augmentation system adds a little flavor to your gear so you can modify the characters as you see fit. The game itself allows you to explore for hidden items and upgrades and there are very few random battles which is the main reason I tend to avoid this style of RPG, so that is a definite plus! Monsters are visually wandering around and you can choose to fight or walk right by them most of the time when the story permits. Great game, looking forward to seeing how it all pans out!
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56 of 58 people (97%) found this review helpful
Recommended
33.2 hrs on record
Posted: March 20
Skyborn is a unique story driven R.P.G. developed by Dancing Dragon Games and published by Degica. The Skyborn are a winged humanoid race that has defeated in war and consequently subjugated humankind. You take on the role of Claret Spencer, the star mechanic of an independent repair shop, who suddenly finds herself pulled into an epic city wide conflict which takes her and her friends on a journey through a tale of magic, metal and mystery as she unravels the secrets of the Skyborn. This is a R.P.G. Maker title which up to this point I had never heard of although I have played many games in the past with this same look and style. For those that don't know, R.P.G. Maker is a program that allows users to create their very own role playing games. With that said, the gripping story in this title is really well conceived and unfolds over the course of the game in unvoiced dialogue and cutscenes many times alongside gorgeous anime inspired handrawn artwork that is truly a pleasure to the eyes. There's enough intrigue, action and humor in this wonderful game to keep you consistently playing from start to finish.

As you travel through the beautiful and heavily steampunk themed world of the game, Claret and the allies that she manages to assemble along the way will be forced to do battle against the Skyborn themselves as well as a variety of other enemies and adversaries. The combat in this title, which is very fun and quite different from the typical R.P.G.'s that I tend to play, takes place in the form of the turn based J.R.P.G. battle systems similiar to many classic well known Japanese Role Playing Games like Final Fantasy and Grandia. As you win you constantly earn experience points and automatically level up your group. You also have the ability to upgrade the gear of your character and companions by purchasing, looting or crafting various weapon and armor sets. Besides the main story, Claret will meet many interesting and sometimes hilarious N.P.C.'s who will provide you with the chance to take on any number of optional sidequests. There is also an incentive to explore the world because there are many hidden items to find which can yield extra experience points and crafting materials as well as currency.

The musical score and sound effects in this title are phenomenal and fit the gameplay perfectly. Whether you are engaged in battle, leisurely strolling about or having a conversation there are tracks to suit the occasion. The world is filled with gears grinding and smokestacks puffing as one would expect in a steampunk themed game and this title does not dissapoint. I find myself listening to the classically inspired soundtrack on a daily basis as I'm logged on to Steam and will continue to do so because it's that memorable.

Discovering this game came as a huge surprise for me as I never thought that I would have enjoyed a title such as this as much as I have. Playing this game has definitely piqued my interest in the R.P.G. Maker genre. Like I stated before, this genre is completely new to me but I'm going to go out on a limb and say that this title has to be one of the most well developed and polished of them all. I constantly find myself scouring Steam every week hoping that I might one day come across another gem like this one. If you're looking for a lighthearted roleplaying game with a fantastic story, just the right amount of humor and interesting combat then look no further...Skyborn would make an excellent addition to your library and is highly recommended! As a side note, the developers have recently begun asking the Steam community what they would like in another Skyborn game so I'm crossing my fingers and hope to die that a sequel could definitely be in the works.
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113 of 143 people (79%) found this review helpful
1 person found this review funny
Not Recommended
12.5 hrs on record
Posted: March 8, 2014
When the touchy subject of RPG Maker commercial games comes up, I am not one to judge or deny the legitimacy of RPG Maker games as a commercial product. I have seen some fantastic games made on the engine like To The Moon, and I have seen absolute garbage like the Laxius Force and Millenium Quest series being put up for sale. My interest for this title was raised when the discussion on RPG Maker commercial games mentioned Deadly Sin and its sequel as an example of good RPG Maker games, and one of the studio's earlier titles was this.

This game is a short story set in a steampunk fantasy world where the plot involves Claret Spencer, a mechanic who is about to get entangled in a pivotal racist conspiracy involving the Skyborn, a race of magic users with Dragon-wings, Humans, the ancient and near-extinct Fey, and Half-Breeds, the result of a Skyborn and a Human mating. The story is really focused in scope, goes through predictable motions and doesn't do enough world-building to be compelling. However, what it does have as far as story goes is quite competently written, and the characters in the story are fairly consistent in their actions.

The gameplay has a few unique twists to the bog-standard turn-based RPG and equipment system in that armor doesn't directly come into play for damage-reduction, but instead, they increase various stats depending on type. In a way, the type of armor used determines the type of build for each character. The combat system is a standard Conditional Turn Based system but with a twist to keep things interesting, and encourages players to use more support skills, and it's the Threat system. Characters with the most threat will be targeted for single-target attacks, dealing damage and killing enemies will increase the threat of that character for the duration of the battle. This system allows for the utility of skills that can transfer threat from one character to another, or to gather an enormous amount of threat for one's self. This combination of systems allows for a lot of min maxing to be employed, which is pretty refreshing for an RPG Maker game. There is also an augment and forging system that allows players to further customise their gear, which is good.

