Cool story, Unc.
A Story About My Uncle is an adventure/platform game; it offers an interesting concept, but was it exploited well? Let's see.
The story starts with you, telling to your daughter a bedtime story about an adventure you've experienced as a child. Of course, you get to live the adventure.
A kid of not specified age finds some sort of space suit into his uncle's closet. This suit looks just made for him. He then decide to wear it and place himself into a strange teleporter. This shoots him into another dimention, made of flying rocks that he can swing on with his special
Spider-man web magic glowie beam that he can shoot out of his
Iron-man suit glove.
First thing you will notice about this game: the stunning environments. Each stage haves a different one, and they all looks very interesting. Well, maybe the last one won't be looking really cool, because it's just a ice mountain, but we'll get to the final part of the game. Oh boy, we will.
The voice acting is pretty decent, not the best quality you will find, but still enjoyable; same goes for the music, appealing, but not very memorable.
The gameplay works very well, M1 to shoot the beam that will drag you around, M2 to load up your super jump, and later on, spacebar while in the air for rocket boots (also, expect a dumb brony reference after you'll get them). The first person model animations are very well made, but the camera angle doesen't make me look like a little kid at all. And having an adult grunt when the character fall from a huge heigh doesen't help.
But here is something that bugged me a little: the level design.
Much more I was going on, much more it felt a little bit repetitive. Sure, the story was proceeding, but I didn't really been following that because was pretty cliché and expecially they whould spoil you pretty much all the biggest twist with some question that the character made to himself. Is like that guy that while you watch a movie says "oh, I bet now this is gonna happen", and that actually happen. Is kinda frustrating.
Anyway, about the level design, it wasn't only done pretty badly, but also there was no sense of progression. You can take the first stage and then pass to the last stage, the level of difficulty is pretty much the same. And expecially,
there could be way more gameplay elements then the one we got. For exemple, at one point there will be a giant monster. They could have added a way to actually fight it, but nope. We got Red Light-Green Light game. Great.
And then the last problem with this game:
THE F*CKING RUSHED FINAL. If there is something that I hate more, is the feeling of not have achieved something in the end. And this game passed that line.
After a boring normal puzzle, you finally get to the ending. You will then take part of a scene (pretty much like Half Life 2, there is no actually cutscenes into the whole game) and then the game ends. There is no boss fight, no final time trial puzzle, nothing. Just a 2 minute stupid,
stupid dialog.
Words cannot express how much I hate this kind of finals, and this really makes me even more angry, because I want to like this game.
But still, I whould reccommend it.
FInal score: 6/10
It's fun, it has an interesting concept and the 3-4 hours long doesen't make it way too much boring. Still, the game fell with the final.
13€ may be too much for this game, I would suggest getting it for 5-6€ on a sweet sale.
Even Goat Simulator had a better ending then this, damnit.