This is JRPG-lite and I mean it in the best possibly way ever. If you're wanting to play a simple JRPG without dumping a large amount of time into it, this game is for you.
The nostalgia that assaulted me within the first couple hours of the game was real. It's relatively shortish for a JRPG. My 100% leisurely playthrough on hard took me around 14 hours, but I enjoyed every moment of it except for a few boss fights.
The game itself isn't very difficult. Even on hard it's at most an entertaining challenge. Until you get to a certain few boss battles.
The 2nd boss fight took me half an hour to beat to, because it was hard. Really, really hard but beatable once you figure out how to go about it. The last boss battle made me want to break something. The last boss is just incredibly difficult to defeat because he has a skill that, unless you debuff him in time, will 99.9% of the time wipe out your entire party. I barely won this battle through the skin of my teeth. It was incredibly frustrating because I had gotten so close a few times only to get wiped out with a single attack.
To beat the last boss you will need SPD (puffin feathers) on every bit of Chaska's armour, Sullivan's too just to be safe, so she can use Humilator to debuff the boss immediately after he buffs himself with his Energy skill. Make sure she (and Sullivan if possible) has Haste all the time. I was not prepared for this battle, but I used the souls augment on Chaska and the whopping three puffin feathers I had in my inventory. The permanent Haste ability from the soul was enough to get me barely through the battle. I completely lucked out. Alda somehow survived his ridiculous OP attack and somehow I managed to kill him via status effect. I don't even know what happened, but I'm not complaining.
A lot of the boss battles had a lot of luck attributed to them. If they use certain skills before you're prepared (ie: when you first encounter them) they can devastate you, but when you try again and they don't use that skill, it's a piece of cake. It's frustrating sometimes, but it didn't stop me from continuing to play.
Another thing were that were two areas that looped so that you could never figure out whether or not you had gotten all the goodies in the area unless you walked in circles for forever. The battle UI also looks terrible.
Aside from that, this was a genuinely fun game. It's gorgeous looking, and an incredibly well put together RPG Maker game. The story is pretty light and entertaining for the first half and gets more serious as the game goes on. It's not the greatest story ever, but it's fun and good enough.
A huge plus is that there are no random battles. The monsters are all visible and you can choose whether or not you want to fight them. There is nothing more annoying in JRPGs then having to fight every two steps when you're trying to explore every inch of the map. I like grinding for the most part, I really do, but as a completionist that drives me insane.
The character portraits are a really nice touch. Character design is great. I love the characters in the game. I love our spunky protagonist and her interactions with our tank. They're hilarious. I ship it.
The music is top notch as well. It's incredible well composed.
I really highly recommend this game if you're looking for a nice little time killer. I didn't expect much when I started playing and found myself really, really enjoying this.