What is not so good, however, is the unintuitive way of how the stats are used and how they are never explained ingame. See, the Strength stat determines the damage dealt by regular weapon attacks regardless of type, Intelligence determines the effectiveness of special skills, and Agility merely determines the Speed, Critical and Evade chance. While this would make sense normally, there is also the idea that there are 3 different types of damage ; Physical, Magic and Tech and one would easily be forgiven for thinking that Strength, Intelligence and Agility would determine the effectiveness of Physical, Magical and Tech attacks respectively. This leaves for some results that just plain doesn't make sense, like Corwin's (The designated mage/healer.) magical blast weapon damage that is determined by his strength instead of Intelligence. The other issue with the combat and gameplay is that on Normal, it is either too easy, or you get wiped out real quickly, with no battles that provide an evenly-matched struggle, and the being wiped-out part only ever happens if you don't do the side-quests before the point of no return. Once you did all the side-quests before the endgame, then the endgame becomes ridiculously easy again,

Another bugbear of the gameplay of this game is that very few of the objects in the game can be interacted with with any measure, which brings us back to the point of the game being very focused and limited in scope to the point of its own detriment. It would have been nice if there are more props that give you flavour text, added an effect to your party, or can be interacted with to produce a sound effect. (Piano jingle, anyone?) As an RPG afficionado, I can tell you that most RPGs offer an immense amount of non-plot-relevant interactivity, which goes a long way with the immersion.

Another issue is that there aren't enough variety in the enemy mobs to keep things interesting. All the enemy mobs have a role that is theoretically mirrored by one of the characters', and very few of the skills that enemies have are unique to the enemies, as a result, most enemies are very predictable, and thus very easy to deal with, even enemies with the ability to OHKO half your party. That said, the abilities that you do gain throughout the game are very useful and are a nice change from the generic damage ones that plagues most RPG Maker games. I also do like the design of the dungeons themselves which strayed a lot from the conventional square-like design that even commercial RPGs from the 90's suffer from, this results in a lot of the dungeons and natural cave systems looking very very organic, which is a great plus for this game.

The strongest point of this game though, is the music. The soundtrack is very well-mastered with a lot of nice orchestral stings and swelling chords befitting of a fantasy RPG. It is no Falcom Sound Team JDK, but as far as indie RPG Maker projects go, the fact that the soundtrack isn't a set of crappy generic MIDIs alone is something I can appreciate a lot.

So the final verdict is, do I recommend this game? And the answer is unfortunately, nope. Don't get me wrong, I did enjoy this game, and as far as RPG Maker games go, this is one of the better ones. However, with how limited and focused the scope of the game is, there is not enough world-building and lore to keep the player invested in the story and its characters, and the paltry offering with regards to interactivity and side-quests certainly didn't help it. Ultimately, the biggest drawback of this game is that it is not ambitious enough for the premise it presents, and maybe if the combat system is given more depth, if there are more character and story arcs, and if there is a less-linear progression through the story, then it might be worth the $15 asking price. As it stands, I cannot really recommend this game, outside of at least a 50% off sale, unless you really like RPG Maker games.
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53 of 55 people (96%) found this review helpful
11 people found this review funny
Recommended
17.5 hrs on record
Posted: August 23, 2014
Worth it, its an RPG maker VX game. Now although you may think thats pretty lame, it is. HOWEVER! the story is good, progression, characters, the sound choices are good, theres very few glitches, just generally its a solid game 8/10 and it took up a decent ammount of my time.

I have one complaint: The last boss is RNG defeatable, in other words, you can either be killed in one hit by its "Last Stand" move, or you spend an hour trying to kill it. I haven't killed it. Kind of makes me angry. This is really bad because the move can be used on any turn within that hour of fighting him, so the chances are extremely high that it will be activated. Now I know what you're thinking, maybe if you would just get more ready for the boss befor- NO. I have 4 level 50's and a level 58. I have maxed out gear, and I was doing 20k damage per round I attacked him. ♥♥♥♥ YOU.

So other than the last boss being unbeatable except by pure luck, this game is outstanding, I expected far less from an RPG maker game. It delivered, and it was worth it.

Story: 9/10
Gameplay: 7/10 (Basic Speed based turn fighting)
Presentation: 6/10 (Rpg maker is by no means perfect)
Soundtrack: 10/10 (Fitting, always played, variety, no complaints)
Replayability: 0/10 (I don't want to go through the same story again, let alone grind some more to kill the final boss)
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55 of 63 people (87%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Posted: February 22, 2014
Recommended! Take a look~

Pros:
Charming characters
Fantastic writing
Fast paced battles
Little to no grinding required
Visible enemies with high XP rewards means you fight when YOU want to
Clear class roles with a nice balance of customization elements
Impressive soundtrack
Some clear homages to classic SNES Final Fantasy games

Cons:
A little short for a 15$ game. I clocked less than 6 hours on normal moving at a brisk pace.
Battle graphics are only static images

Bottom line:
Great if you're a fan of JRPGS! A tough sell at 15$, but I have no trouble recommending it at it's sale price of 7.49
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